The large councilman remained silent as Master Jak explained his idea for the handling of his mages. Ajax didn't even react as the Archive Magic uploaded that information and then some to his brain. He closed his eyes and hummed to himself for a moment. "I see... You have confidence in your mages' strength," he noted aloud. "I have no place to question your faith in them. However..." Ajax stopped mid-sentence, opening his eyes and glancing toward the floor.
He was silent for a moment before looking back up to Master Jak. "It sounds like there is an emergency," he said simply, now standing up. "I suppose Greg and I can take care of this." Ajax motioned for his fellow Wizard Saint to follow him, already walking calmly toward the stairs to get to the main building where Lucas was. "Today is just an interesting day... Demon's Maw, of all things..." Ajax looked towards Greg. "Do you remember who was guarding the Fragments? I think we will need to start an investigation after this."
Piper Hatfield - Ms. One Shot
The bespectacled girl was baffled by Lucas's announcement. Demons didn't just suddenly attack in an organized fashion. People didn't just break into the Magic Council and get away with it. The entire situation felt bad. "Uh-oh..." Piper mumbled to herself as the knight finished up his briefing. Almost immediately afterwards Nigel turned to her and asked her to find the strong mages of Vyper Bolt and Harpy's Wing and bring them back to the guild hall.
"Me?" she asked first, clarifying that he wanted her to do the job. After reinforcing his plan to have her and Aran bring everyone back, Piper got to her feet. "Okay, I'll get some backup." She began to run out of the guild hall before comically tripping at the doorway. After picking herself up she pretended that never happened and continued on, heading across Crocus to see if she could find anyone. It wasn't too difficult for her to find anyone though as she was sensitive to magic.
Piper could already feel where the others were. Gwen, Sable, and Cynthia were the closest so she ran over to them. After a moment of running, she saw them ahead down the street. "Guys!" she called out to them, immediately before tripping over an uneven stone in the road. This fall, however, sent her glasses bouncing across the road and landing at Sable's feet, surprisingly undamaged. "Fucking great," Piper grumbled to herself, standing back up with a scowl. She jogged the rest of the way to the group, a look of anger already on her face. "We need you idiots back at the guild hall," she explained, giving Sable a sharp jab in the chest with her finger.
After noticing her glasses on the ground, she began cursing under her breath as she crouched down and picked them up. With her glasses back in place the look of anger was gone and Piper now had an expression of concern. "There are demons attacking Cedar and Clover town at the same time. They came from some... thing that got stolen from the Magic Council earlier," Piper continued explaining to the trio. "The knight has some stuff that can contain them and he can teleport people to the cities."
I'm about to drop some mad bombs of information on the world and story. If this interests you, come join me in the OOC and begin a journey. ^^
An anime-style story that will be broken down into several story arcs along the way, this is an adventure fantasy that will focus just as much on character interaction and development as it will combat. It will begin with a sort of introductory arc and following that there will be successive arcs that will be plotted with the help of the players, possibly in respect to their characters. However, there actually IS an overarching plot that will be slowly touched upon as the story goes on and eventually will take the center stage at a later date. Though this won't exactly be gritty and will actually be quite fun, expect there to be darker themes or elements in certain places.
The name of the planet this story takes place on is named Aurelia. A rather hospitable world, a perfect distance from the local sun and with a blue moon that orbits it, that supports many different climates and forms of life. If Earth can be considered a "water planet", the same sense can be used to call Aurelia a "sky planet." The core of Aurelia is incredibly dense energy called Aura. Aura is not only the core of Aurelia, but the key component to it's structure. From the core outwards is a progressively less dense layer of air, composed primarily of oxygen and hydrogen. Similar to Earth's oceans, the majority of Aurelia is covered in what the natives call oceans as well, though it is not of water. It is of air. The planet's natural Aura keeps the land masses of Aurelia floating, resulting in the majority of the planet's land being large and separated islands. Despite having no solid root or hold onto other islands or even the core of Aurelia, they are all held in place by the Aura and thus maps are accurately made. 80 percent of Aurelia consists of these sky oceans. While most of the land masses are typically islands or large islands, there are several continents. There is a large continent on the northern magnetic pole, called Taviore, a large continent on the southern magnetic pole, called Maviore, and an archipelago along the entire equator called Fuschiore. Though these are the three largest masses, there are many thousands of islands scattered across the sky oceans of Aurelia.
