Avatar of Isaac
  • Last Seen: 3 yrs ago
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    1. Isaac 4 yrs ago
    2. ██████████████ 4 yrs ago

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4 yrs ago
Current I have a feeling this joke might (Blue-Eyes White) Drag on.
2 likes
4 yrs ago
Why would it be a Kingdom then? Are you talking about an AU featuring the Mushroom Autocratic Collective?
4 yrs ago
@Forett Speaking of which, if Princess Peach is a Princess, who the fuck is ruling the Mushroom Kingdom?
4 yrs ago
Team Galactic made a Death Star Laser and Brock has an Star Wars Speeder
4 yrs ago
Excited to have the chance to join such a historic roleplay!

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Most Recent Posts

'Not very vocal about his opinions' isn't exactly a combat-relevant weakness either. That adjustment for Power is fine though.
How about: Doesn't understand traps or how to avoid them. Is that a combat weakness?
@Dark Light

”Ah, okay..?” She responded, still a little confused but otherwise clear on his intentions. Lavender would awkwardly hold out burnt hand for him to treat. Hey, she wasn’t used to being treated by other people, bare with her.

The fox faced woman resisted rolling her eyes and failed miserably though she knew Clay still couldn’t see her expression. ”I didn’t become fire proof when I got fire powers. If I did, I would have committed mass arson a long time ago.”


Maz's ears perked up when he heard the woman's exasperated tone and turned to face her. "If you did, you would also be dead, so I wouldn't recommend it, then or now." Maz chimes in, flipping a knife over and over with his hand. "Plus, you wouldn't be here to help us stop this stupid bother of an attack." he finished, laughing. "Thank goodness that's over." he muttered quickly. "Oh! How rude of me to not give my name. Maz Guilbrook, Traveling Mercenary, at your service! I'd ask you to try to be cordial in this place. It's not like any of us have a problem with you!"
I see, that information is helpful. If you think it would be fun and engaging to play that character, then that's fine. There are some other characters engaged in teeth-clenched team work, so as long as he sticks with the others that's also fine. That does sort of render the weakness "doesn't work with others unless he has to" somewhat pointless, and would be better suited as a personality trait. Maybe some sort of weakness relevant to his fighting ability.

I do think that revival once per month is still pretty weak. For reference we have one character who can revive once every three minutes, although I probably won't permit something of that frequency again. You can choose something else if you like. By the way, if you intend for him to be able to use that crossbow, you should include crossbow bolts in his inventory.


Ok, so instead of that, would 'not very vocal about his opinions' work? As for my power, how about this. Perinu's Grace allows him to retreat away from any battle against anything, but only so far away. If enemies can predict where he will land, there is a short cooldown, maybe thirty seconds and during that time, if he was to even be hit by a pebble, he will die. That is to say, they can easily kill him.
It's up to you of course, but a character with no personality sounds like it would be very difficult to play. We're not going to be fighting 100% of the time, after all. Sometimes our characters just chat, have meals together, play games, talk about their pasts or their opinions, and make stuff.

'Specialty: everything' is something of an oxymoron, though I assume you mean something like a jack-of-all-trades warrior?

If this revival power only works if he's killed by enemies from his own game, in addition to only working once a month, it's such a specific power that it might as well be useless. There are enemies from countless different games available; I might not ever use Dungreed ones at all.

I would appreciate elaboration on 'All Weapons of all eras that function like weapons from the dungeon'. Maybe you could list said weapon types so that when I need to reference the sheet the relevant information is all there, and I don't have to trawl each time?

Guest List characters don't appear right off the bat. It just means they'll appear somewhere in the world at some point.

Probably the biggest problem is "Does not work with others unless he has to". Being a part of a team is basically this whole RP. If your character doesn't want to stay with the team, not only does that remove the social aspect of RPing, but it also demands that I go to the extra effort of doing different stuff for your character only. Which is a tough sell, if I'm being honest. Do you think that Adventurer would stick with a team despite not wanting to?


Sorry, he can talk I just forgot. What I meant by not work well is that he prefers to think and act alone, but he will join a team if he has to, and to clarify, the revival works once per month no matter what game characters he faces. It's the second ability that only works against Dungreed themed characters. The categories he can work with are very specific guns, melee weapons, magical weapons, and energy weapons. This doesn't limit his abilities though, as his knowledge of those weapons can fuel his understanding of non-Dungreed weapons.

Balls
Moved!
<Snipped quote by Squashedquatch>

They are, depending on their location and story relevance.


Ok because I am trying to decide between the shopkeep and the food lady. Food gives stats and health, and the shopkeep just sells stuff which I do not think is useful early game. I am including Haken, who gives you a free weapon before the start of the run, and Coblovina who you train your skills with as they are must-haves.
Are NPCs Recurring? @Lugubrious
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