Avatar of GodOfWar
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    1. GodOfWar 11 yrs ago
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8 yrs ago
Eight six seven five three O’ nInNNneEEe
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9 yrs ago
@Ophidian Always go too far, because that's where you'll create the truth.
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9 yrs ago
@datadogie My score was 7. Yours?
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9 yrs ago
@Andreyich "MULTI-TRACK DRIFTING!!"
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9 yrs ago
Disestablishmentarism
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Well, @Steel Fist I have my CS pre-developed (Re-vamping an old character I used on a previous campaign)

So, if we were to do the dice roll, I'd need to Reroll my ability scores for fairness sake, which I'm not in favor of.

So I guess 2 votes for 27 points rule? It just seems more reliable.
It's been three turns, yes.
Heretic LINK
Energy 5/10
15/2/5
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Seeing as his ranged attacks didn't do much, and that the makeshift cover he had pulled in front of him seem to disappear into thin air. Heretic gave up any logical use of SMG and instead assaulted Discord with his bare hands, the gun now suited to the use of a club. "You slippery little-!", Heretic cursed, interrupted by the site of void's spontaneous flight towards the Speakers. Stepping backwards, Heretic positioned himself as to not be crushed by the oversized amps if one were to fall.
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Action
Heretic Attacked Discord
Status Effects
Heretic is Weaponized
Touché.
Again, Sorry for any inconvenience guys... *sips coffee*

Also, Deimos traced the trajectory and 'then' fired off the Krak missile at the cover the Cultists where using, rather than any cultist directly. A Krak itself wouldn't have a big blast radius, but blowing apart the cover would have made some shrapnel, and robbed them of anywhere to hide.


Understood.

On the concept of cover, I agree the terrain would have been destroyed in some manner, but it would otherwise represent Deimos' Siege Mastery trait. Deimos taking out the cover before taking out the heretics, or some other manner of strategic cover manipulation and demolition.
God, chat really blew up after posting the briefing.

But, yeah. If there are some mistakes I apologize, I had just woken up and got straight to making it without my morning coffee >.>

@Leolycan My veteran trait allows me +1d3, 1d6 damage attacks for the first turn of combat. Check my hider for the round.

Edit: I think you only attacked once because in your post, you only said that you were attacking the cultist within melee range and you killed him on the first blow.


That, I would say, would be the most correct form of an explanation for this problem. Granted, I put your attacks at 2d6 instead of 1d6. I'll be correcting that ASAP.
With the sturdy regroup and retaliation of the terminators coming close, the Heretic's find themselves wrapped within an ill-fated end.

Deimos, launching all her weapons into the fortifications of the enemy, is the first to return fire for the terminators.

Heavy Weapon Mastery; Deimos fires both of her weapons at half her BS
  • Deimos shoots at Cultist #7 with Cyclone Missile Launcher
    -Deimos rolls a 12 for BS, Rerolling ones due to Target Finder
    -Cultist #7 rolls a 3 for BS
    -Deimos hits!
    -Deimos deals a total of 11 damage!
    -Cultist #7 is dead!
    >Death To The Heretic; 5 XP!
    >First Blood; 1 XP!
  • Deimos shoots at Cultist #2 with Assault cannon
    -Deimos rolls a 15 for BS
    -Cultist #2 rolls a 5 for BS
    -Deimos hits!
    -Deimos deals a total of 1 damage!


Due to her trajectory examination, Diemos was able to trace back the approximate number of cultists currently ambushing them.

