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    1. ImportantNobody 12 yrs ago
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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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Name: Dark King Ravard
Age: At least 200
Gender: Male
Race: Human
Appearance: His most distinguishing characteristic is two massive horns similar to Maleficent but brown and scaled. Over "clearly evil" characteristics of his are sharp, pointed nails and teeth, pale skin, and prominent cheekbones. He has a sharp, slender face with piercing black eyes. His body is lean but rippling with sinewy muscle. He's not actually as strong as he looks. He has hair as dark as night, which is long enough to be shoulder length and very rugged in style.

Personality: He behaves quite like a very cheesy villain who loves over theatrical defeats of pesky humans, all the while delivering stupid one liners and dramatic gestures. He doesn't realize he looks like a tool because where he comes from a lot of heroes and villains have a habit of behaving in such a matter as if some sort of a tradition. Battle and destruction are practically the only things he somewhat enjoys, hating many things, especially mettling kids and heroes. He wishes to conquer the multiverse so that he no longer has to deal with such people, which he also sees as doing a favor to people under his rule, even though he doesn't care about them or pretend to. He just doesn't understand why so few people are willing to follow him on this quest. He doesn't mind monsters, learning to tolerate and use them to achieve his goals.

Abilities

Physical Abilities- He doesn't seem to be physically that impressive, only behaving like a normal human male with a lot of energy and swift reaction times.

Cunning Mind- He's pretty intelligent and has a lot of book smarts but also makes stupid mistakes far too often that he should know better, leading to him clutching defeat from the jaws of victory on far too many occasions. He does succeed from time to time and doesn't make so many mistakes if he allows himself a chance to calm down and think, which he does if he's not being annoyed horribly by his opponent. His other big flaw is that he can create far too complicated of plots, being intelligent enough to come up with such a convoluted plan but not considering the more simple options available to him due to focusing elsewhere. As long as these two big flaws don't rear their ugly head then he has a good chance of outsmarting his foe unless they're more then a normal human genius.

Scepter Combat- He carries with him a 6 foot long scepter that he can use to defend himself with. He's talented enough to give normal humans a good whacking without taking much damage in return but would not hold his own against talented opponents should things get up close and personal. It's not his preferred fighting style to be sure.

Resistance- His body naturally shrugs off mental and poison attacks extremely well, making them harm him only by the most talented of individuals. Most magical attacks are also negated somewhat against his body should they attack him directly and not things like magically controlling a rock into his face, which would hurt him just like the rock normally would. This doesn't make him completely immune to direct magical attacks but does cut down the damage by a good 20%, more for weaker attacks and less for stronger ones until the effect is negligible.

Powers

Dark Explosion- Within 10 feet of him, a ball of darkness with a purple glittering eye forms in mid air in the span of two seconds, growing to a size half that of a human head. It can then float around at speeds of only 5 miles an hour but has homing capabilities against his intended target, so will continue following them no matter the distance until they're dispelled by bright light, are destroyed, or run out of energy after 10 seconds. Once getting within 3 feet of them they will explode in a flurry of darkness that acts like a normal grenade minus fire damage. It's effect radius is 5 feet before the damage becomes no longer lethal to normal humans.

He can form up to five dark explosions at a time. They take some energy so he could only form around 40 total before running out.

Double Dark Explosion- Like Dark Explosion but has two purple glittering eyes and is twice as large. They can open up their huge "mouths" to bite onto things before exploding at point blank range but can explode from a distance as well. Their capabilities are the same besides a lethal effect radius of 10 feet. He can only create one at a time and would run out of energy after creating 5 of them.

Dark Death- A tendril of darkness with thickness similar to a finger flows from his body over to his intended target at a speed of 5 miles per hour. It can wrap around and follow his target by way of his mind concentrating on it. Despite it's slow speed, if it hits someone it's actually his most deadly attack, practically ignoring most defenses to burrow straight through them. However, those who specialize in defense or are much more powerful then him could resist it but would still definitely feel the attack way more then someone of his caliber would normally do to them. He can only use this move for around 30 seconds total before using up all his energy.

Fade to Black- The area around him begins to darken to the point where you can no longer see your hand if held out at arm's length. If it gets to that point, which requires 8 seconds from a normally lit room, then he can vanish away from the battle to go back to his evil lair. The darkened area spans only a circumference of 5 feet around him so if he's forced to move out of it then his efforts were wasted and he must start over. Completing this move uses up 60% of his max energy reserves.

Monster Summon- Darkness in the size and shape of the monster he wishes to summon forms in empty space anywhere within 20 feet of him. The monsters must have been enveloped by his darkness before being carried over to this darkness.

Underminions - His most common and weakest monster type. They're basically walking skulls with very small, dark scaly bodies with stubby arms and legs sticking out from the bottom of the skull that's about 3 feet tall, their bodies only 1 foot tall. They shamble around clumsily but can bite a human in half and are as well defended as skulls would be with the extra thickness based on how large they are. Ravgard would only run out of energy upon summoning 20 of them. They require 5 seconds of darkness forming around their point of entry to appear.

Bats outa' heck - They look like bad Halloween props but are slightly more dangerous then they look...slightly. They can provide intelligence reports to Ravgard through their sonic cries that he can decipher for basic phrases such as "found enemy". A bat bite would numb the area for up to 3 minutes and sting like a bullet ant. If bit over 5 times then a normal human would start to weaken, 10 times to feel faint, and 20 times to be dead. They require only 2 seconds of darkness to form and he'd only run out of energy if summoning 50 of them.

