Avatar of Flamelord

Status

Recent Statuses

9 yrs ago
Current Going in a trip over the weekend. Will be back on Sunday, probably no RP posts until then
9 yrs ago
>That awkward moment when you learn the religious revival movement you were headin was actually a vehicle for a Lovecraftian Abomination masquerading as a God to jack your body and take over the world
4 likes
9 yrs ago
>That moment when you realize that you can only do fandom RPs because you're bad at original characters. This is what I get for never playing DnD
2 likes

Bio

User has no bio, yet

Most Recent Posts


"Just take the punches as they come, and then give them back one of your own. That's all any of us can do."


Name: Dawn Agresta

Age: 17

Gender: Female

Race: Human

Appearance: When not wearing the school uniform, Dawn tends towards more casual clothes, such as jeans and plain t shirts, with the addition of a jacket if she feels in the mood. She stands about 5'8" or so, and weighs about 154 lbs. She wears her hair in a distinctive style, covering one eye, yet it doesn't really inhibit her vision at all. She tends to carry a small notepad with her, to record ideas when they pop up.

Weapon Name: Swift Iron

Weapon Appearance/Function:


Type: Melee/Ranged, Defensive, uses Dust ammunition.

Weapon Derivation: Tonfa, Machine Pistols

Holstered/Sheathed Appearance: It looks like two holstered, long barreled pistols.

Form 1: It only has one form, and does not transform. To switch between the various aspects of the weapon, the tonfa are merely flipped, so the barrel points towards the enemy, and the trigger can be better gripped. Oh, and as opposed to the picture above, it's black and brown, like a regular weapon.

Personality
: Dawn is relatively laissez faire, not interfering in people's lives unless she feels like she needs to. While she can be laid back, she can also be serious when the situation calls for it. Some might see her as brooding or aloof, but that is more just because she is a contemplative person overall, one who considers her options before acting. When fighting, she moves to resolve a conflict as rapidly as possible, and in conversation she tries to keep an amicable mood, while standing for her principles as well.

History: Born in Mistral, Dawn never really considered herself the kind of person to become a Huntress. Growing up, she had been entranced by those sorts of stories, but had always figured that she would become a writer, someone to chronicle the big events, rather than be involved in them herself. That would be the province of her older brother, who she considered to be much more athletic and inclined to that sort of thing than her.

But she was mistaken. It wasn't that anything tragic happened to him, no. She found herself being swayed by the rise in violence, and the desire that she had to do something to help out, to put a stop to it. Radicalism couldn't be allowed to rule the day. Her parents supported her, giving her training in martial arts for self defense, just in case. She quickly found that she had a knack for it, and even competed in a tournament or two, though she didn't win anything.

It was at one of those tournaments that she was scouted by a recruiting agent from Beacon, trying to get her to enter. It took some thought, but eventually she agreed. Not only would she get to help people, but she would also get access to a top notch education at the same time. Even if she didn't continue on as a Huntress, that would be worth a lot. So with the well wishes of her older brother and her parents, she headed off, to begin her education.

Emblem:


Other: Likes to play card games.

Color: Crimson

Combat Style: When fighting at range, Dawn is offensive focused, keeping enemies suppressed so that her teammates can close in and get to dealing damage, as well as dealing with more armored targets.

At close range she follows a more defensive style, akin to Okinawan Martial Arts. She uses it for protection along the arm and blocking, then for swift strikes and thrusts, relying on speed and reflexes to aid in that defense, aiming to wear down her opponent before going for the kill.

Strengths and Weaknesses:
Strengths
-Very flexible between ranged and melee capabilities.
-Defensive style is effective at conserving Aura, making her a more effective long term fighter.
-Speed and agility are unhindered.

Weaknesses
-No effective counter for heavy ranged or melee weapons.
-Sufficient armor can bypass her offensive capabilities.
-Not as geared towards combating Grimm as it is people.

Semblance: Word crafting - Dawn's semblance is a bit unusual. By writing down something and then channeling her Aura into it, she can create a 'Shade' a copy of whatever it was that she wrote down. The more Aura she puts into it, the more solid and tangible it will be. This can also be used for effects, if she attaches the paper to the object she wants affected, and like above the more energy she puts in, the more drastic the effect is.
That feeling when you ship Nuts and Dolts, but also White Rose and you just don't know what to do with yourself.


That feeling when you don't ship anything.
Alright, Semblance edited. Hopefully it's still acceptable.
@Flamelord looks good :) though there is someone with a similar semblance that she has. I don't remember who off the top of my head but I definately saw something like it.


Well, so there is. I did not notice that. Though I also notice that it's merely things she touches with her weapon, while I was imagining this as a more general field of effect. But I'll see if I can think something else up that might work instead.
@OneWayOut Tentative character sheet. Let me know what you think needs to be improved.

Kyouko denies your God, and substitues her own. Let the religious debates begin.
Hm, I'm not sure if I should wait for GM input on my sneaky stuff, or just wing it. Because one of these will have a fun outcome. The other will not.
<Snipped quote by Flamelord>

It's a Superweapon mate. And the thing is... the Empire doesn't give two shits about Yoda. :P


Given that the Star Wars universe is based around the 'Great Man' theory of history, I think they do.

Besides, that sort of thing doesn't exist in SoaSE because it has no reason to. SoaSE is primarily at the level of individual solar systems, not spanning the galaxy like Star Wars does.
<Snipped quote by Flamelord>
Death Star says hi... and fuck you.

XD


The Death Star is hardly a main line capital ship, now is it? Also, as Yoda would say 'Size matters not'. Not when you have advanced enough technology and such.
<Snipped quote by Flamelord>

A TEC troglodyte, I see... Well your blocky, unattractive ships are nothing against the might of the Unity.


I like the ships. They're very economic minded, utilitarian and the like. Someone just can't accept the fact that the TEEC get a planet shattering superweapon, while the Advent just get a culture bomb.

Oh, and in the vein of the Goa'uld....



That's their main capital ship class.
© 2007-2026
BBCode Cheatsheet