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Educator, miniature painter, writer, roleplayer, graphic novelist, and partner in crime to the best marriage imaginable.

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@Yennefer, looks good. That helps clarify a few things. I'll have my character sheet most of the way done tonight and ideally finished first thing tomorrow.
Name: Jekt K’Rill
Species: Miraluka
Gender: Female
Age: 41
Height: 5'7"
Weight: 137 lbs.
Build: Slender, Toned
Skin Tone: Pale
Hair Color: Brown

Appearance: Like most all Miraluka, Jekt appears surprisingly human. Gentle waves of brown hair trickle out from the depths of a carefully pinned hood, with hints of pale skin visible through the otherwise heavy wrappings of cloth that conceal much of her body. While slender, Jekt is well toned and stands just south of five foot seven, a few inches shorter than that of the average Miraluka. Though hidden, for the most part, hints of ornate, gray markings can be seen along the entirety of her left arm.
Jekt’s clothing is heavy and arguably dusty in appearance. Most all the Miraluka woman is covered with some form of clothing, of which thick beige strips account for the clear majority of her overall attire. The hood that hides much of her already wrapped face seems strangely well managed and easily is the most expensive of her clothing. A series of belts loop Jekt’s waist, upper right arm, and each thigh at varying points, all of which are adorned with rope sporting various oddities – along with pouches, tools, and weapons. Though very little appears concealed, the Miraluka is careful about readily revealing certain items that may prove of interest to any passersby.
Barring her physical appearance and clothing, Jekt carries with her a sturdy pack that is often strapped carefully to her back. The pole that the Miraluka woman walks with is, as the bearer, adorned in heavy cloth, strips of woven rope, and decorated with a variety of odd, small bobbles of various natures. And though Jekt does respectfully well to hide the severity of an old injury, to the keen of eye, the purpose the pole serves is not only as a form of defense but additionally to assist with the limp in her right leg.

Occupation: Jedi* (See History)

Teacher: Dritta Leask* (See History)

History: Little can be said about Jekt’s life prior to becoming the Jedi Knight, Dritta Leask’s padawan. Barring the occasional slipup, the Miralukan child’s childhood within the confines of the Jedi Temple was uneventful and mundane. This, however, was hardly her experience with Leask.
Dritta Leask was something of a wildcard, favoring less-than-subtle tactics and measuring his emotions only when seemingly appropriate. For a time, Jekt struggled to navigate her new master’s outlandish behavior – particularly when in the presence of other Jedi Knights and their respective students. However, as the years passed, the Miralukan padawan began to obtain a deeper understanding of Leask, particularly as the Sith threat to the Jedi Order grew exponentially. What Jekt perceived as an irrational array of emotions proved to be an unmeasurable amount of control over her master’s own raging emotions. Leask was a true force to be reckoned with, and during one particular engagement, Jekt watched the careful façade the Jedi Knight wore slip. The raw devastation left shook her, and they did not speak for nearly two weeks.
Three years prior to Darth Sion’s defeat, and only a few short hours before Jekt would receive her title as Jedi Knight, both master and padawan found themselves ensnared within a growing conflict between the Sith and Jedi Order. Wounded during the battle, Jekt fell unconscious, unknowing of how long passed when she stirred enough to feel herself being carried. Dritta Leask’s gravelly voice muttered incoherently among the crackling sounds of fire and carnage. When Jekt awoke, she found herself adrift in a small vessel, her injured leg bandaged haphazardly, and Leask’s lightsaber clutched in her hands. Only upon careful inspection did the Miralukan see the damage that marred the previously glistening silver hilt, and the slip of crudely torn material stuffed within a deep gash.
In rushed, shaky writing Jekt read the single most chilling message left by her master...
Hide
Twenty-three years have come and gone since that day. Jekt did as instructed, tucking herself away on remote planets, though never staying in one place for too long. During her travels, the Miralukan found herself aboard the Errant, a craft captained by Loral Kydd, a woman who in many regards reminded Jekt of her old master. Kydd, along with her makeshift crew, were not mercenaries in the conventional sense. Their jobs were limited to search and rescues, transporting refugees, and medical supply runs. Jekt found a home on the Errant, using her Jedi training in subtle ways to help where she could – though concealing the extent of that power to the best of her ability, even going so far as to not openly use the lightsaber pike she crafted in the early years of her training.
Eventually, Captain Kydd acknowledge Jekt as a Jedi Knight during a conversation over a particularly poorly crafted meal. Only Jekt reacted with surprise, though seeing the look of acceptance over Kydd’s and the entire crew’s face, she relaxed. Gradually, the Miralukan began to reconnect with the Jedi aspect of her nature. Over the next several years, she worked to improve her various abilities and refine the techniques taught to her by Dritta Leask.
Jekt sat, isolated from the crew in her room, meditating for what felt like the first time in centuries. Time seemed to slip past without much notice, during which the Miralukan felt a familiar presence. The sensing of her old master caused her to jump suddenly from her meditative state. Nearly a fraction of a second later, Loral Kydd called for her. Their conversation was brief and left Jekt with a strange sense of dread. The Errant was being called to a distant planet, Fevaver to help with the investigation of disappearing Jedi.
While the preparations would take some time, Jekt decided to return to her meditations, hoping to once again feel the presence of Dritta Leask. Such an attempt failed, though that night the Miralukan was unable to find rest, being plague by strange dreams and odd images. When she awoke, Jekt once again felt Leask, as if he sought to communicate with her. In that moment, she realized that her master was somewhere on Fevaver.
Having abandoned the Jedi Order, hiding as her master instructed, Jekt was unsure of what to do next. Nevertheless, she was certain of one thing. Fevaver was dangerous, and the Errant, along with her crew, did not belong there. After much deliberation, the Miralukan convinced Loral Kydd to remain a safe distance from the planet, though Jekt herself was required to take a personal craft down to the surface – as making sure she arrived safely was the least the captain could do.
As Jekt approaches Fevaver, she does so not know in what capacity she joins the search for the missing Jedi. Her purpose for being there stems from the belief that in some form or fashion her old master must be connected… And in the hopes of once again being reunited with the man who taught her everything and saved her life nearly twenty years ago…

