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    1. Idea 6 yrs ago

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6 yrs ago
Current Unpopular Opinion: "Because I'm bored" is a terrible roleplay pitch.
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6 yrs ago
Happy Birthday Nallore!
6 yrs ago
.
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6 yrs ago
It's not a replacement but... *headpats*
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6 yrs ago
Its alright, sorry for the mini-rant. RPN is still among my favorite places, but certain events made them hit home hard... anyways, ya're nice Nesi. I hope I didn't come off too aggressive or anything
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@Idea

Though, I suppose they might not be species, considering in most settings there are half-elves, half-orcs, etc. That means that they can reproduce and stuff, which fills the species definition.


True, but even in our world there are exceptions- classics like mules- to the species rule. Either way, as long as it gets the idea across it's probably fine.
Personally, I try to avoid

<Snipped quote by Raxacoricofallapatorius>

I know I'm deviating a bit, but it's pretty funny how they call elves, orcs, etc. "races" instead of, you know, "species".


Funny thing when I'm working on fantasy I keep flip-flopping between the two terms
Engagement is a very important aspect to consider indeed, and I would encourage to try to engage players by their work. Taking a genuine interest in people's characters and other creations. In the end of the day, that's what we're here for, and that's what we pour our blood sweat and tears into. Don't get me wrong, as others have said engaging with other players OOC is important, but don't overlook this step. Play to the player's ideas and character: If you're a GM try seeing how you can integrate their personality into your hooks, and their backstory into your plot. Try to see how you can personally engage their character in a unique way or role that they aren't just filling as a token spot that anyone could take.

If you are a player, then I recommend finding a dynamic for the characters to establish. This can but doesn't have to be prebuilt,but make use of the other player's character sheet to find a way for your character to organically get their attention if they are alone, if they are not alone or not passive, then instead try engaging with what they are trying to do. Pre roleplay you can also try to define predefined relationships between the characters.
~Quest to End the Wars of Oblivion~




Forget about peace.

Forget about preventing the war.

Forget about delaying the war.

The war is already here.

In Euphorium, magic has been humanity's greatest asset in surviving against a world full of beasts, monsters and other being far superior to them. Is it any surprise, then, that it has defined so much of their society? But this powerful tool, once only accessible to those who mastered it through decades of training and discipline, is becoming widespread among the masses through the existence of magical tools, and the tensions built over generations have reached the tipping point.

As a member of the Principle Guides organization, however, you have a chance at stopping this conflict before the bloodshed becomes irreversible, or more irreversible, at least according to your leader. A single ritual's success or failure may be the difference between ending the war, or ending the last force truly capable of doing it from neutral grounds.




Hello everyone! How's it going?

So as you can see, this will be a roleplay set in the world of my own creation called Euphorium, which is at the start of a war between the former magical elite and the rebellious masses who now have access to tools that let them use magic as well.

The structure of this RP will be a bit different from the usual. It will be in the quest/ choose your own adventure format, this is, the one running the roleplay (me) will write the entries for the story, as well as offer options for how it will move forward at the end of those entries. All the players have to do is vote for their favorite options, and enjoy the ride :) Though discussion and feedback will also be welcome ;)
Assuming this gets off the ground that is...

Anyway, let me know if you have any questions or are interested!

Have a great day or night and happy RPing!
Brandon Sanderson and the rest of the crew at the Writing Excuses podcast had a huge influence on my writing style and my approach to the meta of writing, as they were one of my main resources during my initial research period before I started roleplaying.

Ever since reading a single excerpt from Douglas Adam's "Hitchhiker's Guide to the Galaxy" his writing style began rubbing off on me as well.

Magic the Gathering and World of Warcraft I feel like an impact on my writing and design of world and characters as well.

And of course let's not forget the industrial amounts of anime and manga I consume.

There's probably more influences I could name if I went back to look through the many, many things I read- especially since when I was younger I was an absolute bookworm- but for now, these are the ones that come to mind.
What do you guys think? Do you feel like you encounter a great variety of characters in RP or are they all pretty similar? What style of character do you like to play as? Are your characters very diverse in their traits and personalities or do you prefer to follow a similar structure for them? Discuss.


