Avatar of Genni
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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EDIT - But boo, she's Harrowmont.

A very distant relation to the main family. Her ancestors were the ones who suggested fitting a hot tub to the council hall, and swiftly found themselves banished to the surface when the thing exploded in the king's face, burning his beard off in the process.

Operational Status[KEY]:
'Patch' - @SimplyJohn - Surprise - In play
'Fox' - @Avanhelsing - Surprise - In play
'Wise Owl' - @RomanAria - Surprise - In play
'Kheshig' - @Skythikon - Behind Closed Doors - In Transit
'Condor' - @Genni - Behind Closed Doors - In Transit
'Birdseed' - @Dragonite777 - Behind Closed Doors - In Transit
'Archangel' - @Jangel13 - Overwatch - Active


@Dragonite777 How in favour would you be of Patch trying to solo the infiltration rather than waiting on Fox?

@Avanhelsing Mentioned a family emergency so it might be fair for us to give him a little time to post something up. On the other hand, he was here 26 minutes ago and didn't make a post...
Can the fire breathing ostrich act as a mount for Lo/ La?

@blackcat @cuccoruler


That would be good, since Mayumi can accuse them of being allies to the evil Diego as they're riding on the bird that helped save his life from her arrow.
As she crashed her way through the undergrowth in pursuit of her prey Mayumi could hear DIego just ahead of her, in a moment she'd be on him and one swipe of her spectral blade would have his soul locked in one of her spiritual prisons until all his energies were wasted away. In some ways she thought it too good an end for such an irredeemable fiend, as some of the souls she held captive enjoyed the privacy and solitude the crystal cells provided.

Smashing through a particularly large bush Mayumi suddenly found herself standing in an old, overgrown temple and for a moment spun on the spot in confusion. Had her senses misled her? Had she taken a bad turn? All she knew for certain was that her quarry had eluded her and was nowhere to be seen in the open and once-grand chamber. Instead a figure with glowing green eyes stood before her, radiating holy power.

Quickly dousing her blade and returning it to her belt Mayumi dropped to her knees in reverence. "Oh Holy One, whose name I may not know but whose wonder I can perceive with the clarity of a pure heart, might I please enquire as to the location of the vile fiend whose path drew me to this place?"
@Dragonite777

"I'll be right with you," Condor said with a smile, dodging back down behind the counter. It only took her a moment to find the barely concealed safe set into the floor, and another moment to find the note stuck to the bottom of the counter with a string of numbers on it. Popping the reinforced box open she quickly reached inside and scooped up as much of the cash as she could into her bag, only pausing when her fingers brushed over a large handgun with a silencer attached.

"Not so innocent after all.." She muttered to herself, kicking the safe closed and lugging her now heavily loaded bag up onto her shoulder, slipping the silenced pistol inside as a trophy for the night's adventure.

As she stepped into the back corridor she spotted Birdseed vanishing out the back door and quickly hurried after her. Soon all three of them were back in the car, with Kheshig driving as fast as he could without drawing attention back towards the safe house. Codor was just about to suggest a more evasive route, to throw off the traffic cameras which were dotted along the main road, when Kheshig spoke up instead.

"Do you go changing prepared plans for every mission, Birdseed?

...

...I hope this does not happen in future, otherwise you can be sure we are going to have problems. Very big problems."

"I'd just like to point out..." Condor began, her tone indignant at having been bundled together with the triggerhappy gadgeteer, "None of this was my idea in the first place. I was more than happy to put myself on display in this ridiculous getup, jiggling my hips and pouting like a good piece of meat just to keep operational security in place." Turning to look out the window as the car, not even wanting to look at the other two right now. "As it is, I covered our asses as best I could, and provided a cover story for the raid so hopefully tonight won't be a total bust after all."

alright team behind closed doors the operation is over and done with and we will deal with the backlash of the event later when you have the time but right now it would be a good idea for you all to get out of their and return to base while I work with the other team for our operation surprise

Settling in for the rest of the ride Condor pulled her bag a little closer to her side, feeling the reassuring weight of the cash pressing against her hip. If the worst came to the worst at least she had enough to blow clean from the rest of the group and set herself up somewhere a little safer. Bermuda, perhaps?
Although Hroot would make a good character for the computer game, I can't see her fitting in well with the rest of the party as a spirit or an Ent, so instead I'm offering a madcap dwarf with a suit of 'technologically advanced' armour. Or at least what passes for technologically advanced in the Middle Ages setting of Thedas.