Personality: If Dritta Leask was the raging storm, Jekt was the tranquil pond. So polar where the two that, often, those around them questioned just who really was master and who in turn was the apprentice. This calm, patient nature of Jekt has not diminished over the decades following Leask’s disappearance. Though she has grown somewhat jaded with the world around her, the Miralukan is still a creature of optimism before allowing realism to take hold.
Jekt is an observer, soft spoken in most settings, and arguably slow to act offensively. Such qualities translate to her training and style of combat. While capable of reading a situation quickly and making stunningly precise decisions in a moment’s notice, Jekt prefers a prolonged period of study, allowing herself ample time to make the best of any given situation.
All-in-all, Jekt is a kind spirited woman, despite the hardships of the past two decades. She does not shy away from helping those in need, and believes there is no reason to distrust a stranger until given one. Jekt may be opinionated at times, though will rarely push an issue too far. In the end, she desires simply to make the galaxy a better, safer place – so long as doing so is within her power.

Lightsaber:
Lightsaber Pike: Jekt’s personal lightsaber has arguably seen better days. Having been at times the Miralukan’s sole possession, the weapon is something of a tome detailing her travels over the last twenty-three years. Like Jekt, the otherwise unpolished pole of the pike is adorned in heavy cloth. Braided rope, decorated with odds and ends of various natures also add to the weapon’s already eccentric appearance. Jekt’s pike extends roughly a few inches’ shy of six feet. The blade ends precisely at eighteen inches in length, giving the Miralukan an overall impressive reach.
Construction of the lightsaber pike was no easy task for the young Jekt, and she saw more than a few failures along the way. However, through her continued efforts, the end product was something of a masterpiece for the young padawan. The pike is crafted from lightsaber resistant metal, allowing Jekt to make full use of the pole, which became imperative as she furthered her training alongside Dritta Leask. The kyber crystal which drew her attention all those years ago took on a deep, violet hue – which in turn resulted in the vibrant purple blade that now sprouts from the top of the pike when activated.
Dritta Leask’s Lightsaber: Prior to falling into Jekt’s possession, the short hilted lightsaber, along with the small blade, was something of a marvel for the young Miralukan. Having watched Dritta on countless occasions execute flawless maneuvers which made the weapon appear deceptive in length, it was only once Jekt studied the lightsaber for herself that she realized there was little truly special about the device. This, of course, only served to further impress the Miralukan, leaving her in constant awe of her master’s overwhelming talent.
Presently, Dritta’s lightsaber is carefully concealed within the confines of Jekt’s clothing. Having been damaged, Jekt managed only minor repairs – allowing the weapon to function, though just only. The yellow blade sputters and sparks, while the kyber crystal can be seen flickering erratically within the core of the hilt through the deep gash near the head of the device.
Jekt carries her master’s lightsaber in memory of him saving her life. There have only ever been four occasions over the last two decades that the weapon has seen public use. Otherwise, the Miralukan trains with the weapon privately, and will often set the lightsaber before her while meditating.

Lightsaber Form: While much of Jekt’s initiate training focused on Shii-Cho, in later years the Miralukan began to study Soresu. Given her already patient nature, the young Jekt naturally gravitated toward the defensive martial form with relative ease. While she pushed herself to excel, Dritta Leask pushed her even further than imagined. His aggressive form of fighting complimented Jekt’s defensive capabilities. With years of sparring between them, Jekt developed a sense for the style of Ataru, incorporating certain aspects into her highly defensive Soresu form. A similar impact could be seen in Dritta Leask.
Since leaving the Jedi Order at the command of her master, Jekt has only informally practiced her skills with the lightsaber. Desiring to refrain from publicly revealing her true nature, the Miralukan often worked through mental battles, designing various scenarios and determining the best response to each situation, down to the subtlest detail. However, having recently been given the opportunity to freely train aboard the Errant, Jekt’s mental simulations have proven themselves invaluable, as she pushes herself to new heights in what is becoming a less civilized age.

