Avatar of ImportantNobody
  • Last Seen: 6 yrs ago
  • Old Guild Username: NobodyImportant
  • Joined: 12 yrs ago
  • Posts: 4592 (1.01 / day)
  • VMs: 2
  • Username history
    1. ImportantNobody 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

Bio

User has no bio, yet

Most Recent Posts

Force equals mass times acceleration squared, so acceleration is more important than mass for the force. It depends how much the larger object slows you down if it ends up with more power when it hits, which would be more of a factor the more at you're limit you are and if it's you having to physically move the object. If there's a little rock and a medium rock and both you can sling forward with relative ease, the medium would indeed tend to always do more damage. If you can barely toss a huge rock forward it could still hurt if it falls and crushes your foot, but getting hit with a small pebble would sting more on the initial impact then the large rock getting tossed forward into you, more like a bump. Gravity is supplying the acceleration needed for the heavier object to do more damage in that case as it falls down onto you, otherwise it would be very weak.
This looks like a cool look for clones:



They're created by a small population, really advanced race that may look sort of like reapers from mass effect but with a lot of differences too. They believe they're above fighting or doing menial work themselves so developed a clone army that they're trying to form into a perfect soldier. They took genetic material from multiple races and created this clone being "from scratch" with the base of it being a near human who found their way into their territory and impressed them by being exceptionally skilled. Funnily enough, that person could be male and they just didn't feel the need to use the y chromosome while creating the dna. They can survive with limited food and don't age so can be sent for long missions through space and survive multiple bad climates of planets. I'm thinking they might get some minor morphing power as well.
With the letter stats I plan on using, from S to E, it will be balanced between stats and no stats that are too vague. Each number is vaguely 50% better in that stat, more or less, so I can better keep track of stuff between my characters. It's not a pissing contest at all because if someone shows up who is stronger than someone and beats them, then he later comes in and has worse feats of strength for no reason, I could avoid that by keeping at least vague track of their stats so if that happens there's a reason for it.
I want to keep consistent but the easiest way could be to give some leeway and have them ranked in stats from S being the best to E being the worst. That way I can at least tell a general idea of which of my characters is good in what ways.

I think I'll be ready for some matches tomorrow once I post some characters.
<Snipped quote by ImportantNobody>

I just wouldn't try to tie them together that much since a good punch is really using different parts of the body from a lifting force. I also know they aren't really tied together from my karate instructor's instructor who was unlikely able to lift much more than 200lbs but could consistently measure a punch from 1500-2000 pps.


For psi of someone who could punch 600 pounds of force, I just divide by the size of their fist to get the pounds per inch?

For my strength chart I'd take their best strength quality. For example, if they can deadlift 500 pounds but punch like a wimp they'd still be mid tier 1.

If I go by 400s I could explain any minor discrepancies as the multiverse normal humans are just a tad bit stronger in general. Don't know why I didn't think of this simple solution. The only problem is trying to find how the average strength would tie into the average lifting force. I know it's not true for everyone but I'd like to know what would be balanced rater than making someone really strong and good at punching but the stats I give do not reflect this because I make his punching unintentional weak towards what he should be. Long story short, I need to know balance so I can make characters unbalanced in ways I desire as well.
Based on my intense research (google front page) I have determined that pounds of force in a punch could be similar to deadlift pounds. So for example of the "normal human" tier of my tier list I have:

--- Below 300 (Average)
--- 301 to 600 (Trained)
--- 600 to 900 (Peak)

This all counts as tier 1 with lower, mid, and upper tier separate for further distinction. So for example, a normal person off the street could punch with 300 pounds of force or lift 300 pounds in a dead lift. Does this seem like a valid conclusion? The main problem is that for peak human punches it seems like they could do over 1,000 rather than 900, but I like how the numbers line up this way and can easily adjusted to higher tiers.

Or perhaps I can go by 400s and not 300s to make the peak tier 1 higher level. Lifting 400 pounds is a little harder for the average joe, unfortunately, if I'm thinking correctly.
Name: Yorkow "Frank" Tingada


Accepted.

In real life I am not good at conning people so I'm gonna have to ask you in the OOC if you are okay with your character being tricked by my character if the situation arises


You'd have to come up with realistic ways to con some of my characters. Mana and the captain are very intelligent, the captain especially being a people person who has a knack for picking the best people for the jobs, and obviously picking out the bad eggs. There will be plenty of less intelligent redshirts that he can con to get himself out of there.

I have it in my head that only one woman has managed to con the captain so far. Of course in our canon-1 adventures here you guys can have more liberties against him.
I thought of a fun gimmick. People create a trainer character and a gym leader character. Your trainer is matched against other people's gym leaders, with the goal being to get all the badges first to win the tournament, or have it where one gym leader loss ends their run. If more than one trainer makes it to the end then they have to battle from there to become the pokemon champion. If it's one gym loss is a loss of the run then it's whoever gets the most badges wins that round. Of course for the "who does it first" we'd have it where only one trainer match per person can take place within a certain time frame and then the next match starts afterwards.

I thought up a fun gym leader who uses pokemon people often underestimate. His trademark pokemon is farfetch'd. He's probably a normal type gym.
The pokedex entries are likely nonsense written by children who see them in the wild. I highly doubt machamp can throw a mountain in a second with a single arm or whatever it said.

For my realistic mode their attacks would still only cause KOs no matter how dramatic because of some godlike rules that limit Pokemon damage to living beings.

I'm pretty sure a lot of Pokemon are sapient. Maybe most of them.
Going off of the "mew that learned flash" mistake, it would be adorable to have a garchomp that refuses to forget splash in an arena battle so he spends some of his turns splashing around playfully. If I did a Pokemon battle, however, I'd base it more on realism so no only knowing four moves, they could use attacks that make sense without having to know them in the game, etc. no flying duduo.

© 2007-2026
BBCode Cheatsheet