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@Crab Bane I'm not against setting the RP during the time of the Created. Since Infinite isn't out yet and there is only limited lore of what is going on in that time, though, we'd pretty much just have to accept that we'd be making up things to happen that may not be lore friendly. I am fine with that, if that's what you and the others want, it's just something to consider. That would give us more creative freedom with our story.

If we go for other time periods, I think there are a few of ways to justify joint operations. A powerful enemy, or something very important would do it. For example, when the Ark's monitor went crazy and tried to activate the Halo array, they sent a joint team to stop it. Also, along the border of UNSC and SoS space, there is an area called the Joint Occupation Zone, with colonies governed by Humans and Sangheili. If Jul 'Mdama's Covenant or another faction made an attack there, I think it would make sense for both militaries to respond together. I think it all depends on the "scale" of the stakes we want to go for. Halo games usually portray "fate of the galaxy" sort of threats, and that can certainly be fun to do. We also have the option of bringing the stakes down to something like individual planets or settlements. We could be a specialized team working, essentially in peacekeeping, against raids and insurrection from the Covenant or rebels. It's a smaller story, but it could be more personal.

I do like that Sangheili design, as well. It looks like an ancient, or maybe ceremonial sort of armor, with a variation on a curveblade.

I shall take that as a sign of interest. I think.
Indeed. A significant part of the appeal for me is how those cultures clash, especially in light of the history the species have. It can be hard to just move on past decades of total war. There is often a kind of animosity that can vary greatly from species to species, or individual to individual. Some have recognized why the war happened and moved past it, others still hold on to that anger. The ability to have that interaction between species is the only part that I'm really attached to. For everything else, I just want to make sure to get the input anyone who is interested before committing to a single, concrete story.
Edit: The story has been decided upon. Here is the thread: https://www.roleplayerguild.com/topics/182869-halo-aegis-team/ooc




I have, for a while now, been considering creating an RP in the Halo universe. I have seen suggestions for Halo stories around the site, but nothing that quite matches what I have been looking for. I feel like, for Halo in particular, there are many different ways it can appeal to different people. Some people might be drawn towards the idea of being a Spartan supersoldier, playing as the most elite of Humanity. Some might be more interested in a story focusing around regular soldiers, some might prefer something like a horror story of trying to survive against the Flood, and some, like myself, like to explore playing as the other species in the universe.

I’m hoping to create an RP that has long-lasting appeal, so instead of committing to one idea of my own, I would rather get input from anyone who might be interested on what kinds of stories might be most appealing to the group of players I end up getting. I will say that I do want to have an RP that allows for players to make a character from any, or at least most, of the Covenant/former Covenant species, in addition to Humans. I feel like the interaction between Humans and their former enemies, especially if they have to work together, could create some of the most interesting situations to play through, and it’s not something that many Halo RPs I see would really facilitate.

To start off the conversation, I do, of course, have a few possible stories of my own to suggest:

  • The post-war era is one of the more likely settings that would allow for both Human and alien characters. I recognize that it is not usually the most popular time period among the fanbase, but I still think there is a lot of potential there for unique stories. The UNSC and Swords of Sanghelios do work cooperatively in certain areas, so there is opportunity to create a story about a team, or teams, being deployed on formal missions with proper military support. Likely, it would take place in the Joint Occupation Zone against opponents like Jul ‘Mdama’s Covenant or Insurrectionists. Our characters could be anything on the scale from standard soldiers, up to Spartans and other comparable options.
  • In the post-war era, Humanity has become the most powerful faction, but if we want to go for a different “feel” to the RP, we could still have a setting that keeps the same sort of underdog story for our side as existed during the Human-Covenant war. If we choose a location at the fringes of settled space, it opens up the option of having our characters, cut off from communication with the UNSC or Swords of Sanghelios and without much support, having to survive against a more powerful foe. Like before, our enemy could be Jul ‘Mdama’s Covenant, rebels, or, depending on the year, other militarized groups like the Banished.
  • There is also the option to forego having military characters altogether. While Halo is a series of (mostly) military shooter games and most of the lore focuses on that aspect, the lore has expanded to show more of what other parts of the setting are like. After the fall of the Covenant, there is no longer a singular, dominating force within the Orion arm, but several factions recovering from near-destruction on all sides. There are pirates, criminals, and smaller factions like Jiralhanae warlords. If we wanted to, having an almost “Star Wars”-like adventure with a small group in this setting is an option open to us.