Equipment: ((Will handle this section as we approach the starting of the thread, as much of this will be decided as Jekt leaves the Errant))

Abilities:
Lightsaber Mastery: 6
Healing: 2
Force Mastery: 4

Other Skills:
Stealth: Jekt has refined her ability to not only disappear, but move without being seen or heard. Not initially a talent well sought after during her time with Dritta Leask, much of her stealth capabilities have been developed through trial and error. Jekt, nevertheless, is a skilled stealth artist, and has blended her physical ability to hide and move quietly with her knowledge of the Force – going so far as to having talents in cloaking her own presence from other Force-sensitive individuals, let alone allowing others to feel just how strong the Force is within her.
Hunting/Tracking: Dritta was a skilled tracker and, in more than one way, often enjoyed hunting. While Jekt did not inherit the same love for hunting as her master, she did take this particular training quite seriously. These talents have been significantly refined over the past two decades, as they alone made the difference between eating or not on any given day. Jekt has knowledge in setting traps, often of the smaller variety, and usually designed to ensnare, not kill. Her connection to the Force does help increase the overall efficiency of her skills in hunting and tracking, but she does not rely on the Force alone for either.
Linguist: Jekt has traveled to many different planets and has encountered countless species along the way. While her full knowledge of any given language may be limited to a select few, she does possess the skills necessary to understand, even if just in part, many languages. This particular talent has only been refined over the last twenty-three years, though has been something well nurtured since her time at the Jedi Academy.
Cartography: Access to little or no real technology during many of her travels has given Jekt the knowhow of mapping out a given region in relatively fine detail. While the skill of cartography may be archaic in many regards, this talent has given Jekt a knack for noticing even subtle differences in the landscape around her. Differences that she can potentially use to her advantage, given the right situation.
Miscellaneous: This section covers basic or function skills that all Jedi may have. Additionally, Jekt has experienced a variety of strange and unlikely situations that have seen her understanding of the world around her grow unexpectedly. Such skills may, if applicable and within the realm of reason befitting her past experiences, play an important role in the trials to come. In essence, this covers most common talents and those odd pockets of knowledge every individual obtains over the years.
@Yennefer, question about the Lightsaber Forms... From the descriptions I've stumbled across, Shii-Cho is the first form taught to all Jedi initiates. So far, from what I have read... Everything else becomes more specialized. Should this be taken into consideration while character building?

To quote for context of my question:
"As the most simplistic form, Shii-Cho was the first form taught to initiates within the Jedi Order. Form I training provided the basic knowledge of the sword-fighting principles and blast-deflection skill that was required for practice of all the other forms."
@Yennefer, I'm trying to nail down exactly where my character would be in the setting but realized that a lot of specific events impact the overall population of the Miraluka... When roughly does this take place/what should I take into consideration in terms of a timeline?
@Yennefer, alright... At least then I have a concept I can probably run with. Should we discuss what our intentions are in terms of... Characters? As in, if I am interested in playing a Jedi character over a Sith, etc...? Or does it really matter what we as individuals decide to do?
Aleigha Thrope
Titles/Nickname: AO-MK-I/Ao (Professional), Al-T (Friendly)
Age: 127 (Equivalent to 23 Human years)
Gender: Female
Race: Feigh’Druma (Faerie of the Silver Light, Silver Fae, Moon Elf)
Class/Occupation: Combatant/Hunter
Height: 5’5”
Weight:
Build: Slender/Toned
Skin Tone: Pale, Grayed
Eye Color: Gold Flecked Lavender
Hair Length/Color: Shoulder Length/Gray, Tipped in Silver.



Detailed Descriptions:
Feigh’Druma: By most standards, the Feigh’Druma are among the most ancient of races. Yet, their existence was not fully realized until well after the initiation of their creation. Children of a lost god, the Feigh’Druma were held in a state of temporal flux, preventing them from materializing within the realm alongside their would-be contemporaries. Centuries passed before Flete, the descendent of that lost god, stumbled upon the Feigh’Druma, who were carefully tucked away in the furthest depths of reality.
Though retrieving the Feigh’Druma from the secured vault left behind by his ancestor was no easy task, Flete was determined to succeed. The price, however, was a permanent, albeit subtle temporal instability within the Feigh’Druma themselves. Nevertheless, Flete graced the Feigh’Druma with the slender, elegant features of his own children, the Elves, and set about the feat of establishing them within the mortal realms.
The Feigh’Druma are nomadic by nature. What they lack in physical numbers they make up for in lifespan and survivability. Though technically the last of the mortal races to be created by the Trinity and their protégés, the Feigh’Druma, or Silver Fae, are the longest lived. Compared to their Elven cousins, the Feigh’Druma are physically stronger, though arguably less dexterous. Additionally, they boast a greater depth of endurance. Although not necessarily supernatural for their own kind, the Feigh’Druma do possess several innate abilities that set them apart from the larger, human population of their world.
Feigh’Druma are physically characterized by their pale, subtly gray-toned skin and elven features. Their hair is consistently gray, with the ends a shimmering silver. Feigh’Druma eye color ranges from soft blue, to an equally pale lavender and in rare cases are flecked with gold. Feigh’Druma dress is often simple, light, and ultimately designed for maneuverability. Jewelry is sparsely worn, bar clips in their hair and the occasional charm on a necklace or bracelet – of which many possess magickal qualities.
((Feigh’Druma Racial Traits)) ((Tepryll Sight)) ((Feigh’Druma Magick))

