'Crypt Custodian' is a pretty good game, that improves on the balance and combat difficulty that Islets (his previous game) lacked. Plus, it probably has one of the better maps in any Metriodvania that I've played lately. And it (in my opinion) smartly allows you to skip a lot of backtracking tedium by allowing you to warp between save points immediately. Though the secret 'butterfly-collecting challenge' shouldn't be the most frustrating thing in your Zelda game.
'Akimbot' is a decent game, that does it's best to be visually interesting. But it has about two dozen too many clunky vehicle segments, and some random ass mini-games (a late game level of fucking flappy bird for its worst example) that feel like padding. Highlights are probably its bosses (with the exception of the final one between the two antagonists that you fight in an empty white space.)
'Castle Crashers' is dumb fun. No idea if I'll ever finish it. Let alone level up every single character in it.
'Okami' treats you like you're a fucking four year old & it wasn't entertaining enough to push past it's slow pace.
Bilkin's Folly has a ton of love put into it & the 'Swedish Chef' voice your MC has, has made me (and friends) laugh on numerous occasions. (And it has an adorable doggo in it. What's not to love?) Well...it's third island has 'a point of no return' & some of the most cryptic/difficult puzzles of the game thus far. Plus, a ton of lag/slowness from the random NPC's that roam around the town, that made everything from your movement speed to dialogue exchanges, cripplingly slow. So the appeal of exploring different places to dig up junk and solve any puzzle at your own pace has been spoiled. (And I think the idea of "your doggo levels up and learns new skills as you bond with it" wasn't ever useful from a gameplay standpoint.)
I'm now trying to play V-Rising. So many games, not enough hours in the day.
'Akimbot' is a decent game, that does it's best to be visually interesting. But it has about two dozen too many clunky vehicle segments, and some random ass mini-games (a late game level of fucking flappy bird for its worst example) that feel like padding. Highlights are probably its bosses (with the exception of the final one between the two antagonists that you fight in an empty white space.)
'Castle Crashers' is dumb fun. No idea if I'll ever finish it. Let alone level up every single character in it.
'Okami' treats you like you're a fucking four year old & it wasn't entertaining enough to push past it's slow pace.
Bilkin's Folly has a ton of love put into it & the 'Swedish Chef' voice your MC has, has made me (and friends) laugh on numerous occasions. (And it has an adorable doggo in it. What's not to love?) Well...it's third island has 'a point of no return' & some of the most cryptic/difficult puzzles of the game thus far. Plus, a ton of lag/slowness from the random NPC's that roam around the town, that made everything from your movement speed to dialogue exchanges, cripplingly slow. So the appeal of exploring different places to dig up junk and solve any puzzle at your own pace has been spoiled. (And I think the idea of "your doggo levels up and learns new skills as you bond with it" wasn't ever useful from a gameplay standpoint.)
I'm now trying to play V-Rising. So many games, not enough hours in the day.