Avatar of Gentlemanvaultboy
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    1. Gentlemanvaultboy 12 yrs ago

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Bio

I guess my comfort zone is "eccentric side character."

Most Recent Posts

It's okay, I can wait to punchmans.
What's QUIX stand for anyway?
@Defacto Yeah

@Gentlemanvaultboy Accepted, add the character in the Characters-section. Also, you should choose a city to start in!


Seeing as my character is a Frankenmonster it seems only appropriate to start in Grimmarch.
@Halvtand Accepted, post it in the Characters-section!

@Gentlemanvaultboy Looks almost good enough, but I'd like you to add how he acts in social situations in 'Personality', and also you should add what he does when he isn't being a hero. Where does he sleep, charge his batteries etc in the 'Short Biography'. Otherwise it looks great!

Everyone, listen up! We need everyone to decide where they will be starting out with their hero. Thus far, we have this:

Grimmarch: Havoc, Hercules

Claychester: Artemis, Echo, Godsmith, Anarchy

New Skywell: Corona, Blue Shift, Number 5, Roulette


The rest of you; try to spread out somewhat equally, I think a minimum of 3 is needed in every city. So at least one more to Grimmarch.


Done.
I moved and when I came back it was stalled.
Ah well. I don't want to impose upon an adventure that's just getting underway.
Name: Mana Shinome-Lutul
Gender: Boy
Age: 18
Race: Human
Character Concept: A forgotten god is my imaginary friend.

Physical Appearance: A tall man, his athletic build and deeply tanned skin attest to his many years spent outside. His long black hair is done up in a long brain falls just slightly past his knee. He dresses modestly, a short robe hung over one shoulder, a pair of old pants, and some sandals.

Equipment: A long staff that doubles as his walking stick. A rucksack carried over one shoulder, containing a few days worth of food and a very plain looking book. Should something be written in the book its appearance is subject to change.

Personality: Mana is humble and helpful, typically the first to offer his aide in times of crisis or when it would just be convenient for the other person. He does not live for himself, but something higher, and for the sake of that thing he can't allow himself to die under any circumstances.

Goals: To delve the dungeons of the world, rediscover the origins and holy practices of the god he serves, and bring them back from the brink of death.

Beliefs: The gods are not to be insulted. Even the deities of your enemies are to be treated with the utmost respect.

Background: When Mana was very young he became lost during a storm. In the course of his wandering through the night he came upon shelter in the form of a small earthen shrine he'd never seen before and spent the night huddled against a strange, faded idol. When the storm passed he was able to find his way back home, but upon returning with his parents to show them the shrine that had sheltered him they discovered only a sheer cliff.

The shrine had been on a small island, blown up against the side of theirs by the storm, that had drifted away again as though it had never been there. If it had not been there Mana would have tumbled off the island. If it had floated away any sooner he would have been carried off by it. Being a very religious boy Mana took some food and a toy he considered precious and, picturing the weathered idol in his mind, cast them over the cliff in thanks.

Ever since that day there's been a presence about the boy, weak but omnipresent. He would feel reassurance during the bad times and would hear weak whispers in a language he didn't understand. Fearing for his safety his parent took him to a nearby monastery. The old monks calmed listened to their story, examined the boy, and felt that there was no danger. That, most likely, the shrine was dedicated to a god that had been forgotten and had diminished down to a voice in the wind. Mana's act of worship had caused the small god to stir and take notice of the boy. If he didn't worship it again it would fade again.

Mana, wanting to repay the entity that he was sure had saved his life, refused. instead he asked to stay with the monks, to be trained as a holy man, in the hopes that he could help his benefactor recover its name.

Racial Traits: Nothing special.
Known Skills: Mana is strong, fast, and skilled with his staff. His studies under the monks have made him an expert in the religious practices of the world and numerous languages, some of which are dead. While he's not yet to the point where he can live off the dew of a single leaf and sleep comfortable even amid pouring rain, exposure isn't as much of an issue to him as others.
Known Spells/Powers: His god is far to weak, at the moment, to grant him any sort of power. However it will speak to warn him of perceived dangers.
I almost had a post going, when I realized something important:
I never typed that Kyo let go of his tablet, but how would he have held onto it with the other two kids holding onto his arms? I really never thought it through, I guess.

So...I might need a bit to figure out how to proceed.


Alfie wasn't holding his arm because it wouldn't have helped. She was gripping him about the waist.
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