Physical Appearance: All things considered, Aleigha Thrope is average for her kind. She stands just south of five foot five, sporting a toned build that compliments the Feigh’Druma’s otherwise slender physique. The Silver Fae’s face is soft, with gentler features than one might expect from a seasoned combatant. Her hair falls only past her shoulders; silver tips a glimmering reminder of the Feigh’Druma ancestry. Aleigha’s eyes are pale lavender, flecks of muted gold breaking up the otherwise flawless coloring.
Aleigha’s attire is overall simple. Wrappings of various gray tones conceal most of her torso, arms, and hands, while loose fitted pants conceal her legs, tucking away in a pair of worn leather boots. Clips of gold manage the Silver Fae’s hair to some extent, while a vibrant sapphire stone hangs from a slender, and deceivingly brittle silver chain. A set of soft belts loop around Aleigha’s waist, from which a strangely ornate sword hangs on her right. Small daggers, along with a few vials filled with liquids of varying colors and a set of pouches occupy the remaining space of each belt.
Although unseen for the most part, the occasional glint of something metallic can be seen beneath the gray of Aleigha’s hair, running behind the back of her left ear.

History (Abbreviated): Aleigha is an enigma among many. While her past is not necessarily shrouded in secrecy, she essentially has two separate lives. One is that of Aleigha Thrope, eldest daughter of a merchant family on a world diligently crafted by the hands of the Trinity. For nearly half of her life Aleigha spent her time on the familiar roads, surrounded by swords and sorcery.
While the Tepryll Sight is a gift all Feigh'Druma possess, Aleigha's was something unique. This uniqueness eventually drew the attention of Orion, an organization which the Silver Fae could only comprehend as mythological in nature upon their first encounter. After nearly two years of repeated encounters, Aleigha was transported from the world she called home to the facility that she now operates from on a daily basis.
Sixty years with Orion has taught Aleigha many things. Trained in conventional martial arts, infiltration, a variety of weapons, she has become something and someone else entirely. Her time with Orion has surprisingly left her mostly unchanged, at least in physical appearance. Recent developments in a variety of technologies based solely around the Feigh'Druma's temporal instability has lead Aleigha to a more active role in many of Orion's operations - which has only further expanded her knowledge of the multiverse in which she exists.

Personality: ((For now, this is yet to be determined. Will be completed once Aleigha has shown who she is through a few interactions))

Miscellaneous:

Equipment:
Saiph MK-I: Though still in the early stages of development, Saiph is nevertheless a masterfully crafted longsword. Presently, only one system is active, designed for the purpose to test the weapon's ability to store and release kinetic energy. While there are developments being made on the absorption of various types of energy, Orion felt the kinetic capacitor was the only one ready for field testing. By appearance alone, Saiph is unassuming, though elegant. Slight larger in length and width than that of a typical longsword, Saiph is among the most resilient of Orion's weapons. Crafted to withstand extended use and incredible punishment, the longsword has long been a loyal companion to Aleigha over the last six decades. However, only in the last three years has Orion moved to implement further modifications to the weapon, such as the recently approved Kinetic Absorption Nodes and Kinetic Release Prism.
((Total Length: 44.25"))((Blade Length: 36.75"))((Weight: 2.7 Pounds))
-Kinetic Absorption Nodes: Orion prides itself in retaining the aesthetic appeal of most everything they seek to modify. Often this means creating a device that will ultimately impact the visual appeal of a weapon or other such piece of equipment minimally. The Kinetic Absorption Nodes are no exception to this rule. Fitted along the section that connects blade and guard, the nodes appear as little more than ornate pearls on an otherwise black and steel backdrop.
Numbering six in total, three on either side of the blade, the nodes function with a singular purpose. Over time, as Saiph’s blade vibrates with the movement and impacts common during any form of combative engagement, the nodes absorb a fraction of that kinetic energy. As the stored kinetic energy begins to increase, each node shifts subtly in color. When the reserves are depleted, the nodes look pearlescent. As they begin to climb in stored energy, they turn a subtle green. Only once the nodes have taken on a much richer emerald tone is there enough to the Kinetic Release Prism to use.
Presently, Orion has limited the capacity of the Kinetic Absorption Nodes to two levels – Emerald and Sapphire. However, only the Emerald stage has actually be lab tested.
-Kinetic Release Prism: Originally designed to be an all-purpose device with the ability to not only release a variety of different energies, but also shape them in an equally endless number of ways, the Release Prism was eventually solely designated to function with stored Kinetic energy alone. Running the length of the blade, the Kinetic Release Prism is housed snugly within the center of the masterfully crafted sword. Presently, the prism acts as a means of releasing stored kinetic energy from the nodes at the bottom of the blade itself. With the overall success of the EL-001 test, Orion felt a field test would be better suited to further examine the present release levels of the device.
While the Kinetic Release Prism is able to trigger at low levels of stored kinetic energy, the device was designed to function at specific intervals. That is, until further data has been accumulated through extensive combat exercises. These intervals, classified as Emerald, Sapphire, Ruby, and Obsidian allow for not only increased control over the form in which the kinetic energy can be released, but additionally the strength and overall damage that can be done with that energy.
Presently, Orion has limited the Kinetic Release Prism to the Emerald and Sapphire levels – though only the Emerald stage of release has been lab tested.
-Emerald: At this stage, the prism is designed to release the energy with limited input from the wielder. Presently, an Emerald level release projects a kinetic field that briefly extends the length of Saiph’s blade to twice that of its original size. The blade itself does not physical elongate, but rather a shimmering emerald energy extends over the weapon’s blade and projects outward, retaining the same flawless, frighteningly sharp edge as the weapon’s physical blade. There is no notable or measurable change to the weapon’s overall weight, and the prism provides not only the form of the projected energy, but also maintains the solid state. A release of this level only functions for a brief period of time, but is also the quickest to be obtained.
-Sapphire: Having not yet seen to test this level of release, Orion only has an initial concept for what a Sapphire level release was meant to do. Unlike the Emerald stage of kinetic release, the Sapphire stage was designed to provide a means to project the kinetic energy off the blade similar to that of an arrow – or more accurately, a low-caliber firearm. The eventual hope is to increase the projectile's size, speed, and perhaps number of projectiles depending on the amount of energy being released.

