"Quote by your character"
Name: Yuri Kaika
Appearance: A girl with a maturing, curvy frame, she stands at the height of 5'7" and possesses a pair of grey eyes as well. She possesses a larger-end-of-the-spectrum C-cup bust, as well as has short black hair that has a silky feeling and average sheen to it. Usually carrying some form of relaxed, positive expression, she is someone who seems to put others at ease with her smile, a thing that helped her at home to an extent. Even so, she possesses certain "physical traits" inherent to her mutation quirk's nature (which will be described in her quirk section). Despite her odd aspects that are part of her quirk garnering her looks from others at times, she for the rest of the way looks like a normal teenage girl.
Personality: Usually a positive person or friendly in general, she is a generally intelligent girl who tends to seem calm with a relaxed sort of mindset about her. Generally trying to be friendly to others, she seem rather average but well adjusted socially, though like anyone else has her slip-ups and faults at times. She does the best she can under pressure, due to having some experience with being under pressure in life in general, she is able to keep her head to a certain extent beyond the average or expected norm among teens. However, just like any other teenager, she can end up being emotional, frustrated, among other things that teens tend to experience and feel during this time in their lives. She also loathes those who seem "disingenuous" about being a hero, as she herself feels that being a hero truly means "laying it all the line until one's last breath, to help and save others". Indeed, those who trample upon the idea of a hero, or who hold themselves above others simply due to what quirk they have or what family they come from or similar things, tend to get under her skin on a personal level.
She can be adaptable due to he nature of her quirk forcing her to be, even biting her tongue at times to work with those she dislikes if she has to, but even this has its limits like with any other human being. However, her instinct to throw herself into a fray or situation to help someone, that unconscious impulse that runs in her veins, can easily put herself in danger...and perhaps others in danger depending on the situation. She feels this is one trait important to a hero, even if some others might disagree, and this is perhaps one area where she could most easily conflict with others under the right conditions.
History: Yuri was born the fifth out of the six children her parents ended up having. With her mother being the retired pro-hero "Human Factory", her quirk being able to create various substances within her body that are expelled from her mouth as a liquid or from her pores in a gas form, and her father being the pro-hero "Fracture", who can extend skeletal "extra" limbs from parts of his body for various uses, she and her siblings were held to a high standard to one day become heroes. Several of her older siblings are in school or already graduated from UA or other schools, the oldest already working alongside a pro hero himself, and the pressure their parents put on them to find their quirks and practice with them to make the family look well was at time unnatural on the lot of them.
Though after seeing her older siblings' coping methods, she pushed herself to better cope with it, finding a trick or so to keep her head on straight (even if not perfectly) as compared to some. However, with many of her older siblings wanting to be heroes for the glory and money, and their parents seeming to never dissuade them from this, Yuri began to resent that sort of thinking. Someone like the rising star of the pro-hero world, All-Might, who not too long ago became a symbol of peace, was what she wanted to be like. Helping people genuinely because she wanted to. Even with her...odd quirk of sorts, she was determined to become a "real" hero who would help people because she sincerely wanted to. The money and fame be damned, she would prove her siblings wrong that she was "a quirk short of being an actual hero", or her parents' comments to her once that "without a combat quirk, you have no real place on the pro scene, so just settle for being a support or something".
And indeed, perhaps unbeknownst to her, this drive to prove herself to others in part help push her to want to reach her goal. Now having put in an application to UA, the most famous hero school in Japan, she feels like this is her chance. Her chance to show that she can become a real hero, a person who will help others, and maybe show others that the glory and fame isn't the main thing they need to focus on. To show herself that...she can do this, no matter what others say, no matter what her family says, no matter what dissonant thoughts in her mind might arise like with anyone else to try to discourage her from it.
