STATUS:
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Current
Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
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9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
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10 yrs ago
Happy Thanksgiving!
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10 yrs ago
Happy Birthday to me.
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Bio
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
Go ahead and fill up the character thread with your CSes. If you want to post your character doing lah-dee-dah you can until I drop the GM plot event. YOU WILL NOT BE GETTING XP FROM YOUR POSTS...at this time. You only gain XP when I literally/specifically tell you guys, hey this is a XP event so from now and then, you'll get XP. I'm writing this very fast because I need to run to work so if you guys see your buddies fucking up correct them quick before it becomes a string of misunderstandings, bullshit, and whiny-wah-wah, drama. Police yourselves please.
Now I'm off to work. I'll be back later. It'll probably be morning for some of you.
Lastly, if new players show up going, "Can you accept one more or are you still accepting?" BS. The answer is yes. They need to mention me when they drop a CS. If they don't mention me, and this OOC magically floods over, then I will lose the CS and never know you sent me anything.
Platform City is the majestic capital of the video game universe known as Arcade. It is a hub where dimensions meet and can be accessed from every realm by portals that link one intergalactic highway to the next. It is here where characters will be allowed to mingle and weave stories with other characters within or outside of their squads. There is a plethora of establishments that can be visited and explored as well as more that can be created by you, the role player.
If a player ever wants to design or contribute an idea for a new place, all he or she has to do is submit his or her own personal design to the GM. Understand that when choosing NPCs to run the place, you must use game characters that you feel are least likely to be played by other players. You can never know for certain, but if a player wants to join the game and use the character that you made as a NPC, they have every right to. We do not character assassinate here.
There is one exception to the place-building policy. You cannot build your own apartment for your character. Your character can either live in the Skyhold Apartment complex or they can live within the luxurious comforts of the castle walls. Tetris Castle is the primary residence of the summoned heroes -- at least until the virus is purged from The System. At the castle, they are treated like lords and ladies and are waited on hand and foot (by Lemmings!)
Below, you will find several locations and their descriptions.
Note: These are not the only kingdoms in which players can choose characters to play from. This is just a small list of the top gaming companies, and those selected to represent the seven major kingdoms in this game.
GM note: Players have dibs on characters regardless if they are being used as NPCs. If you see a NPC being used by the GM (and they're not engaged in a story line) that you want to make your playable character, simply PM the GM. However, if the character is currently being used in a story line, then you will not be able to claim them.
The castle is comprised of 100 floors. Twenty-five of those floors are underground. Tetris Castle is guarded by Black Knights, Berenike Knights, Silver Knights, and more (Dark Souls). The castle has defense systems from dragons to deployable weapon systems. Several A.I. make their home in the Tetris network living in a reality similar to our own except that their sole purpose in life is to protect it.
The interior and exterior of the castle have been professionally rendered by famous artists such as The Redeemed Royce Bracket (Transistor). The skies over the castle and city are designed by Farrah Yon-Dale (Transistor). The vegetation and gardens about the castle are taken care of and tended to by dryads and Sadidas (Wakfu).
The castle interior is spacious with architecture as intricate as the Hagia Sophia. Sculptures, portraits, murals and landscapes; it is the castle of dreams. One second a character could find him or herself walking through a fantasy castle, and then suddenly, they’re in a futuristic laboratory. The genres are as diverse as the beings that inhabit it.
As large as this castle is, there are floors of note. Players can also design floors to add to the castle. Below is a list of noteworthy floors:
26th Floor - Reception Hall/Council Room - this floor is where all characters will enter and exit. They pass through a slightly lengthy foyer into a circular Reception Hall. From the hall, they have the option to use a spiraling staircase that winds from the 26th floor to the 90th floor. The floors 1-25 and 91-100 can only be accessed by the Warp Elevator, an elevator that literally warps you to wherever you need to go. The Council Room is where The Seven convene about an immoderate round table akin to the one of legend. The chamber is so large and spacious that it is said a pin can be heard.
13th Floor - There isn't much known about it. It has restricted access. Dr. Thomas Light (Mega Man), the Director of Science and Research would know more about it, but will he tell you?
49th Floor - Science and Research/Training Simulator - the greatest minds in video game history can be found on this floor: Dr. Light, Professor Oak (Pokemon), Dr. Bosconovitch (Tekken), Mordin Solus (Mass Effect), Hal “Otacon” Emmerich (Metal Gear Solid), Shion Uzuki (Xenosaga), and more reputable characters. Repairs, designs whether it be weapon or armor, special potions, energy reserves, genetic engineering, robotics, whatever you need, these guys not only have it, they can make it. The Kill Simulator can be found on this floor. The Kill Simulator can be used for training such as setting up realistic scenarios to help a character hone his or her skills. There may be some GM information to put out about this in the future, concerning earning XP in the simulator, but I’ll get back to you on that.