Seg Plating (Seedling): Still in the earliest stages of development, Orion’s Seg Plating is something of a trial and error system. Using what has been designated as Seeds implanted beneath the skin, Orion hopes to achieve what will ideally be the most maneuverable and durable form of armor plating they have ever created. Neural signals activate the Seeds, which immediately begin to rapidly “sprout” segmented plates of scale-like armor across the surface of the skin.
Every plate is made up of countless microscopic machines, designed to generate a field that dampens the impact of outside forces. Though the applications of these machines can be countless, Orion has focused entirely on maintaining maneuverability while reducing the overall damage a wearer takes. Future designs hope to include automatic repair systems and shielding devices to prevent a variety of projectiles from reaching their mark.

Temporal Capacitor (Alpha): Designed to accompany the unique nature of the Feigh’Druma’s temporal instability, the Temporal Capacitor has only one present goal – to provide Aleigha a means to be transported from one location to another, regardless of time and distance. Presently Orion has not sought to implement further modifications to the capacitor for combat purposes, as the device takes some time to charge. ((Purely aesthetic and story-based at this time))

Feigh’Lyt Charm: Among all of the technology, Aleigha’s Feigh’Lyt Charm appears quite out of place. Literally translating to Fairy Light, the charm itself is unremarkable in the context of the Feigh’Druma people. However, despite that, the jewelry still has a unique power.
The Feigh’Lyt crystal naturally absorbs light and stores it within the core of whatever shape the stone has been crafted into. With a mere whisper, the stone emits a dim illumination, allowing the Feigh’Druma wearer to make ready use of their natural abilities to see in incredibly dim lighting.

Miscellaneous: Covering most basic equipment Aleigh may have on her during any particular mission away from Orion’s base of operation, items that would fall in this category will be detailed in the initial post and limited by number, along with common sense.

Powers & Abilities:
Feigh’Druma Racial Traits: Feigh’Druma possess a number of traits that are, for the most part, unique to them. While some of these traits are shared with their elven cousins, and some are general in their nature, others require more detail and are thusly further explained in their own section. Otherwise, the following explanation of Feigh’Druma racial traits is an overview of their inherent physical and metaphysical capabilities.
Feigh’Druma, while not as nimble as their elven cousins, do possess heightened reflexes. What they lack in dexterity and likewise physical strength, they make up for in overall endurance. Nomadic by nature, Feigh’Druma are very capable of surviving extreme conditions and adapting unnervingly quick to a variety of external forces of nature. Additionally, Feigh’Druma have keen eyesight, able to see quite a bit clearer at far ranges than most others. They likewise are able to see incredibly well with only a minute amount of illumination present.
All Feigh’Druma possess some form of Magick. For the most part, this is limited to a select number of conjurations, of which typically revolve around light and divination. Feigh’Druma also have what they call the Tepryll Sight, which grants them something akin to some precognitive abilities – though to what extent differs depending on the individual and the effect is erratic at best. In essence, the Tepryll Sight gives most Feigh’Druma a sort of six sense.

Feigh’Druma Magick: While most all Feigh’Druma possess some form of Magick, not all Feigh’Druma possess the same Magick. In Aleigha’s case, her Magick uniquely falls within the realm of revealing what is hidden. Often, this is done through a sort of shimmering coat of what appears to be condensed energy, closely resembling stars. However, only Aleigha is able to see this revealing Magick for it’s true purpose, while others may only see a glittery, formless mist spreading across a given area. While this particular talent as a number of applications, presently Orion has only briefly considered augmenting Aleigha’s natural inclination toward Magick – favoring instead her physical attributes.

Tepryll Sight: All Feigh’Druma possess what they call the Tepryll Sight. Born from their innate temporal instability, the Tepryll Sight is something of a gift and curse for the Silver Fae. On occasion, a Feigh’Druma may experience something akin to a ‘skip’ in time, wherein they get a glimpse of the future. However, this is not always the case. Sometimes there may be simply a sense of something, a pressure against the skin like someone grabbing their wrist, or the sensation of being pulled to the ground by something much larger than them. The reason behind this is all the same, as they are all connected to the temporal instability that resides within the Feigh’Druma.
Few Feigh’Druma can claim control over the Tepryll Sight, of which Aleigha is not one. For the most part, no Silver Fae can truly gauge the amount of time they have experienced ‘skipping,’ or when whatever they felt happen physically to them might actually happen. However, centuries of experiencing these events have given most Feigh’Druma an occasional insight into what may come and allow them a subtle edge of preparation over what could potentially be a dangerous situation.

