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"Don't worry, Onyx. You will be as safe in the water as I was in the sky, perhaps even more so." Tarentek responded as he started to undo the belts holding his pouch and machete in place. "I'm glad you agreed to this. Swimming is a useful skill, and it can even be fun, just as I'm sure flying can be for you. I promise I won't rush you into anything, and I'll be right beside you the entire time in case you have trouble. You know how strong I am, and it is even easier to carry something in the water, so you'll be in no danger. Now, I'll let you get ready. Once you have your belongings situated, just step into the shallows beside me."

Tarentek found a spot on the shore sufficiently far from the water and placed down his pouch and machete, then removed his robe. He carefully laid out his robe flat on the sand, then set down his rifle on top of it to prevent sand from finding its way inside the weapon. Walking into the shallows, he stopped once the water reached about ankle high. "Since you spoke before about liking to fish, I'm going to assume you're not completely terrified of touching the water, at least not just a section that barely covers your feet. I have an idea of how to ease you into it."
"Yes, I am sure we all need to get to work. Let me know if you hear anything important, and stay safe." Meesei answered before taking her leave of the lieutenants. First and foremost, Meesei located Fendros and Sabine, who were waiting nearby so that Fendros could quickly re-assume the role of guarding Oswall.

"Fendros, Sabine, I need to speak to you for a moment. Even with the news of Jerrick's death now public, there is still more I need to do in the investigation. Sabine, you recall the test you performed on the poison to determine when it was consumed? I would like to test it again under the observation of members of each of the lieutenants' packs. Fendros, since you still need to guard Oswall, we can take care of Rhazii. Ahnasha is currently guarding Harriet, so I will likely give him to her once I take over for her." Meesei explained.
I think your character is good, @Fallenreaper, and is accepted.

Also, I did have a thought while reading. If RK has access to Raa's suit, it could provide aim assistance, among other things, by interfacing with her HUD.
Tarentek would certainly be lying if he said he was not frightened when Onyx started to dive. His first reaction was to scream, but he managed to keep himself quiet. Onyx had already proved she was more than capable of flying like this, but that rational thought was in conflict with his innate fear of heights. Fortunately, he did manage to avoid any outward panic.

"Yes you can...actually, no, I can do this. Just go ahead and carry me all the way to sea. I can't stop now." Tarentek answered with an interesting tone consisting both of fear and resolve. Given how close they were, it only took a minute or two to reach the sea, and finally set down on solid ground. Tarentek wanted to collapse to his hands and knees at that moment, but he kept himself standing

"Oh thank Jhala we're here. That was...Karisskan were never meant to fly. But...I guess that could have gone much worse, and there is still the trip back to get through. I didn't like it but...maybe I can actually do this. Maybe if we just keep flying, it will get better; maybe I'll even start to like it." Tarentek commented, staring out to sea for a few moments before glancing back to Onyx. "Anyways, do you want to go ahead and start the lesson now, or take a break first?"
"Yes, that was their name for themselves. Many races have many different names for them, but that was their own word, so it is what we call them. From all we have found, they once controlled all of this planet, and had a masterful command over the natural world. They needed to move faster, so they built machines that could move themselves much faster than any person could naturally. They did not have wings, so they built machines that could fly. They even flew above the Earth itself to the moon above our heads. In short, they were all that my people aspire to be." Tarentek explained. Speaking about history and technology was perhaps the best way to distract him, given its importance to himself and his people. He could see the sea growing closer below them, but did his best to ignore it. The fear was still very present in his mind, but holding a conversation such as this helped to give a sense of normality to being higher in the air than his people were ever meant to go. As well, Onyx had not seemed even remotely like she was close to dropping him at any point, which did help calm him marginally.
Name: Avatar

Species: Geth

Age: 376 years since program’s creation

Gender: N/A

Appearance:


Weapons/Equipment:
-Geth Pulse Rifle v3
-Geth Plasma SMG v3
-A combat platform with greater capabilities than a standard Geth unit.

Skills and Abilities: Like most Geth, it is a tech expert with strong hacking capabilities. It has tech-based abilities (incinerate, cryo blast, etc) and is equipped with a tactical cloak. Its advanced mobile platform is quite durable. As its body is made from tough alloys with powerful synthetic muscles, it is capable of strength beyond that of an organic of similar size. It also has the accuracy and reaction time one would expect from an advanced machine.

Background: For most of Avatar’s existence, it was but a single Geth program, with little more than rudimentary instincts and completely reliant upon the presence of other Geth to attain intelligence. That, however, changed in the midst of the Reaper War. In the aftermath of the battle with the Creator fleet at Rannoch, all Geth were given Reaper upgrades that uplifted them to become true A.I. Avatar was given its name by a group of organics it fought alongside during the Battle of Earth, and decided to keep that name in order to facilitate easier communication with organics.

