Avatar of Hellis
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    1. Hellis 12 yrs ago
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Recent Statuses

7 yrs ago
Current Hey y'all. I am about to start working on a webcomic and try to draw for a living now.
6 likes
9 yrs ago
Oh no. The World Ending library has started to smell of lemon again. Nobody likes dying to the smell of citrus
2 likes

Bio


"Always tenderize the meat first."


Most Recent Posts

It ain't officially a party untill Noxxie arrives!
Start with one, see how many joins. Then I might allow a second. Alot of creatures like the more "normal" one like canine and feline looking ones. Nothing to big or exotic.
@Raijinslayer

Mutations generally are mainly looks. But now that you say it, I will allow for some slight benefits. A mutation would take up a skillslot in that case. And the less human, the more of a outsider you are. Human interaction grows more difficult. Also, the mutations are really minor still in terms of usefullness. No regeneration or anything like that.

Addiction to crystals is really, really dangerous. You get hooked to the power, you are unable to stop yourself. You draw in so much power at once, that you are liable to explode or turn into a icicle or whatever crystal you are abusing at the time.

Basicly, you feel like a god, then you feel like a pile of ashes...

@Rockette AA should be your focus in that case. Albeit if you find the time...
@RhineQueen

I forgot to put up my ruleset I see xD. Sorry about this, but could you remove that post and send it to me in a PM instead? Also, you need to clean up the formatting, get some spacing in there. Also, I clearly stated you needed TEXT with the appearence picture


29 | 22nd of December | 197 cm | First Class.
theme.

Kain Bradwell


Appearance.
Kain is built like a locomotive from hell. He stands 6'4, 220 lb of muscle and grit. This towering specimen of a man is the ideal SOLDIER in some ways. He is physically powerful, athletic and with a a cut figure that was made for recruitment posters. Kain does his best to ruin this illusion by wearing the most unflattering of clothes. All that hard work to keep his body in tip top shape is wasted on ill fitting combat fatigues and what ever he find comfortable to wear. His eyes are a dark almond color, his skin is weather bitten and scarred in many places. His hair is cut short, and he keeps his beard trimmed to a neat, manageable 5'o'clock shadow.

personality.
Outside work, Kain is a serious individual who puts great care into everything he does. Kain dislikes misunderstandings and hates being left out the loop. This combined with a strong sense for justice, makes him a troublemaker as he will get on peoples nerves over perceived aggression and slights. But what he does, he does from good heart and will to do the right thing. But this has a darker edge to it, Kain doesn't let go of grudges and he is like a honey badger when it comes to punishing a perceived wrongdoing. He has been known to cause severe bodily harm to people who he consider irredeemable and to those who have tried to stop him in his tracks.

Kain is the former object of abuse, and has become extremely protective of others he feel suffer similair fate. So protective in fact, that has spent time behind bars for assaulting a particularly offensive and abusive officer. His temper is nothing impressive, for a man who spent so much of his life fighting, he flies of the handle to easily to be considered entirely stable. Despite his size and thuggish appearance, Kain is very keen and surprisingly intelligent. He is no way a gentle giant, but he has good heart beneath all those scars.
biography/background.

Kain has suffered the cruelty of being a outsider his entire life. He was borne the most impoverished parts of the capital and lived a life in squalor with his parents. They had to scrape for food, and Kain was a fast growing kid who needed more then what ever meager meals they could acquire. These desperate years would lead to him suffering the wrath of his parents whenever he overate or caused them trouble. But he was genetically gifted, he was strong and whatever hard labor jobs he could find once growing older, helped him grow into the burly man he is today. Sometime around his 13th birthday, his mother and father both passed due to accident with a collapsing wall in the tunnel where they slept for the night. All alone, Kain found refuge at a local orphanage.

But a tall, big boy such as him was prime target for the smaller but more vicious who saw a big dumb kid to bully. But Kain, as it happened, had a limit. Not sure what to do, he bottled his anger until it overflowed and he beat one of the kids half to death. Kicked out of the orphanage as soon as he hit 17, Kain was picked up by the army. At first he only trained and helped with logistics, but soon he began gearing up. As soon as he hit 18 he was seeing his first front line missions. His time on the front made him more unstable and he suffered from a short temprament. After assaulting a superior officer after the man had berated and verbally abused his comrades, Kain was put in a detention cell. It was then SOLDIER approached him. They considered him a prime specimen for the project and he was chosen to carry Gibils genes.

weapon{s}.
Kains massive frame and powerful body makes his ideal for the heavy 3-hander blades like a Flamberge or Claymore. His blade, known as the ”Firebrand” is forged out a particular black and red alloy found withing meteor craters. Its almost as long as him and he wields it as if it was tooth pick.

skillset.
Swordplay
Sentinel
Raw Strength

Ability
Flametongue; Wraps his blade in magical flames, turning the blade almost white with heat. Like it namesake, the fires will lick across and ignite most things it touch.. (Sadly, it is less usefull at bbq's.)

aeon.
Gibil
White and Red┊ Destruction, Justice, Temperamental
Breif description.

