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I do recall one thing I was going to do after the skip involving Sabine and Meesei. Her exact age is irrelevant, just that she has had time to develop. I think it will be a scene that will allow you to show how she has changed and developed over those years. I'm curious to see what you will do.
Meesei looked over the Nord woman for a moment, then back to Vera and Oswall. "Harriet may be among the dead. She...did not approach the fight with caution. Her collar would identify her, though do not touch it if you find her. If removed improperly, the collar will activate."

Standing over the Nord just out of reach of any weapon she might have, Meesei looked at her with a severe, though not quite aggressive expression. Meesei had no arms or armor, but her displays of magic had likely been enough to inspire fear, not to mention the fact that the Nord was hopelessly outnumbered.

"Stand up, mercenary. Discard your arms and armor; we both know you have been defeated. I know not what you think of me or my kind, but I have no particular desire to execute you. If I did, your weapons would not stop me. You are a prisoner of this war, whether or not you knew it was actually a war you were fighting. Approach your loss with civility, and I promise to return the gesture. Cooperate, and you will not be mistreated. Now, are you going to comply, or resist?" Meesei questioned authoritatively, though as she finished speaking, Kaleeth let out another roar, and looked as if she might lash out at Janius for a moment before returning to feeding on the corpses. Meesei regarded Kaleeth for a moment, then looked back to the Nord. "Do not approach her."
I have notes on all this saved somewhere on this computer. Just have to dig it up. I remember the major plot points, of course. I just can't recall all the timings for the timeskips.
No, it's just the only thing that I remember is what age Sabine would be after the skip. I think the reason had something to do with Ahnasha and Kaleeth's development in skills.
Ah, then it was three years. I forgot the reason I picked that length of time, but I'm sure I had one.
So the fight has been won, but has the danger really passed...

After all this, I think there should be a short timeskip of a few days just to get the clan back into something of a normal routine. Then, have a few concurrent scenes to setup the large timeskip of...I think I remember how many years. How old is Sabine right now?

I'll probably have Meesei call the lieutenants to her to finally decide the issue of succession while she is tending to her wounded packmates, in the interest of time.

Also, you can assume that Meesei no longer has lightning form active. Forgot to say that explicitly.
The fighting died with the last of the mercenaries. Surrounded as they were, they had been forced to fight to the last. Meesei might have accepted a surrender, if only to take advantage of whatever knowledge they had, but even she might not have been able to stop the enraged lycans around her, particularly Kaleeth. Regardless, the enemy was defeated, and the clan, though it had been damaged, was victorious. Now, they just needed to tend to the wounded and repair any other damage the enemy might have caused. Lorag, being as military-minded as ever, would not be satisfied until every last corner of the ruin had been scoured for hostile survivors, so he gathered up a few of the others from the warband and ordered them to help him search the area.

Meesei nodded to Vera and Janius respectively. "Understood, I will tend to him as soon as I can." She answered. By Janius' tone, Fendros' wounds were not immediately life threatening, and Kaleeth presented a much more present issue. "Vera, I assume you sent runners to the non-combatants? We need to focus on the wounded, first and foremost. Given the number we will be tending to, it may be best to set up a temporary infirmary in a chamber with more space to give the healers plenty of room. I would request that some of the non-combatants set it up and help move the wounded once they return. We also need to have the main gate barricaded and our defenses restored as soon as possible. I have no reason to believe there will be any further attacks soon, but I do not wish to take chances." Meesei suggested before turning her head to look at Kaleeth. "I will make sure she does not become a problem."

Since Janius was approaching Kaleeth, Meesei took a brief moment to investigate the hand in a pile of bodies which was still moving. Undoubtedly, there were still several among the hunters clinging to life. The others would likely deal with them, but for this one, Meesei decided to see personally if he or she was worth the effort to save. Walking up to the pile of bodies, she used telekinesis to cast aside the corpses to investigate the hand's owner.

