Where'd time lord go? He watchin' Penny and Damian die suffer?
Timelord is currently on Mt Hakobe and helped Damian and Penny from a ambush from three members of a dark guild and tied up the three members that ambushed. Timelord offered the two wizards a chance of allowing him to release their second origin and both agreed. Then Kaitlyn arrived, wondering what was going on and offered to help. Currently, Damian and Penny are going through excruciating pain as their second origin is being released and Timelord and Kaitlyn are acting as body guards by protecting Penny and Damian from anymore potential ambushes from the dark guild.
"Well if you say so. I guess no Council for now. Also, it's nice meeting you Timelord. I'm glad that we had some 'time' for introductions. You see what I did there." She said as she couldn't help but giggle at her own joke. "The joke you got it, right? Anyways, about their comrades. What did you do to them to get them so frozen? I'm pretty sure it wasn't just the cold. And why wouldn't they want to come and try to save them?" Questions, it was all she could really think about at the moment since nothing major was really going on.
Time lord wouldn't like the magic council to intervene.
Mmm
I go to post
Would it be cool if I quickly edit in Kaitlyn saying that she could try to contact the Magic Council for help. Mostly because I really want to see how timelord reacts to it lol.
That is however, if you get to read this post before you post in the IC.
I have absolutely no idea where to begin in posting.
Michaels brief confidence is going to shatter. Hmmmm.
Urgh.
I just feel...sad
We could have timelord and Kaitlyn either look for the remaining dark guild members. Or have them wait for the dark guild to come to them. That way the two could make sure Damian and Penny are safe.
I could actually try and have Kaitlyn call the Magic Council to tell them to send some rune knights to help take a few members from a dark guild. But now thatch think about it, she isn't exactly sure on what's going on, unless someone decides to tell her things or not.
Besides the guild master and Delilah Vale, there's only five people in the guild. So he probably just means those five are going to participate in the Magic Games.
"Sure, I'll help with that." she happily said as she smiled and gave a thumbs up. "We could be team until I find Dru, or Dru finds me. The name's Kaitlyn, how about yours?" The heavy sigh that Timelord gave earlier made her wondered and decided to just ask. "Are you okay?" Saying as her head tilted with a innocent expression on her face. "You just seem a bit irritated with that sigh that earlier." This was something that she found common when ever she traveled. Sometimes everyone would be in a good mood, but then most of it would go away somehow when everyone notice her in the room. She would find it odd, but quickly shrug it off and try to carry on with whatever she was doing. "If we need anymore help, I can easily call the Magic Council if you want." She said as a communication lacrima suddenly appeared in her hand.
Here, I finished my CS except that I've left the guild blank for now, and I will add more to her history later once I know what guild she's in.
Guild:
Name: Aurora Rovis
Age: 17
Magic:
Aurora has used this magic for as long as she can remember, she started learning it when she was a young child. This type of magic is useless in battle, because she has to be asleep to cast most of the spells related to it. Using Dream magic, Aurora can travel great distances in a Dream form and observe things as if she were there in person, and can go into the dreams of others, either to learn more info from their subconscious or to communicate in a way that is almost telepathic.
Once inside a Dream, Aurora can alter the dream itself, to make a certain situation to hide her presence in the dream. Any dream she enters, the dreamer will become aware that they are dreaming, and thus have that added control over the dream. They can realize she is there by figuring out that they can't control her, and can fight her in the dream. Aurora's Dream form can be anything she wishes, but she prefers to be herself or a younger version of herself rather than an animal or object.
When fighting in a dream, the dreamer can use any powers and magic they have when they are awake, and Aurora has a few combative spells that she can use only when using her Dream magic. Dreaming Death- A hallucination inside the dream where the dreamer is helpless to stop the death of someone close to them, or their own death by the means they find the most fearful. Aurora uses this mainly as a way to shatter the opponent's morale or as a diversion so she can leave the dream without being traced back to her body by the dreamer. Dream Shield- A shield created from good memories, it is stronger with better memories, but weak against magics fueled by bad memories or emotions. Dream Jolt- Aurora can fire multiple energy blasts at the enemy meant to wake the dreamer up, as they can do real physical harm (Just a sting that lasts a few minutes after waking up and some minor burns). When the dreamer wakes up, Aurora is automatically brought back to her own body.
When Aurora is spying in the real world, she is almost undetectable. If her form is visible, it has no shadow. If her form is invisible, it looks like the air is rippled where she is. Dream forms are like ghosts, they don't breathe or have a heartbeat you could hear, and can easily walk through walls and interact with objects around them. They're there, but really they aren't. Running- Aurora is much faster in her dream form than any vehicle. She can cover great distances very quickly and it's useful for creating distractions in her childlike form, although she goes much slower to do this. Message- She can influence people using a sort of minor telepathy that plants the words in the person's subconscious, making it seem as though it was one of their own thoughts. Transfer Energy- Aurora's dream form shifts to a different form, at the same time making an illusion of the previous form to distract people and draw attention. Usually, she just has the form fall over suddenly, and people will worry about the 'person'. Useful for getting away from people who realize that she's different. Sleep- She can force about 20 people to fall asleep for 10 minutes, or make one person sleep for hours. The more people, the less time.