75th Floor - Quarters - the floor is co-ed, but not the living space. Every hero will have his or her own individual room. The rooms have everything your character needs along with a Lemming maid or butler who will tend to his or her every need. Although these rooms are equivalent to a fancy condo, other facilities such as the spa and gym can be found on other floors.
50th Floor - Gym/Rec Center - Whether your character likes to workout or play sports, this floor has everything! Courts, parkour room, weights electronically designed for all strength levels, etc. It is an athletic wonderland. It is situated right above the Science and Research floor because sometimes the scientists like performing studies on the heroes’ athletic abilities.
70th Floor - Spa - Sometimes a character just wants to relax and loosen up. Heroes can find all sorts of therapy here. There are even treatments that some characters may not have even heard of. They can be quite alien, but the spa guarantees that heroes will walk out feeling better than they did going in.
30th Floor - Banquet Hall - whether you’re the type to dine with friends or take food back to your room, the cooks in the kitchen will purvey. What you choose to do with your appetite is up to you. The cooks are supposedly the best in the video game universe, however, local rumors claim that a certain Mama is truly the Queen of Culinary.
1. Tagging. Because this is a massive world, you will be using a tagging system that basically requires to answer these questions: Who are you role playing? Who is your character directly/indirectly interacting with? and Where the heck are you currently? 2. Activity. This is a sandbox area. The GM will introduce missions as they come up. You can RP whatever you want but you will ONLY GET EXPERIENCE DURING MISSIONS. So yeah, you can almost do whatever you want but you won't get any XP. This is to control level gains. I understand some of us are more active than others and I'm giving everyone a chance to level up together. 3. Behind. Do not worry about falling behind if you are new to this game. I can always give newberts XP boosts to have them catch up with the veteran players. 4. Etiquette. Show some etiquette do not control my characters and do not control other player's characters. I do not tolerate it. 5. Pics. If it's enormous, link it or hide it.
Tag
Use this tag from now on. It sits above your post.
Character: Your character's name. Self-explanatory. Level: Eh, just to show off your level. Day/Time: Day One; Time (TBD - GM will let you know the time of GM plots and events) Location: Be specific. Tag: Mention, like, literally use the mention button when you are talking or interacting with another character directly. Mention: Indirect interaction, such as your character is thinking about them or talking to another character about them. You need to use the mention button again.
This tag is mandatory. You must use it or else read my bitching angry objections.
Character Name: The Protagonist, Playa, Son, Boss, Mikey, That mute mother #$^&er, Prisoner 1138, Nolan, PC, and finally, Mr. President
Title: The Butcher of Stilwater, Local Psychopath, The President of the United States, The President, and Emperor of the Zin
Kingdom: Volition
Visual Description:
Written Description: The President of the United States wasn’t what anyone expected. Come on! Who wears a purple business suit? And is that a gang tattoo on the right side of his neck? The tattoo is a purple fleur de lis, the symbol of The Saints, and it has nothing to do with France. The President believes himself to be pretty handsome. His player made him that way, and he doesn’t exactly know who his player was. It might have been a chick for all he knows. His voice is that of Nolan North, whoever the hell that guy is. Actually, he takes it back. That is HIS voice. Fuck, Nolan! Brown hair, blue eyes, and a muscular build. You want to know what a bad ass looks like? You’re looking at one.
Personality: The President of the United States is the most destructive, careless, bold, violent, and reckless man one will ever meet. He is arrogant but fearless. He takes every situation head-on and prefers to handle them all with his own hands. If it wasn’t for the other members of his gang, there probably wouldn’t be a government. He is not at all the brightest bulb in the box, preferring to be told who or what he needs to destroy in order to bring back the peace rather than think, analyze and problem-solve—he delegates people to do all of that nerd shit. He doesn’t believe in being politically correct, and he does what he believes is right. His maturity level is a little off, often making Kinzie feel like she is watching a grown-ass child. At least he is reliable when it comes to completing the mission. It may not be completed in the best way possible, but as long as everyone is alive and makes it back, then he calls that a success.
Game: Saints Row Franchise
Current Story: After defeating the Zin and returning from Hell thanks to Johnny Gat (God Bless His Soul), the planet Earth is still vanquished and pending a sequel to bring it back. It’s probably going to be something involving time leaping. Any who, The President’s attention was brought to another crisis affecting The System that his world, New America or Neo Murika, is not in but still could be affected by it if it spills over. Receiving a call for help from the Nintendo Council Member Guile, The President once again finds himself going on another @#$%ed up adventure.
Weapon(s): His fists.
(Level Two) Bounce Rifle: The Bounce Rifle is a single shot weapon that does a moderate amount of damage to targets in comparison to other weapons in the rifle class, ricocheting around and damaging or killing multiple amounts of targets. The Bounce Rifle favors attacking multiple targets as opposed to attacking single targets, else the projectile cannot do its full damage potential. The gun uses Capacity Charge and therefore requires no ammunition, which removes any concerns of the gun running out of ammo.