Much like Earth, there is diverse life on Aurelia. The dominant species is, of course, humans. However, due to the properties of Aura and how much it can vary, evolutionary lines have more variability than on Earth. While common house cats and dogs can be related to lions and wolves, on Aurelia there are not only those examples but even larger or otherwise evolved versions of canines and felines, as a basic example. The diversity of life is still not completely discovered and new scientific discoveries are made every day. However, it can be determined that the only truly sentient creatures on Aurelia are humans. As diverse as animal life is, plant life is just as much if not more so. In fact, carnivorous plants or otherwise "living" plants are more common and larger on Aurelia than on Earth, as another basic example.
Aura is an incredibly powerful form of energy that is naturally formed in Aurelia. However, it is unique to Aurelia itself and is only generated from the core where it radiates outward. Though Aura can be captured and used by certain technologies, there is a type of Aura that is generated naturally within all living things, referred to as Mana. In essence, Mana is simply a watered down version of Aura, created by living things converting the Aura in the air into something they can use. While all life has Mana, some can manipulate this energy. Those born with especially high Mana levels are called Mages.
Mages can be detected at birth by their high levels of Mana. There are four classifications of Mages. Arcane Mages make up 70 percent of all Mages. An Arcane Mage can use their Mana to manipulate or create one specific element. Such examples would be a fire Mage, an ice Mage, a flower Mage, etc. These Mages are capable of performing such magic on themselves, such as a water Mage turning into water. The other 30 percent are split equally between what are classified as White Mages and Black Mages. White Mages can use their Mana to not only heal injuries but to assist other Mages such as speeding up their Mana regeneration. Black Mages have more destructive skills, being capable of raising the dead or spreading disease. While Arcane Mages can possess similar ability as a White or Black Mage, it is never to the degree of the "higher power" category. Neither White or Black Mages can use their magic on themselves. The final category is incredibly rare, being that there are only five recorded Mages of this type in history. They are called Time Mages. Their Mana and ability are so powerful they can bend space and time around them. The extent of their power is largely unknown, but what is recorded implies that Time Mages are the ultimate beings on Aurelia.
Aevum, the plural of Aeva, are a much more recent development on Aurelia, having only begun appearing approximately fifty years ago, around the same time as the Rifts did. Aevum are powerful spirits born from Aura that take physical form in the shape of a small wooden totem. Though their number is unknown, there aren't very many of them. They vary greatly in form and ability. These spirits can develop a connection with a human, allowing them to communicate. As they are born from Aura, they prioritize the well-being of Aurelia above all else. However, they can share their power with the human they connect with. Since this is Aura and not Mana, these humans can have extraordinary abilities that get even more powerful the more connected with their Aevum they are. As Aura is more powerful than Mana, those who are linked with Aevum, there is no official term for the connection yet, are considered to be more powerful than Mages. But it is not infinite. There is a finite supply of Aura that must recharge after use, just like with Mana. It must be noted that Aevum only ever choose humans that are good spirited or pure of heart. Those that are tainted by darkness will never have a link with an Aeva.
Approximately fifty years ago, abnormalities in Aurelia's Aura began spawning dark portals. These portals, called Rifts, allowed Monsters to appear and begin attacking both humans and animals. These Monsters vary in size and shape, but in general their primary means of attack come from teeth, claws, and tails. On rare occasions, there are flying variants. However, as compared to fifty years ago when Rifts began to appear, these Monsters have been growing progressively larger. While at first they could be compared to a pack of wolves in both size and threat, they are much more dangerous in modern times. The threat of Rift Monsters had led to a rise in Rift Hunters. These humans and Mages not only specialize in killing or capturing Monsters, but also in closing Rifts to prevent more from coming through. Through data collected by Rift Hunters, it was determined that Rifts were also composed of Aura. So specific devices were invented to close such portals. Though they are mass produced, one needs to be licensed to get their hands on such technology. In the more rural areas across Aurelia, a Rift Hunter organization is typically owned and operated as a family business. Whereas the urban areas will have multiple firms on the business. Due to the increasing frequency and threat of Monsters, Rift Hunting has become more popular. All Rift Hunters within Crucible territory are regulated by the Crucible government.
