Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
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Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

There are three basic views of the relics:
The Kalesians try to control relics and their wielders. If they can't be controlled, they're either used for breeding if possible or executed and their relic confiscated.
The people of the Fifth Dynasty set themselves up as false gods. Either an evoker joins in on that as a subordinate, or they are executed. What the Dynasty does with the relic afterwards is unclear.
The church and knights of Idris consider Relics and Evokers to be evil. They generally feel that the only good evoker is a dead evoker. Classic absolutist blind faith church, really.

The people elsewhere (at least in the environs of Othea are essentially forced to choose between these three options or to try to forge their own way, which can be hard considering three powerful factions make a mess of spiny weeds to wade through.
Looked like that. And that is a pretty decent concept, we'd say.

Sparks: Is there someplace the church of Idris is described well?
not really, no. Mods can hide posts, but not delete them. Its not really worth it, though, as the page count thingamajig still knows they exist, so it messes up when the thread goes to a new page. But don't worry about it. It'll fade quickly into the background here.
Well, the only thing labeled "church" so far in the RP is the knights of Idris, and they're not allowed in the Empire. Also, the empire is rather fond of training people well.

The closest thing to a religion in the Empire is actually something with the Empress at the top. She is the closest thing they have to a deity and the only thing the average Kalesian will worship.

One other thing: Rape is one of the crimes with the highest punishment in the Empire. The Kalesian Empire is gender-equal with tendencies towards slight preference for women. I.e. women get at least as good opportunities as the men. Imperial Soldiers would never dare to start things like raping random citizens. Punishment for such is dealt out based on probable suspicion, and involves "snip snip". If someone lacks the organs for it, they can't rape someone again. If they try a second time despite having been physically neutered, the sentence is a slow death.

What you describe actually fits better with a soldier of some other nation than Kalesia.

EDIT: Kalesia track down evokers and try to take them to their side. they don't kill evokers until they have no choice, and they keep any relics they find, in the hopes of finding a second wielder.
two quick questions: Which nation is he serving, and what church is referred to?
Looking forward to seeing your CS, panda...
Just curious: be there anything you are willing to reveal about it before you finish it?

Also, if you have questions about anything, don't be afraid to ask.
need any advice?

We're on the guild IRC if you need some. We can even point you towards Sep.
To be honest: No idea.

If you got a good idea, feel free to suggest it.
Freeshooter. There are ways out of the city. The Kalesians won't force everyone to stay, and once the Inner city and fortress have been taken, they will let citizens return to their homes. If we'd suggest something for escaping: Hide, wait for the city to become Kalesian domain, then escape afterwards. Mind you, we'd still recommend that you do something like finding an air evoker of some sort to catch you from dropping to your death.

Also, one more tip: We know the "Empress, may she live forever,"-bit irritates you. But that should not reflect onto your character until after he actually comes across it himself. It'll make him a much more believable character. From his experiences so far, he has never come across it.

We personally prefer not to kill or maim other PCs, aside from when they foolishly step in front of a highly focused weapon of great power of course. Yes, that is basically what Markul did when he interfered with the Shaker.

One final tip: If you're unsure about something, if you wonder if it'll go across well with someone: Ask. We personally will gladly answer questions about lore and/or posts that we've worked out. If the idea is good enough, we'll even gladly help work it out, no matter how detrimental it'll be for "our" forces.
Not that rare. Superior forces, element of surprise, element of shock, a plan of attack made up, some insiders, etc.
In medieval style city captures, they are either really quick, in where they overwhelm the defenses quickly, taken through breaching by way of siege, or starved out.

The biggest problem the Otheans had here is that they were wholly unprepared, with mostly ceremonial guards. The real soldiers of Othea (beyond the small number of royal bodyguards) are at the borders. The Kalesians bypassed the border entirely. We imagine that when there are encounters later between the Othean Army and the Kalesian Army, provided the sides are roughly balanced in size and makeup, the rate of victory for the Kalesians will be roughly 50%.
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