This magic uses a contract between Aurora and a Guardian Spirit (Similar to a Celestial Spirit, but can also be a living creature on Earthland) to summon said spirit to her side to aid and protect her and her teammates in battle, or to help in other situations as well, if their bond is strong enough.
The contract and bond are symbolized by marks or gifts given by the spirit to the holder, and a promise given from the holder to the spirit. If the spirit gives the holder an item, the holder can choose an object to serve as a 'grand conductor' for the items and marks of multiple spirits, so they don't have to carry around all the items all the time. If the item is broken, the bond will break. But in the case of a Grand Conductor, the bond won't break right away if the Conductor breaks. The holder has three days to make a new conductor, but they need all their items and marks together to do so. Taking the Conductor away will only make the holder temporarily unable to use the spirits that gave them items that are tied to the conductor, as marks are always present, invisible on the holder's body unless in use. If a spirit wants a closer or more unbreakable bond, they will give the holder a mark.
Aurora has two marks and three items, all connected in this Grand Conductor:
A mark given by a Wolf spirit, Silstorm. Located on Aurora's left shoulder, above her heart.
A mark given by a Spirit of Revenge, Arnox. Located a few inches above Aurora's belly button.
An item given by a Living Horse spirit, Gera. A Lucky Horseshoe.
An item given by a Water spirit, Liria. A Conch Shell.
An item given by an Earth spirit, Daran. A Precious Gem.
Magic Level: B (Average)
History: She grew up mostly in a small no-name town on the eastern coast of Fiore, but she often traveled around the country with her father on his work. He was a merchant, so they constantly were meeting new people and weren't ever in one place for very long. That's how her shyness started, she never got to talk to anyone other than her father much, so she grew uncomfortable speaking to anyone else.
Personality: She's shy to the point where it's difficult for her to speak when she knows more than just a few people are listening to her. She is kind and intuitive, and very, very obvious. You could read her like a book if you wanted. She's not good at keeping secrets, and is very trusting, at least until she is burned.
Three Strengths: 1. She's bookish, meaning she's smart and a good storyteller, if you can get her to tell you one. 2. She's a good cook and enjoys learning new recipes. 3. She's a good friend, and will always return a favor.
Three Weaknesses: 1. She can't swim, and is terrified of the ocean and boats. 2. Her shyness causes her to fade into the background alot, even in battle her opponent might forget she's there. 3. She's almost too trusting of her teammates. She wouldn't realize a trick until it was too late.
Greatest Love: Pancakes with maple syrup.
Motivation: She wanted to join a guild to help her make more friends, and become stronger as a wizard. She hopes to be able to call everyone in the guild a friend.
Appearance:
Additional Details: She's farsighted, and even when she does talk she is quiet. She doesn't like yelling and arguments.
I'm cool with the CS, I approve.
@Silver Fox. I also find it funny that there's another person now that has a fear related to water lol
When the avalanche arrived, Kaitlyn simply stared towards the ground and carved a safe hole beneath her. As she dug down to safety, she closed the path behind her as she tunneled around. It took her awhile, but she popped out from her hole and was puzzled about what to do next. Because of the avalanche, the terrain looked different than it did before, so she couldn't rely on her memory to remember certain land features from earlier to find the two wizards or her bag. Especially since the avalanche probably pushed them somewhere else. Dru wouldn't be too happy if she got them separated again. That was why she always kept a trace of Dru's magic string with her in case something just like this happened again. She brought out her compass and fed Dru's string inside so the compass could point to the right general direction. If she could find Dru, she could find their bag. Then they could try looking for the two wizards.
After awhile, the compass continued to point down the mountain. But then a beacon suddenly appeared away from the compass's direction and Kaitlyn decided to investigate to help quench her curiosity. As she eventually got closer to the source, she heard a short clash of blades nearby and that quickly came to a halt. After getting closer, she stopped near a tree so she wouldn't be easily noticed. From what she could see, there were three people who were somehow frozen and being tied up by Damian with the girl from earlier and someone else talking about something. She was unsure what they were talking about, but she could hear 'second origin' being mentioned every so often. That's ones when she saw the red hair drop to the ground in what seemed like pain with red marks suddenly appearing on her, the same as well for Damian.
She left her tree and approached the Timelord cautiously with her hands up to show that she wasn't hostile. Curious about what exactly was unfolding, she had to ask "Excuse me, but what's going here?"