Henrietta Harrowmont .
Madcap Mechanical Menace
Basic Information

Species: Dwarf
Age: 23
Gender: Female
Class: Rogue
Appearance:
Like most of her race Henrietta is shorter than most other races, but she still stands a good couple of inches taller than most of her own people. Heavily influenced by the technologies of both the Tevinter and the Qunari, Henrietta has built herself a 'battle-harness' which incorporates any number of weird and wonderful gadgets to help her keep safe in battle.
Curriculum Vitae

Specialisations: Artificer, Sabotage, Subterfuge

Notable Traits:
A Gadget For Every Occasion: Whenever the opportunity presents itself Henrietta loves nothing more than to dismantle and rebuild her battle-harness, upgrading and improving its design with her latest madcap invention. She always seems to have some sort of gadget to lend a helping hand to a situation, even if they don't always work in exactly the way she had intended them to.
Mechanical Mastermind: Henrietta is a genius when it comes to mechanisms, machinery and motorised marvels of all kinds. There are very few devices which, with the proper instruments and time, she cannot discover the purpose, function and operation of.
Mind Over Matter: Fully aware of her physical shortcomings, Henrietta's battle-harness has built-in strength enhancing gauntlets designed to increase the power of her punches and enable to to fight back against anyone who might try to take her inventions away from her. While this only makes her as strong as an average warrior, it still packs enough of a punch to help Henrietta out of tight corners.
Duck and Cover: The only reason Henrietta has survived this long in her experimentations is her innate ability to know when something's just about to go dreadfully wrong, and having the speed and skill to make herself vanish just before someone asks the question "Who the hell blew up my forge?"

Flaws:
Fade-less: As a dwarf, Henrietta has no connection with the Fade and cannot use magics in their normal manner. While she has a resistance to lyrium in all its usual forms, she can still be affected by red lyrium over long periods or in large enough quantities.
Loose Screw: While none can doubt her skills at forging and crafting components for her latest creations, Henrietta has a habit of missing out minor, but often key, components when constructing her devices. Nine times out of ten this isn't a problem, but the tenth time... DUCK!
"What Does This Button Do?": When faced with a mystery, especially a mechanical one, Henrietta just can't stop herself from giving it a poke. Sometimes this habit of practical experimentation leads to great rewards and breakthroughs in knowledge, but at other times it can lead her and her comrades into trouble.
Obsessive Compulsive Disorder: Henrietta is obsessed with the number three and often has to do minor actions, such as stirring her broth, washing her bowl and tightening screws, in multiples of three. While this has no immediately detrimental effect should she not be able to complete the action, it will bug her for the rest of the day, until she can finally complete the sequence.

Skills: Spike Trap, Elemental Mines, Caltrops, Hook and Tackle, Throwing Blades, Knockout Powder and Stealth
Backstory

Biography:
Born on the surface, in a clan of dwarves living in Nevarra, Henrietta soon showed an inquisitive and curious nature which was only fed by the love of her blacksmith father. Quickly learning the ways of the hammer and tongs, Henrietta set out to discover new ways to make metal work, developing skills in precision crafting and forging which enabled her to build smaller, more efficient mechanisms each day. When the Nevarran Military discovered the young girl's gift they immediately travelled to her small settlement to make her an offer she couldn't refuse, to turn her skills towards constructing war machines which would make Nevarra the envy of the world.

Asking for some time to think over their proposal Henrietta and her entire family swiftly scarpered, leaving their village behind them to seek out a safer, less intimidating place to set up shop. For several months the dwarves journeyed around the shores of the Waking Sea, passing through numerous countries on their way, the family eventually found themselves in the shadow of the Frostback Mountains with seemingly no way to pass.

Settling down the dwarves began doing what they do best, mining. As they cut their way into the side of the mountains, uncovering ores and minerals which could be used to craft their wares, the dwarves were surprised to come across red lyrium buried deep within the rocks. Not realising what this strange material was they happily began forging it into their armour, weapons and trinkets as an adornment to their creations. Soon after they found themselves under the gaze of the Inquisition, who demanded to know where the red lyrium had come from.

After revealing their mining endeavour the dwarves were quickly evacuated from the area, for their own safety. WHile the move was sudden the poor innocents were treated with the utmost respect and soon found themselves working their trade under the Inquisition's banner. CHurning out arms and armour each day held little interest for Henrietta though, so instead she set to work building herself the means to help the Inquisition more directly, and had soon created a working prototype of her battle-harness. When presenting the mechanisms to the Inquisition forces they were less than impressed, mainly due to Henrietta managing to accidentally demolish part of the kitchens in the process.

Seeing the potential in the young and eager dwarf, and not wanting her anywhere near them when her mad inventions finally managed to reduce the area around her to a smoking crater, the Inquisition forces made enquiries as to the need amongst their allies for a blacksmith-come-death machine, and Henrietta soon found herself in the company of the Company, brave mercenaries who treated her with the utmost respect and courtesy, from as far away as they could politely get.

