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My Very Brief Bio

Male, 33 years old. (I'm even more dead than before.)

Likes (other than writing and roleplaying): I'm into all genres of music. I love to cook. I love the outdoors, and walking through the park near my house. (Yes, really.) I read a lot of thriller/mystery novels. And I usually watch seasonal anime. (Or cooking shows. Because Western Media provides even fewer things that are worth watching.)

But as for my many other neglected hobbies, I've played basically every sport. (Soccer and Bowling being my favorite of the bunch.) And I'm trying to play more video games. (Going through my never-ending Steam library.) Plus, I've dabbled in making electronic & metal music, and I used to play a number of instruments. (Guitar, French Horn, etc.)

My 1X1 Interest Check: SleepingSilence's Tavern (Want 1x1 RP's? Please come in.)


Hope you have a wonderful day!

Most Recent Posts

Another game beat & I posted this review to Steam.

I only got 75% item completion, and I might've missed a side boss or two. But I think I'm satisfied to move on from credits.

My overall feelings are positive. And I think the game's strengths are stronger than its weaknesses. But there's some fairly obvious low points and flaws. (Like the Battletoad-esque tower sections that end every dungeon on a sour note. With the most floaty controls of the whole game, and each time felt like an absolute chore to play through.)

People comparing this to Shovel Knight (even if it is by the same studio) feels like they haven't played it. Because this game wears its inspirations transparently on its sleeve. Silksong (Side-arms reliance especially.) & Dark Souls 2/3. (Similar bosses and end game 'spam enemies' level design.)

I've also told four separate people that I was playing this and they responded "Oh, the hard game?" So let me be clear about the difficulty here. This is not Silksong Act 1. (2 or 3) Mina The Hollower's best strength is how open-ended and rewarding it is to explore from the very start. And you'll be max level, before the game's even halfway over. (I was.)

The truth is, at least for me, the game's difficulty is kind of all over the place. (Except the absurd difficulty spike of The Radiant Manor that was just exhausting to get through.) And it feels rather unbalanced and frustratingly trial-and-error at points.

My question for everyone who did beat the game, or is currently going through it, what "tactic" did you use for the game? (And did you ever *need* to change it?) Because almost every encounter in the game seemed like this was meant to be bested by the age old strategy of "random ♥♥♥♥♥♥♥♥ go!"

Side arm spam is the only way a normal person is getting through some of these encounters 1st try. My Axes always did more damage than my Mace (my weapon throughout the whole game) and every second enemy has a shield or flies. So my side arm was always more effective at damage AND range. (My two change-ups that weren't "win by axe spam" was Thorne's 2nd fight, the single time bombs were ever useful for me. And the parasol for the final boss' first phase.) But even then, without side arm spam, I highly doubt I would've defeated these bosses first or second try.

Though I'd still challenge everyone who thinks the game is "too hard". Because it's incredibly generous in giving the player more chances/upgrades. (I lost my bones once the whole game, I think.) But it's undeniably frustrating. The Mined Mind is the worst creature to ever exist in an otherwise incredibly easy near-end game level. Yet the hardest level mechanically & the best one by being cruel in a memorable way, is the wind / chase sequence level. (My third dungeon.)

TLDR: A positive mixed bag in terms of enjoyment. Really loved the opening hours. Had some good humor. Feel like the game does well at intrinsically rewarding the player. But I wanted the final level to be over. (A game like Pipistrello and the Cursed Yoyo comparatively is just a blast to play all the way through.) 7.5/10? (Will rate 4/5 stars on Playstation.)
I left the gaming discords I joined, after I quickly discovered that they do not any play video games. An easy mistake to make.

I downloaded a bunch of free games on Steam (16 of them) in hope to find something easy to recommend. But the best things had bugs that prevented me from completing them.

And a friend & I tried to play the Outward 2 playtest. (Key word try.) But it had a lousy, useless tutorial. Performance was unreal. (Unreal 5, and it sucked/stuttered on low settings.) And it crashed immediately whenever we tried to join each other's game. Big thumbs down.

On a positive note, Mina The Hollower is a punishing game. But it is far more open-ended and rewarding to explore than Silksong was during its first act. Masterpiece? Don't know about that yet. But it's been a solid start.
Vote: Nameless
Reason: Felt like a complete story idea in half the words you could've used. (And while unnecessary. I do think using the forum code for writing should be utilized more often than it is.) Feels like a prologue to a story that I'd want to read. (And wanting to read more of someone's writing feels like the best compliment one could give.)