There is currently 15 Cultists in the metallic chamber, surrounding the terminators.
  • Cultist #1; 5 Health
  • Cultist #2; 9 Health
  • Cultist #3; 10 Health
  • Cultist #4; 10 Health
  • Cultist #5; 2 Health
  • Cultist #6; 4 Health
  • Cultist #7; -1 Health
  • Cultist #8; 10 Health
  • Cultist #9; 10 Health
  • Cultist #10; 10 Health
  • Cultist #11; 10 Health
  • Cultist #12; 10 Health
  • Cultist #13; 10 Health
  • Cultist #14; 10 Health
  • Cultist #15; 10 Health

Chaplain Aleros, equipping his Crozuis Arcanum and igniting the fiery fury inside him, charges the 4 cultist responsible for the bullet holes within his armor.
  • Aleros attacks Cultist #10
    -Aleros rolls a 14 for WS
    -Cultist #10 rolls a 8 for WS
    -Aleros hits!
    -Aleros deals a total of 11 damage!
    -Cultist #10 is Dead
  • Aleros attacks Cultist #11
    -Aleros rolls a 9 for WS
    -Cultist #11 rolls a 8 for WS
    -Aleros hits!
    -Aleros deals a total of 6 damage
  • Aleros attacks Cultist #12
    -Aleros rolls a 6 for WS
    -Cultist #12 rolls a 3 for WS
    -Aleros hits!
    -Aleros deals a total of 4 damage!
  • Aleros attacks Cultist #13
    -Aleros rolls a 10 for WS
    -Cultist #13 rolls a 7 for WS
    -Aleros hits!
    -Aleros deals a total of 3 damage!
    >Death To The Heretic; 5 XP!


Brother Rand pulls forth his power sword to disintegrate the nearest heretic.
  • Rand attacks Cultist #3
    -Rand rolls a 19 for WS
    -Cultist #3 rolls a 9 for WS
    -Rand hits!
    -Rand deals a total of 11 damage!
    -Cultist #3 is Dead

Power Weapon; -2 Intiative next round to wielder.
Sustained Fire; Future Ranged attacks against Cultist #3 gain +1d6 damage.
>Death To The Heretic; 5 XP!

Defending with his rifle, Zethidis blows chunks of flesh out of the nearest Cultist.
  • Zethidis shoots at Cultist #1
    -Zethidis rolls a 25 for WS
    -Cultist #1 rolls a 8 for WS
    -Zethidis hits!
    -Zethidis deals a total of 12 damage!
    -Cultist #1 is dead

>Death To The Heretic; 5 XP!
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The heretic's, witnessing the terrifying might of the emperor before their very eyes, fight against their fleeing instincts to continue the fight.
Chaotic Enviroment; +1d6 Leadership
Chaplain's Helm; -1d6 Leadership
Number to Beat; 17

  • Cultist #1; -7 Health
  • Cultist #2; 9 Health Automatically Passes
  • Cultist #3; -1 Health
  • Cultist #4; 10 Health Automatically Passes
  • Cultist #5; 2 Health Flees!
  • Cultist #6; 4 Health Flees!
  • Cultist #7; -1 Health
  • Cultist #8; 10 Health Automatically Passes
  • Cultist #9; 10 Health Automatically Passes
  • Cultist #10; -1 Health
  • Cultist #11; 4 Health Flees!
  • Cultist #12; 6 Health Automatically Passes
  • Cultist #13; 7 Health Automatically Passes
  • Cultist #14; 10 Health Automatically Passes
  • Cultist #15; 10 Health Automatically Passes

-----------------------------------------------------------------------------------
  • Cultist #2; 9 Health
  • Cultist #4; 10 Health
  • Cultist #8; 10 Health
  • Cultist #9; 10 Health
  • Cultist #12; 6 Health
  • Cultist #13; 7 Health
  • Cultist #14; 10 Health
  • Cultist #15; 10 Health

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With losses rising, the Cultists terraform the village with the help of a melta-bomb. A large hole is soon demolished into the middle of the chamber, showing yet more tunnels that lead ever downwards. The remaining heretics retreat from their leveled cover, and take root in the tunnels under the destructive blemish. Suddenly firing upwards towards the terminators through said blemish.
  • Cultists are now present on the secret lower level of the village

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  • Brother Rand; 2 Actions (Complete)
  • Chaplain Aleros; 2 Actions (Complete)
  • 'Brother' Deimos Kabal; 2 Actions (Complete)
  • Brother 'Skullcavus' Zethidis; 3 Actions (Complete)
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