Weaknesses

He's weak to the power of love, finding it repulsive and distracting. Intense light has more of an actual effect on his body, limiting his power by up to 50% if it's so bright it would blind people. His biggest weakness may also be himself and his personality.

Equipment

Body: A dark, evil looking cloak with large, spiked shoulder pads underneath.
Hands: Rusted looking steel gauntlets.
Feet: Rusted looking steel boots.
Weapons: A dark colored 6 foot long steel scepter.
At last! I shall begin on the first character I will put a challenge up for! Maybe in an hour or so he'll be ready but I tend to take a bit longer then my estimate.
Everyone brags they have a BIG mythos. . .


I have 113 characters typed up and many more in my head, many of which will be getting connections amongst themselves in a huge multiverse once I get to that point. How's that.
I agree with Tancuras on what I'd want from a judge, but a bunch of different judging styles isn't a bad thing. People can get a judge who judges how they want the fight to be judged. The judges should have some info next to their name in the list saying their judging style if that would be helpful.

To balance the damage score I would take loads of points off if they continually push their luck and refuse to take a hit. Damage may be worth 50%-75% of the score.

I wouldn't mind loosing a battle while actually killing my opponent if they did a lot better in all regards other then the final outcome. Don't know if a judge is allowed such a power though.
We should have wagers for bystanders as well. People can bet on the winner of a ranked match before the match starts. Maybe the winner gets some of the bet points.
Name: Ruina
Age: 19
Gender: Female
Race: Human
Appearance: She has tanned skin and long dark hair tied up while in battle as to not get in the way. Her features are a tad sharp and fierce looking, including an icy blue stare with pupils in a shape between a diamond and a cross, a trademark of her people.

Personality: She doesn't make friends easily, being very business minded, and her business is killing people, further adding to the problem. She's very detached from most things, including her own life. Sarcasm flies straight over her head a lot of the time and when she tries to make jokes they often come out weird or are silly one liners which she tries to pass off as cool. Despite appearances she actually does care about what others think of her so gets threatened by people outperforming her and making her look bad. She can get very hot headed if such an event occurs and wants revenge. She won't kill people simply for besting her but could get rather grouchy for quite some time. For most of her upbringing her worth was decided on how well she did in combat situations, so failing this one purpose is a major blow to her ego.

She likes to think of herself as cool, calm, and collected, although deep down she's experiencing more and more doubt and self criticism creeping up on her. She still has a long way to go to recover from her childhood trauma.

Abilities

Physical Abilities- Incredibly athletic, the best that could be expected of a human being in terms of agility, nimbleness, flexibility, and grace in her movements. Her strength could take on the average male weightlifter. Her reaction time is near instantaneous.

Combat Training- Her fighting looks as if she's dancing around the battlefield, dodging things left and right while circling around the enemy to cut them down from the sides and back rather then take them on up front., which she can still do but not her specialty. In tight spaces her fighting style suffers greatly and she goes into a more timid, defensive stance until she can catch an opening. She's trained extensively in weapons mentioned in her equipment and hand to hand, which includes strikes from various body parts.

Equipment

Blood Scarves: She has five blood scarves wrapped around her person, one on each limb and one around her head. They're 8 feet long and 8 inches wide. They're actually black in color and semi-transparent, looking like a very fine mesh. They weigh half a pound each. The scarves are infused with her dna from a shamanistic ritual and obey her commands as if they're her own limbs as long as they're touching her skin at some point. She can't feel sensations from them other then through tension at the point of contact. They're four times more durable then steel and keep a sharp edge despite being as flexible as a normal scarf.

Throwing Daggers: She keeps numerous throwing daggers on her person, mostly steel but she also has an odd assortment taken off dead foes or otherwise. They can be wrapped up in her blood scarves and thrown from them just like using her hands, allowing her to throw them from odd angles and multiple at a time.

Bio

She's an assassin working in a medieval desert-like village, having a rough childhood. She develops a rivarly with Rei'ha, having similar physical abilities and being highly skilled in their field.
I was stuck fighting a squad of robotic cats in a Steam game I bought, which took me a while due to it being super hard but I finally won the day and got my revenge. Unfortunately this delay means I won't be posting my battleground and cheesy villain guy tonight, but I'll aim for tomorrow and will get one of my character a days out, a character which I plan on using here at some point. I just have to put off my "two characters a day" until at least tomorrow.

EDIT: Here she is. It's late so I just posted what I had, but it should give you a good idea of what she can do. Should be pretty fun to mess around with.
Code Geass did time stop better (I'm sure you would agree) by actually stopping people's perception of time within a certain radius. Everyone just stops moving because time has stopped from their point of view but things like bullets and such would still go like normal. This "time stop" would be less op as well because people who can mentally block out attacks could likely stop this from occurring. If you are not able to, however, it would still be unavoidable unless you know of this power and keep your distance.
By justification for magic, you must mean stuff that makes sense in the context of their universe but not real world physics, which would suck all of the fun out magic battles being that they can't use magic in real life. At some point we have to make something up even if it mostly uses real physics or else it's not magic.

In Naruto, it's completely fine if they move their hands in certain poses and use their chakra to make a giant dragon made out of water pop out. Using this same technique to stop time needs no more justification than any other jutsu out there such as the water dragon example. All they have to do is be consistent with how they're achieving it and have in universe laws of magic even if physically doesn't make much sense in our universe's physics. I assume that's what you're saying, but I'm slightly confused then why you say nobody can explain how time magic works, so maybe I'm missing something. In this Naruto case it would work by doing hand signs and chakra just like any other jutsu. That explains it in their universe.
Now rationalizing time manipulation is another matter.


Rationalizing it can be done the same way as a lot of magic.
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