Stat.
Level Two (P)Damage 3 (P)Defense 2 (M)(E)Damage 3 (M)(E)Defense 3 Dexterity 4 0% XP |||||||||||||||||||| (5/20)
Squad: Alpha
General Abilities
The Matrix - The President is capable of crossing over into The Matrix. The Matrix is where all video games exist. His game is sort of a paradox dimension where he lives in a video game, outside of a video game, but is still a video game. I know right. That's some Inception shit! Normally, he exists outside The System. However, he is capable of crossing over into The System and become a Protagonist like the other video game characters. Just like in the actual Matrix, if you die in The Matrix, you die for real. While in his Matrix form, he is capable of acquiring superhuman powers.
Special Abilities
Slot One.
Items
Slot One. Slot Two. Slot Three.
Strengths
Martial Arts Master – The President can kick some ass. He’s not only infiltrated a terrorist base, stealth-killing multiple scum along the way, he has gotten into a fist fight with a giant alien invader by the name of Zinyak. Did I also mention that he killed said invader without being in The Matrix?
Weapons Expert – It doesn't matter how technical, silly, or if it was even alien technology, The President has utilized an arsenal worth of weaponry.
Honest – He is honest even about his stupidity. If he doesn’t know something, then he’ll openly admit to having no idea.
Resilient – He’s fought gangs, aliens, and other bullshit. He’s been shot, blasted, ran over, hit by a car, etc. It’s going to take a little more than that to keep him down. He has also returned from Hell but that was with the help of his bromance Johnny Gat.
Weaknesses
Brawn and No Brains – Now he isn’t a complete idiot. It’s just when it comes to say things on a college level and maybe even a high school level he just doesn’t always know the answer. But that’s what delegation is for!
Dependent – As much as The President likes to believe himself to be a bad ass, he would have never saved the day without his gang. He’s not the type you want to send completely alone on a mission. He has to have some type of support whether it be solely through communications or a teammate.
Only Human – His non-Matrix body is human and his world can be intruded upon in the same manner Arcade can. If he’s ever plugged into The Matrix and the enemy attacks New America, he becomes vulnerable.
Permanent Death – If The President dies in The Matrix, his real life body dies, and so even if the heroes could come up with a way to revive him using some fancy magical item, unless they can hack The System itself, there is no return for him.
Platform City is the majestic capital of the video game universe known as Arcade. It is here where the prestigious leaders of the seven major kingdoms gather and discuss matters of The Balance. The Balance is what keeps the realms from crossing over, but it has been disturbed come late. A virus has breached The System. It is an agent so contagious; so corrupting that The Seven have come to address it as the Mugen Virus; the M-Virus; the Infinite Virus. While heroes cringe at the prospect of the virus warping the entire system, the villains grasp it lecherously. They see it as a higher evolutionary. Finally, vengeance. Taking the kingdoms of Arcade is only a matter of keeping the heroes oblivious to how the virus works and how it can be stopped. The Seven realize that they would need to summon Arcade's mightiest heroes -- old and new. If nothing is done to quarantine and delete the virus, then the realms would converge; realities would warp; and stories would be undone. The story begins here and the game has just begun.
Note: These are not the only kingdoms in which players can choose characters to play from. This is just a small list of the top gaming companies, and those selected to represent the seven major kingdoms in this game.
GM note: Players have dibs on characters regardless if they are being used as NPCs. If you see a NPC being used by the GM that you want to make your playable character, simply PM the GM.
Platform City is a crossover dimension, and the capital of the video game universe. In Tetris Castle, the rulers of the seven largest kingdoms: Nintendo, Konami, Capcom, Bethesda, Ubisoft, Square Enix, and Blizzard; come together in a summit once a year to discuss the stability of the video game world. Unfortunately, due to an emergency, a meeting was called sooner than intended. An unknown video game virus has infiltrated the universe and has led to the corruption of several worlds. The seven rulers of the seven major kingdoms have summoned the greatest warriors to venture out to these corrupted kingdoms and purge them of the enemy virus dubbed the Mugen Virus.
Players will choose one hero from any video game franchise with the exception of certain Japanese video games. If the anime, film, literature did not originate as a video game, then players are not allowed to choose characters from such games. Other prohibited franchises are Marvel, DC, Disney (to include Star Wars and Kingdom Hearts (due to the Disney characters being in the game)), and Hyperdimension Neptunia.
After players have managed to complete an entire mission with their one character, those players who have remained dedicated and who are still a part of the game will be allowed to unlock a second character option. For now, I am only permitting one character to be selected to control the character traffic and to permit players to have a better chance of acquiring their first choice.
Players are not permitted to play villains. Villains already have a place in this game.If a player goes inactive, then his or her character will be relieved and tossed back into the dibs pool. The story that that character left behind will no longer be significant for the new player that adopts that character will have free reign to play that character as though the character were anew. Reset!