I am looking to gauge the interest in a Halo RP, and hopefully find a specific setting that is tailored enough to the preferences of the group we have to keep it active. I am curious if anyone likes any of the ideas I have suggested, or if you have any of your own ideas to suggest. I am expecting this will probably be a small group RP, but if there is enough interest in the same kind of story, I can accept more.
They had finally reached the tipping point in this battle. Between the flanking force of Nords and Senche cavalry, and the magically charged Aldmeri frontline, the momentum had shifted firmly against the Daedra. Against a normal army, the presence of massive Daedra like Ogrims, Daedroth, and Xivilai could demolish standard formations, but Teroiah had sent one of her elite units for the critical job of pushing through the mountain pass, and the lycans, of course, had werecreatures that could stop even the massive Daedra in their tracks. The Daedric commanders, while fearsome, were not tacticians. Once they no longer had numbers, they simply shouted at their warriors to fight harder…and to the last.

Indeed, although each army had worked ahead of time to mentally prepare their soldiers for a fight against Daedra, they were quite unlike any foe they had fought before. For mortal armies, the basic instinct of self-preservation made battles end long before the last warrior was dead. When defeat seemed assured, armies would rout, retreat, or surrender. Right now, at the front, Meesei was at the spearhead of the Dominion lines. She alternated between storms of lightning, dispelling chains when the enemy showed a hint of magical defenses, or simply tearing apart whatever Daedra happened to be in front of her with her claws. For the army around her, with Sabine to restore them, their magical endurance seemed limitless. By the time spears or swords reached them, most of the Daedra in front of them were scarred and crippled by spellfire, or simply electrocuted.

The rest of Meesei’s pack did eventually emerge from the tower, after clearing it themselves, though they did not have much time to reach the frontline by that point. The Dominion soldiers’ advance was steady and unstoppable, while the lycans had moved around behind the Daedra, slaughtering the archers and mages that had few warriors around them to protect them in melee. Hjergir himself had taken on his werewolf form. He had taken his fair share of injuries, staining his white fur red with blood, though he did not seem to be slowed in the slightest by them. Even by lycan standards, he was a brutal warrior. An Ogrim had counter-charged into the Nords, trampling two under its weight, and with a simple, massive punch, broke both the wooden shield of a third Nord, and the arm holding it. Before it could do any more damage, Hjergir pounced on its back, hooking his claws into its flesh on the front, while stabbing the claws on his feet into its back. While the Daedra was struggling to reach up and grab the werewolf, Hjergir repeatedly ripped and tore chunks of meat and fat from around the area of the Ogrim’s neck. He tore apart, and even devoured parts of the Ogrim while it was still alive. He was ferocious enough that one could be forgiven for mistaking him for a feral.

Ultimately, when the Dominion and Nordic forces did meet, it was when the last of the Daedra had been slain between them. It was a victory, and a firm display of the skill of the soldiers they had with them, but it was still not a victory that Meesei, or any of the commanders, could be particularly comfortable with. They had maintained a strong momentum against a numerically superior force, and even once that momentum had been stalled, they had managed to successfully react and maintain their advantage. But, they had still taken losses. Dead Nords, Altmer and one Senche lay on the ground behind them, along with injured soldiers that needed to be tended to if they wanted to avoid more deaths. The casualties they suffered would be considered light by any conventional measure, but they had only just begun their push through the mountain pass. They had only taken one of the watchtowers. If they had to keep fighting like this, even light losses would eventually wear them down until they did not have enough soldiers to push on to their final destination.
I don't think I have anyone to invite, unfortunately. At least no one that I'm not pretty sure is too busy.

How do you think you are going to approach player characters this time around? Is everyone going to be students again, or are you going to make things more flexible based on the preferences of the collection of players you get? I'm just trying to decide on if I want to try a new approach to a character, or re-tread old ground.

I would say there is a good chance I would be interested in joining. I am looking for something to join where I would be reasonably confident in having a good amount of activity. I think having a small group is a good start for that, to avoid the waiting game.

