Avatar of Isaac
  • Last Seen: 3 yrs ago
  • Joined: 4 yrs ago
  • Posts: 244 (0.18 / day)
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  • Username history
    1. Isaac 4 yrs ago
    2. ██████████████ 4 yrs ago

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4 yrs ago
Current I have a feeling this joke might (Blue-Eyes White) Drag on.
2 likes
4 yrs ago
Why would it be a Kingdom then? Are you talking about an AU featuring the Mushroom Autocratic Collective?
4 yrs ago
@Forett Speaking of which, if Princess Peach is a Princess, who the fuck is ruling the Mushroom Kingdom?
4 yrs ago
Team Galactic made a Death Star Laser and Brock has an Star Wars Speeder
4 yrs ago
Excited to have the chance to join such a historic roleplay!

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Most Recent Posts

Wordage am my phrase, original sentence do not steal.


Fixed!
@SquashedquatchCOTN? I do not believe so as I do not know what that is.


Call of the Night!
Is this based off of COTN?
For the good of this roleplay, you all need to get histories done. Most of your characters are twenty four moons old, and have NO history. I've tried playing a not detailed but old cat before, and it is boring and hard to think of emotional beats for. Trust me. I mean, do what you, want, it's not an order, just my advice.
<Snipped quote by Squashedquatch>

For your convenience I can include the information about it here for you. I'd always encourage reading posts of mine that concern the area where your character is in order to pick up on the worldbuilding!

<Snipped quote>

The bar and weapons shop would be rooms inside. The Barge is more of a bandit hangout than an establishment under the control of a unified group, so causing a ruckus inside wouldn't aggro everyone; they'd be more likely to mind their own business. There are some armed guards around, but there are always clashes among outlaws so they'd only act defensively on behalf of their VIPs. Oh, and despite the image, it's on a rocky hillside, not in a swamp.


Are my new edits alright?
@Lugubrious What does the Barge look like?
@Squashedquatch You did well on your opening post! I just have a couple notes, nothing too serious, just some more information on the area and Galeem's influence that I might not have communicated properly.

Dirtmouth itself is basically a ghost town, with only two actual inhabitants, and the workers and other people who do stuff around the Chasm mostly avoid its strange, alien buildings. However, basically everything you've written can be applied to the Barge, the bandit camp situated on the rocky hillside. Unlike Dirtmouth, it does have a bar, as well as a couple shops, so only the tiniest adjustment really needs to be made. You can find visuals for both areas among my recent posts.

The second thing is that when Galeem's influence is triggered, it isn't so much a berserk rage followed by amnesia, but a fully conscious twist of the subject's behavior. Once brought outside the Barge (conveniently close to where Omori, Jesse, Rubick, the Knight, Oinkie, and Maggie are, no doubt) the Adventurer will remember what happened, and even if he behaved much more violently or mercilessly than usual he won't register that anything was amiss.

Other than that, good stuff!


Ah! Understood. Just one thing, I thought what I wrote is a twist as normally, The Adventurer I want to play is a non-violent unless attacked first, snarky sort of person, but he abides by the law. The reason I made him beserk was because that was about as much of a twist from the stoic, emotionless man you know from the games I could think of. Alright, I'll have his teleport move him to the Barge, no problem!
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