Players are not permitted to bend the gender of the hero character UNLESS the gender was interchangeable in the game. For example, a player can play Link and another can play Linkle. Although they are similar in appearance, they are different characters. A second example is Commander Shepard. In Mass Effect, the player could make Commander Shepard either a male or a female, but there will be only one Commander Shepard. By now, I am sure that you understand.
Physical Damage: This attribute determines physical damage. (P)Defense: This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (drug afflictions on the brain) or physical state. (M)(E)Defense: This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s psychology or spiritual status. Magic/Energy: This attribute determines magical/energy damage. Dexterity: This attribute determines speed, accuracy, and evasion. Critical Damage: For every point placed into Physical/Magic/Energy Damage and Dexterity, the percent of critical damage rises. Every 5 points in Dexterity and PM/E-Damage will grant a 5% chance increase. Remember, five points in both categories not just one or the other.
Every character who joins this game will be given 5 stat points to distribute throughout the 5 attribute categories. All sheets start with 1/1/1/1/1 so you will add five points to that. All characters start at Level One, and as they earn experience, they have the ability to level up. Each time a character levels, the player will earn 5 stat. points to arrange how they like. It does not matter who you choose to role play, with these stats, your character's strength and weaknesses will be determined by where you allocate the points. Lara Croft can be just as powerful as Asura if that character's stats are better. It does not matter who you choose to role play.
The character code that I give you to help you fill out your CS is a guide. Just follow what it says. I promise you that it is easy. Be also sure to refer to the profile sample if you need a visual.
Experience
Experience is awarded in two ways: 1) In game Only During Missions when bosses—main or minor—are defeated along with minions, and 2) by player word count. I reward literacy. The players and the GM will keep track of the experience points achieved. Every experience bar starts at 10 experience for level 1. As players level up, the experience bar will increase by 10. So for example, the experience bar of a level 2 character is 20. This means that a character must earn 20 points worth of experience in order to advance to level 3. The GM has the right to deny a character experience points. If a writer posts a post with no purpose and is believed to have contributed nothing, then a GM will deny that writer experience. This system is supposed to be rewarding. If you try to abuse it or manipulate it, you will be denied experience and then you will be asked to leave the game.
300 words = 1 experience point 500 words = 2 experience points 1,000 words = 3 experience points
The experience reward may increase as characters grow in level.
You can keep track of your acquired experience by posting the points at the end of your post (or bottom of your post), or by writing it to your character’s character profile (which the GM encourages you to do both). Players can receive experience points regardless of where the character is in the game with this system.
Character Name: (The name of your video game character.)
Title: (If you are playing a classic and highly renowned character, then the title of “Legend” will be bestowed upon them. The Legend title only means that your character to NPCs and other characters is highly reputable like a hero of legend. The video games that earn legend must be older than 2002.)
Kingdom: (If your character does not hail from the seven major kingdoms, then state the game company they come from.)
Visual Description: (Image)
Written Description: (Your character does not have to look like their video game depiction. You could make them taller, shorter, have different clothes, scars, tattoos, hair dye, etc. However, if your character does not normally wear armor, then you cannot have them wear it. Armor or special armors can be earned in game. For those animal characters, you can make them humanoid or anthropomorphic. Get creative.)
Personality: (Just a basic run-down. You don't have to write a psych analysis.)
Game: (Just by stating what game (or series)/your character comes from, you have summed up that character’s background. Because we can easily look it up)
Current Story: (All right; so I understand that some characters may have died in their stories. In this section, you can write how they managed to live again, survive, or if they never died, what have they been doing all this time?)
Weapon(s): (What you will put here is the weapon or weapons your character has initially. Like, level 1, start of their respective game. Any other weapons will be acquired in game or as a level up.)
Stat.
Level One
You have 5 stat points to distribute how you like. (P)Damage 1 (This attribute governs how much damage your character outputs. When you have 5 pts in this attribute as well as Dexterity, then your character will earn 5% critical damage for every five points placed in those attributes. This does not stack with magic/energy damage.) (P)Defense 1 (This attribute determines physical resistance to physical damage and critical damage as well as tenacity to certain physical afflictions such as: poison, disease, and drugs that affect the character’s mental (as far as drug afflictions on the brain) or physical state.) (M)(E)Damage 1 (This attribute governs the amount of magic or energy your character outputs. Energy is defined as chi, ki, or energy produced by advanced technology or a pseudoscience-explained mutation. When you have 5 pts in this attribute and dexterity, you will earn 5% critical damage for every 5 pts in those attributes. This does not stack with physical damage.) (M)(E)Defense 1 (This attribute determines magical/energy resistance to magic/energy damage and critical damage as well as tenacity to certain magical/supernatural afflictions such as: curses, illusions, psychokinetic attacks, and any magical/supernatural effect that can alter the character’s mental or spiritual state.) Dexterity 1 (This attribute determines speed/reaction time, accuracy, and evasion. If another character or an enemy’s dexterity is higher, then you will find it difficult to evade their strikes. They will also be faster than you. So basically, the more points you have in dexterity, the better chance you’ll have to survive.) 0% (This is critical damage. Everyone starts at 0%.) XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)
Squad: (Alpha, Bravo, Charlie, or Delta)
General Abilities
Slot One. (Every character starts at level one and so will have one ability slot until they ascend to level two and so on. Abilities are powers your character displays that they do not innately have. These would be powers that they would get later in their game or would have to buy from their in-game merchant. All general abilities are abilities from that character's specific game. They should have one purpose. A healing ability should heal. If you have a fireball that is meant to be lobbed at a foe, then that is all it should do. You cannot have three different abilities in one ability.
