Game BriefWelcome to my Ninja RP! Enter The Tengakure is set in the early 18th century on an island just outside Japan. It is a cursed land that not only inhabits demonic beasts and mythical spirits but also factions of rogue samurai warlord, corrupt warrior monks and various criminals and bandits and most shockingly visitors from
different time zones Pirates from the 18th century, Roman Legionaries from the 6th century and Knights from the 12th century just to name a few. Only the powerful Ninja of Tengakure can make any sort of stand against this mad world and shape the island as they see fit.
-You will be RPing as one of the Ninja in the Clan, you can decide to be a new recruit or an established member of the clan.
-The Island is small and its various parts are ran by different factions as explained above. The Tengakure will have to use force (and some diplomacy) to take over the land.
-The Tengakure run a
small village where they have built up enough influence and protection for settlers and villagers to make a living, this also their base which they must defend at all costs.
-The type of Ninja you will play as will fall into the category of 'quasi-realistic' there is going to be may supernatural elements in this game, so expect to be able to fight with great skill and precision, far beyond what you would be able to do in a say a tenchu game but at the same time, we are not going to be cutting 12 foot beasts in half on any 'super ninja' ryu hayabusa level, we are still human, just very skilled and very tough feared Ninja. The will also be some room for Ninpo and other magical abilities.
RULES- I am the GM my word is law blah blah blah
- One character per player, at least for now.
- This is mainly a freeform RP but there will be plot points and missions that the whole RP will follow.
- You cannot attack/murder any of your fellow Ninja Clan unless it's discussed and approved in the RP first.
-Combat will resolved in accordance to 'Dynamo's RP Combat Rules' which is the system I use for all my RPs.
a. When in Combat with anenemy , the battles will be conducted like 'Arena' style combat so no Auto Hitting, you can only declare attacks at the enemy but you cant hit or damage them unless the GM reacts to the attack as them being hit. For example you can say 'Kenji fired his long bow at the bandit's torso' but not 'Kenji riddled the opponent witharrows and the bandit bled out' until after the enemy (GM) has confirmed the hit/damage. BUT as the GM I can occasionally auto hit you, if I feel the battle calls for it or if I think you cant realistically dodge the attack that my enemy characters are making. I may allow auto hitting if I feel the enemy is particularly weak or no match for your characters, but I will always let you know if I make this exception.b. Because of different posting speeds, I'll need to sometimes puppet you guys mainly just to keep the plot moving, I try to do this as little as possible and mainly to hurry on past basic travelling or flavor text interactions. But if you aren't posting then prepare to be puppeted and maybe even cut down in the next encounter.