Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
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    1. Ellri 12 yrs ago
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7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

Interesting concept. How is it balanced out? What are the disadvantages? How is it "fueled"?

just noting down listed abilities:
Predict future
Aging non-animate objects rapidly to point of disintegration
Turning back time on some objects
Short-term time stops

The aging one seems the one with greatest potential for being overpowered. It needs some means of limiting itself. Perhaps related to how the relic is "fueled"?
Also, the short-term time stop doesn't entirely make sense. Perhaps replace it with something about him tweaking time to seemingly blink across greater distances, but keeping the limiter of once every n days at best.
Then we disembowel you, Sep. Special offer, just for you.
That is most unfortunate to hear, Apokalipse. Should you ever get more time available, don't hesitate to return. Considering that your character right now isn't tied down to any other, we don't see any need to meddle with her.
It'd have been preferred if you posted it here first, but thats too late now. We'll give you a semi-quick review.

First of all, we made a mistake in the CS thread. Its been mentioned somewhere else that we don't want further characters who are not aligned with some pre-existing faction. At this point, the preferred factions for people to be aligned with would be:
The Order of Idris
The Kalesian Empire
The Kingdom of Othea

Intriguing relic design. We're rather skeptical to the idea of it granting immortality, even taking into account the fact that it doesn't mean invulnerability. Also, relics either bond with someone, or they utterly ignore them. They can't be forced into a bond. Please give him an actual age. Relics can extend lifespan, but it is always at a cost.

The abilities do feel a touch too powerful, though. Combining the fact that it prevents him from dying of age, can kill most anyone, summon powerful spirits who have powerful abilities and provide him with a powerful weapon makes it extremely powerful. It doesn't feel like it has sufficient balancers. We would recommend cutting down a bit on the boons and adding some flaws to it.

Here are some suggestions you might explore to lessen the overpowering abilities of the relic:
- Perhaps it draws on his spirit/soul, making him somewhat wraithlike (think a bit like what the Morgul knife was trying to do to Frodo in Lord of the Rings)
- perhaps instead of summoning physical beings with mighty powers, it can summon a few spirits of those it has consumed? Those spirits would probably not last long before they return "home", but could be rather ravenous and potentially very dangerous to their targets (think a bit like powerful wraith-spirits). You could perhaps think up "roles" for said spirits, roles like defend, attack, spy, etc.
- Explore concepts where it could perhaps change his personality or skills rather than grant actual powers.

The scythe in itself feels too powerful Anything with "impossible" in it calls up our skepticism.
Also, we'd very much prefer it if you made him less grim-reaper like. That entity has nothing to do with the world of Azukhar.

Appearance: Try to go with a somewhat more realistic appearance. The laws of physics and anatomy still exist here. Aside from the relics themselves, the world of Azukhar is a plain medieval society, following many of the norms, but with some nations having significant cultural deviances (gender equality, for example)

History: The people all know about relics. In Othea they've in recent years become less welcome due to the Order of Idris gaining more influence, but the people still know of them. Also, relics don't have age-restrictions (other than the obvious of not activating for infants). They can activate for essentially anyone. The older he is, the more people knew of relics. The people of Azukhar are all descendants of people who lived in the Old Kingdom.

Personality/Motivation:
This doesn't work. Refusal and inability to connect with others inevitably results in characters that are loners, that don't get involved in the rest of the plot. Give him a realistic personality, please.
Relations: See previous point.

one final note: Once bonded, it can be very dangerous to get separated from one's relic. If the distance is too great, it is lethal.
Edit: Having relations does not mean that your character has to be an outgoing fellow. Not everyone are suited for playing such. (ourselves included)
Since no one else has done it yet (due to guild downtime, no doubt) we'll welcome you to the guild. May your stay be long and enjoyable. Don't let yourself be discouraged if an RP or three dies on you, nor if the guild goes down at annoying times. Its not your fault.
oh. whoops. Pesky subscriptions and copying wrong URL by accident.