Best described as a temperamental embodiment of justice, Gibil does not care about collateral in the quest for punishing those it deem wicked. Taking the shape of a man in wicked armor and brandishing a blade that burns eternal, it is a very ominous being. Scientist report that the blade burns at a impossible level of heat, yet it dissipates almost as soon as it leaves the blade. Skulls from beings not of this world hang from its belts, and the armor seems to be made out strange alloys only found within segment of meteor craters.

limit/overdrive.
Fires of Judgement: Kain calls upon a manifestation of his Aeons power, summoning down a massive fiery sword from above. It smashes into the earth and send a rippling wave of fire that ignites everything with superheated flames, leaving a smoldering, burning area around its point of impact.

Trivia
Kain has tried to give up smoking 4 times in his life. Each time his life as gotten worse shortly after. He is now convinced there is something supernatural going on

Kain doens't know it, but his Aeon cells burn the toxic and tar of cigarettes. And also light his cigarette for him. Scientists believes this is part of of his powers manifesting subconciusly.

Kain has the current SOLDIER record for bench press, dead lift and squats.

The SOLDIER program also use him as the theoretical outlier for their cost and efficiency protocols regarding food. Or as a certain Sentinel Commander said: "If all Soldiers ate like Kain, we'd be bancrupt in two months."


More a statment aimed at people worrying about overlapping.
I would assume you have more of one "class". It is not feasible to not have overlap somwhere.

_--__

Game Mechanics and Clarifications.


For this RP, I have decided to implement a few mechanics as a GM that will help me add to the RP in a dynamic way. I have provided some tidbits on each segment of the character creation in the post.

Each character has a main attribute, this is either Mind or Body. Your main attribute determines where his fundamental weakness lies. If your main attribute is Body, you are weaker in Mind related things and vice versa.

You also pick a sub attribute from each main catagory. They shown below and add specific charachter strengths, such as Intelligence or Dexterity. Aside from those, the player also chooses a unique attribute of their own creation. This Unique Attribute should be related to your concept in a way that helps him or her.

Example;
Joseph is a engineer.  I choose his Main Attribute to be Mind; With intelligence being his mind sub, and Dexterity being his sub attribute for body. As enginer, I gave him a Unique Attribute called "Ingenuity" wich gives him bonuses when i comes to coming up new solutions on the fly.
Mind


Body



Archtype provides the specialization of your character. Is he a adventurer or a monster hunter? IS he a mage or engineer. I have Provided you with Five different ones that give you a basic limitations. Such as Mage being unable to have any skills related Magitech (But instead having access to 'spells'). After you pick the archtype, you may specify your actual proffesion: Hunter, Explorer, Mercenary etc to further make it "your own"

Mage Archtype:
Unique Skill: Magic (The ability to cast spells) Spiritualism (Knowledge of how crystals effect humans)
Subtype Examples: Combat Mage, Fire Adept, Elementalist, Crystal Priest

The Mage Archtype is the only one capable of magic. Limited in its use of the Crystal fueled technology, a Mage cannot utilize things such as Kinetik Magic guns or Lightning Spears due to their own personal crystal. Mages need focus and benefit the most from Mind related skills. In general, many Mages are deeply spiritual, having gotten their training trough varius sects and religious institutions. There are mages who are more physical and favor simple and mechanical weapons over mastery. These "combat mages" can be really scary and generally belong to the more aggressive, less pleasant sects.

Engineer Archtype:
Unique Skill: Builder (The ality to create new things) / Inventor (The ability to create new technology)
Subtype Examples: Combat Engineer, Magiweapon Engineer, Restorer, Mechanic

The world fell to ruin in such a short time, and with it we lost a lot of our knowledge. But we also managed to rebuilt. And this is where the Engineer archtype comes in. Engineers are masters of the technical. Be they a more military minded Combat Engineer or Pioneer out to build new settlements, the engineer is the backbone of society. The Engineers Archtype is the only one capable of properly understanding, repairing and constructing new technology. They come from all walks of life and specialize in many different areas. Some are known as restorers; looking for pre-Fall technology in attempt to restore them to working order. Engineers tend to also be the best drivers and pilots.

