Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

Bio

User has no interest in writing a bio yet.

Most Recent Posts

oh, its there. not the easiest to see, though. Near the southwest corner of the northwestern port. Its on one of the buildings there.
We have several mice back home, Alida. we didn't bring it with our laptop today.

Oh, and the revised map is up now. removed a block of buildings, added central market & Arena.
yes, thats also a bit missing. we'll look on if we can tweak that now, or if we need a mouse for it.
Ok, we got a bit of a task for you players... Right now, most characters are far from each other. That is slowing the RP down quite a lot.

What we need to get done is for everyone to gather up at one or two places in Amaryth. That way events can get moving.

We're suggesting something like that Kalesian Embassy & the tavern "the gutted Karak", but thats just a suggestion. We're pretty sure that Alida will have the tournament stuff ready soon, so perhaps the tavern can be discarded in favor of that. For a while at least we know at least one character is kinda stuck in the embassy.
Hmm... thats what we forgot on the map... some sort of Arena. Maybe that'll be part of one of the City barracks?
fair enough. We'll post the sheet momentarily. If ya got questions for us, we're on the IRC currently.
We're thinking of joining another of your RPs, HeySeuss. Is there a Jedi Knight spot available?

We found ourselves with a bit too little RPing right now, but not enough time to launch another GM project. Knowing your RPs to be reliable, we did not hesitate to start a CS concept upon discovering that you're running Revanchism again. Third time's the charm, isn't that the saying?
indeed it is.
We've not defined it ourselves. If you have a good idea, feel free to suggest it.

oh, and this is too good not to post in here...

<Echo> dont mind me, i'm just power tripping
Ahh... NPCs...

We like having them in RPs. While the Antagonist type HeySeuss described is a tried-and-true formula, we personally prefer others. Mostly because our RPs don't have a single group of PCs vs. a GM-controlled enemy. We very much prefer to set two (or more) factions of PCs up against each other. In our experience, that reduces the plot workload for the GM(s) a little, since the players make conflicts for each other.

Thus, when we make NPCs, we distinguish them in certain ways. Some NPCs are nameless grunts, some are mere names with a short concept attached, and some have a true character sheet. The former tend to be free-for-all to use, whereas the latter tend to be harder for others to use. The way we distinguish the latter from a full PC, is through the length/complexity of the CS. A PC tends to have far more in the CS than an NPC.

Sometimes we'll make an NPC, only to later convert him or her to a full PC if (s)he grows sufficiently. How that growth is determined on a case-by-case basis. No single factor defines it perfectly.

We also tend to have our NPCs be a bit more mortal than PCs. We don't mind killing any character if it'll help the story, but killing an NPC should always be easier than killing a PC. We've several times made the mistake of having too many NPCs that we control in a single RP. Its that experience that taught us the necessity of discarding some after use and to limit creation. NPC-hood is a decent way to test if a character concept is viable before one puts PC-CS effort into it.
© 2007-2026
BBCode Cheatsheet