A slang term for the Crucibellia Empire, the dominant government of Aurelia. A technologically-advanced dictatorship that claims nearly 70 percent of all of Aurelia. It has been ruled by the same family for centuries. The Crucible began in Fuschiore on a large island called Crucibellia. From there, it expanded until all of Fuschiore was under it's control. For the longest time, it was only Fuschiore that it controlled, leaving Taviore, Maviore, and the countless islands to be sovereign. However, one hundred years ago, after a technological revolution the Crucible began to expand once again, conquering both Taviore and Maviore. Lately, the Crucible has been slowly taking over the islands dotted around the world. However, the problem they have run into is that the islands that aren't a part of the main continents have put up a much stiffer resistance. Though the Crucibellia Empire is a dictatorship, most of its citizens do not feel as though it is a tyranny. There are many strict laws, but the citizens of Fuschiore favor the Crucible. However, the less populated continents of Maviore and Taviore are very much oppressed. And on top of oppression, islands that refuse to cooperate are completely annihilated. The Crucible military has been an unstoppable force from their advanced technology and tactics. Furthermore, all children that are born in Crucible territory are screened at birth for their Mana levels, and those that are determined to be Mages are taken by the Crucible to be raised in Crucibellia itself as weapons for the Crucible military. With the rise of Aevum and an inability to use them, the Crucible had created a task force called Aevum Hunters. These men and women are some of the most powerful Mages and humans on the planet, since they are required to not only kill those linked with Aevum but to destroy the Aevum themselves. It is unknown how many Aevum have been destroyed. This powerful and daunting military is what most non-Fuschiore people on Aurelia fear most, even more than Rift Monsters in some cases.
Different regions of the world have different technological levels, so it would be easiest to explain by the most advanced technology available. There are several ways to power technology, the most common being Aura powered and solar powered, though gas and even wind powered devices exist. Generators on the bottom of the islands will absorb Aura and convert it into usable electricity for most appliances and devices. Solar power generators perform the same task, only on the top of the islands. However, for technologies that aren't stationary there are several methods of power. For sky ships, the most common form of power is solar though many modern ships also have backup Aura generators. Things like portable communication devices run on electrical batteries. However, an invention exclusive to Crucible weaponry, there are Aura batteries. Used in their rifles, these small packs of Aura are converted into bullets of varying size to fit the weapon. This universal ammunition is not only convenient, but is powerful and full of variety. Like most high-end Crucible technology, it is restricted to Crucible military personnel. But the concept of Aura batteries has been spreading around the world and homemade or otherwise makeshift versions can be found on the black market. Though Aura batteries aren't exactly dangerous to the user, it is wiser to have batteries of good quality. The extent of Aura-empowered weapons does not stop there, but in general these types of weapons are difficult to obtain and knockoffs are not only illegal to own but often ineffective. However, bullet technology is easy to obtain for those that do not live in Crucible territory. Swords, axes, even less effective weapons such as whips are outlawed in the Crucibellia Empire but typically are perfectly legal depending on the sovereign island you are standing on. With the rapidly improving technology on Aurelia, perhaps there are even more kinds of weapons and devices that are being invented right now or are just waiting to be discovered by the public eye.
The League of Free Skies, often shortened to The League, was an organization of ten transport companies that allied to protect the sovereign islands from the Crucible. However, ten years ago, The League was mostly crushed in a series of debilitating battles with the Crucible Navy. Though all ten companies still exist, they were mostly exterminated and are shadows of what they once were. It is common knowledge that The League still exists and those that are oppressed by the Crucible cling to the idea as their hope of salvation. However, it is a fact that there have been no meetings between the companies since their crushing defeat ten years ago. The League is shattered, and it is almost improper to say it is a thing. Though the original leaders are all alive, they are unknown to the general public and have made no attempts in ten years to protect anyone.
An infamous name in Crucible territory. The Free Wind is an armed freight ship that works for a transport company of the same name. Though it is a small company, it is infamous for the fact that it deals almost exclusively in transportation of illegal goods and those that work aboard are all wanted criminals in Crucible lands. Often referred to as pirates by the Crucible, that is not an accurate statement. They commit no acts of pillaging, murder, or theft. They simply transport weapons, other criminals, illegal foods, essentially anything between Crucible lands and the sovereign islands. It is rumored that the Free Wind was once a part of the League of Free Skies, judging by the name similarity, but that is unconfirmed. The crew of the Free Wind is constantly hounded by the Crucible, but despite several skirmishes and close calls it is yet to be captured after nearly fifteen years of activity. Though the identities of the crew are unknown to the general public, they are famous names in the Aurelia underworld. This is the ship and crew that the story will revolve around.