It may sound counter-intuitive, but I actually find that RPs with stricter GMs tend to have players with more diverse character types. Roleplays with more rules or which encourage cooperation over individual agency tend to encourage more creativity in terms of character design, whereas more lenient GMs tend to have more characters gravitating to the usual types. If you were to ask me why this happens I wouldn't be able to tell you, I mean limits breed creativity and all that, but somehow that just doesn't feel enough to really justify the kind of pattern I observed.

If I were to throw a wild guess, I would probably say that being forced to make a choice that isn't necessarily better helps define character identity more. I find that a lot of times, characters tend to be trying to exploit the system, and thus end up much more similar in types. Like the way that if you ask someone their three wishes and you give them no rules, then like 90% of people will start by asking for some variation of "more wishes". Likewise, a GM that is lenient regarding personality is more likely to have characters whose personalities are designed as Mary Sues or war-machine-assassin-teen etc... Or one with more leniency in powers will start seeing the standard catch-all pretty-much-insta-death powers and the like. There's no point in reinventing the wheel unless the terrain isn't favorable to just going with the standard wheel.

- - -

There are definitely a few patterns I see in terms of my characters..

Overall Type: My absolute favorite character type is the child character. I'm not talking about teens here, younger than that. My reasons are fourfold. First, I like the unique perspectives of such characters, the naive and incomplete view they have of the world, and the sometimes simplistic or struggling attempts at explaining things they just can't comprehend. Another is the unique inherent challenges of such characters, which I'm sure hardly need any elaboration on. Natural physical weakness, lack of experience and knowledge etc... Thirdly, these characters can bring out sides of others characters that you don't normally see. Lastly, it's a character that often has a unique role in the group by nature that isn't usually occupied. For one who is concerned about having such a unique distinction within a group, that is excellent for me.
There are other types of characters I like as well, but they tend to come more in waves or seasons in which I focus more on other particular types, whereas the child character one is more consistent.

Gender: Almost all of my characters are either female, or some kind of trap. The reason for this is nothing special, I just like female FCs more, and ended up getting a ton of potential FCs saved up on my PC.

Personality:
-Curious ---> Very useful trait to have, allows me to get the character to do things and go to places and ask questions others might not be overly inclined to.

-Not overly intelligent---> I used to roleplay a lot of very intelligent characters, but as time went on I realize that these are both more fitting for the kind of more light-hearted/comedic sort of roleplays I prefer, and can be overall a lot of fun to play, for any of the many potential reasons: some are just less intelligent, others are too naive and bubbly, others are too prideful or clumsy... Plus, this way I don't have to try to compete with the constant metagaming that happens whenever a character tries making any sort of plan.

-Easily Embarrassed---> I like to put characters in embarrassing situations and have them react accordingly. It's hilarious.

-Cowardly and/or paranoid ---> I usually like to keep my characters alive, and I find this trait helps find an IC way to be especially focused on that.

Backstory / Arcs: Regret and guilt are too feelings that really resonate with me in stories due to my own life experiences. My characters often go through tragic or ironic fates, but this is almost never a situation in which they are strictly 'victims', almost all of my characters are the causes for their own problems or downfall, or at the very least they are being slapped back by karma.
-Downfall and Redemption

Powers:
-Shapeshifting
-Copy
-Mental Influence (when permitted)

Besides these patterns though, I actually feel I have a ton of variation, and of course I do actively decide to make characters outside of my comfort zone as well, though I tend to make characters more within my comfort zone for RPs I am more inclined towards in my commitment, as I want my favorite types of characters to go into the RPs I hope last longer and would be more at a loss in losing.

Either way, a lot of the times what makes me join an RP is getting a specific character idea for it.