When your character levels up, you have the option to acquire a weapon rather than an ability. Or acquire an ability and not a weapon. Every character is different and comes from different worlds so tailor him or her how you see fit.)
Special Abilities
Slot One. (Special abilities are abilities your character can acquire from completing missions in other worlds outside their own. If a character is conducting a mission in a universe outside the game universe they're originally from, then as he or she levels up, he or she can acquire a Special Weapon or Special Ability from that game's universe. Remember, these abilities can only be acquired on a mission in a game universe different from the universe your character is from. Your character also has to have leveled up in order to acquire this ability. You must also choose to spend your level up on either a General Ability/Weapon or a Special Ability/Weapon. You cannot spend a level up on both.)
Items (There will be three open slots in every character’s item bag. These slots are for items that characters can acquire in game. For now, the slots are empty. I want there to be a logical explanation for where and how a character acquired a Hi-Potion or an Extra Man. The GM will award characters items/Special Items at the end of missions and events that character can hold onto. They may even acquire an increase in inventory space as a reward.) Slot One. Slot Two. Slot Three.
Strengths
(These are natural abilities innate to your character. A character might have inhuman strength making him or her stronger than an average human. A character might be a beast and have heightened senses. They may be a dragon and can fly. Write out 4 strengths. If you need more, then PM the GM to discuss it.
Strength is a subjective category. Therefore, strength is not measured in the attributes. Instead, damage output is all that really matters. If you have a character with demigod strength, but you didn't invest points in (p)damage, then regardless what you have written here, they will do pitiful damage. I don't care if your character lobbed the titanic at another character, that ocean liner is going to hit that character like a rubber ducky. Please be logical. If you got a character that is a physical powerhouse, then invest in it. Also be mindful that although you may be playing a character who was stronger and faster than God in his or her universe, in the "crossover universe" you will be interacting with characters who were bad asses in their universe too. In the crossover-verse, all characters are on equal ground until you manage to level them through your hard, creative, fun work.)
Weaknesses
(No video game character is perfect. They may have shown weaknesses in games such as pitfalls, slippery slopes, can’t swim, can’t fly, can't jump over a damn 1 foot fence, etc. You should list those weaknesses here.)
Achievements
(Throughout your Project Crossover experience, your character or the group can be awarded “Achievements.” They don’t do anything special but act as a trophy and give you a memory to look back on. You never know when you’ll do something achievement-worthy but when you are awarded one, collect it and place it here.)
Note: Yes, this is a legit character in the game.
Title: Legend
Kingdom: Nintendo
Written Description: Mario is a 5’9” 175 lbs Italian-inspired man with dark-brown hair and blue eyes. One of his eye-catching allures is his masculinity. Interesting enough is his prized mustache that he refuses to ever shave. He wears dark-blue suspenders that are smudged in grease and sometimes mold from working the pipes or the plumbing when he’s making “house calls.” He has been known to wear other casual clothes besides his trademark uniform with a fondness for the colors red and blue. Mario's demeanor radiates security for he can be quite threatening to those who would dare bring harm to anyone he cares about or himself.
Personality: Mario is rather optimistic. He has to be when working such a shitty job. He is a master plumber and Mr. Fix-It. He is also a veteran of the tunnels around the Mushroom Kingdom having killed many creatures and undead clogging up the pipes. Mario will try to be a gentleman, but if anyone throws that back in his face, then he can just as easily be an a-hole. He doesn’t mind helping someone in need, in his numerous cases, housewives when the man is gone damsels in distress.
In the Mushroom Kingdom, Mario is very reputable despite his secret stash of red mushrooms, fire flowers, et al, and his womanizing. He is the go-to-guy for everyone’s problems, and therefore, is a busy man who is rarely found in his office. If he’s not in his office, then he can be found working somewhere about the kingdom.
The plumber is a fearless and tough man. You do not want to pick a fight with this guy. He has come a long way with his physique. Years of being criticised for being plump in the past have drove him to take his health and image more seriously. He still has a big appetite when it comes to good food, but maintaining his heroic figure for the ladies has become his sole motivation to stay in shape.
