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10 yrs ago
Current Acquire child.
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ArcanicNeon said
'Soo....' Jie said, turning her head towards Gram's 'Any idea where we're going? and what we're getting?' She asked. It was true, Jie had no clue where to go, and was hoping that Gram did know where to go and what do get.' She awaited for Gram's response, but couldn't help but thinking: 'Where is Gertrude? and how is she doing?' these questions zoomed through her head as she awaited for Gram's response to her question.


"Hmm..."

Gram stopped walking a placed a hand to his chin, looking up to the sky in thought. Where exactly were they to be heading, and what were they even getting in the first place? Perhaps they'd be getting sandwiches. Though that was probably a stupid idea, and mostly just Gram's stomach thinking. Who would use sandwich gathering as a means to initiate students anyway? Really, he was sure there'd be something super symbolic of their roles in society. Like chess pieces or something.

"Well I dunno about what we're getting, but these trees are getting in the way of us seeing anything, huh?" Gram remarked, before sticking a finger up, "I do know that we shouldn't be heading backwards. I, err, tried that last time. Went in a b~i~g circle. Wasn't very fun." He registered a lot of crashing off into the distance.

"Think that's it? That's probably it. Onwards we go, my companion!"

And so he went.

MonsieurShade said
Isaac could hardly believe what had happened, one moment his partner had mentioned seeing the massive serpent, and the next she was once more airborne with the beast at her heels. Isaac raced through the forest, hoping that he wouldn't have to explain to the headmaster how his partner ended up in the belly of a grimm. As Isaac entered the ruins, he caught sight of his -thankfully alive- partner, the boy whom he'd been talking to earlier, and a few other people, though he hardly had the time to remember their faces and names given the fact that the King Taijitu didn't appear to be done quite yet. "Aw hell...here we go Fría." Isaac muttered as he pulled his goggles from his head and tossed them to the side before cracking his neck loudly and letting loose a feral battle cry at the grimm. Isaac charged forward, sliding under and imbedding his weapon in the serpent's tail as it lashed about. The Taijitu didn't take too kindly to that at all, as evidenced by the loud hissing and wild thrashing as Isaac's weapon bit deeply. Isaac was finally dislodged and swatted away, though not without leaving a nasty frozen wound on the Taijitu's tail."Ok...ow..." He muttered as he rose to his feet and wobbled a bit, "Atlanta, you alright?" he asked as he fought to get his bearings.


"Lovely. I mean, I just got slingshotted into the air like a majestic dove by a giant fucking snake with two heads, but all in a day's work, right?" the orange-clad huntress deadpanned, giving out a sigh that caused her bangs to momentarily float upwards. Apparently being compact wasn't much of an advantage when it came to getting your ass launched into the air. She registered the Taijitu in her peripheral vision going in to skewer her and Isaac, so she casually lifted her arms and fired of her lines again, this time at one of the ruins' pillars, and slingshotted herself into the air. Intentionally this time.

In the air, she angled her body down and fired her grapnel at the Taijitu's white head, pulling her towards it. She skated along the serpentine road, leaving somewhat shallow cuts (well, shallow for a giant snake) from her bladed skates in her wake, before reaching the other side. She then proceeded to rodeo-ride the fidgeting snake, doing her best to remain anchored, before the other head got smart enough and when to eat the gnat on it's other head. Naturally, Atalanta bailed and directed herself towards Isaac and friend's boyfriend.
So I (sort of) figured out a way to balance magic without micromanaging MP. Basically I was thinking that, since we're going for a magitek-ish setting, all magic would be needing tools like staves and shit. Except the tool you use to cast doesn't have to be a staff, it could be anything that's able to be equipped in the user's arm/hand slot, like gloves, rings, or something of that ilk. Maybe even the foot/leg slot if you wanna be all kung fu wizard. It's like how archers need their bows and warriors need their swords, thus mages would need their focuses (foci?).

Each focus would be geared towards a specific scope of magic. For example, some kind of elemental focus has to be geared to either firing off fire spells, or cooling off drinks with ice magic, not both. There isn't exactly a limit on how many focuses a mage can own, but there's probably gonna be an output limit. Meaning you'd have to keep improving your damage dealer like all the others.

Thoughts? Yay/Nay?

Also, alternate player races. I recall someone wanted those. What should we do about it?

EDIT: I just realized I never got your opinion on how leveling should work, Hollywood. Shall it be Fallout-style (permanent stats, increase skills at level +), Elder Scrolls-style (increase skills with use, alter stats at level +), a combo of both with leveling (increase skills w/ use, perm. stats, only HP/MP increase at level +), or no leveling at all (exactly like the previous, but with no level + bonuses).
I've always liked the Civ games. According to some people I know, the Total War series is pretty good when it comes to RTS games.

I'm mostly an RPG/Sandbox person, though. There's just something about sundering your foes personally, that keep me in it.
Double post.
Well it isn't exactly hard to get into an anime. Jargon aside, SAO isn't even that complex.
._.

SO...

Fixed base stats like in FO or increasable-at-level-up ones?

EDIT: Or hell, should we even HAVE levels?
I'm just really, really surprised.
paigesweetheart said
Im good with anything! I never played Skyrim or fallout though xD


wat.
We're all dead IRL. We can't leave because we're literal ghosts in the machine. When you die in game, it's actually your 'soul' getting wiped.

That is a joke suggestion. Unless you don't want it to be.

...I'll try to think up something to solve the magic dilemma...

I want to suggest a kind of perk/feat system similar to the Elder Scrolls or Fallout, but I have no idea how I'd manage that so I suppose I won't be doing it.
Well it's certainly not as bad as you seem to think it is. Typical RPG isn't bad, after all there must be a reason why everyone does it. I for one like the idea of having traditional RPG elements/settings. I also very much like the idea of having realistically destructible armor, weather effects, and something like New Vegas' hardcore mode...

Hmm... Hollywood, how shall we deal with MP? I don't think anyone playing a mage-type wants to be micromanaging their MP quantity. Also, I imagine we won't be using premade spells for the same reason...

EDIT: Oh, and is everyone fine with death in-game meaning a death in real life? Or do we have to brainstorm alternatives?
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