Disclaimer


Firstly, I'd like to aknolwedge that this thread is not about a people liking to roleplay in an advanced format, indeed it is (to my understanding) more about the name 'advanced' and the perceived idea of people thinking that such a format is inherently superior or even elitist. To this, I partially agree and disagree. I personally also have a problem with several of the names given to this style of roleplay, such as advanced, novella, literate, etc... because I feel like they don't properly describe the point and create misconceptions about it. On the other hand, however, I know for a fact that such misconceptions are just that - misconceptions- and that people roleplaying in the advanced format or even beyond, aren't in fact the kind of elitist, gaslighting purple prose writers that they are all too often accused of being. Yes, there are some bad apples, but those exist in any kind of sufficiently large group.

With this out of the way, a bit on my stance on the 'advanced' format (which from here on out I'll be referring to as 'detailed'), and on length requirements.

1: The Point of Length (people don't ask for length just because)


One word that often comes up when talking about length requirements is 'arbitrary'. While there is some truth to this, as legnth requirements aren't exactly measured with lab equipment, it also isn't really correct. It is not actually common for a length requirement to be born out of thin air, and if you think about it, it wouldn't make sense to add them just because. Any additional requirement you add will make you miss out on players who don't want those requirements, so no player with a shred of experience would ask for length requirements for no purpose.

On the other hand, there isn't a direct benefit for length by itself. If I just jam "stuff" (as in the word stuff) and repeat it over and over again until it is two pages long, that is not going to be satisfying to anyone.

This is all leading up to the conclusion that length requirements are not the point, but the means. No one that I know of actually likes length requirements, we simply find them necessary to ensure we get something else. The particular length associated with the requirement will, therefore, reflect (better or worse) these needs.

2: My History With Length Requirements (What I tried besides them and why I came to this)


When I first began as a roleplayer I was a casual roleplayer. After moving sites a couple of times, I ended up trying out the 'simple' style roleplaying (AKA 'free' ), and just spent my time writing one liners. It was fun, but the longer it went the more boring and pointless it felt. I experimented a lot in the time since, in many styles of different length, formatting, story elements (characters, genres etc...), chat RP, tabletop RP, forum Rp... and as I tried more and gained more experience, and learned more about myself, I grew to understand better the kind of stories and style of RP that I liked.

By the time I ran an RP as a GM for the first time, I really didn't like length requirements. In my first few RPs (that I ran) I began using what I called a 'content minimum'. Basically, nomatter how short your post, as long as you had the things on that list in your post there was no problem. It was the simplest and most direct way of getting from posts exactly what I wanted from them. However, I quickly came to realize there were two problems with it:

*They took too long to look over and in practice the requirements were to vague to easily tell in a post whether something was present or not.
*Even if they were present, there was often a minimalist approach to the writing of those elements, which felt almost dismissive.

The other available solution that was proposed to me, the writing sample, never seemed right. After all, if you tell someone "go pick up one of your past tests of your choice, and we'll assume you'll do just as well as that one test" this is bound to lead to people rigging th thing, and doesn't account for people changing or even exceptional circumstances of the sample, nor the biases of the person reading the sample.

Length requirements never felt like the right solution, only because quantity is ≠ from quality. That is absolutely true. However, for my particular criteria for quality, for what I wanted out of posts and roleplays, I realized that they produced quantity as a biproduct. What I came to realize was that, much like "democracy is the worst form of government except for all others", length requirements are the worst criteria/requirement in terms of ensuring what I wanted out of detailed roleplay except for all others. Because in the end of the day, for all their faults, length requirements are just practical.

Anyone would take a better method for ensuring those things we want are still present, we just haven't found a more suitable one than these requirements yet.

3: My Methods of Easing the Demands


I sometimes see "post quantity" and "post quality" posed as a dilema, but I disagree, I believe there is a trilema at play, with the third element being "post pacing". At the same time that I realized that to my enjoyment of the roleplay I needed bigger, more detailed posts that retained quality, I realized something I definitely didn't need: more posts all the time. Indeed, to me it can actually be better to not get as many posts, thus allowing me to do other things while I wait. I can more freely ask for bigger posts with good quality because I don't mind if my partners take a month for it, which can give them more time to properly write such a post at their own pace.