Orion Augmentations (Alpha Stage): Nearly every agent Orion has in reserve is augmented by some measure. Aleigha was spared such augmentations until such an event occurred where Orion felt physically modifying the Silver Fae’s natural capabilities was unavoidable. Like most everything Aleigha is equipped with currently, her augmentations are in the earliest stages of development.
Orion chose to focus on strength, with only a slight magnification to Aleigha’s natural dexterity and endurance. Doing so allows Aleigha to be on par with most otherworldly creatures who boast characteristics focused on physical might. While there are plans to further enhance Aleigha’s physical capabilities, along with implement an accelerated form of healing, Orion felt doing so without proper field tests would be in poor form.
I would be fibbing if I didn't say I wasn't interested myself... Question though, do the 10 points we can spend not include the two already in Lightsaber Mastery and Force Mastery? Likewise... Would playing a Miraluka be feasible?
@Liaison, isn't entirely off the mark. Albeit, things get a lot more... Tricky when you start talking about dodging things that go beyond a certain speed - even if you have superior eyesight. Likewise, I understand what Liaison is getting at in response to your discussion of non-interactive attacks, @MelonHead. I believe this really boils down to communication between those involved. I recall when I first started out with combat role-playing that I encountered a situation where my character was described as being thrown into the bottom of a spacecraft flying overhead, then slammed into some sludge on the ground... Granted, the entire thread was to be judged upon the conclusion of the fight to see the overall victor, but I just could not wrap my head around someone else doing that. What I took away from it, however, was that I required better communication with those I am sparring with... And that such situations just push my creative talents to a new level... Simply because I myself aim to never do something like that on my end unless it serves to further the narrative and has been agreed upon by those participating in the thread ahead of time.
@ImportantNobody, I'll shoot you a PM with what I have started to assemble on my end.
Aleigha Thrope
Titles/Nickname: AO-MK-I/Ao (Professional), Al-T (Friendly)
Age: 127 (Equivalent to 23 Human years)
Gender: Female
Race: Feigh’Druma (Faerie of the Silver Light, Silver Fae, Moon Elf)
Class/Occupation: Combatant/Hunter
Height: 5’5”
Weight:
Build: Slender/Toned
Skin Tone: Pale, Grayed
Eye Color: Gold Flecked Lavender
Hair Length/Color: Shoulder Length/Gray, Tipped in Silver.



Detailed Descriptions:
Feigh’Druma: By most standards, the Feigh’Druma are among the most ancient of races. Yet, their existence was not fully realized until well after the initiation of their creation. Children of a lost god, the Feigh’Druma were held in a state of temporal flux, preventing them from materializing within the realm alongside their would-be contemporaries. Centuries passed before Flete, the descendent of that lost god, stumbled upon the Feigh’Druma, who were carefully tucked away in the furthest depths of reality.
Though retrieving the Feigh’Druma from the secured vault left behind by his ancestor was no easy task, Flete was determined to succeed. The price, however, was a permanent, albeit subtle temporal instability within the Feigh’Druma themselves. Nevertheless, Flete graced the Feigh’Druma with the slender, elegant features of his own children, the Elves, and set about the feat of establishing them within the mortal realms.
The Feigh’Druma are nomadic by nature. What they lack in physical numbers they make up for in lifespan and survivability. Though technically the last of the mortal races to be created by the Trinity and their protégés, the Feigh’Druma, or Silver Fae, are the longest lived. Compared to their Elven cousins, the Feigh’Druma are physically stronger, though arguably less dexterous. Additionally, they boast a greater depth of endurance. Although not necessarily supernatural for their own kind, the Feigh’Druma do possess several innate abilities that set them apart from the larger, human population of their world.
Feigh’Druma are physically characterized by their pale, subtly gray-toned skin and elven features. Their hair is consistently gray, with the ends a shimmering silver. Feigh’Druma eye color ranges from soft blue, to an equally pale lavender and in rare cases are flecked with gold. Feigh’Druma dress is often simple, light, and ultimately designed for maneuverability. Jewelry is sparsely worn, bar clips in their hair and the occasional charm on a necklace or bracelet – of which many possess magickal qualities.
((Feigh’Druma Racial Traits)) ((Tepryll Sight)) ((Feigh’Druma Magick))

Physical Appearance: All things considered, Aleigha Thrope is average for her kind. She stands just south of five foot five, sporting a toned build that compliments the Feigh’Druma’s otherwise slender physique. The Silver Fae’s face is soft, with gentler features than one might expect from a seasoned combatant. Her hair falls only past her shoulders; silver tips a glimmering reminder of the Feigh’Druma ancestry. Aleigha’s eyes are pale lavender, flecks of muted gold breaking up the otherwise flawless coloring.
Aleigha’s attire is overall simple. Wrappings of various gray tones conceal most of her torso, arms, and hands, while loose fitted pants conceal her legs, tucking away in a pair of worn leather boots. Clips of gold manage the Silver Fae’s hair to some extent, while a vibrant sapphire stone hangs from a slender, and deceivingly brittle silver chain. A set of soft belts loop around Aleigha’s waist, from which a strangely ornate sword hangs on her right. Small daggers, along with a few vials filled with liquids of varying colors and a set of pouches occupy the remaining space of each belt.
Although unseen for the most part, the occasional glint of something metallic can be seen beneath the gray of Aleigha’s hair, running behind the back of her left ear.