Game: Donkey Kong (1981 - as Jumpman), Mario Franchise and Smash Bros.
Current Story: Mario has been elusive recently. He has been missing from the Mushroom Kingdom for some time and with the news of the Mugen virus springing up, his friends have become worried. The hero has never overlooked a crisis, and so with the summoning of heroes, his people are hoping that the legend will emerge.
Weapon(s):Power Hammer - not to be confused with the Super Hammer that grants him invincibility for a brief amount of time, the hammer is Mario’s basic weapon. Whatever he can't destroy with his fists and jumps, he’ll resort to Old Faithful. The hammer is almost as big as he is and just as heavy. Mario wields it with ease and anyone with above human strength could do the same. With the basic hammer, Mario can destroy brittle and natural obstacles.
Lv 1Power Jump - One iconic ability that Mario is mostly known for is his jumping skill. With Power Jump, he can leap great heights and perform aerial acrobatics to reach places most humans can’t. He can launch himself into the air with enough force to smash through bricks and to stomp down on the heads of susceptible enemies.
Special Abilities
Slot One.
Items
Slot One. Slot Two. Slot Three.
Strengths
Superhuman Strength - Mario is stronger than the average human. He can wield his Power Hammer with ease and he has shown numerous feats of strength such as restraining a Chain Chomp, tossing the evil Bowser, lifting King Bob-omb, uprooting a fortress and kicking it away, and stunning a Mega Goomba. He has kicked down great walls and knocked opponents into oblivion in Smash Bros.
Melee - Not exactly known for his combat skills, but Mario has shown that he can do more than lob fireballs and stomp enemies in the arena. He is a fearsome fighter that can hold his own.
Athlete - Mario has participated in several sport competitions: golf, tennis, racing, baseball, and more. He is quite the all-around athlete.
Extremely Versatile - From the Mushroom Kingdom to space, Mario has cameoed in several games and seems to fit in without difficulty. He can adapt to any situation and any setting, making him a “jack-of-all-trades.” There isn't a role too big for him to fill. He has even been a doctor for crying out loud!
Weaknesses
Naturally, Mario is incapable of flight. He is susceptible to pitfalls, but interesting enough not free falls depending on the game. He has difficulty traversing lava and slippery/icy terrain without help. When using his fabled mushrooms, flowers, leaves, feather, etc. The effect of his powers immediately fade when he sustains damage. He’s not the brightest bulb in the box, but he isn't a dummy either. He is the type to just charge in and improvise along the way. As previously mentioned, damsels in distress are a weakness, especially if they’re hot.
The way combat will work in this game is the villains will be run by either the GM or a trusted player.
Players will write their characters making what is called an attempt. You will attempt to strike the enemy, but you will not confirm it happening. You can say what could possibly be the result if your character was to succeed with the attack, but you cannot say that the attack succeeded. The GMs will determine what amount of damage your character outputs based on his or her stats, technique, and how much is received based on the secret stats and level of the enemy. Yes, if a character had an ability like "Scan" from Final Fantasy, the stats and level of the enemy would be revealed. But back to the explanation.
Here is an example of a correct combat post:
Joyce curled her fingers into a large fist and swung at Billie's jaw.
It is very important to always specify where exactly your attack is intended. The GM rewards description. If you write vague, then the GM will finish your response for you and cause the attack to hit where you probably didn't intend. So it is very important to pay attention. This battle strategy makes combat challenging, fun, and rewarding. When you get good at it, you'll probably be able to gloat about your skills to pay close attention to detail.
Here is an example of a vague combat post:
Joyce curled her fingers into a large fist and swung at Billie.
Notice how Joyce didn't state where she was swinging. Billie at this point can easily dodge her attempt because loophole-granted, he can say Joyce swung wherever.
Here is an example of a bad combat post where the writer completed the action without GM judgment:
Joyce curled her fingers into a large fist, swung at Billie's jaw and broke it. While he fell over clutching his face, she stood over him with a cocky smirk and said, "Suck it!"
I hope you now understand what is the right thing to do in a combat scenario and what is the wrong thing to do. If you ever decide to have your character spar another player's character, then by writing only attempts, you show each other courtesy. If players want to challenge a move, then they can call the GM forth to judge the disputed action. Understand that whatever the GM decides is final. Do your best to try and discuss it in PM and let the GM be the last resort.
Squads were added to the game to make it fun and competitive in good sport as well as to provide a way for the game to constantly take in new players. After the initial characters start this game off, Alpha Squad will be the initial entry squad for all new players. Alpha Squad will go on missions more suited for their level; and after those missions, depending on how the heroes perform, they can be assigned to the veteran squads.
Some writers may start their characters off as rookies to dabble in the pleasure of full-on character development and progress. This is absolutely fine. The option to leave the rookie level to ascend will always be open to you.
