Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
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    1. Ellri 12 yrs ago
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7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
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8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
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Most Recent Posts

Ok, revised the stuff and added the virtues.
Still not sure what to stick in humanity/willpower, though. Could one of you help with figuring that out, based on the virtue point distribution?

You noticed the reference to Fishmalk, did ya?

Will add the derangement description soon.
A bit of browsing about revealed a source specifying 7 points, so we'd guess that to be accurate.

No idea what to stick in Humanity, though.

Revised sheet again, now that we've read up a bit more and learned more.


EDIT: just saw the freebeie point costs. Revising again.
Ah. Good to know.

Could we have additional flaws, so long as we know we can't gain more than those 6 points worth of points to add to the freebies? Or is the limit on 6 points in flaws absolute?

Also, where exactly can we use the freebie points? are those 14 points stuck in merits part of the 20 (+6 from flaws)?
We personally feel comfortable with only a few. Others can only handle one, and others yet can handle many more. There are countless factors affecting it all.

For us right now, it is one as GM, a second as player and a third as a prospective player.

The key factors we operate on is, imagination, workload/effort & time. For us, the RP we GM takes considerable work, probably about as much as two regular RPs. But it is also a slow-moving RP, with there being weeks between some posts and hours between others.

We avoid joining more than three simply because we feel we can't take time to participate in more without at least one suffering.
Found a list for the merits/flaws. used that now.



Here's a list of merits/flaws that we dug up. Might be useful to others.


Quick question. Those 20 freebee points. Are they for merits/flaws or for anything?

EDIT: We think maybe that requiring a certain balance of flaws vs. merits is wise. Just noticed that we ourselves used a bad balance there. (6 flaw points vs. 14 merit points).
Also, maybe open up for flaws not on the list? The other flaws on the list simply did not fit with our concept. We're generally overfond of flaws in our characters, but still ended up with an imbalance. There are some vague ideas we have for flaws in our character that do not match any on the list.
We might try making one... Never played the tabletop variety (unfortunately), but been in a couple of Guild RPs with this universe.

Not entirely sure how to fill it out. Is this more or less correct?


EDIT:
For convenience, we moved the current sheet to below here:

there's not many that even have any idea of this about her. these sort of acts are why she's got secret records. or as someone put it, not sure where:

"Its kind of a gray area."
"What color of gray?"
"Charcoal"
We rather like including a few potential side traits that may fit, then slowly cut away anything that doesn't work after a bit of play. Some character personalities work well when writing the CS, only to not work at all in play. One character we have, was originally written with determination as the focus, but it appears now to be twisting somewhat towards ruthlessness, towards 'the end justifies the means'.
What in the name of Hel herself was that name doing in your ass, Sep?

We threw in a nice and short post (barely above a page) now, detailing a bit on Ylva's operation and her journey (short as it was) to the Catherine Langford.

The operation was taking down an up-and-coming warlord or somesuch in Africa. Exactly why she was responsible for that is unknown and (so far as we know irrelevant), but still felt right to mention it. Her tool for the operation was a strain of the Ebola Virus, one of the pathogens she often utilizes more than others. As there already was an outbreak there, concealing the second, willful deployment became even easier. As is obvious, she couldn't care less about collateral damage from its deployment.

The idea with the mentioned Asgard Beam satellites is that Homeworld command or the IOA have constructed (or are constructing) a small network of linked satellites in high Earth orbit equipped with Asgard beaming arrays and massive buffers so that they can move people from one place on earth to nearly any other. Most personnel will require a portable transmitter to signal the network, kinda like they used in SG-1 before they got the transmitter implants and Asgard sensors. It would naturally have to be organized somehow, perhaps with a transmitter "signature" to make sure right person is beamed to the right place.
That system will naturally not be anywhere close to widespread deployment or use, perhaps not even complete. But it removes the need for a 304 to be in orbit at all times to move personnel.
The mission had gone pretty well, thought Ylva. Quick in, seamless deployment and just as quickly out. The lack of significant collateral damage was a minor boon. 'Hardly a necessity.' Vanja thought silently. 'indeed.' Ylva thought back. 'No one will find it odd with another group of deaths in the ongoing Ebola epidemic. And its another potential future problem removed.' The operation had been so simple that Ylva suspected they could easily have managed it without her direct involvement, but she supposed it was better to obey, now that her true mission might finally be close to achievement.

After taking a minute to make sure that there were none within sight or following her, she triggered the extraction burst transmitter, and there was a flash of light as she was beamed away from that secluded alley deep in the poorest section of Conakry, Guinea. If, against all likelihood, anyone had observed her entering the dead-end alley, none of them would be able to offer a reliable description of her. Not that she would be within reach of anyone on this world for a good while very soon.

She had no idea if she was beamed aboard a ship or through one of the orbital beam satellites she'd heard rumors about, for when she emerged seemingly instantly in a new place, it appeared to be back on Earth, in a specialized post-op room. Rapidly stripping off both the disguise and the undergarments beneath, dropping the garments in the open bin near the wall, then stepping into the decontamination chamber. She had naturally not spilled any of the virus on herself, but you were never too careful when it came to lethal pathogens. The clothes would naturally all be incinerated. Ylva breathed in and out slowly as the decontamination chamber went through the necessary cycles.

Once that process was complete, she stepped out on the other side and drew on the clothes lying ready. A small monitor on the desk gave her all the information she would need. She would be beamed as close to the SGC as was possible with the anti-beaming technology installed in that facility, then ferried down to the stargate for the journey to the Catherine Langford within the hour. “They certainly did not waste any time there...” she murmured beneath her breath. In their mind, Vanja chuckled. Of course, Asgard beaming technology did make such deployment far easier. It had, she knew well, also simplified operations like the one she had just been on far easier. While it is hard enough to trace pathogens to begin with, this became virtually impossible when the trail disappeared into thin air in a secluded alley.

~| One hour, twelve minutes and ten seconds later |~

The passage through the Stargate was odd, Ylva thought. She had Vanja's memories of countless other trips through the gate, but shared memories are far from the same as the real deal. That also helped her show the appropriate expression on her face upon exiting the other side of the Stargate. She looked around the Langford gateroom. It wasn't big, but it was spacious enough for a decent-sized crew to get ready for departure. A quick look also revealed several suspicious slits in the walls, where one might find a well-armed soldier or three behind. It was also impossible to see how well-armored the wall was, or if one or more of the concealed rooms contained automated weapons. Turning around, she also spotted such slits diagonally behind the gate. Combined with the ability to plug the gate, it was obvious that they took ample precautions when it came to gate security. She certainly approved of this.

Someone she did not immediately recognize waved for her to follow, and she was led to the small room that would be her quarters for the duration of her stay on the ship. As all her clothes and equipment had already been transported up to the ship before its departure, she did not have anything on aside from her shipboard jumpsuit, with nothing in her hands. While she felt a bit naked without a weapon, that could be remedied soon enough. If nothing else, she could find a place or seven to hide throwing knives and darts, both lethal and non-lethal. She'd have to judge out what sort of person the ship's commander was, whether she approved of personnel going about visibly armed.

Following the process of organizing her quarters, she swallowed a single pill of the naquadah dampener she had assembled before the mission, knowing that there would be individuals aboard capable of sensing the naquadah in her blood. Only then did she feel ready to inspect the lab.
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