It was difficult to tell just by looking exactly how serious Kaleeth's wounds were, but her beast certainly was not paying them any attention. She was feeding on a pile of the hunters' corpses, tearing away at their armor almost without effort to get at the meat underneath. As Janius approached, however, she grew tense. At first she growled, then as he took a few steps more, she let out a threatening roar. At this point, there was nothing of Kaleeth in control of the behemoth before him. Her beast spirit had pulled control from her entirely and suppressed her within her own mind. Right now, she was an animal; an animal who currently saw Janius as a competing predator attempting to steal her food.
Lorag's anger was growing, but this time towards Fendros rather than the mercenaries they were slaughtering. He was pushing into the enemy force far too quickly and recklessly, and it did not take much to guess why. Unfortunately, he was too occupied dealing with the mercenaries immediately in front of him to stop him from getting himself hurt, but Janius was able to move in behind him and pull him out before he was killed. As soon as he could, Lorag followed through the openeing and helped to cover Janius' retreat. At the very least, Fendros had driven a wedge into the enemy force, but that was not going to stop him from properly scolding him after all of this was over. He already knew the best way to drive his point into Fendros' skull: by telling Ahnasha.

As Meesei hoped, the presence of the Champion was a rallying force for the defense. The mercenaries were sending their most experienced to the front, so Meesei intended to give them every advantage she could. All they had to do was hold, as the warband was cutting a bloody swathe through their flank, but if they could successfully counterattack, it would likely demoralize the mercenaries even further and lead to less casualties on the part of the defense.

At the forefront of Meesei's mind was protecting her pack, and from what she could see, Kaleeth was in the most danger. By the way she was acting, her beast spirit was at least mostly in control, so Meesei knew she would not be fighting with any measure of caution, and there was nothing she could do to stop her. At the very least, however, Meesei was able to aim an alteration spell at the imposing behemoth off to her right, covering Kaleeth's already tough scales in a shield spell. It would not stop her from being harmed entirely, but it would take considerably forceful strikes to break through both layers of her defense. Once Kaleeth was as protected as she could be, Meesei proceeded to lead the defense from the frontline. She stayed close to the defensive line to allow their spears to help protect her, then used telekinesis to attempt to open up more holes in the enemy shield wall, followed by bolts of lightning to injure or hopefully kill those they struck. Unless something drastic happened, it seemed to be a foregone conclusion that the mercenaries were going to be eradicated. If at all possible, Meesei decided to attempt to take at least one prisoner once the enemy numbers were sufficiently depleted.

Kaleeth's fury only increased after the paralysis spell wore off, and her influence over her beast spirit faded even farther. The shield spell Meesei cast upon her did not even register in her mind as she stood back to her feet; only her thirst for blood mattered. The Breton who had paralyzed her had to advance close to the front to cast the spell, and given Kaleeth's size, it had taken a considerable amount of magicka to successfully immobilize her. As such, there was little she could do resist when Kaleeth lunged forward and stabbed her shortsword-like claws through the mage's back as she tried to retreat through the tightly packed offensive line. In a final, futile defense, the woman tried to charge what electricity she could through her own body into Kaleeth, which she promptly ignored before plucking the mage out of the enemy's lines, slamming her into the ground, then crushing her under her foot. In celebration of her revenge, Kaleeth's beast compelled her to rip off and eat a chunk of meat from the mage's side.

While the werecrocodile was distracted, a pike-wielding Nord among the mercenaries managed to lunge forward hard enough to drive the head of his weapon through both layers of Kaleeth's protections into the area just below her neck. It was a potentially dangerous area to wound, but the blade had been stopped by her collarbone, so it was not fatal. It did, however, provoke an immediate response from Kaleeth. As the Nord pulled back his weapon for another thrust, Kaleeth rushed forward, ignoring the blades and spearheads that were mostly deflecting off of the magical armor as she trampled over the Nord, through three more rows of defenders behind him. Kaleeth was now surrounded on three sides, but she had opened a fairly large hole in the offensive lines for the defense to exploit. In a berserk frenzy, Kaleeth slashed her claws in all directions around her, with as much force as she could muster. Many around her did not have shields at the ready, and her claws could cut through anything weaker than steel with ease. However, she was being attacked just as much as she was attacking. Many of the blows were deflected away harmlessly, but for those hunters who were able to maintain their composure, they could, and indeed did, penetrate through her defenses with forceful, well aimed strikes. The wounds were shallow, but they would add up.
I think I have a good handle on Meesei's abilities. Her real specialties are in lightning and telekinesis. In that, she can do things that most can't. Though, I suppose she also has some unique things in restoration relating to nature. The place she really needs work is in conjuration. Simple things, like bound weapons she can do, but it is an aspect of magic in which she could really improve. Ahnasha will end up being a stronger conjurer than Meesei after this next timeskip. That could be interesting.
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Mar and Lyn, the later a college birth. >_>


Yeah, I'm just not sure if you consider any of your PCs your "main."
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