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    1. Flagg 12 yrs ago

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@GreivousKhan

<Snipped quote by GreivousKhan>

Sure, though in lieu of handwavium maybe Cognition Engines brute force a sort of 'bridge' to see into the void. The Cognition Engine would then be needed immediately in order to stabilize the 'bridge' but due to the nature of machine learning only some of the time would the Engine arrive at an optimal solution before the bridge destabilizes and destroys it. Thus making Cognition Engines would be very expensive as you'd have no guarantee you'd get any functional machines out of a given batch and each machine would be quite the investment just to lose the vast majority of them to chance. AI, being sapient, had a sort of affinity for the void that made the process far less dangerous.

So a Vacare is just the far cheaper and less costly option. Those who manufacture Cognition Engines do so explicitly to avoid relying on Vacare and accept the random nature of the manufacturing process and the cost of losing so many expensive VI machines. Just a thought, mostly had because I couldn't think of a name for whatever unobtanium we would have needed haha.


One possibility is that Cognition Engines use literal, vat grown brains as part of their cognitioning. Perhaps cloning and vat-growing psychics to harvest their brains is the expensive bit? this seems sinister enough for the vibe @Polybius seems to be going for in this setting. And I always like gruesome.
Ok let's narrow down what we can agree on for sure atm, so we have the idea we want hyperlanes in some fashion for the interesting narrative it can bring? Also, we agree that the space wizards are needed for FTL, though AI once was able to do the same thing, however, since the machine wars those have been booted to the wayside. Oh, and the inability to use FTL in a gravity well of a star.

Anything else for sure?

As for more theory crafting, I'd think normally even a powerful vacare cannot allow an anything too large to slip into the lane. Buty perhaps a specific mutation among them or perhaps a school of practice allows them to become strong enough to work wither others of their like to allow them to transport fleets. You know, with FTL so far seeming to be so difficult this might create an interesting side effect in where outright space battles may seem too be too risky (possibly getting precious navigators killed, or worse captured.) thus alternate forms of combat probably could occur, a greater focus on information or ground warfare. Just a thought.

Kind of reminds me of Supreme Commander.


For normal hyperlane travel we should also have a non-precog/wizard option for navigation for anti- or no magic factions. Extremely sensitive/expensive cognition engines like @Isotope suggested?
Maybe vacare (our space wizards) can only travel FTL in small ships or simply step through them? I.e. they couldn't transport an entire Ramada but they could easily evacuate their liege Lord if necessary.


Might be good to have a specific subsect of their kind be the best at traveling the Void. The Pathfinders or something.
<Snipped quote by Flagg>

I also agree if sorcerers can bypass hyperlanes and entire systems (thus Imperial checkposts) entirely why would not everyone use them? I like the idea that only sorcerers can 'SEE' these lanes in the first place as weaker links into the void that allow FTL travel into an through them. Thus explaining how the lanes were discovered.

Thoughts?


I would only suggest that the 'why would everyone not use sorcerers?' question can be answered by having Void travel be 1) risky 2) require enormous magic power and/or resources 3) maybe it's not 'sorcerers' that can do it alone, but a special kind of ship made of specific materials or something.
@Flagg's idea is cool too! Though there'd have to be some reason why everyone doesn't just use sorcerers if they aren't burdened by the limits of hyperlanes.


True. I like the idea of relatively defined hyperlanes because you can come up with awesome names and lore for the different pathways through the stars and different quirks to each one that opens interesting story telling possibilities- the chance of 'hyperstorms' along one road, or one road that peters out and starts up again some distance away, forcing a slog through realspace. The suggestion about the Void was that it'd be cool if some small, special number of ships could then bypass this system, even at great risk. But it would need to be fairly rare.
Well, I don't really have a preference on type but like I said I'd suggest the gravity well rule to preempt ftl asteroids and missiles appearing inside your atmosphere/shields. As an aesthetic matter maybe warp or hyperdrive over wormholes, blink drives, or other instant transit. FTL taking time and there being a navigation component fits better imo.