History (Abbreviated): Aleigha is an enigma among many. While her past is not necessarily shrouded in secrecy, she essentially has two separate lives. One is that of Aleigha Thrope, eldest daughter of a merchant family on a world diligently crafted by the hands of the Trinity. For nearly half of her life Aleigha spent her time on the familiar roads, surrounded by swords and sorcery.
While the Tepryll Sight is a gift all Feigh'Druma possess, Aleigha's was something unique. This uniqueness eventually drew the attention of Orion, an organization which the Silver Fae could only comprehend as mythological in nature upon their first encounter. After nearly two years of repeated encounters, Aleigha was transported from the world she called home to the facility that she now operates from on a daily basis.
Sixty years with Orion has taught Aleigha many things. Trained in conventional martial arts, infiltration, a variety of weapons, she has become something and someone else entirely. Her time with Orion has surprisingly left her mostly unchanged, at least in physical appearance. Recent developments in a variety of technologies based solely around the Feigh'Druma's temporal instability has lead Aleigha to a more active role in many of Orion's operations - which has only further expanded her knowledge of the multiverse in which she exists.

Personality: ((For now, this is yet to be determined. Will be completed once Aleigha has shown who she is through a few interactions))

Miscellaneous:

Equipment:
Saiph MK-I: Though still in the early stages of development, Saiph is nevertheless a masterfully crafted longsword. Presently, only one system is active, designed for the purpose to test the weapon's ability to store and release kinetic energy. While there are developments being made on the absorption of various types of energy, Orion felt the kinetic capacitor was the only one ready for field testing. By appearance alone, Saiph is unassuming, though elegant. Slight larger in length and width than that of a typical longsword, Saiph is among the most resilient of Orion's weapons. Crafted to withstand extended use and incredible punishment, the longsword has long been a loyal companion to Aleigha over the last six decades. However, only in the last three years has Orion moved to implement further modifications to the weapon, such as the recently approved Kinetic Absorption Nodes and Kinetic Release Prism.
((Total Length: 44.25"))((Blade Length: 36.75"))((Weight: 2.7 Pounds))
-Kinetic Absorption Nodes: Orion prides itself in retaining the aesthetic appeal of most everything they seek to modify. Often this means creating a device that will ultimately impact the visual appeal of a weapon or other such piece of equipment minimally. The Kinetic Absorption Nodes are no exception to this rule. Fitted along the section that connects blade and guard, the nodes appear as little more than ornate pearls on an otherwise black and steel backdrop.
Numbering six in total, three on either side of the blade, the nodes function with a singular purpose. Over time, as Saiph’s blade vibrates with the movement and impacts common during any form of combative engagement, the nodes absorb a fraction of that kinetic energy. As the stored kinetic energy begins to increase, each node shifts subtly in color. When the reserves are depleted, the nodes look pearlescent. As they begin to climb in stored energy, they turn a subtle green. Only once the nodes have taken on a much richer emerald tone is there enough to the Kinetic Release Prism to use.
Presently, Orion has limited the capacity of the Kinetic Absorption Nodes to two levels – Emerald and Sapphire. However, only the Emerald stage has actually be lab tested.
-Kinetic Release Prism: Originally designed to be an all-purpose device with the ability to not only release a variety of different energies, but also shape them in an equally endless number of ways, the Release Prism was eventually solely designated to function with stored Kinetic energy alone. Running the length of the blade, the Kinetic Release Prism is housed snugly within the center of the masterfully crafted sword. Presently, the prism acts as a means of releasing stored kinetic energy from the nodes at the bottom of the blade itself. With the overall success of the EL-001 test, Orion felt a field test would be better suited to further examine the present release levels of the device.
While the Kinetic Release Prism is able to trigger at low levels of stored kinetic energy, the device was designed to function at specific intervals. That is, until further data has been accumulated through extensive combat exercises. These intervals, classified as Emerald, Sapphire, Ruby, and Obsidian allow for not only increased control over the form in which the kinetic energy can be released, but additionally the strength and overall damage that can be done with that energy.
Presently, Orion has limited the Kinetic Release Prism to the Emerald and Sapphire levels – though only the Emerald stage of release has been lab tested.
-Emerald: At this stage, the prism is designed to release the energy with limited input from the wielder. Presently, an Emerald level release projects a kinetic field that briefly extends the length of Saiph’s blade to twice that of its original size. The blade itself does not physical elongate, but rather a shimmering emerald energy extends over the weapon’s blade and projects outward, retaining the same flawless, frighteningly sharp edge as the weapon’s physical blade. There is no notable or measurable change to the weapon’s overall weight, and the prism provides not only the form of the projected energy, but also maintains the solid state. A release of this level only functions for a brief period of time, but is also the quickest to be obtained.
-Sapphire: Having not yet seen to test this level of release, Orion only has an initial concept for what a Sapphire level release was meant to do. Unlike the Emerald stage of kinetic release, the Sapphire stage was designed to provide a means to project the kinetic energy off the blade similar to that of an arrow – or more accurately, a low-caliber firearm. The eventual hope is to increase the projectile's size, speed, and perhaps number of projectiles depending on the amount of energy being released.

