Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
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Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

We seem vaguely to recall something about the oldGuild writing contest having some sort of rule concerning that pieces have to be newly written (i.e. that if you make a mutant highschool werewolf disco theme one month, we can't dredge up the one we wrote n years ago on just that theme). Will such a rule count be maintained in RPGC?
We'come to the guild. How long do you geneally like to write? a line or two? a few paragraphs? longer? Are there any themes in particular that attract your attention? oh, and one final thing... We recommend that you read this guide: http://www.roleplayerguild.com/topics/4958-a-new-users-guide-to-the-guild
We'come to the guild. We recommend reading this guide: http://www.roleplayerguild.com/topics/4958-a-new-users-guide-to-the-guild The essence of all the possible ethical guides to follow here on the Guild can be summed up into that you should play it cool like the Fonz.
hmm... Generic high fantasy? Nah, just joking. Maybe something involving a plot to destroy the world, only the PCs are the ones responsible for it, rather than the ones set to stop it? Or something that pits one or two players against the others?
yes, that would make things a lot easier, mahz. that 2¹⁶ doesn't look nearly as nice as 216. 217 or even (a very greedy) 218 would be very nice. Would prevent almost all over post character limit bothers.
65536 That includes spaces, brackets, everything. or, you could put it as 2¹⁶
A thousand and three years have passed since the Old Kingdom fell, plunging the entire continent of Azukhar into chaos. Brothers fought brothers for generations untold, until none even remember why. New kingdoms and empires rose, only to be replaced by others as the centuries rolled by. Magic, which once was as commonplace as worked metal, slowly faded from the world until it was all but forgotten. All that remained was the Relics, seemingly commonplace objects, capable of bonding with seemingly normal people, granting them abilities and powers beyond those of normal men. Sometimes for good, other times for ill. But as with all things inexplicable, while these powers sometimes were used for good, more often than not they were feared, for man has always feared what he cannot understand. It certainly did not help that the relics were not human. They are objects and thus do not ask permission before bonding. Or before “adapting” an evoker to fit its purposes. In some cases, the changes are so sudden and extreme that they overwhelm the one they happen to. It is this quandary that now once more besets the world. On one hand, you have the liberal and open, but still mysterious Empire of Kalesia, whereas on the other hand you have the religious, even fanatic, Dominion of Idris, who seek to kill all evokers, all those who would wield the old relics. Then, to make matters worse, there’s the feudal Kingdom of Kalnach to the north, which believes much the same as the dominion, if with a different interpretation. You, however, are in neither of these nations (though there is a 63% chance that you serve one of them). You are within the Kingdom of Othea, the country located at the center of Azukhar, sharing borders with two of the aforementioned nations, but influenced by them all. To you, the Old Kingdom is nothing but a myth, a legend. Maybe you’re trying to protect your king, or maybe you’re trying to influence a foreign king to serve your nation’s interests. That much is up to you. The biggest problem, or maybe its an advantage, that you have, is that you find yourself in the possession of one of these Relics. Not only in your possession of one, but bonded with one. You are, in fact, an evoker. Maybe your nation likes that, maybe it doesn’t. That is something you have to be sure of for yourself. If it does dislike it, how will you deal with that? To be more precise, you find yourself in the City of Amaryth, the capital of Othea. It is not long after Crown Prince Aral Otharion was crowned King Aral Otharion V. None of the foreign factions within Othea were prepared for this, not the Kalesians, not the Kalnachi, and certainly not the Order of Idris, who thought they had the king firmly reined and hobbled. Do you have it in you to survive in the world of Azukhar? Or will you let yourself be killed simply for being in the wrong place at the wrong time?
----------- General Information: The Relics is an open-world roleplay. There are established nations, and politics, but there is no single plot that you have to follow. If you’ve got an idea for a plotline, feel free to work it in over time, just inform the GM if you are unsure if a plot is acceptable. If you see a plot between a few characters, do not hesitate to throw in a well-aimed chisel (or a poorly aimed one) to throw their plot into chaos. Such is very welcome here. At the same time, all players are encouraged to help expand the world’s lore. For now, that will only include existing nations, but in the future that can mean adding new nations to the lore. The RP usually operates on an advanced level of writing, with good grammar and fairly long posts, but this does not mean each post has to have minimum of [i]n[/n] paragraphs. Its quality, not quantity that counts. There’s only a few things we don’t approve of:
  • Godmodding/powegaming/metagaming.
  • absolute nonsense that doesn’t affect the plot at all or wreaks havoc with everyone else.
  • not listening to the GM or the other players in the OoC.
  • Text walls without paragraph breaks and one-liners.
  • Not having fun.
  • violating guild rules.
That being said, we’ve got one final thing to mention… This RP used IRC quite a lot. Most of the players talk there frequently, so the OoC can seem a bit quiet. It is recommended that you use that if you join. The channel we use is #Aftermath Here’s a few useful links: OoC / IC / Character sheets Lore Document Full-sized version of the map of Amaryth The full-sized Map of Azukhar You’ll find most everything you need there. We especially recommend that you give the Lore Thread a peek. If you’ve not been discouraged by the time you’ve peeked that a bit, feel free to jump into the OoC. Or you could jump in there first. We don’t mind either way. We won’t bite you. Much. Currently requested roles to cover (you don't have to take these): Inquisitor of the Order of Idris (a true paradox, as the Idris hate relics) Someone to play a Kalnachi, they profess to dislike relics, but will use indoctrinated evokers to serve their cause (fight evil with evil) Othean Loyalist (these can be almost anything) Othean Traitor (make a decision whom to serve) Kalesian Evokers (again, fairly wide range of options)
hmm. undeniable. Mind you, we did write a bit extra when we finally broke the post block we had. This RP does kinda belong in Advanced more than it does in Casual.
In Mahz's Dev Journal 11 yrs ago Forum: News
not particularly hard to see on ubuntu either.
we might try to do another reorganization of the OP in this thread, Mahz. there are certain areas we didn't do a too-good job the first time around.
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