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  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

I agree that it would be a precarious balancing act to keep things tense without scaring off too many potential players. I did have the idea of introducing 'lesser trials' that would not result in character death. The idea was that players would not always know whether or not a trial will result in character death, and hopefully this would both lengthen the amount of time that players get to remain in the RP and encourage them to take care in how their character attempts to help or trick other characters. I would imagine that if 'A' betrays 'B' in an effort to save himself only to find out that the trial didn't cause 'B' to die that it could create problems for him in the future. Thought it might add a layer of strategy and encourage caution in how characters and players interact.




If a player drops out in the middle of the RP, the only course of action I've thought of so far would be to write them out and (hopefully) replace them with another willing player.


My instinct would be to reduce the size of the group dramatically, and have not every trial result in a character death.

What this means is that you have fewer players to try to keep tabs on, and you can manipulate the game to kill players off at a gentler pace, guaranteeing that they get some bang for their buck. Of course, if somebody does drop out, then that's going to be a bigger hurdle to overcome, but I think you would struggle to persuade another player to take over the same character, especially if much of the game has been about metagame strategy and subtle interactions with the GM and/or other players.
I rather suspect we do.
It's a tough road.

Your idea is novel in itself, but not unique in RPing. I'm currently running a (very slow) murder mystery. It's no secret that the player characters are among the targets, and nobody has died yet. I've also seen games based on the Werewolves/Mafia parlour game (in which players have to vote to kill off a secret traitor, who is working against them).

Honestly, if you clearly explain that characters are going to die and that other players will have a hand in it, and somebody throws a tantrum because they got murdered, show them the door. Healthy player competition is what will force players to ally themselves with one another and play tactically - technically, this is metagaming, but some people (like me) don't have problems with it in some games (like this one).

The problem you're going to have is balancing keeping true to the Anybody Can Die principle and not scaring people off. I would definitely think twice about making a decent character and commit to an RP whose second page I might not even get to. I'm not saying it would stop me (it hasn't stopped the players in my Murder Mystery), but it might thin out your interest. If character deaths being influenced by the other players is a plot-point, you may have to think about what you do if a player drops out.

In principle, mandatory character deaths can and do work. On a side-thought, God knows I've GM'd games and killed off player characters whose players have dropped out (either spitefully or with their blessing!). The only difference here is that it's working the other way round.
Not very interesting, but a dummy thread that should probably now be removed.

I just successfully made a thread in the Advanced Section, so well done me.

First time I didn't put any tags, but, as you said, the Guild beeped at me to tell me to tag it. When tagged, it submitted as normal.

(for the record, the Guild doesn't have the cache-message thing in the header any more, and didn't from shortly after I noticed the problem)
Just testing to see if it works.
For the known glitch, I just had somebody else make the thread. So we're all golden from my forum-usage side of things. I'm sure it wasn't a length-of-text issue (I can do a general word-count if this is helpful), but I don't remember what tags I'd put in. It's a private RP so they felt superfluous, so I might not have tagged anything in all sections apart from to say full, though I think the first time, I certainly marked modern, slice of life, fantasy and fandom.

- What page are you getting the "automatic cache" message on?


I didn't scroll through the guild, but there was a little header even on the homepage from a source I don't recognise (either something external to my laptop or something I don't know is on my laptop) saying that I was viewing a 'snapshot' of the website because the full version wasn't accessible. I meant to take a screenshot, but basically forgot. A-derp.

What actually happens when you try to create a thread in Advanced? Do you see "INTERNAL ERROR" or something else? Is it when you go to the "New Topic" page or when you actually submit the form to the server?


It was upon submission of the thread. It redirected me to a 'you've failed' page off the guild entirely in the same general style (in terms of appearance) as the cache header on the homepage. I don't remember much about it, but it had one of those 'timelines' things that show where the connection has gone wrong along a flowchart of the connection; I'd like to be specific about what was on the page, but the only thing I can remember was that the central one referenced the UK, like some kind of central UK internet-source or something. The thing that went wrong according to that page was the third item, furthest on the right (and so presumably the guild).

I appreciate that this is the worst description of anything ever. I'm not computer-savvy, so I'm just trying to describe things by sight according to what was on the page. If you need me to try to explain again or even draw a diagram, let me know. All in all, it looked like a spammy redirect, but I'm ad-blockered up to the nines, so I would be surprised. Still, if you can't find anything, it could well be me.

- Do these things happen every single time or does it sometimes work and sometimes break?


It's the first I've noticed and I've not tried since. I'll try to put a dummy thread in the advanced section and see what I get back. Still, I usually play in the Advanced section and I've not noticed it before.


The house was perfect. It was some old student dive or squat or something, but the estate agent had reassured Michelle that all the damp and cockroaches had been shooed out. They weren't lying; it smelled of fresh paint, and was fully-furnished. They found it tough, selling most of their old furniture; a child’s life-time of memories wrapped up in chests of drawers and old toys that weren’t sentimental enough to keep had drifted from their old home and into charity shops or the local pawn shop. It had been tough, but Michelle knew that it would be worth it. It was closer to work for one thing, with new opportunities for Sam, and Jake was now too big for his poky old room. He had been upset to leave his friends behind of course – as were they all – but it was just too good an opportunity to pass up. The house itself was a steal, and, with Jake’s potential brother or sister on the cards, the extra space seemed practically palatial by comparison to their old place.