Seg Plating (Seedling): Still in the earliest stages of development, Orion’s Seg Plating is something of a trial and error system. Using what has been designated as Seeds implanted beneath the skin, Orion hopes to achieve what will ideally be the most maneuverable and durable form of armor plating they have ever created. Neural signals activate the Seeds, which immediately begin to rapidly “sprout” segmented plates of scale-like armor across the surface of the skin.
Every plate is made up of countless microscopic machines, designed to generate a field that dampens the impact of outside forces. Though the applications of these machines can be countless, Orion has focused entirely on maintaining maneuverability while reducing the overall damage a wearer takes. Future designs hope to include automatic repair systems and shielding devices to prevent a variety of projectiles from reaching their mark.

Temporal Capacitor (Alpha): Designed to accompany the unique nature of the Feigh’Druma’s temporal instability, the Temporal Capacitor has only one present goal – to provide Aleigha a means to be transported from one location to another, regardless of time and distance. Presently Orion has not sought to implement further modifications to the capacitor for combat purposes, as the device takes some time to charge. ((Purely aesthetic and story-based at this time))

Feigh’Lyt Charm: Among all of the technology, Aleigha’s Feigh’Lyt Charm appears quite out of place. Literally translating to Fairy Light, the charm itself is unremarkable in the context of the Feigh’Druma people. However, despite that, the jewelry still has a unique power.
The Feigh’Lyt crystal naturally absorbs light and stores it within the core of whatever shape the stone has been crafted into. With a mere whisper, the stone emits a dim illumination, allowing the Feigh’Druma wearer to make ready use of their natural abilities to see in incredibly dim lighting.

Miscellaneous: Covers most basic equipment Aleigha may have on her during any particular mission away from Orion’s base of operation, items that would fall in this category will be detailed in the initial post and limited by number, along with common sense.

Powers & Abilities:
Feigh’Druma Racial Traits: Feigh’Druma possess a number of traits that are, for the most part, unique to them. While some of these traits are shared with their elven cousins, and some are general in their nature, others require more detail and are thusly further explained in their own section. Otherwise, the following explanation of Feigh’Druma racial traits is an overview of their inherent physical and metaphysical capabilities.
Feigh’Druma, while not as nimble as their elven cousins, do possess heightened reflexes. What they lack in dexterity and likewise physical strength, they make up for in overall endurance. Nomadic by nature, Feigh’Druma are very capable of surviving extreme conditions and adapting unnervingly quick to a variety of external forces of nature. Additionally, Feigh’Druma have keen eyesight, able to see quite a bit clearer at far ranges than most others. They likewise are able to see incredibly well with only a minute amount of illumination present.
All Feigh’Druma possess some form of Magick. For the most part, this is limited to a select number of conjurations, of which typically revolve around light and divination. Feigh’Druma also have what they call the Tepryll Sight, which grants them something akin to some precognitive abilities – though to what extent differs depending on the individual and the effect is erratic at best. In essence, the Tepryll Sight gives most Feigh’Druma a sort of six sense.

Feigh’Druma Magick: While most all Feigh’Druma possess some form of Magick, not all Feigh’Druma possess the same Magick. In Aleigha’s case, her Magick uniquely falls within the realm of revealing what is hidden. Often, this is done through a sort of shimmering coat of what appears to be condensed energy, closely resembling stars. However, only Aleigha is able to see this revealing Magick for it’s true purpose, while others may only see a glittery, formless mist spreading across a given area. While this particular talent as a number of applications, presently Orion has only briefly considered augmenting Aleigha’s natural inclination toward Magick – favoring instead her physical attributes.

Tepryll Sight: All Feigh’Druma possess what they call the Tepryll Sight. Born from their innate temporal instability, the Tepryll Sight is something of a gift and curse for the Silver Fae. On occasion, a Feigh’Druma may experience something akin to a ‘skip’ in time, wherein they get a glimpse of the future. However, this is not always the case. Sometimes there may be simply a sense of something, a pressure against the skin like someone grabbing their wrist, or the sensation of being pulled to the ground by something much larger than them. The reason behind this is all the same, as they are all connected to the temporal instability that resides within the Feigh’Druma.
Few Feigh’Druma can claim control over the Tepryll Sight, of which Aleigha is not one. For the most part, no Silver Fae can truly gauge the amount of time they have experienced ‘skipping,’ or when whatever they felt happen physically to them might actually happen. However, centuries of experiencing these events have given most Feigh’Druma an occasional insight into what may come and allow them a subtle edge of preparation over what could potentially be a dangerous situation.

Orion Augmentations (Alpha Stage): Nearly every agent Orion has in reserve is augmented by some measure. Aleigha was spared such augmentations until such an event occurred where Orion felt physically modifying the Silver Fae’s natural capabilities was unavoidable. Like most everything Aleigha is equipped with currently, her augmentations are in the earliest stages of development.
Orion chose to focus on strength, with only a slight magnification to Aleigha’s natural dexterity and endurance. Doing so allows Aleigha to be on par with most otherworldly creatures who boast characteristics focused on physical might. While there are plans to further enhance Aleigha’s physical capabilities, along with implement an accelerated form of healing, Orion felt doing so without proper field tests would be in poor form.
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