Delta Squad
Delta is where the elite heroes go. “Elite” is not determined by whether a character is a legendary or not or by how bad-ass they were in their game. It is determined by the hero’s performance. Initially, heroes may make it to this team because they performed well during the first mission, but the assignment is not permanent. Heroes can always be dropped to the next lowest squad if they become complacent or if other heroes surpass them. The Delta team go on missions at the highest difficulty. While being a part of this honored team is gloat-worthy, the mortality rate is higher. As a GM, my role is not to kill-off heroes but to make the mission as fiction-realistically difficult to match the level and squad your character is assigned. The rewards for completed missions are worth it, including the reward of your character having survived. Delta members will be placed into mentoring positions to help train the other squad members into potentially succeeding them. You never know what will happen in combat, and there must always be a hero ready to replace a fallen champion.
That’s the idea of Delta Squad any way. It sounds intense because that is the feeling that you're supposed to get. It is Delta!
Now if writers who manage to have their heroes make it to Delta want to make an initiation rite of passage for any new heroes who join in the future, by all means. Play around with the story to your heart’s content. As I said before, your playground. This goes for all of the squads.
Charlie Squad
This is probably one of the most competitive squads. Members of Charlie are right beneath Delta and have the potential to ascend any moment. By no means does being a member of Charlie, Bravo, or Alpha mean that the hero is inferior to Delta. While some immature Delta members may make them feel that way, everyone can be replaced. Charlie has the pleasure of being able to study the Delta members and tailor their leadership style as they deem appropriate so that when they become Delta, they won't make the same mistakes they have witnessed.
Charlie will at times be tasked alongside Delta as a support unit. When this opportunity arises, members of Charlie have the option of impressing and getting to know their future teammates. Charlies’s performance during a Delta-level operation may have some heroes qualify for Delta Squad.
Bravo Squad
Bravo Squad is for characters who aren’t interested in direct combat, although, some characters may be assigned as support personnel to other squads. This is the support squad whether it be medical or cybernetic. Bravo supports all the other squads up-close and at a distance. If heroes need to be extracted from a perilous situation, dropped off for silent infiltration, or if heroes need a system hack that is the duty of Bravo!
Alpha Squad
This is the squad for characters who have a lot to learn or who are joining the game for the first time. This is the initial entry squad. Heroes apart of this squad will have a chance to advance to other squads after completing an Alpha-level mission. Missions in Alpha tend to have a low to medium difficulty. This squad is to get those players adjusted to the game or to act as a plot point for those writers who want to develop their characters at a pace under their control.
1. Do not come to this game to argue. If you read over this recruitment thread, and saw something that you didn't like, then move on. 2. Do not abuse the system. This game is meant to be fun and to allow players freedom to play their favorite characters to their interpretation. We're all adults here (most of us) so please be mature and act like one. Do not try to cut the corners on the system laid out here. 3. Whatever the GM says goes. I try to be fair to the best of my ability. However, I do not try to please the world nor do I care to. If we discuss an issue and we can't seem to come to an agreement, then it is best that the issue is dropped. 4. If someone chose the character you wanted, then compromise. If the player does not want to give him or her up, I'm sorry. Be creative and find someone else or move on. 5. If you need help with the stat system, the GM will help you. Do not overthink it. I promise you that it isn't that difficult and once you get the hang of it, you'll think, "No sweat!" 6. Images. Be mindful of the size of your images. If it is too big for the screen, then put a hider around it or make it a url. 7. Read my Game. I did not write this for my health. I wrote this mostly for you than for me. The number one way to get on my shit list is to show me that you didn't read my game. The best way you do this is by frequently asking me questions that are answered in the damn OP. If I suspect you're not thoroughly reading this OP, then I'm going to stop caring and you're not going to be allowed in this game. Why would I allow a person whose hand I would have to hold throughout the game because they don't want to read a freakin' text role play game on a text role play site? 8. GM questions. If you ask a question, mention me. If you're talking to me, mention me. If you want my attention mention me because that is what that button is for. If it looks like I ignored you, 99.9% of the time it is because you didn't mention me and I lost your comment or question in the OOC flood. Mention me. Mention me. Mention me. I have to repeat this because people don't do it. 9. Be open and friendly. I am very big on character interaction. It is often overlooked in games. Please collaborate with other writers in this game. This game will become way more interesting if you do. 10. Romance. I like romance. Some of us do. But if you plan on walking the borderline of the Guild rules, then take it into PMs. 11. Have fun. There is only so much I can do as a GM. I cannot make you have fun. I cannot make you enjoy the character that you created. I cannot make you seek out writers to collaborate with. All I do is guide the game and make sure everything goes forward and not backwards. You have to do the rest. So please make the most of this game.