Personality and/or Motivation:
Dreaming of nothing more than machinery, cogs and gears Henrietta seeks to learn everything she can about the physical sciences, and to be the first to build something spectacular. She doesn't know exactly what that something may be, but she is most definitely certain about the spectacular part.

Player’s long term goals:
Henrietta can be an important part of any quest, her skill with mechanisms and devices extending to locks, traps and secret doorways just as much as to machinery and engines. I'd like her to have the opportunity to build steam-aged machines to help out the party, if she can work out the science behind them first.

Relations:
  • Henrietta's family are currently sheltered by the Inquisition, working as blacksmiths and trader on their behalf.
  • Although her family once had times with the Noble House of Harrowmont, as a Surface Dwarf Henrietta has no contact with Orzammar and only limited knowledge of dwarven beliefs and traditions.
  • While not Andrastian herself she holds a deep respect for their faith and accepts many of their customer and rituals as her own.
  • Henrietta is currently wanted by the Nevarran Military, although as they only wish to recruit her they wouldn't want to take any overtly aggressive actions against her, least they drive her into the hands of their rivals.

Secrets:
The power supply for Henrietta's battle-harness is a refined red lyrium reactor, which harnesses the power of the strange element in order to make her mechanisms function. The long-term effects of exposure to the material, even in its heavily shielded state, are currently unknown, and should the containment ever be breached the red lyrium could adversely affect everyone Henrietta comes into contact with.
Hey, the Sith side of the Dark Side is fun!


How'd you guys like the bastard child of Caboose and Sister on your team?



Full name: Captain Kymbrlee 'Kimmie' Lebowski-Horowitz

Code name: Idaho

Gender: Female

Age: 21

Implanted A.I.: Currently awaiting an AI

Armour Ability:
Disruption - Using low-power energy waves Kimmie can interfere with electronics, as well as causing causes headaches and nausea in unshielded targets. Kimmie has commented on how she enjoys the 'fuzzy, buzzy feeling' she gets when activating the disruption system, but no-one's had the guts to ask what she means by that.

Appearance:
Standing 6'1" out of her armour and with a Playboy Bunny physique Kimmie would seem more at home on a catwalk or in a wet t-shirt contest than on the battlefield. Her naturally blonde hair is almost always dyed bright pink, despite numerous comments by her superiors on correct military protocol as pertaining to hairstyles.

Personality:
The best way to describe Kimmie would be to compare her with a firework. Most of the time she goes through life fizzing and sparkling merrily, but on occasions, seemingly without any form of provocation, she'll suddenly explode in someone's face, usually taking an eye out in the process.

History:
Kimmie can't quite remember exactly how she started in the military. What she can remember is that after celebrating her eighteenth birthday with her family she set out to have some drinks with her friends. Next thing she knew she was waking up naked on a troop transport heading for the Colonies to suppress a rebel uprising. With a gun forced into her hands and ill-fitting armour strapped to her body Kimmie was shoved out into the middle of a warzone.

Despite everyone expectations not only did Kimmie survive but she also managed to single-handedly take out two enemy heavy emplacements and a sniper nest before someone pointed out that this was a real battle, and not a Lasertag tournament as she'd believed it to be. After she finished throwing up Kimmie immediately headed to the nearest recruiting station and within the month she was being shipped of for training.

Excelling at 'unconventional warfare', having once succeeded in a training exercise by flashing her boobs at the opposing team while her own teammates crept up behind them to take the targets down, Kimmie was soon assigned to a special Signals Recon unit trained to infiltrate enemy lines and disrupt their battle plans by any means necessary. Most commanding officers she served under agreed that such a role was perfect for Kimmie, as having her over there disrupting operations was a far better idea than keeping her amongst the rest of the UNSC forces, doing the exact same thing.

Weapon Loadout:
Kimmie has repeatedly requisitioned heavy ordnance weapons for herself, such as the M41 SSR Medium Anti-Vehicle/Assault Weapon, W/AV M6 Grindell/Galilean Nonlinear Rifle and the LAU-65D/SGM-151 Missile Pod. Her file has been noted to NEVER allow her access to these weapons without also requisitioning a Pelican Dropship to have her dropped behind enemy lines before making use of the weapons.

Fighting Style:
To say Kimmie's an eager combatant would be understating things. She loves loud noises and explosions, especially when she's close enough to them to feel the concussion waves rippling through her suit without getting herself blown up in the process. Her over-the-top attitude has usually been utilised by her COs by sending her over the top, and then waiting until the gunfire and explosion have died down a little before sending reinforcements after her.

Other:
Kimmie dislikes hearing comments about her home state, and has pretty much heard every 'Idaho' joke ever invented, usually from her squadmates after crawling home with a hangover at four in the morning, unable to remember what happened to her underwear this time.
I'm going to bump this because otherwise Mayumi might get bored and start shooting things (like me and my soft, squishy organs!)
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