Avatar of JaceBeleren
  • Last Seen: 9 yrs ago
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    1. JaceBeleren 10 yrs ago

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9 yrs ago
Current Sadly, I'm going to be leaving RoleplayerGuild, possibly for good. roleplayerguild.com/topics/…
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Bio

A quick introduction of myself and a few associates of mine


For real though, I'm a Brit who dabbles in most genres of roleplay, but tends to go for fantasy and sci-fi in particular. I prefer high casual, but will use a more or less advanced writing style if I like the concept.

Most Recent Posts

@Mistiel Characters can have weapons other than their magic, but the actual effectiveness would be questionable. And you are right, characters are actually casting spell and summoning creatures. The cards are just suggestions for what those spells and creatures might be.
@Ryougu I wasn't planning on using MTG mechanics since I was expecting to have a number of people who have not played the game before. Since combat is possible, I was planning to have it done in a method similar to the arena sub-forum. However, it is possible to play out actual games of Magic on this forum, using the dice rolling system. The two main problems are that a) It makes things less friendly to people without experience to the game and b) It's really abusable, since you could theoretically make a deck out of some lands and a bunch of mythic rares.

Since games of Magic are meant to represent battles betweens wizards anyway, I figured it would be more like having both characters "charge up". That is, they can use 1-mana spells in the first post of the battle, 2-mana spells in the second and so forth. The reason mages aren't constantly "charging", from a lore perspective, is the mana burn mechanic that used to be in Magic. Basically charging themselves without using it will cause serious injuries or death, in large amounts. The spells themselves will be described by the player, prefereably based on actual cards. For example, [character1] flicks his hand and sends a small bolt of lightning at [character2], based on the spell "Shock". This will also help give context to what how much a given character will be able to take before death. I plan for PCs to be using the standard life 20, but particularly weak or powerful NPCs may have more or less.
@Gemini Token I first started only a few years ago. Return to Ravnica was my first block, so it's kinda close to my heart.
@Kronshi Blue-black is my preference. Dimir is life.
@Ryougu *Gets out notepad*. Done.
@Xavier Bloodbayne
Nilori is using the edge of the shield, striking at the side of the head.
While this is a fandom rp, no prior knowledge of setting, characters, etc is expected or even particularly desired. I don't give a damn whether you've never heard of it or you're a diehard fan. I'll take anyone, within reason. However, without further delay, Jace Beleren presents:


Ravnica


A Magic: The Gathering Fandom Roleplay





Welcome to Ravnica. Can you imagine an entire planet, covered in a single city? Probably not. The scale is unimaginable. But that is Ravnica. Where only at the top of the tallest towers can you watch the sun set, because the skyline is blocked by the stonework of the buildings surrounding you. Where no government is powerful enough to control even one city, because there is only one. Where magic is the tool of battle.





The Setting


As I described more poetically in the intro, Ravnica is a city that covers an entire planet. It is inhabited by ten guilds that fought each other almost to their own complete destruction. It was then that the Guildpact was signed, an agreement between the ten (though House Dimir never actually agreed) to cease the fighting, and to have each guild specialise in two of the five colours of magic. Each would take a role in the city, and by doing so contribute to its stability. 9999 years and most of the ten-thousandth later, tensions are rising once more. The guilds are gathering their resources and readying for a new age of warfare. Only the truly gullible still believe that a re-signing will take place at the anniversery. Most expect a revolution.









The idea is the smallest possible change to the phrase as possible - they are more interesting.
A little joke idea I had. Change one word of a famous line in a famous book/film/viedogame/whatever that would completely change the plot. These could be weird, or actually make sense (what am I saying of course they won't).

I didn't describe this very well, so I'll start:

"You're a lizard, Harry!"
Once again Cirilyn was in the line of fire of an attack her sister couldn't see. The rock was moving towards the women with startling speed, how strong was this man? With no time to warn her sister, she threw herself backwards, knocking them both over, but allowing the rock to sail overhead. The pair rolled, leaving Nilori on top, before hurriedly getting to their feet. Clearly they were out of their depth here, but who else was fit to fight this man if not them? So, once again, they closed the distance between them and him. Nilori attempted to strike the man in the head with her shield, while Cirilyn was cocking her crossbow, so then they would spin and allow Cirilyn to fire point-blank into the man's head.
Looks good to me as well (Nox is also Latin for night. I actually didn't know the Nyx/Greek mythology one, and thought it was a female version of Nox. Weird.)
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