Another method I use for easing is that I never ask for bigger posts than those I myself can provide. For instance, I tend to measure my posts in full lines (a line that goes from the left margin of the post to the right margin of the post, without coding), 15 of them, and so I tend to demand about 12 lines minimum from roleplayers in groups that I run. The philosophy is simple, if I cannot provide a certain amount consistently, then it isn't fair to demand it of other people (although fairness isn't a big issue, since excessive remains will have the effect of market forces/ Natural selection upon such roleplays).

4: The Detailed, Simple and Casual Mindsets


I'll keep the explanation more limited here, but this a thought that occurred to me some time ago, and I ended up expanding upon it as it just made a lot of sense to me. The basic idea is as follows: The different roleplay styles (Simple AKA Free, Casual, and Detailed AKA Advanced) are born not out of different skill levels, and not just out of different tastes, but out of different values in roleplay. Essentially, if one tends to think about or appreciate a certain narrative element then they will notice it's presence or absence more in a post, and will more easily come up with it as they are writing. Likewise, if one wants a particular thing out of their writing, then they will tend to gravitate more easily towards a style that better provides what they value (a detailed roleplayer tends to value more the richness and completeness of a scene, whereas a casual roleplayer tends to have more of a focus on that scene's contribution to the plot, and a simple roleplayer tends to appreciate more the very fact that the scene is happening than any context to it).

By nature, these mindsets aren't really boxes one perfectly fits into, but more a spectrum that depending on one's tastes and values they tend to fall more on one side or the other, but hardly ever squarely in one type. There also isn't a distinction of skill, as the different mindsets have different ideas about what 'quality' even is.

Simple roleplayers tend to focus more on the 'who' of a scene, they tend to be concerned with either the fact that they are roleplaying in of itself, they just want to roleplay and anything extending beyond that tends to be more of a bonus than a need, or they are concerned with showing their character, be it OC or cannon, and just getting to play that character, again not much of a concern beyond that. Where either of the other two styles may find a lot more restrictions in the same of 'making sense' or things that need to be there, a simple roleplayer prefers a style that just lets players do what they like when they like.

Casual roleplayers tend to focus more on the 'what' of a scene. What is happening, who is doing it, what are the consequences... They tend to care more about what could be seen from a cinematic perspective, and about the narrative itself. A casual roleplayer tends to appreciate constant motion of plot and characters, and "I appreciate it, but I won't demand it of you" is pretty much their motto. Where the simple roleplayer will stop because they never had a direction to begin with and the detailed roleplayer will stop to watch every part of the view they can, the casual roleplayer will watch the view from the moving train or at least without stopping their stroll.

Detailed roleplayers tend to focus on the 'why' of a scene. A detailed roleplayer tends to care more about getting the most out of every individual scene, exploring each aspect of the narrative, world, characters etc... at every possible opportunity. Context, immersion, and the connecting of the dots are key features for a detailed roleplayer. It's not just that the detailed player will appreciate the inner monologue where the character resolves to face their fear or shows how they came to their misunderstanding, it's that if it isn't there the detailed roleplayer may notice its absense, and the post may feel lacking with such an absense. The beef may be edible raw for a simple roleplayer or simply cooked for a casual roleplayer, but a detailed roleplayer simply isn't satisfied without properly tempering the stake, even if it takes more time and effort and they may end up starving for a bit while it is being prepared.

These are simplified explanations, but hopefully they are clear on the concept at least. Maybe I'll repost the full thing in a new thread on this site.




@Idea
I usually write around one to two paragraphs. I try to match my partner's writing though.

Yes, I do, though since this RP is going to get NSFW, I can't do it that way. Has to be through PMs.

What do you mean? I usually never really plan that far ahead. I just make up things as the story goes along.

Yes, I do.

I see, thank you for the answers. All in all though, I think I won’t be taking this RP after all. Regardless, I wish you the best of luck in your search, and happy RPing!
May I ask a few questions regarding your preferences?

---> What style do you like to play in terms of post length?
---> Do you roleplay over forum threads?
--> What is your stance on planning?
---> Do you have a discord?
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