Captain - Summer Skies
A young woman that doesn't seem to age. Born into the Crucibellia Empire as Summer Orlovets, she changed her last name after defecting under mysterious circumstances just over fifteen years ago. While the extent of any combat ability she has is unknown, she is infamous for her intelligence, being regarded as one of the brightest minds of the underworld. She is one of the more colorful characters in the underworld as well, being one of the few cheery types despite the overall situation the world is in. While her personality stands out among those in her business, her reputation as a successful transporter makes her stand out the most. Behind that smile is a cunning mind that has managed to stay one step ahead of the world's most powerful force for over fifteen years. She has only ever let people on board the Free Wind if they are wanted by the Crucible.
First Mate - Weston Bright
A powerful man that was also born into the Crucibellia Empire. He once served in the Crucible military, though he defected fourteen years ago in such a fashion that resulted in a portion of Crucibellia itself being destroyed. Now aged thirty-eight, he is considered the powerhouse of the Free Wind. It is also a common misconception where people believe he is the captain instead of Summer. Though that is not the case, she does often consult him on important matters. His name is infamous as being one of the most powerful humans on the planet and he also has the highest bounty on his head in Crucible territory. While he is not as brilliant as Summer, he is quite intelligent on his own. His two-sword style has been idolized and his weapons of choice are two large but not identical buster swords, though he is skilled in all forms of combat.
The story will begin with the present crew of the Free Wind being forced to land on the small, rural island of Krukow due to mechanical problems. Coincidentally, the Crucible Empire's Scouting Legion has come to annex Krukow. The majority of the cast will be native to Krukow and will have little knowledge of the world. The chaos that will ensue will leave the player characters with a choice. Join the Free Wind and escape from the Crucible's grasp or stay in their homeland and suffer.
Name: Hana Oshiro
Nickname:The Last SamuraiAge: 25
Gender: Female
Guild: Lamia Scale
Rank: Paragon
Personality: This young woman is known for her elegant manner of speech and proud yet humble attitude. Hana is polite and respectful of those around her while maintaining her own confidence. Loyal and trustworthy, she has an air about her that allows her to make friends easily. A calming voice and slow-pace of words give an inviting feel to those around her.
Her air of royalty sometimes comes off as intimidating but that only comes from misconceptions. Hana's inability to be hostile is almost legendary. Sometimes it is assumed that she is unintelligent or an airhead due to her slow style of speech but that is also a misconception. She is rather intelligent and tactical, having surprising wisdom for her age. She is capable of learning a lot about people from only interacting with them briefly, proving her empathy and social insight.
History: Hana's early years are largely unknown. She speaks little of her past but alludes to living in a formal yet abusive household where she was often punished for her seeming lack of intelligence. Hana Oshiro joined Lamia Scale at sixteen and was quickly regarded as a powerful mage. Her skill was so great, in fact, she was proclaimed S-class less than a month after joining.
Since then she has become an integral member of the Lamia Scale community, being one of the friendliest and most social members of the guild. She appears in the Weekly Sorcerer as a cover girl every once in a while and even has her own advice column in the magazine, though her column is only once a month rather than every week. At eighteen she encountered Ajax Thera.
The two hit it off. Literally, as Hana's mission was to capture him for the Magic Council under suspicion of being a dark mage (as he was independent at the time). Despite his incredible power, Hana managed to fight him at a comparable level for a while. It was apparent that he was quite stronger than her, but she held her own. After her defeat, Ajax cleared up that he wasn't a dark mage and that his alleged crimes were accidents due to the nature of his magic.
The two went to Era together and he turned himself in, eventually leading to his acceptance into the Magic Council and becoming a Wizard Saint. Hana herself was considered for a position in the Wizard Saints, being there were several openings left by the passing or leaving of previous members, but the Council decided against it. The years have gone by and Hana has become famous all across Fiore for her feats.
She is considered one of the strongest, if not the strongest, member of Lamia Scale. Hana has become a fan-favorite at the Grand Magic Games, often taking one of the commentator roles for a portion of the games, and served as a proctor for the International S-Class Exams several times. She has been known to spar with several Wizard Saints, most often Ajax, as a way to train herself and avoid becoming stale.
Magic:Requip: The Samurai - Requip magic that focuses on swords and polearms.
Sword of God - A powerful katana that is so sharp it can slice through steel like a hot knife through butter. Merely swinging the blade in the direction of an opponent can cut them, even if they are beyond the blade's reach.
Infinity Blade - The blade of this katana can grow in length, reaching incredible distances in a single swing. If broken it can simply regrow.
Heaven Slicer - A naginata that grants the wielder increased strength.
Piercing Soul - A spear that grants the wielder increased speed.
