That's what maces, hammers, halberds, and morning stars were made for.
The armor isn't that strong. It spreads the kinetic force out. But it does not stop a concentrated attack. Since he likens it to kevlar a directed, focused attack will pretty much negate the armor.
But mommmmmm
I look at Khan's characters all the same, level bosses. Lots of abilities, resistances/immunities/guarded againsts.
I can check it out though, but he has to really define what the stuff is made out of and how strong it actually is... at base.Spider silk, by weight, is really strong - so his armor could be weak as two fucks, but written to sound really ... really strong.
<Snipped quote by Rilla>
Well do you have any remarks on the super armour? I can deal with the huge abundance of other abilities, but armour that's effectively resistant to every sort of stabbing or cutting attack I can launch is going to be irritating.
Honestly, I'm not sure why Holy Magic specifically is so under-used in Arena, I seem to be one of the only people who has recognised half the people you fight are evil spirits or undead or demon-vampire-werepoofs. Judgement and my Priest character and even Isaac the freaking Ghoul has anti-evil weaponry and spells.
Blood bending is almost definitely against the rules, it is almost completely unavoidable, far too specific and niche a defence is required to protect yourself from it.
Divine literally means 'having the nature of a deity' that's WAYYYYYY too general to be specifically powerful against a Wraith, where-as Holy is linked to spiritualism and combating 'evil' and essentially linked to the idea of 'God' in a Christian sense, who is the historical enemy of the Undead (Vampires being the spawn of Satan) and Demons (obvious) therefore I like to make sure my opponent has abilities bestowed upon them by a god of this sort before I accept it as -extra- powerful. If your powers come from a god of light for example then by all accounts they are 'holy' and deserve the bonus, if they use 'holy water' or some such its the same concept.
Honestly, I'm not sure why Holy Magic specifically is so under-used in Arena, I seem to be one of the only people who has recognised half the people you fight are evil spirits or undead or demon-vampire-werepoofs. Judgement and my Priest character and even Isaac the freaking Ghoul has anti-evil weaponry and spells.
<Snipped quote by MelonHead>
unless you managed to put some of Anna's body(insofar as what she originally starts with, and not what she adds later) in them.
then that's their fault.
manipulate it.