Out of Character Info
The characters will be colonists on this new planet, very bright, accomplished people (probably young and just finished their educations for the most part, people that have the physical strength and mental adaptability to hack it in the wilds, but with some very accomplished/experienced people to round it out) and then trained by Voyager in basic survival skills, including how to operate weaponry (just in case.) It is almost like military training, but it's more oriented toward how to build and repair things, how to dig ditches and encampments, and the fundamentals of sanitation and so forth. People would come in with skills and educations in various areas, but they'd also be cross-training to learn how to do the jobs of others; the idea is to set up a colony that can sustain itself while expanding for follow on colonists. It is a first; colonies have never been established so far out in space before; most of the colonies are closer to Earth; this colony will be fare more autonomous.
The colony isn't just about survival, of course, it is about marketability; they are trying to make a nice place to live, a space colony version of the surburban American dream, a place you want to spend time, a lifetime, living in. The idea is to provide good jobs, a nice environment, amenities, comforts and the sort of society they want to live in. It's an attempt to create an ideal place to live for their sort of people. The idea is to also find and capitalize upon what native resources exist to replenish their initial stocks of food, medicine and technological equipment. Agriculture, manufacturing and production of biotech are prioririties. But the technology Voyager provide and the skills of the settlers should be sufficient for the task and then some; it is expected that there will be coffee shops with wireless internet within the first year of operation, if all goes according to the plan; yet the expectation is that the colonists will move ahead of schedule, because these are energetic and educated people, the cream of the crop, deliberately recruited for their motivation as much as their skills. They are also being assisted by the most advanced computer to ever be constructed on Earth - VICTOR.
They're highly educated people, most of them anyway, with magna and summa honors from graduating college, probably with some postgraduate degrees, possibly doctorates, and they largely are fleeing Earth's bullshit and are trying to start over. Colonization by this sort of person is viewed as a slightly innovative concept, or one doomed to fail. Most colonies are started with industrial goals in mind, such as mining, as in the case of Mars, and the colonists are often deportees and otherwise signed under duress rather than a sense of adventure -- troublesome political groups, ethnic/religious groups and outright criminals are often your typical colonists in the first wave, worked under what amounts to slavery conditions, again like Mars. Voyager's concept is different, billed as the way forward and much rides on the success of this colony.
Of course, there is a twist. The colonists are several hundred years out of date when they finally do land; the trip was supposed to take decades, but there was a miscalculation in navigation; an asteroid or other anomaly got in the way of the ship and the navigation computer automatically corrected course to avoid this, throwing off the ship's arrival time...and disabling some of the drive systems in the process. They arrived with dead crew; the maintenance shift that was on duty when the disaster happened died and made emergency repairs and gave up their lives fixing a threat to the colony ship. The ship arrived pretty battered, but managed to survive intact enough to do its job. Not all the leadership survives, so the role falls to some shoulders that might or might not be ready for it.
What the colonists know when they land is that they gotta get to work and wait for the follow-ups, the contact from Earth, to find out what is actually going on with Earth. They aren't even sure of how much time has actually elapsed. The job is still the same; build the colony. It's a hard, spartan life akin to that of colonists on Earth's North American continent in the 17th century, making something out of a wild and untamed land, living rough and making do without a lot of the creature comforts of modernity. They signed on for a different life, out of a sense of idealism.
As it turns out, that idealism is out of date and they are an anachronism.