Close 2nd: A first bud
Reason: Probably has some of my favorite sentences in it. Think it uses the right amount of 'purple prose' that makes sentences artful and not something that makes your eyes glaze over the page. (Or compels you to whip out the same thesaurus the writer used.) Also, points given for not just using "New Beginning" (the exact wording of the theme) directly in your story.
Caught this one just before I went to bed.

open.spotify.com/track/3jfHclM5oNBSUv…

Switchfoot just released another song from their album on Spotify & it's a delight.
Double post to keep the thread alive.

Idols Of Ash is a perfect bite-sized climbing game. It's grappling hook is utilized better than most games that have them & the thing that chases you is legitimately creepy as fuck. So it earns a solid recommendation for 3 measly dollary-doos. Hard to score a game w. an hour runtime. But it's at least a strong 7 (an 8/10 dare I say) in terms of doing what it needs to right.

Tried REPO public lobbies & it was a decent time. Once you get past all the cheaters. ^-^'

And Peak is more fun w. a group than I expected it to be. (I guess Aggrocrab has already proven than it can make a fun game with Another Crab's Treasure.) But it also feels like it earns "friendslop" as a title. Because the character's stamina bar is pathetic & the snowball effect of "mess up once and you're probably screwed" is probably not great for solo play?

A certain friend of mine made me buy "Across The Obelisk" on sale & it's alright. But it's incredibly slow paced & the amount of DLC is fucking absurd/borderline predatory. (It's very reminiscent of Talisman.) So I couldn't possibly tell someone to buy it full price. When Slay The Spire already exists.

I'm tentatively waiting for Mina The Hollower to come out. Just because I need another good Zelda-like in my life. But I'm not in love with Shovel Knight & how that controlled. So we'll see if this "bet it all on this game or go bankrupt" was a solid strategy for this development team...
Listening to this album loudly.

Pendulum's - Inertia
Creature Kitchen was a nice cozy time. And who wouldn't want to sit around a cozy campfire full of cryptids? 7/10

And Pragmata was a really solid experience. I reached the end credits last night. (Now I have to decide if I want to do the optional challenges to get "The True Ending".) But regardless of all the optional "Super Mario Kazio"-esque challenges that I may or may not complete. I think this game secured an easy spot in my top games of the current year. Since most of my critiques are purely in the nitpick category.

Although, I do think even a few narrative changes could've made the story less predictable/the spectacle ending hit harder. 8.5/10 (Maybe up to a weak 9. If I play through the borderline impossible/hard ass optional challenges to see its good ending. Though I usually really don't like when games pull that shit. The gameplay is good enough to warrant me giving it a college try.)

Edit 1: Actually the "Signal Unknown" challenges were a surprisingly easy and rewarding set of challenges that would (in theory) help you toward New Game Plus. But the (revamped) final boss is not enjoyable to fight & the "alternative ending" is a ten second sound clip. So no that did not improve the score.

Easily the best part of another fuck awful month this year.

And next up is another cozy game on PC & another difficult experience via PS5. Rekindled Trails & Armored Core 6. (The more things change, Etcetera. Etcetera.)

Edit 2: Well Dweller was an interesting demo. Very striking visually. (The other demo I meant to try, I was almost instantly turned off by how inconsistent the wall jumping was.)

But on a less positive note, Sony ain't getting another cent outta me until the online DRM policy fucks off. ("It's for people who abuse our refund policy." Translation = "Ha. Refund Policy. We barely even have one of those.")

I honestly assume the DRM attempt is going full Xbox. In that they hope to get credit/positive news coverage about reversing the fuck awful decision(s) that you just recently made. But maybe even that's being too optimistic.

Final edit: Rekindled Trails is dull as dishwater. But also annoying in how tediously its "quests" are designed. And Armored Core 6's Balteus and the entire mission can go fuck itself with a rusty tin. I'm not grinding any more just to continue this rock, paper, scissors, shotgun ass encounter design.
Back home from pet-sitting. Huzzah. (I have 100%'d Death's Door and feel nothing.)

I guess Capcom has been on a roll for crowd pleasers lately. Friend of mine enjoyed RE:9, another is enjoying Monster Hunter Stories 3, and (after online buzz & a demo later.) I'm enjoying Pragmata. I can say the combat experience feels different in a positive way. And I think it's doing a lot of things pretty well thus far. (Though the non-traversy feels artificial.)

I have minor gripes. (But most of those have positive stipulations.) So it's just a solid shooter with solid mechanics. With better character interactions than most modern games. (As none of the character dialogue makes me want to mute the sound/nuke the writers.)

A pleasant surprise for sure.

I also downloaded another interesting-looking demo and played a chunk of "Creature Kitchen", which has been an enjoyable puzzle game. So I certainly have more to play.
Banned for oats, dog racism, existing, witchcraft, and rudeness.
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