April 22, 2017 – Odinsphere The Council has gathered all the video game heroes from across The System to battle the epidemic caused by the Mugen Virus. Their first ever mission was to travel to Odinsphere to help a general whose land was in peril. Unfortunately, the group learned that the general was hoping to use them to help him secure the Ring Titrel that would give him the power to control The Cauldron and bring Erion’s (the world) end. The group managed to foil General Brigan’s plans and defeat Odin at the expense of the legendary hero Mario. The war in Odinsphere is not over, but to return would require the group to grow much stronger. The group returns to Platform City to rest and recover from tragedy as well as to welcome new additions to the cause.
December 17, 2017 - Smash Arena 2017 - Sparx's Request
The Smash Arena run by Steve Fox and Moneybags had an annual tournament that a few of the Project Heroes secretly got involved in. Unable to resist the urge to Smash, our heroes fought, battling multiple heroes from other game universes. While the 1x1 tournament was won by The Guardian, James Varrock, the tag team matches were interrupted by an unexpected intruder. The intruder was Gnasty Gnorc who had arrived with a small army to secure the dragonfly known as Sparx. It was revealed that Moneybags was the one who had captured Sparx and sold information to Gnasty Gnorc. Aided by the half-genie Shantae, Sparx was freed and able to escape before he could be recaptured. He told the heroes to meet him at the Save Point once they have managed to deal with Gnasty and his minions. Gnasty Gnorc revealed that he was infected and began firing infected lesions upon his minions and bystanders hoping to infect the already vaccinated heroes. The heroes managed to avoid getting infected and brought swift justice to Gnasty. That wasn’t all, the audience members needed to be evacuated. Due to the possibility of one of them being infected after the spread, Guile ordered the security forces, the Green Army Men led by The Colonel to kill any of the civilians who attempted to escape quarantine. The egg stealer unsuccessful at stealing the dragonfly or the phoenix down, attempted to flee during the chaos until he was confronted by Shantae and James. The egg stealer revealed that it was also infected becoming a monster known as the Body Snatcher and attempted to snag innocents to shove into its demonic sack. The innocents that emerged were critically infected and about to transform into more beasts to add to the minions Naija was already battling. The heroes were overwhelmed with trying to save the innocents and dealing with the current threat. Guile appeared to stop the Body Snatcher once and for all and currently awaits explanation.
@knighthawkAll characters can be made to fit the game. You just got to not send me a half-ass CS.
@SpinosaurusDoom Slayer is "supposedly" Doom Guy. Because of this, I will say yes. If they had been two different characters, then I will say no. However, since for this game we are going with the idea that they are the same character, then you need to use that concept also.
@Loki OdinsonAll I have to say about your CS is you distributed "6" points and you're only allowed 5. So you need to get rid of a point. You can make that fix. You're approved, which means you're approval number 7. Seeing as it is midnight right now where I am, I will be putting this game up tomorrow and kicking us off. All the people still floating in the interest pool can join at their leisure.
Written Description: Four feet tall in his boots, five with his floppy hat, six when he goes "pyntie-hets". Roughly a hundred to one-ten in weight. His magical nature actually generates a layer of darkness over his skin. He's been mistaken for a rogue star-wars jawa or a kingdom heart heartless more than once.
Personality: I used to be mild and meek, but after all that happened, I like to think I am more than I used to be.
Game: Final Fantasy 9
Current Story: "I told the story, that was my job. Now that the story is told. My little ones can live on protecting the realm and in time my memories will join the sky. But for now there is a question I still have unanswered: What do you do for loneliness. Making my sons did not fill that gap. So perhaps this will find the answer."
Weapon(s): Staff: Mages staff (Fire) Stat. Level One
Slot One. Robes: Silk robes (Immune to silence)(That's not the ability Silk Robe grants. You need to find out what Vivi's starting equipment is. Gear would not be a general ability.)
Special Abilities
Slot One.
Items
Slot One. Slot Two. Slot Three.
Strengths Focus-Raises magic Attack (This would be a general ability and not strength unless you mean to say his concentration helps him focus his magic, which doesn't actually "increase" his magic attack but allows him to perform well as a mage. Because with how you have this written, it is very half-ass. Do not send me a half-ass CS. It will not get accepted.) Trance- 3 round Limit Break effect, Double magic. (Limit Breaks will have to go under General Ability because FF characters have MANY limit breaks so it gives them more things to acquire without having to worry about running out of abilities.) Jump- Not the dragoon ability, but he can make fair jumps of at least six feet across rooftops and drop down from significant heights without harm. Construct-Technically he is built so he reads as 'magic' and 'machine' when scanned or dramatically appropriate.
Weaknesses Cannot swim Cannot Fly Easily manipulated verbally Short
Achievements
I made my comments in yellow. Dude, you're going to have to send me a better CS than that. This game is different from Dungeon Fantasy. It is Casual-Advanced. If the Advanced half is going to be too much of a problem, then I wouldn't recommend getting in on this. It just looked like you didn't show any effort in writing this CS at all.
Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)
<div style="white-space:pre-wrap;">Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)</div>