I'll need to think up a character. Maybe a huge, psychic winged lizard...
I think I could be interested in something of the sort.
Do’rhajul had heard the Altmer’s request, though he had already been taking his assessment of the situation. Their momentum was stalling, which was particularly dangerous for a battle against a larger force. Perhaps doubly so with the composition of their own forces. He had been a commander in Skyrim’s civil war, and he had experience fighting with and against Nordic forces. Their warrior culture, and particularly their belief in Sovngarde, could make them both ferocious and surprisingly fearless in battle. The Nordic recruits in his own forces tended to fight harder and did not easily waver, though they sometimes broke formations and became “lost” in the fighting. Legion training could even out their eccentricities, but the Stormcloaks fully embraced those tendencies, molding them into their strategies. If they had high morale and momentum in a battle, the Stormcloaks could seem unstoppable. Their attacks were quick and powerful, and their victories devastating. But, the other edge of that blade was that they could be reliant on their morale. When their momentum could be stalled, when they could be made to call into question their victory, the formations they fell into were undisciplined. In Do’rhajul’s experience, Stormcloak retreats were costly, and their losses disastrous. He did not know the histories of Hjergir’s soldiers, but he could see plainly that they fought much more like Stormcloaks.

What the Dominion commander wanted might have been appropriate for his own forces, but Do’rhajul had to adapt his approach to the soldiers he was given. Hjergir himself was embroiled in a duel with a Xivilai, so Do’rhajul had to be the one to act. “These are Nords; we must use them to their strengths. Push the frontline when we make the opening.”

“Yerig, behind me. We need to clear a path.” Do’rhajul said to the old Nord. They moved closer to the battlefield’s right flank, where many of the Nordic warriors were fighting. The frontline had become a brawl between the Thu’um-empowered Nords and the Daedra. The Nords were more deadly, but every kill the Daedra did make was more impactful. If Do’rhajul wanted to take advantage of the Nords’ ferocity, he needed to give them a more clear advantage, and for that, he had to make sure none of his allies were in front of him. Do’rhajul himself took up the task of clearing the way for Yerig. Over the years, the threat that the lycan clans had perceived from Do’rhajul as Vile’s general had diminished, but he was the man who had once defeated Meesei in single combat, leaving a mark on her health that had lasted a decade. He had not grown as the Champion’s pack had, but he was still showing that prowess.

Do’rhajul’s push through the brawl looked almost effortless. He too had the winds of Yerig’s shout guiding his weapon, and he knew more than most how to take advantage of it. Skaafin and Dremora both saw the towering Khajiit as an obvious threat, but each encounter lasted mere seconds. A single decisive thrust to exposed flesh from Rhajul’s ebony sword, or perhaps a quick parry and counter if the Daedra sighted him first. Without an organized effort from the Daedra, there was hardly anything that could be called a fight to slow his steady and sure advance, and with Spellbreaker as an impassable wall to opposing mages, Yerig could simply walk behind his protector as they moved into position.

With their allies finally behind them, Yerig, his breaths deep and steady, gave a gentle tap with his sword’s crossguard to the back of Do’rhajul’s shoulder, prompting him to move out of the way just as Yerig filled his lungs with air. “FUS-RO-DAH!

While they were outnumbered, this was still a much smaller fight than out on the main battlefield, and they had killed enough of the Daedric force that Yerig’s shout was able to reach to the very rear flank of the Daedra’s loose formaion. The unrelenting force of Yerig’s shout threw everything from Scamp to Ogrim through the air. Many would survive, though depending on how far they flew or how they landed, some would not be so fortunate. Yerig’s shout had only affected a long line of foes directly in front of him, but he had still cleared out an opening straight through to the rear of the Daedric forces, and the Nordic warriors around him were more than happy to charge straight through, inspired by the might of Yerig’s voice. Do’rhajul did not have to even give the order.

There was still a small force of Daedra on the far right flank that had not been caught in Yerig’s shout, but they were caught between the Nords on one side, and Senche cavalry on the other. The main force of Daedra would now find themselves with both Nordic forces and cavalry moving around their flank and behind them, with an organized Dominion formation in front of them. The Daedra would fight to the last, but that advantage they had in numbers would not be as relevant when they were outflanked on nearly every side.