In the end, they’d decided it was simply easier to hire a van. It took them all day to even mostly unpack so, for the whole of the Friday they’d both taken off work, they pushed things around and worked out the place, arranging Jake’s room to make him feel at home sooner. It was a little threadbare, cardboard boxes everywhere, largely still sealed, but, by Saturday night, with Jake put to bed, they collapsed in an exhausted heap on the sofa, eating Chinese straight out of the Tupperware containers it came in. Finally fed and able to relax, Michelle lay on her side, feeling the warmth from her dinner in her stomach and Sam's breath reassuringly tucked up behind her. They agreed they didn’t care what went on the telly, so they just flicked onto a trashy sitcom with a resigned jab of the remote control. Not even after the first canned laugh from the fictional studio audience, the television spluttered for a moment, and switched onto the news.

Sam must have been lying on the remote. One of them grumbled and heaved over, wriggling the remote out from whatever crevice it had dug into, and changed the channel back. Then, sooner than before, it went back to the news.

“Fucking thing,” growled Michelle, sitting up in frustration and holding her hand out for the remote. Sam remained where he was, covering his face with his hand in sheer weariness.

“Don’t tell me we have to get a new tv.”


It took them until Sunday evening to pack everything back up and leave.

They were woken at roughly 4AM by Jake, who would not sleep. It seemed that, in the night, he had woken up and destroyed his room, flung books from shelves and eviscerated the fluffy internal organs of his teddy bears, including the one his Aunt had given him the day he was born. He denied it, obviously, and, although equally furious, Sam persuaded Michelle to go easy on him after the move. The fact that Jake denied it made it all the more exasperating, but, still utterly shattered, she gave in, tucked him, squirming, back into bed, wished him goodnight, and returned to her room, nearly tripping over a huge tin of paint she hadn’t noticed before.


Michelle next woke at 10AM. Sam was shaking her by the shoulders, gently, but firmly.

“What?!” she grumbled, not opening her eyes and rolling over.

“Wake up!”

After a moment, she came to her senses – not that she believed her eyes anyway. On the ceiling, directly above them, there was a mural of a door; a perfect replica of their new front door, with the lightbulb, now exposed with its lampshade removed, also painted to represent the doorknob. Michelle scrambled for her glasses to look more clearly, while Sam gingerly climbed onto the mattress. With gently shaking fingers, he reached up and touched the mural with his little finger. Apparently it was still wet; his finger smeared the paint and scooped it onto a splodge. Disbelieving, he sniffed at it, and then offered it to Michelle. It smelled of paint, but also something sweet and vinegary. There was an empty bottle of ketchup on their bedside table, and, when she stood up, she spotted an upset tin of paint, the same one from last night, by the door. The dregs had seeped over the floor.

They had to break down the door to Jake’s room, in the end. It simply wouldn’t budge, while Jake was too distraught to be consoled or even make sense through his tears. While Michelle scrabbled desperately to find their phones (not that she knew who she was going to call), Sam took up a sledgehammer to break the door off its hinges. It had been barricaded from the inside, by, among other things, a small bookcase, Jake’s bed, and a wardrobe that was at least twice the child’s weight. Michelle stroked his hair as he sobbed into her chest, sitting together in the inexplicable rubble of his bedroom. She couldn’t look him in the eyes.

When Sam came upstairs, he said that the car was started, and that they would go to his parents’. She looked up at him, and nodded. She tried to say something, but her mouth was dry and she had nothing to say. As she numbly descended the staircase (Sam had whisked Jake out as quickly as possible), she looked around to find their possessions torn from their packaging and strewn around the room. There was a two-word message on every surface: fuck off. It was put together from their cutlery and books and torn clothes and it was daubed over every flat surface in what she dimly recognised to be her own make-up.

She just stood there, in the living room, and looked around herself in disbelief. It was only when she heard Sam honk the horn from the car outside that she blinked away the tears in her welling eyes, lifted her head up, and shut the front door to 19 Heather Way in her wake.
Hey, so, when viewing the forum, I'm finding an odd message that's saying I'm basically viewing an automatic cache of the website (which is great for when it goes down, so thumbs-up there), except I can't make a thread in the Advanced Section, but can make a thread in the testing section.

I have no idea if this is a malfunction or on my end or whatever, but somebody involved in making the website not break might want to be aware of it just in case.

I'm crossing my fingers I can even add this thread.
In Checking 11 yrs ago Forum: Test Forum
Kewl, got what I needed. Delete and/or lock as appropriate.

Edit: so this is the thread I could make while I couldn't make one in Advanced, in case anybody is interested.
In Checking 11 yrs ago Forum: Test Forum
Boom
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