After the end of the war, Avatar filled many roles. At first most of the Geth’s efforts were on rebuilding what was lost at Rannoch and helping the Creators resettle on the homeworld. The efficiency of the Geth’s planning coupled with the eagerness of the Quarians to re-establish their home made the process rather quick. Avatar spent a few years inhabiting the suits of Creators, mimicking the effects of viruses to help them to rebuild their immune systems. Over time, cities were erected on the surface of Rannoch, and more and more Creators were able to live without their suits, though most still chose to wear them due to tradition.

Eventually, Avatar’s role shifted away from rebuilding and into security. Due to the weakened state of the galaxy in the years after the war, piracy and other forms of crime were becoming increasingly common. All Geth were capable of combat when installed in the correct platform, but Avatar had a desire to help, and through years of fighting, it had developed memory shortcuts in relation to combat that would make it more effective than programs that had not incorporated said shortcuts. Avatar has served ever since as a combat platform, patrolling sectors near the borders of Geth/Quarian space, and sometimes even in the territories of other species, when requested.

Most recently, Avatar has been assigned to accompany a group of Creators who have been tasked with preparing the way for the first Quarian settlements in the Pylos Nebula. Avatar’s assigned mission is to discuss Geth habitation of the planet with the locals and make other preparations for the Geth. Any Geth could perform that task, but due to the dangerous nature of the Attican Traverse, they felt it appropriate to send a combat platform for additional protection.
"Of course." Meesei responded to Oswall with a nod. "Do all you can to keep the peace. I need to finalize the final pieces of my own investigation, after which I will return to guarding Harriet until the trial. For this, I would like to ask for your assistance, or rather that of a few members of your packs. I want to perform another test to reinforce the credibility of the test we performed to determine the time of Jerrick's poisoning. For this, I believe it would be appropriate to have members of each of your packs, including Harriet's, present so that no one can say the results were falsified. Preferably, I would like the members of this group to be familiar with alchemy. I understand that Darahil's packs seem to specialize in scholarly pursuits, but this is quite a large clan with many members. On that fact alone, I would guess that there are at least some individuals among other packs who are reasonably experienced in alchemy. Is this the case, and if so, could you have these people sent to me? I will ask Harriet separately for her representative." She requested.

Meesei wanted to stay with Harriet personally as much as possible, but this test needed to be performed. If Harriet wished, she could join Meesei in witnessing the test. Currently, Ahnasha and Lorag were guarding Harriet, while Rhazii was with Fendros and Sabine. After each of the lieutenants separated to be among their people, Meesei intended to collect Sabine, and likely Rhazii, while the others returned to guarding the lieutenants.
I had hoped Leon would post, though at this point, I suppose pretty much anyone could.
[I will make this post into a table of contents for characters]
It has been seventy-five years since the end of the Reaper War, with the sacrifice of Commander Shepard’s life, who managed to overcome the Reapers’ last attempts at indoctrination and avoided sabotaging the Crucible. Since the war, the face of the galaxy has changed immensely. Technology has improved from studying the Reapers, and the political dynamics of the galaxy has been reshaped. In addition to the Asari, Turians, Salarians, and Humans, the Quarians, Geth, Krogan, and Volus now have their own seats on the Citadel Council. The Batarians, having been greatly fractured during the Reaper War, have reformed into multiple factions with differing political stances. While none are directly at war with the Council, only one of these factions is cooperative enough to have an embassy on the Citadel. The Rachni are technically allies to the council, but are mostly separate from the rest of the galactic community. They have a single embassy on the Citadel, but there is rarely business that requires any communication or contact between the Rachni and other Citadel races. Most business involving the Rachni relates to scientists and scholars wishing to study them, to which they are generally accommodating.

As time has passed, many species are once again looking to expand. The Quarians in particular, who have for the past few decades been restricted to a few colonies around Rannoch, are looking for new settlements. Striking a deal with the Turians and Humans, the first cluster they have chosen for settlement is the Pylos Nebula. The Turians and Quarians intend to jointly colonize planets in the area, while the Humans provide support and colonize their own worlds. Each have their own, separate reasons for agreeing, but they are not the only ones with an interest in the area.

Our characters will be involved, in some form or another, in the colonization of the Pylos Nebula. Not only are the Quarians, Turians, and Humans all involved, but the Asari helped to negotiate the deal between them, and private business ventures are becoming involved as well. While they all intend for it to be a peaceful settlement of these worlds, complications shall arise which will require those with specialized skills, in combat and otherwise, if the venture is to be successful.

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In the seventy-five years since the end of the Reaper War, much has changed for many of the species within the galactic community.

Humans – Like all species, Humanity faced a significant loss of population in the war, but in the decades of relative peace, have recovered significantly. Their military strength has surpassed its pre-war levels, both in terms of technology, and overall size. Apart from a greater willingness to cooperate with other Citadel races, thanks to the united effort to liberate Earth during the war, their cultures have not changed a great deal.

Asari – Because all species have benefited from the study of Reaper technology, the Asari no longer have technological superiority over the other species. As a result, they have emphasized even more greatly their role as diplomats. They have restored many of their old planets, and while their long life cycles have not allowed them to repopulate as quickly as most other species, their society has recovered.