From Sabine’s portal, Meesei landed on the ground with a thud just behind the Dominion forces, so she was not in a position to lead the charge among her own soldiers. Though, that did not terribly concern her. Even if she had no actual authority among them, she did not need to be giving orders to fill an impactful role among a magically inclined force. With the gaps they had initially opened up to accommodate the Nords’ retreat, Meesei moved forward between the Dominion ranks towards the front. She stood tall above them, taking a moment to observe, perhaps even inspect their formations. They were professional and disciplined like the Legion, but there was something even more to them than that. It was something that was difficult to really identify at first, but Meesei felt that she finally understood it. It was a trait shared among soldiers from some of their own clans from Dominion territories. It was confidence that make them seem like more of an unbreakable unit compared to even Legion soldiers. They had the same degree of training, but also complete confidence both in that training, and in their leadership. Even in the face of Daedric hordes, their formation was as clean and organized as if they were putting on a show in a parade, because they trusted fully in the skill of the commander that ordered them into that formation.

Nevertheless, as enlightening of an observation as it was, Meesei still had the battle in front of her to fight. She supposed she would see how adaptable they could be to the actions of an outsider among their ranks. For magically-inclined allies such as these, Meesei could easily think of what would serve the greatest advantage to them. Something that was, perhaps, familiar to them, if not surprising to see come from a werewolf.

Though not a damaging spell, the power Meesei pushed through her fingertips was still great. Once at the frontline, Meesei extended her hands out wide, giving structure and form to a spell for which that very idea seemed like a paradox. Long, sharply-glowing dispelling chains shot forth from her hands, which she then lashed across as much of the Daedric frontline as she could. Compared to her early attempts at the spell during her duel with Teroiah, she had refined the technique considerably. They now tore apart the structure magical structure of spells and enchantments more easily, and without as much of a drain on her magicka. All across the Daedric front, wards and other spells were essentially ripped apart into formless magicka, leaving them with no magical defenses to speak of. Meesei was not sure if any rumors of her duel with Teroiah had escaped that arena, but if they had, then Meesei was certainly giving them credibility.
Along the left and right flanks of the Daedric force, the Senche-raht and their riders were in position. The riders tended to wield lances, bows, or spells, though especially compared to horses, the battlecats themselves were also particularly fearsome. Cavalry generally relied entirely on their maneuverability and could not fight head-on, but the might and intelligence of Senche could allow them to break that rule. They were effectively another frontline force that was surrounding and constricting the Daedra, but the advantage they provided would not matter in the end if their actual frontline were to break.

The spiderlings had already begun to move in by the time their presence was made known. Across the front, both the Nords and Dominion would find some of their soldiers dropping from paralytic bites, weakening the cohesion of their attack. Some of the more ravenous and opportunistic Daedra, like scamps and clannfear, pounced on the opportunity to execute their helpless foes before they could be defended. The efforts of Rossarm and his mages did provide a quick and effective defense. The Nords in particular were resistant to the chilling cloud of frost at their feet, but for the spiderlings, it was like a blizzard. Those that were not killed became sluggish, especially compared to the mortal warriors who were now aware of their presence. The frail creatures were easily crushed, but their intervention had halted the momentum of the mortal forces. Casualties were still far greater among the Daedra, but the chaos had broken up formations and caused the front to devolve into effectively a brawl. It was a fight that would still have favored the mortals empowered by the Thu’um, but with less pressure on the Daedra’s mages, some of them began to empower their own warriors as well with enhanced speed and strength. Restoration may not have been the strongest skill among Daedric mages, and they were not as effective as Yerig’s Thu’um, but it meant the Daedric warriors were not entirely outmatched.

Meesei and Sabine, too, were encountering more resistance. The Daedric mages near the rear of their force, too far to assist the frontline, could still easily attack the top of the tower from afar all at once. They were met with a barrage of fireballs and spikes of ice that forced Meesei to halt her attack just to protect herself. Given the range they were attacking from, the incoming spells did not have pinpoint precision, and they could not overwhelm either Meesei or Sabine’s wards, but they did force the pair to split their attention between offense and defense. Meesei still launched exploding fireballs from above while maintaining her ward, but she was not as effective as she wished to be.

“We can do more on the ground.” Meesei said with a slight, frustrated growl. Not only were they more limited in the kind of attacks they could launch, but from their position, neither of them could help defend their allies from enemy magic. “Could you get us down there again? Right to the front. You might be able to use him.” She remarked, tilting her head back towards Leaps. Fendros had to leave him on the roof to fight in the tower, so the agitated Wamasu was currently just waiting and hiding away from the incoming fireballs.
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