-Chocolates (especially dark chocolates)
-Cooking (having often had to do that for herself and younger siblings at home)
-Hard Work and Effort
-Swimming (one hobby of hers when she has the time)
Dislikes: (5 - 10)
-Cruel acts done to others
-Seagulls (for pooping on her once when she was little)
-Uncoordinated and rash behaviors (even the ones she is actually prone to)
-Can better keep a cool head at times than others might be able to
-Is able to bite her tongue around those she dislikes but is working with, to an extent
Personal Weaknesses: (At least 3, more the better but must be equal to or greater then the number of strengths)
-Selfless impulsive behaviors, when it actually arises, could get her and others in danger
-Not very physically strong (aka: brute force fight is bad without the assistance of her quirk's abilities or other allies)
-Finds it hard to let go of a grudge, which even if she could bite her tongue about it around those she dislikes or hates might potentially hinder her in the field to some extent or another
Quirk Name: Dr. Injection
Quirk Type: Mutation
Quirk Basics: The user manifests in both each of their forearms, and also on both sides of their spine running parallel to their spine, a set of metal syringes with a clear-colored container for the fluids in them. The syringes are attached to thin, long, inhumanly flexible, but strong metal arms that can be extended to stretch out of the body (and are compactly fitted within the body) to move in front of or behind the user's body with the syringes on the end of each of them.
With four of these "syringe arms" located in each of the user's forearms (with the metal tops of the syringe only being visible on the outward side of the user's forearms when inactive), and 7 located on each side of the user's spine (running down parallel to the spine in their configuration, the metal tops of the syringes being visible in this case as well), the user possesses a total of 22 extendable "syringe arms" as a part of this quirk.
-These syringes can be "filled" with various special solutions composed within the user's body at will, which once injected into herself or others enact their effects for a limited time frame. These solutions can be injected into others to have various effects, from healing wounds in general and sealing up serious injuries by amplifying the healing rate of the target's body, to a paralytic poison or sleeping agent that can be used to incapacitate enemy targets, the variety of what can be done with this quirk is staggering when time and experience are applied to exploring and discovering its various potential uses.
-The quirk can also be used to draw in samples of other liquids, and within these syringes the user is able to analyze their properties, even including the blood of other people and quirk users.
-The syringes also can be used to draw other individuals' blood in order to: create an antidote to a poison or toxin or other substance in a target's blood/body, to analyze allergies or chemical issues in the bodies of others, or in final to use a 5 minute long "quirk analysis" ability to determine the nature and abilities of another individual's quirk after the 5 minute analysis period.
-To a limited extent, she can use these "syringe arms" as extra limbs, with things such as climbing walls being possible with the limited strength the arms have.
Quirk Weaknesses: (Once again explain every weakness your quirk has, consider each of the 6 quirk stats while making your quirk! Unlimited weaknesses as long as they are equal to or greater then the number of strengths)
-This quirk is not melee combat suited, as even with what little additional strength the "syringe arms" have it is no real match for a close-range quirk along the lines of Kirishima's "hardening" or Bakugo's explosive-sweat that specialize in close quarters combat or melees.
-Those with thick enough armor or exoskeleton, or other such protective things granted by their quirk, can protect themselves from the needles on her syringe arms.
-Their ability to behave like into "normal arms" is limited in effect.
-Overuse of this quirk's solutions can physically affect those they are injected into, albeit this is limited to major or extreme amounts of injections being applied to the same targets. Ranging from slight shaking to stamina drain to other "minor" effects that will wear off once the targets' body returns to normal, this isn't seemingly so bad at first. Yet if the body is pushed too far with an extreme enough amount of injections rapid-fire, and the injected target is not in possession of a quirk or such that mitigates this somehow, symptoms like being rendered unconscious, harm to organs and tissues, and potentially death under the worst circumstances are actually possible.
Quirk Techniques: (1 - 3 powerful and unique technique your character has with their quirk, think Bakugou's Stun Grenade)
-"Injector Boost": Injecting herself or others with multiple syringes of solution that boost some physical or mental attribute for a limited time.
-"Spider's Fangs": Injecting some kind of incapacitating or harmful solution into the target with one or more syringe arms.
-"Melting Fury": By creating a special acid that activates once exposed to the air, she squirts this substance on a target structure she needs to weaken or break through, blockage she needs to break down to progress or move past a certain point, or if forced to do so squirting this on an enemy that she needs to fight against in order to defend herself or others