Yokai - A strange but powerful weapon. Simply a grey hilt with no blade. However it can absorb magic from the air around it. Using the magic it absorbs it creates a magical blade that only lasts one hit. When the target is hit, they see illusions unique to the caster of the absorbed magic, as it reads the soul via the absorbed magic. Illusions vary per person but the illusions exploit the target's greatest weakness, be it fear or confidence. Those caught in the illusion are paralyzed.
Cherry Blossom Magic - A caster-type magic that allows the user to create cherry blossoms at will, giving them magical properties. Hana can use it in tandem with her Requip magic. Passive Effect: Every time Hana hits an opponent, cherry blossoms scatter from the impact. They are aesthetic and have no effect.
Senbonzakura: Kamikaze - The most basic Cherry Blossom spell. A thin, curved wave of cherry blossoms are sent toward a target. These blossoms have incredible cutting power and force behind them, even cutting through magic.
Senbonzakura: Endless Kamikaze - A powerful variation of the Kamikaze spell. A barrage of slicing waves of cherry blossoms are flung at the opponent at high speed. The onslaught is powerful enough to decimate a city block if unchecked.
Senbonzakura: Hand of God - A passive spell. Cherry blossoms will appear and form a thick vein to block an incoming attack automatically. The quantity of blossoms varies with the size of the incoming attack, though it retains the same thickness. Capable of blocking many attacks, both physical and magical, but sufficiently powerful attacks will break through the defense.
Senbonzakura: Summerfall - Many thousands of cherry blossoms are formed in the air around Hana, floating in place. They each begin firing towards a target like bullets, creating a dense barrage of sharp blossoms that can reduce a target to ribbons.
Senbonzakura: Iaido - A combination of Cherry Blossom magic and swordsmanship. Using the Sword of God, Hana charges forward at insane speeds, drawing and re-sheathing her blade in the blink of an eye. Her speed is boosted by cherry blossoms propelling from her feet, creating a trail of scattering blossoms in her wake. This single-strike attack contains devastating power, often damaging far more than just the target.
Senbonzakura: Tsunami - A literal wave of cherry blossoms is created, crashing down on the target like a tsunami. The blossoms are sharp and painful, but the danger comes from the sheer quantity and density.
Senbonzakura: Lovely Vortex - A tornado of cherry blossoms are created around a target, trapping them inside. It is possible to escape, but not by simple measures due to a regenerating effect of the blossoms and their cutting power.
Senbonzakura: Hikari no Kami - One of Hana's most powerful spells. Cherry blossoms swirl around a target, similar to Lovely Vortex. The blossoms continue extending higher and higher into the sky, stretching for miles. Once a certain incantation is spoken, a powerful beam of pink light descends from the sky and annihilates anything trapped inside the blossoms.
O powerful God
Hear my voice
And grant me thy power
To create and destroy
For my enemy is your enemy
Who shalt accept thy judgment
Senbonzakura: Dance of One Thousand Petals - A useful spell that lets Hana's body scatter into cherry blossoms and reform at another location. Not only can the petals damage a foe, they are difficult to damage. Magic can still hit Hana in this state but nearly all physical attacks cannot.
Senbonzakura: Demon Army - Cherry blossoms compact and form demonic figures. These blossom demons are quite fast and strong on top of the slicing effect of the blossoms that create them. To top it off, these minions regenerate when damaged, only being truly defeated when entirely destroyed.
Senbonzakura: Crimson Blossom - A powerful suicide spell. Hana begins by stabbing herself in the midsection in Seppuku style. The blood from her wound empowers her Cherry Blossom spells and turns the blossoms red. Their cutting power, speed, and durability are increased tenfold, as well as increasing the size of her attacks. At this point even her weaker spells will blast through most anything. The critical drawback of this spell is that it comes with the risk of Hana dying, being she must inflict a grievous wound on herself. Without immediate and skillful medical attention, she will surely die. Even if she survives, Hana will be hospitalized for a long time afterwards.
Other:
Master swordswoman.
Incredible speed and magical power.
Impressive strength.
Honed senses.
Fierce loyalty to her friends.
Once considered to become a Wizard Saint.
Longtime friend of Councilman Ajax Thera, presently in a relationship with him.
Heavy sleeper. VERY heavy sleeper.
Dyslexic and thus a slow reader.
Her jokes are bad, but it's polite to laugh anyways.
Thank you. And why considering the first parts?
They were made to be continued XD
Usually when people make a multi-part series of posts in a dramatic scene, they tend to outdo themselves before the actual climax and result in a lackluster conclusion.
Wasn't so much as your earlier parts specifically but for multi-part posts in general. You didn't climax before the actual climax and that is good. x3