Status

Recent Statuses

23 days ago
Current I'm gonna finish my first novel if it kills me.
3 likes
2 mos ago
You edglords think you know hardship? I was born in a log cabin that I built with my own two hands.
3 likes
2 mos ago
I had my bike stolen today, but logging in and seeing RP responses really cheered me up.
3 likes
3 mos ago
Man in the neckbeard castle
5 likes
3 mos ago
My superhero sandbox is back!

Bio

I'm Dynamo Frokane

I'm an experienced RPer. I mainly like to GM original concepts that push the boundaries of RP.

Click the Icons for some of my main RPs (not all are active, but feel free to message me if you want to start one of them up.







-Dynamo

Arena Stats

0 Wins / 0 Losses / 1 Draws
1050 points

Most Recent Posts

<Snipped quote by Dynamo Frokane>

The problem with Captain Marvel was that it was a Phase 1 movie in a Phase 3 world, which isn't a bad thing it's just an unfortunate part of living in an entertainment world dominated consistently by Marvel movies. It had the reverse Wonder Woman problem where Captain Marvel started weak and found its footing while Wonder Woman had an okay start and constantly stumbled into its godawful final third.


The problem with Captain Marvel is that it was bland as shit. Judging it on Marvel 'phase' standards doesn't change the awfully written main character and largely boring plot.

It was basically the movie version of Mass Effect Andromeda.

@Silver Carrot I actually like XIII-2 more than any of them. X is overrated. But XIII is just crap.
After playing Hard West, I have now a huge appreciation for gothic westerns.
Obviously there will never be a shortage of fantasy or high school setting RPs but what settings would you want to see more of?

Post Apocalyptic?
Cyberpunk?
Historical?

Discuss.
Captain Marvel was bland as shit.
@Cameleon

Would you be willing to play a college girl for my magical trading card game RP?
π•Ώπ–†π–π–Š 𝖆 π–˜π–™π–Šπ–• π–Žπ–“π–™π–” π–™π–π–Š π–‰π–†π–—π–π–“π–Šπ–˜π–˜




Okay so this is my pitch, for a long time, I've had a Original Trading Card Game Concept (with nearly 100 cards) But didn't really have the setting to put it in. So I've decided on a Persona-Style supernatural slice of life High School Academy where you as a student uncovers a Conduit Stone and gains the ability to summon Lost Empires Cards to reality and do battle. There will be overreaching plot about how an advertising company is looking to exploit the conduit stones for monetary gain, and in turn, put the world in danger by unleashing ancient magic. Your 'Conduit Stone' will unleash your 'BattleMage Profile' which is basically your 'Card Battle Persona Spirit' it is the ancient battlemage you will transform into to compete in card battles (more info below).



The RP will be split between slice of life 'downtime' and plot driven 'story time' and you will have your own personalized Deck of cards and will be able to earn booster-packs and build your deck as the RP goes on, and initiate battles whenever you wish.

This story has now evolved from a school based story to more of a general city adventure with catalysts all over the city now duelling in 'underground' locations. Mainly coffee shops and bars after dark.

So what do you think? Ready to be a card battler?

If you want to know more about the Trading Card Game The 0th Post is a VERY LONG description of the origin, rules and a few starter deck examples.

This game will require dedication and consistent attention to not only your cards, but the battles and the lore, please do not join unless you are willing to fully throw yourself into it!



Starter Decks


Canis Canem Edit is a wolf based deck that is balanced and perfect for beginners, but does lack the raw magical firepower of other sets, instead focusing more of natural canine based ferocity.



Drowned Gallows is a Pirate Based deck that utilizes more indirect and crafty abilities such as stealing and misdirection. But still has a couple of powerful weapons such as the flintlock and the flail.



Desert Emprie is desert themed deck that mainly deals in magical offense, but with a few clever effect cards thrown in too. Very straightforward and easy to use.



Pride and steel is a deck that is completely based around weapons and armor and making them stronger, although very direct and powerful, will need good tactics to combat more supernatural opponents.



Hell On Earth is a powerful but chaotic deck that uses the power of the hellish underword to terrify and overwhelm enemies. A strong but difficult deck to use.



Rigor Mortis is a complex but unique deck which draws upon the power of the dead. A lot of diverse and effective magic is used, but lacks brute power. Recommended for more cerebral players.



Cold Blood is a raw and powerful deck that combines the tribal fury of the reptile family. Hard Scales and Strong Steel, but not much else in the way of tricks.



Natural Order is a deck of health, life and constitution. Is the anti-thesis to decay and uses the power of the natural world to grow strength. A somewhat more passive and defensive oriented deck for intermediates.



Bloodlines is an deck that is the entry into the world of the romantic evil of the vampires. Draining life to sustain their own and using dark magic and undead fury to achieve their dark goals. Good for beginners and intermediate players.



Character Sheet

<Image>
Name:
Age: (between 14 and 18)
Time in Shibuya: (between 3 years and 3 Months)
Nationality:
Personality:
Hobbies & Interests:
Bio:

Don't fill these in until I've confirmed availability:

Ring: (Choose a colour, Red, Blue, Yellow, Cyan, White, Black, Violet, Dark Orange, Grey.)
Deck: (Ask me what's available first)
Ranking: F

<BattleMage Profile>
This is the spirit of your card using abilities and the avatar for your card battles, one will be assigned to you after you pick a a colour for your ring.
@Cameleon Let me know when you're RP ready again!
@Fabricant451

The difference between X's linearity and that of XIII is:

1) X still has towns, NPCs, and various areas that let you slow down, relax, take in the sights, and learn more about the culture, world, and backstory in an organic way. XIII has you on the run for most of the game and does the bulk of its worldbuilding through datalog entries.

2) Many areas in X have multiple or branching paths, whether or not they all lead to the same exit (ex: Kilika Island), as well as more open areas (ex: Thunder Plains) so even if you only have one direction to ultimately go, it's not just one constant tunnel. Most of XIII suffers from hallway syndrome, and almost all deviations from the narrow main path are dead ends.

3) X gives you control over your whole party within the first few hours of the game, as well as a fairly open-ended leveling system that becomes totally open by the end of the game. Every play through can be different if you want. XIII locks you into who you play as, what they can do, and how much you can level up till like 30 hours into the game. Every play through is essentially the exact same.

4) X spreads its optional content across the game. Finding Al Bhed primers, playing Blitzball, fighting Belgemine, nabbing extra aeons, finding spheres left by Braska's party, unlocking legendary weapons, etc. XIII throws all its optional content into one area near the end of the game.

I hear this "X is linear so why do people complain about XIII" argument all the time, but it frankly feels rather disingenuous to me if you've played both games.
Thoughts on KH3?

Are the tired to death disney story telling tropes still considered 'charming' by people approaching their 30s?
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