Avatar of Jerkchicken

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Recent Statuses

1 yr ago
I need to remember to get a new SSD for wilds and other stuff. NGL I'm hating the era of new games hitting +100 GB. Regardless, I'm glad that MH has blown up and no longer niche
2 yrs ago
Genshin being allergic to melanin amuses me greatly
2 yrs ago
It's gonna be gas. Can't wait to see what sort nonsense you can pull of in focus mode with the funlance and hunting horn. Also, looking forward to new monsters to skin and wear as hats.
2 yrs ago
The zaza got me talkin’ like Pingu
1 like
2 yrs ago
Shoutouts to the degenerates that love hand-holding
3 likes

Bio

Just some rando. I'm 20+ so no worries about rping with a kid.

Most Recent Posts

I'd be up for the one about the dysfunctional D&D group. ( I forgot the name of the playset)
Sounds great
Not interested in playing in advanced
Sounds cool enough
you have my interest
I'm interested in playing
I'd advise for going with the approach of everyone being one ship. Yeah you lose diversity on potential factions and whatnot by not letting everyone be a captain, but FTL has a focus on crewmembers to micromanage at stations and handling that in textual form sounds like a pain in the ass.

Also I don't like it on the basis that it'll end up having players talking to themselves as they'll be controlling however many dudes are on their ship.

As for a premise I don't got one other than pointing out the obvious, that if you're gonna go with the game's plot that you'll need to keep players from dawdling because of that urgency and needing to flesh out encounters more and trying to thread a plot. Because the game's cycle is pretty much combat encounters,warping into hazards, non-combat encounters with some choices, and a shop to resupply & repair every so often.

Also if you're gonna do some sort tabletop system I say use Lasers and Feelings. I don't think you're gonna get a whole lot of people who want to play with the minutiae of various ship systems.
Why not Risus? It's pretty simple but it's also in allowing you to make anything while being less fiddly than D&D.
@Quatro So when are we going to start?
@Quatro

Just the name I gave to my guy since I couldn't come up with a cool name that also felt descriptive of my guy's gimmick. So I gave it an Engrishy name in honor of the Japanese tradition of giving things weird names in English that don't make much sense to a native reader/speaker.

But the gist of the class is he has the magical bangle which he turn into various weapons which he wields and he can also do wire-fu and sorts of like physics defying stunts as well as perceive supernatural things so he can hit it with his weapon.

Also you think I can mess with my abilities a bit? I am unsure if I needed to have a separate ability the knowledge to use all the weapons he can make. But I added it in case you have wanted it.
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