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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

Holy mother, there's more baloney than an episode of Judge Judy. :P
I'm currently running a(nother) mystery game in which I've just realised that since there will be clues everywhere, but I won't flag them up in the OoC, if players don't read each others' posts they will literally not know what to do.
If everybody is desperate for a Chatzy, we can have one. I would just prefer to stick with OoC for the above reasons.

More GM Stuff! Exciting News!

This is an odd one to call, because it's a very strange topic. But I ask a lot of you guys, so I assume you love it really.

In this game, at least one character (beyond Mr. Jig) will die. They just will. It's there in the OP, so you either know, or should know. If the plot kills you, I get that it's a bit of a dick thing to happen to you, so, based on that, a couple of thoughts:
  • If the plot kills you, would you like to be involved in your own death (ie: be able to narrate it and be involved in the post in which it happens) or not?
  • If any of you starts to feel like you're treading water or your heart just isn't in it any more, maybe... consider volunteering to be killed? It's a strange thing to ask, but it means I can guide you toward a death of your choosing with your help and you get the lovely fuzzy feeling of having participated in a game for exactly as long as you wanted to.
I'd quite like to keep natter to the OoC, if I'm honest. People checking in here regularly means if I leave a

GM ANNOUNCEMENT


people are more likely to spot it, and I don't want to have to tag everybody all the time. Apart from anything else, it's nice to have a bit of a record to be able to sift through for any kind of meta-discussion.

Speapking of the

GM ANNOUNCEMENT


While I can't call the ending yet, there is a reasonable chance this game is going to go, broadly speaking, where I think it's going to go. With that in mind, I have two things to say:
  • Focus on the journey. Enjoy developing your character and poking everybody else to see what's lurking underneath.
  • At some point in the game, I'm going to Update the character tag with a tag to say that it's End-Game. At that point, I will leave a path open to more or less end the game, which you may or may not take. I will not flag when End-Game is apart from in by the flag in the Character Tab, so there's almost an element of first-come-first-served. I will revise this later, but I want you all to have this kind of concept in mind. I'm really high right now, so I may revise this but I have big things in store for this.


I'm really high right now so I might be saying more than I should.
That's a player choice thing.

If you wish to go nameless (for now; there's no risk/chance of having your name unrevealed throughout), an epithet of some kind would be useful as a narrative nickname, as it were.

Character pictures are also optional, though, if you do use one, I'd rather you use the one from the character tab. I kinda made the Cast thing to look like a board game like Cluedo (or Clue, as Americans call it), so it'd tickle my pickle to see the board game 'pieces' being used.
Ooh. Well, if he didn't notice her, he didn't notice her. It just looks like she's not there at all. :P
@Wade Wilson

This isn't a telling-off, but a valuable learning opportunity for everybody. :P

Please please please please please please read everybody's posts carefully. So, although only one person posted in the IC before you, there are actually two people and a hostess (and now the pessimist) there. Could you please take another look?

I'm not going to put huge bells and flags on everything that's important. When I start throwing clues in, they're going to be PM'd to people to include in their posts, so unless everybody reads everybody else's posts carefully, they're going to miss important details.

That and, obviously, to say that there's a woman there in the first post and then for the second post to seemingly be unaware of her existence doesn't make too much sense. ;)
Just a reminder: if you would like to talk to the Hostess, if you're confident you can write her dialogue (flirty, openly secretive, will not tell characters any useful information), be my guest. If you'd like me to supply the dialogue, feel free.
Setting Details #1: The Diamond Killer


Any character that has been based in New York for any decent length of time will be aware of the infamous serial murderer, The Diamond Killer. What follows is common knowledge about the Diamond Killer. Your character may or may not follow of the news, so it's up to you how much of this stuff your character knows.

The Diamond Killer seems to appear to people of wealth or at the very least those wearing copious amounts of precious gems, hence the name. When the headline went out on April 19th, 1921 warning people about this fact, people in the area began to stop wearing precious gems. The killings, however, continued with the only hints of it being The Diamond Killer being removed diamonds from wedding rings, or missing bejeweled objects. Some even speculate that the killings could possibly not have even been from the same killer, thus making it only harder on investigators to pin down the target.

Other than the Killer's consistency in stealing jewels, there is no rhyme or reason to their victim pattern. None of the victims have a solid connection nor is there a common thread of method of murder.

Famous Cases:


Marilan Taff: bashed to death by blunt force trauma. A crime of passion, as even long after the girl would have been dead, the murderer continued on until the head is in the state it is now. Crime took place in Taff's home. All precious jewels had been lifted out of the precious metals they were set in, with no sign of the murder weapon.

A man with multiple stab wounds to the abdomen has curled into the foetal position and died in a disgusting alley. Blood had pooled all around his corpse.

A little girl in a flouncy dress lying crumpled in a heap on top of a building that sat next to a sky scraper. She had been pushed to her death. Her leg and neck sits at an awkward and unlikely angle, her fixed expression one of pure fear.

An old man surrounded by buckets of clams has had the specimens's he'd been shucking shoved into his eyes and mouth. The razor clams had cut off his tongue in the process, causing him to both bleed out and drown in his own blood on the beach sands. Several of the clams lay open beside him with their pearls, or the possibility of them having them, missing. This was the murder that began the panic surrounding the Diamond Killer.

A ballerina impaled with several glass shards. She lay on the stage in her ballet outfit, her glamourous gems missing from her attire.

There have been seventeen other murders, but these are the most high-profile.
IC is open!


Regarding the Mass Unguided Group Conversation of Doom, while I'm still going to avoid it at all possible instances, I have something that might be a solution, but I want to hear whether you like it or think it'll work - if you as a group don't like how I'm planning to run anything other than the plot, I want to know, and we can do it differently. It's your game as much as mine.

My proposal is that I open a new thread, which is a draft thread. In it, speed-post as much as you like with what your character does and says. I leave a time-limit on it (and schedule it so that everybody will be able to get online), and, after the time-limit, I take the whole thread and condense it into one narrative post. That way, we avoid speed-posting, everybody can get online and get stuck into one big group conversation and by the time it reaches the IC, it's legible and makes sense.

How do people feel about this?
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