Avatar of Izaka Sazaka
  • Last Seen: 1 yr ago
  • Old Guild Username: Izaka Sazaka
  • Joined: 12 yrs ago
  • Posts: 675 (0.15 / day)
  • VMs: 0
  • Username history
    1. Izaka Sazaka 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Is this still accepting members?
This isn't open to anymore players? Damn, that's rough. Would have been awesome to be a part of this.
@Chanda@lydyn

For example @Izaka Sazaka wanted his character to be a Green Mage (a magic user who specializes in buffs and debuffs), but also wanted to have a few elemental magic spells so he didn't only have debuffs to defend himself with. Unfortunately Green Mages are a second level class so they're not available at character creation, but I met him halfway and suggested that he be a Black Mage, with the caveat that I would purposefully include some debuffs as choices for his ability pool. And then everyone was happy, and shit was SUPER cash.


I can confirm that it was, indeed, Super Cash Money.
<Snipped quote by Izaka Sazaka>

Thats if the Leprechauns wish to actually assist in a aggresive role.


It's really a win-win for the Leprechauns. They gain an ally with a strong military presence without having to engage their own forces. They make this alliance by offering goods and services they then get paid for. Essentially they get a strong protector for free AND that protector is paying them money to keep doing what they've always been doing. They can also claim amnesty from whatever the Salamanders do, for the most part, because they won't have their military engaged in those actions leaving them free to pursue alliances with other races as well.

EDIT:

Next post is going to go up tomorrow some time. Hopefully the Sylph leader will have been decided by then so that I can extend a peace-treaty to them.
It's a lot harder than I thought to think up a system of government... x.x Suggestions?
What about political stances on interracial warfair? WHO SHOULD SALAMANDERS ALLY WITH? WHAT DO WE DO WITH THE GOODFORNOTHINGNPCS?


I would think the natural ally for Salamanders would be Imps and Leprechauns. Imps are right next door so it'd be quite natural to try and ally with them, especially since it's mutually beneficial for both parties to do so (cover each other's rears geographically so they only have to fight on one front). This would also be true of the Sylphs but unfortunately Salamanders and Sylphs are elementally opposed and likely to have different lifestyle-outlooks. Leprechauns are natural allies (assuming stable communication and trade routes can be established) because they're great smiths and good at creating the large amounts of war equipment that the Salamanders will likely need as one of the more aggressive races.
@GodOfWar

Made the changes to Variant Human (stats re-adjusted as necessary) and added the racial bonus. If you think everything looks good I'll move it to the 'Characters' tab.
@Izaka Sazaka, your CS, aswell, looks amazing. Yet, like some of the others, you have left out why your character has entered The Morges. Also, your saving throws are a little confuzzled. You seemed to have added your proficiency bonus to each of your saving throws, not just the ones you are proficient at. These are some minor blemishes, though, and can be easily corrected. Really loving the frenzied fighter concept, Izaka.


Thanks for pointing out that discrepancy. My lack of knowledge about this edition forced me to look at others' completed CS's to puzzle out how the stat bonuses work so I'll get to fixing that now. As for the reason she went to the Morges, Frygga is searching for a weapon capable of killing the goblin tribes of her homeland. I put that + her backstory down in the 'description' section on the second page. I'll go ahead and put it in a hider here for your convenience though.



If there is anything else that needs to be changed just let me know and I'll get on it ASAP.

x]

EDIT:

Also wondering if Variant Human is acceptable as a race? From my understanding it isn't part of the core rulebook but is widely accepted as a reasonable substitute?

<Snipped quote by Izaka Sazaka>

Yours has already been approved, and since I implemented a new rule later, you can go ahead and post in the character tab.


Sweet~


Frygga (Eothain) the Foehammer
Variant Human Fighter 1 Chaotic Good

AC 16 HP 13 Speed 30ft

Str 16 (3) Dex 10 (0) Con 16 (3) Wis 13 (1) Int 10 (0) Cha 10 (0)

Attacks
Greatsword 20+5 1d12
Light Crossbow 20+0 1d8+2

--------------------------------------------------------------------------------------

Background: Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument (Carnyx)
Languages: One of your choice (Goblin)
Equipment: A staff, a hunting trap, a trophy from an animal you killed (Goblin Teeth Necklace), a set of traveler’s clothes, and a belt pouch containing 10 GP.

Feats:
Heavy Armor Master:
You can use your armor to deflect strikes that would kill others. You gain the following benefits:
X Increase your Strength score by 1, to a maximum of 20.
X While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.

Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
© 2007-2026
BBCode Cheatsheet