Soldier Archtype:
Unique Skills: Soldiery: (Better at maintaining weapons, can use any weapon.), Combat Experience (Handles firefights and human conflict a lot better)
Subtype Example: Arbiter, Caravan Guard, Mercenary, Ex-Raider, Syndicate Thug

In a world so harsh and unforgiving, the Soldier is never without work. This archtype focuses mostly on being able to fight properly and without equal. The soldier archtype is required to operate many of the heavier guns and has access to tactical knowledge the others may lack. Arbiters per example, are the peacekeepers and defacto police of the East Coast. Meanwhile, a Raider who decided to throw in with the cities is a brutal ally to keep, who has alot of unique experience dealing with gangs and their way of combat.

Hunter Archtype:
Unique Skills: Slayer/Tamer (Intricate knowledge of how to kill/tame beasts)
Subtype Example: Sharpshooter, Stalker, Giant Slayer, Big Game Hunter, Exterminator, Tamer

The many beasts and creatures that now room our world are in general very dangerous. It is a special kind of person who decide to hunt them down. Enter the Hunter Archtype, a mix of survival skills and combat. Hunters are used to fight beasts, not humans and as such they are less apt at killing men and utilizing combat strategies then a soldier. While some may prefer to hang back with a really powerfull rifle, some hunters make it a pointto sneak up on their pray. Others only hunt the biggest, meanest beasts. Due to varied nature of their quarries, hunters weapons are extremely specified and generally a whole lot less effective when dealing will full on man to man combat.

Explorer Archtype:
Unique Skills: Inner Compass (Explorers don't get lost) / Keen Senses (Able to spot things others miss)
Subtype Example: Scavenger, Pioneer, Frontiersman, Pathfinder, Forward Scout.

It is a brave new world out there, and the Explorers are the ones leading the charge out into the great unknown. Capable men and women with keen eyes and a sense for direction and survival, the explorer is never stuck in one place. Instead they are Scavengers looking for salvage in the ruins of the old world. Or they are Frontiersmen who brave the new flora and terrain to map and pave the way for settlers and others. Perhaps you are the Forward Scout for a group of soldiers or a pathfinder for a merchant expedition.


Skill assignment

Each player is given a number of skills dependent on their archtype. They can range from everything from driving to sneaking to athleticism. You might want to pick up a weapon or combat skill as engineer or a explorer. Or you might want to pick up first aid as a soldier. It's up to you.

Skills are what you are good at. A soldier has knowledge about weapons and as such starts with the knowledge of two types of weapons. When a skill says (Any) such as "Weapon (any)", replace the parenthesis with the specialization of your choice.

Example Weapon (any) -> Weapon (Spears)

Skill growth.
A characters skills will grow under the course of this game, and to make this simple for me as a GM; I will abstract things a a bit. After specific objectives are completed, or missions undertaken to satisfactory effect, I as a GM will reward you with points to spend in both skills and attributes. You will also be able to spend a point to aquire a new skill when this happens, as to broaden your skill repertoire.





CHARACTER SHEET.

Name;
Age;
Appearance;Pictures have to have text accompanying them.
Personality:
Biography;
Archtype;
Specialization: I.E Mercenary for Soldier, Scavenger for explorer.

Skills;I leave you guys to come up with 7 skills. See the list in the character tab for generic examples
Weapons;
Equipment and Gear;


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Examples of Skills:

  • Specialities

    • Stealth
    • Lock picking
    • Hacking
    • Diplomacy
    • Critical Thinking

  • Knowledge Skills

    • New World Religion
    • Old/New World Geography
    • Ambrosian Politics
    • Crime: Smuggle Routes
    • Beast Lore


  • Combat Skills

    • Weapons (Any)
    • Hand to Hand Combat
    • Sharpshooting
    • Urban Combat
    • Quick Reload
    • Explosives


  • Craft Skills

    • Leather Working
    • Crystal Cutting
    • Metal Working
    • Gunsmith (Magi Tech)
    • Gunsmith (Conventional)
    • Engineering (Any)
    • Weapon Restoration


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Now that I finally finalized my own project, I shall sit down and give this the read it so obviusly deserve and make myself a dude for it <3
OOC IS UP GOOD FOLKS
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