Since this has a fantasy element, may I suggest we have at least two forms of FTL: one perhaps inspired by SW with Imperial-regulated hyperlanes and ofc secret hyperlanes and 'back alley' ways of evading Imp control. The other could be something closer to Dune or 40K, using the Void to travel? I like the idea of 'hell-cutters' or the Sorcerer's Path going thru some eerie dimension.
The Magnificent, Venerable
& Justly Celebrated
Grand Duchy of Far Valyrius

Leading Figures & Ruling Body:
  • Ancelmo Mencius Helgarth von Kesselbrood, Grand Duke of Far Valyrius (senile and mostly incapacitated)
  • Katarine Valarious Hildegaard von Kesselbrood, Countess of Sarethi-on-Valyrius, Ducal Regent and de-facto ruler of House Kesselbrood's domains
  • Vermiculo Nox, Vizier to His Magnificence the Grand Duke, Choirmaster of the Subtle Voice (Vacare Cabal)
  • Govan Castamere, Lord Marshall of Ducal Armies and Navies
  • Veng III the Insatiable, King of the Nyrkin Hives (xenos client-monarch)
  • The Valyrian Diet: legislature/advisory body divided between the aristocratic House of Wisdom and the democratically elected House of Noise

Home System: Valyrius System
  • Far Valyrius: gas giant home to several suspended mega-cities, gas mining and naval facilities.
  • Xaxus Prime: terran moon of Far Valyrius, used as an agri-world by the Grand Duchy. Seat of the Grand Duke and the Valyrian Diet
  • Xaxus Secundus: moon of Far Valyrius overtaken by fungus-jungles thought to be the result of ancient, botched terra-forming attempts. A rural world full of hardy frontiersmen who are able to keep up the never-ending fight against the jungle.
  • Celestine V: Known as Shanji in the language of the native species of Nyrkin. Terran moon of Far Valyrius, with vast subterranean cavern networks where Pertichor is cultivated by the Nyrkin. Celestine is also home to the largest Choirhouse of the Subtle Voice.

Primary Resource: Petrichor. Psycho-active secretion of the Tantalum fungus native to the caverns and hives of Celestine V.

Armed Forces TBD

Allied Xenos Information

Note: Their dependence on xenos vassals makes House Kesselbrood virulent opponents of genocidal mono-humanist ideologies and movements, a near-constant source of unrest, revolution and terrorist activity among the human populations of their domains.

The Nyrkin

Sentient insectoids native to Celestine V, the Nyrkin have a symbiotic relationship with the tarantalum fungus. The Nyrkin are believed to have been part of a hive mind in ages past, but some ancient catastrophe shattered their collective consciousness. The residual trauma makes the Nyrkin highly susceptible to collectivist politics and ideologies. It is a constant concern of House Kesselbrood and the wizards of the Subtle Voice to prop up the client monarchy that rules over the restive xenos, on whom all their wealth depends. For without the Nyrkin, tarantalum could not be properly farmed to create a reliable source of refined petrichor.

House Kesselbrood use Nyrkin warrior-forms as auxiliary troops. Nyrkin hyper-fecudity leaves the species constantly overpopulated and gives House Kesselbrood an endless supply of malnourished, poorly equipped, acid-spitting swarms of man-sized insects on the frontline. With training and proper equipment Nyrkin warriors make excellent medium infantry, and there are many elite regiments to be found in the Ducal Armies.



Gn'Mok
A warlike species nearly exterminated by the expanding human Empire, which glassed their home world, the fleeing, tattered remnants of the Gn'Mok were offered asylum by House Kesselbrood in exchange for their service in the Ducal military, where they have served as elite heavy infantry for centuries. The Gn'Mok are few in number, their race divided by 13 tribal 'Legions' settled in lands given them by House Kesselbrood.

The Gn'Mok excel as heavy infantry, especially in boarding actions, utilizing wrist mounted energy shields, radiation-hammers and power lances in combat. The Grand Ducal Guard is made up of these formidable xenos. It is no secret that the Gn'Mok long for a world of their own, though they remain loyal to House Kesselbrood, which has been careful not to alienate their elite praetorians ever since the brutal murder of Grand Duke Radagast Xenos-Hater.

Trogg
Reptilian natives of the fungal wilds of Xaxus Minor, many trogg have been 'domesticated' by their human overlords and are used as servants, serfs and auxiliary soldiers, where they excel as light infantry. 'Civilized' Introgg have become increasingly integrated into Duchy society, though they are at best third-class citizens.

Imperial Assessment

Majesty,

I write with the report you requested on the Valyrius Sector in advance of your approaching audience with the Grand Duke of that demesne. As you know, the House of Kesselbrood is a troublesome, reactionary brood: advocates of the aristocracy, friends to sorcerers and witches, and ignobly tolerant of the xenos race which lives still in their holdings.