Fix'd.
Ok, we posted up that new IntCk. You'll find it here:
http://www.roleplayerguild.com/topics/73407/posts/ooc?page=1


A thousand and three years ago, the continent of Azukhar, upon which you now find yourself, was ruled by a single great kingdom. Something, only the gods know what (and they’re not tellin’) happened to that kingdom, making it break apart. Maybe it was a war, maybe it was a cataclysm. It is impossible to say for sure. All that remains of the Old Kingdom are scattered ruins, a few odd intact structures and the Relics.

The Relics are mystical objects found all over the world, indistinguishable from ordinary, everyday items. They can hold any shape. A weapon. A jewel. A book. A garment. A piece of Armor. Any shape, nearly any size. To the average yeoman, a relic is impossible to identify.

You however, have found yourself in possession of just such a relic. Not only do you possess it, but you have found that it has activated for you. It could have been months ago, it could have been yesterday. The relic has changed your life. It could be for the better, or it could be for the worse. If anyone can say for sure, it is you and you alone.

You could come from any walk of life, from any nation. Maybe you’re like most others around you, a citizen of the Kingdom of Othea? Are you perhaps even from the nobility? Or just a common citizen?

But of course, you might not be Othean… Maybe you’re a member of the fanatical Order of Idris? Though many deny the truth, falling for their lies, those who know how the world ticks all know that the Order seeks to destroy all relics and the evokers wielding them… Perhaps you’re even one of their feared Inquisitors? Wouldn’t that be ironic?

But it might be that you’re not at all like those. Perhaps you are instead a citizen of the Enigmatic Kalesian Empire? If you are, you can consider yourself lucky, for the Empress, may she live forever, has decreed that evokers, like children, are a gift from the Goddess. Serving her and the Empire no doubt brings you great pleasure. Unlike most other societies of Azukhar, you need not worry here if you are a man or a woman. All have equal opportunities.

It was mentioned earlier that you are surrounded by Otheans. That is true. In fact, you find yourself in the Othean Capital city, Amaryth. It is located upon a small peninsula upon the shores of the great inland sea. No matter where your loyalties lie, you must be wary, for the Order of Idris has agents all over the city, and they would gladly see you die. Do you think you have what it takes to survive?

General Information:
This is an Open-world roleplay. There is no single set of tracks you have to follow. Within the general limits set by the GMs and the other players you are free to invent new directions for the plot. Or you could follow along with other players’ plots. Or you could simply go about wreaking havoc with their carefully laid plans. If it looks good and fits the existing lore, you can do it.

The level of posts are usually around casual or high casual. You’ll be expected to be able to write a paragraph or three, but you won’t have to write pages long. Quality trumps quantity any day of the week. Nobody here will force you to do anything. The only sort of things you won’t be permitted to do are these:
  • Godmod/powergame/metagame
  • Post absolute nonsense
  • Post text walls or one-liners
  • break guild rules (obviously)
  • Not have fun



Here’s a few useful links:
OoC / IC
Character Sheets
Lore Document

You’ll find most everything you need there. We especially recommend that you give the Lore Thread a peek. If you’ve not been discouraged by the time you’ve peeked that a bit, feel free to jump into the OoC. Or you could jump in there first. We don’t mind either way. We won’t bite you. Much.

Currently requested roles to cover (you don't have to take these):
Inquisitor of the Order of Idris (a true paradox)
Someone who believes as the Order of Idris does (relics = bad. Perhaps playing on the concept that the ends justify the means)
Prince of Othea (The GM who planned to control that one had to drop out due to RL)
Othean Loyalist (these can be most anything)
Othean Traitor
Kalesian Evoker
ok.

We've begun writing for a new IntCk to try to get some fresh blood in here.
With Alida dropping out... We're wondering if there's anyone willing to step up a little to help advance the plot. We know Fallen's helping out, but we also know she's got enough on her GM plate...

Also, don't be afraid to discuss random stuff here. The OoC is far too quiet.
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