Turians and Volus – The Hierarchy’s role as the military protectors of Citadel space has not been lost, but rather is now being shared with Humanity. Fortunately, the bonds that were formed during the Reaper War finally outweigh the tensions that were created during First Contact. Diplomatic relations between the Turians and Humanity are not always perfect, but with the Asari as mediators, the two species enjoy cooperative relations. With most Citadel races, their relations are similar. There are some tensions remaining between the Turians and Krogan, but they have not come close to war. The Volus are still part of the Hierarchy, but now that they have their own seat on the Council, they have gained more influence in the galaxy, though business is still their most common trade. Since the Volus representative on the Council still represents the Hierarchy, the Volus do not receive a separate vote in council matters from the Turians.

Salarians – Like the Asari and Turians, the Salarians have retained their prior role among the Citadel species, though their intelligence networks now serve all council races. Their relations with the Krogan are not always amicable, but they are better than before the Reaper War…marginally. Due to their relatively quick life cycle, they have repopulated fairly quickly.

Krogan – Now that they have a seat on the Citadel Council, the Krogan have more influence in the galaxy than at any other point in their history. Relations with pretty much every other Citadel race have been strained at some point in time, particularly with Turians and Salarians, but under the leadership of Clan Urdnot, the peace has been maintained. With the Genophage cured, there are now more Krogan than there have ever been. Thanks to the large number of abandoned worlds from the war, space has not yet become a problem, though it is an issue on the horizon. Since studying the Reapers has revealed how to close mass relays once opened, there has been talk of allowing the Krogan to open new relays for settlement once they are in need of new worlds. As expected, the Krogan are quite powerful militarily. Their forces generally stay within their own territory and do not serve as a peacekeeping force like the Turians or Humans, but whenever an incident requires a sufficiently large military response, the Krogan often volunteer to take care of it.

Quarians and Geth – Life has changed dramatically for the Quarians since the war. Rannoch, as well as the historical Quarian colonies in the area, have been resettled, giving them a homeworld once more. As a council species, they are now a part of galactic government and decision-making. In addition, with the aid of the Geth, their immune systems have returned to the same strength as before they were first forced from Rannoch. After hundreds of years, the suits they wear have been engrained in their culture, so most still wear them, but they are no longer necessary. Not all Quarians wear full helmets, and those that do often do not always keep their suits entirely sealed unless it is necessary. Because they were building their settlements from the ground up since the end of the war, they do not have as much territory as most other Citadel species, but they are now looking to expand. For the Geth, their existence has also been fundamentally altered. Whereas before the Geth relied on each other for intelligence, the upgrades they received during the Reaper War made all Geth programs into complete, individual AI. Geth can now operate entirely independently, and even form personalities. Overall, their society might be described as being more fragmented now, but for all intents and purposes, they still operate as a collective, making choices as a complete democracy with no form of social hierarchy. Most Geth live in space stations orbiting above Rannoch, as they have no desire or need for expansion. However, they have aided and continue to aid their creators, the Quarians, in the rebuilding and expansion of their colonies. Since the Quarians and Geth represent the same interests, their votes do not count separately in Council matters.

Hanar and Drell – Not much has changed for the Hanar since the end of the Reaper War, largely due to their isolationist tendencies. They have established a few new colonies, and have made efforts to bolster their automated defenses after weaknesses were revealed in the systems during the Reaper war. The Compact between the Drell and Hanar has not faltered, and many Drell still loyally serve the Hanar. The greatest change for the Drell has been in addressing their former leading cause of death: Kepral’s Syndrome. Although it has not been entirely cured, treatments now exist that can extend a victim’s life far beyond what was formerly possible for one suffering from the condition.

Elcor –Dekuuna was all but destroyed during the Reaper War, with very few survivors, and the ones who did survive the war made up a fraction of their former population. As such, the modern Elcor still have a long way to go in order to return their civilization to its former strength. Their slow nature and life cycle means that their population is recovering very slowly, but their cautious and long-term planning has made it stable. Currently, their only world is Dekunna, which has a moderate population.

Batarians – With the complete destruction of the Hegemony, Batarian civilization was left broken and fragmented after the Reaper War. Compared to the Elcor, the Batarian population is recovering more quickly, but they possess no single central government. Instead, multiple Batarian factions have arisen in different parts of the Terminus systems, as well as one in the Attican Traverse. These factions carry varying political views, with only one being cooperative to the council. This faction, known as the Batarian Collective, possesses an embassy on the Citadel.

Vorcha – Virtually nothing has changed for the Vorcha since the Reaper War.

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Technology: Study into the remains of Reapers, in addition to natural progression, has led to improvements in overall technology since the Reaper war. An example the ability to create stronger mass effect fields, along with all of the potential applications that allows, such as more powerful weapons, stronger shields, and faster FTL drives. A major improvement in small arms has been an increase in the efficiency of cooling technology. Firearms can still use thermal clips to quickly cool down, but if no thermal clips are available, one can simply wait for the weapon to cool on its own.

(If you have any ideas for specific improvements in technology, feel free to make suggestions.)

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