The Kesselbrood disgraced themselves centuries previous by backing the Seperatist Front in the War of Seven Suns. Only the clemency of your august predecessor Ghiomat IV the Forebearing spared them the usual fate of traitors and rebels. Politically, the Kesselbroods have kept low profiles since the time of that war, careful not to give the Bureaucracy any cause for punitive taxation, but their hostility to your Majesty's wise centralization measures is well known. They are strongly suspected of providing support and safe harbor to the pirates of the Scarlet Reach- and of employing same as mercenaries and proxies. It is well established that the vacare sect known as the Subtle Voice is based in the Valyrian Sector and has significant influence on the House of Kesselbrood, though the common conjecture that the Grand Duke is a puppet of sorcerers likely goes too far.

The prime source of Kesselbrood wealth, of course, is Petrichor- a psychoactive substance valued by sorcerers, navigators, alchemists, and many others. Occurring only on a single, xenos-infested world, petrichor must be refined before consumption and the secrets of its cultivation and refinement are held closely by the Subtle Voice and their xenos wards.

Appended below, please find details of Kesselbrood military dispositions and risk assessments...
yeah this is up my alley. I'm in.
Nightwood, Some Time Previous

It was snowing, thick wet flakes that melted quickly into the soggy ground.

The clearing was orderly, with a large, square garden- well planted though Spring was still young- a small barn, and a tidy cottage of wood and clay with a freshly thatched roof. The Barkstead lads had evidently been hard at work for the old man, who'd never been one to allow his charges to wallow in grief.

The gnarled trunks of Nightwood closed around the homestead on all sides, budding branches reaching for the sky like twisted fingers uplifted in prayer. The only way to this place was through woods Brand knew better than any still living.

Anyone who came here was seen well before he arrived.

If the man who emerged into the clearing from the treeline knew that, he did not seem particularly perturbed by it. He was youngish looking -though he was not young- with a lean, weatherworn face, dark eyes, and a little smile that played across the corners of his mouth like he was in on something, some great funny secret soon to be revealed. He wore a simple black doublet and cloak. Snowflakes nested in his ruffled hair.

He was unarmed. And, in spite of the freezing mud, he was barefoot.

"Anyone home?" he called as he strode up the damp path to the cottage, "I think so-oh. Smells like someones just put out a cookin' fire. What're we makin'?"

A bowstring creaked as it was drawn. An old man rose slowly from the tangled foliage of the garden, arrow notched and ready to fire, aimed at the newcomer's head.

The stranger turned, his little smile widening into a lopsided grin, as though the prospect of an arrow in the throat was an unexpected thrill.

"Hello Brand," he said.

"Kadath," said Brand. His rugged face was hard as granite, eyes filled with murder. "What're you doing at my home?"

"You had to know Harry wouldn't let you alone after you spat on his offer," said Kadath, "Why didn't you run? Disappear with the boys into the woods? Too proud? Or just feeling your age?"

"Boys aren't here, they're nowhere you'll find 'em," said Brand.

"I doubt that, my old friend, I'm very good at finding."

A flock of birds erupted from the woods to the south. In the distance shouting could now be heard, the rough voices of hardened men, too many to count.

"Why'd you come ahead of your lackeys, then? Something to tell me?" asked Brand.

"Not my lackeys," said Kadath, shaking his head, "You won't find a Red Fang among 'em. I owe you that much."

Brand snorted, "Why're you here then?"

"Came for the boys, not for you," said Kadath, "More valuable to me alive and stowed away than with their little heads perched on Harry's parapet. Always good to have insurance, no? Specially since the King's starting to lose a step or two. Not handling guilt too well, I guess. Can't stomach it like you and I."

"I spent a lifetime working off the guilt you buried me in," said Brand.

Kadath shrugged and jerked a thumb over his shoulder towards the treeline, where the shouting was growing closer. "You'll want me to find the Barkstead lads before they do. Where are they?"

"I'd rather the devils in all six hells find them than you," said Brand.

He loosed his arrow.
Just a small post ladies and gents.

@HeySeuss, if you want to have Shan being summoned to the Admiral's Lounge in the Bitter End in the next post that might set us up for some interaction. Or you can PM me the opening and we can collab it out.

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