Oh no! I hope this didn't fizzle out before it could get off the ground @.@
@jynmi88
"Home Realm: Open to OC ideas or canon realms? Want a mage from the MtGverse? Go for it!"
The RP is also advertised on the concept of being multidimensional, actively pulling characters from "alternate realms", but the setting it lays down doesn't really cover anything that might lead to the crossover aspect or how it'd work, which along with kinda blanking canon characters anyways made me question the multiversal aspect of it. Obviously, not my game, just felt this all needed to be said because I think it could help polish the starting idea.
@jynmi88
Okay so if you take away the things that make a character, their memories that shape their personality and their distinctive abilities, then why not play a more original character of your own make instead? That way you're actually starting fresh, instead of having an existing character but not, which puts us back to my point that it feels like the crossover aspect is tacked on given we don't even have any real explanation or even a plot hook as to how or why it's happening.
Progression is fine and good, of course, though I'd consider that roleplays often advance slowly and rarely reach any manner of endgame, meaning usually betting in the long run doesn't pay off, so it tends to be better to let players start out with a solid base that they can then expand from. Mario can always jump good and he gets better abilities later, as it were.
<Snipped quote by jynmi88>
I think the loss of all powers is an issue. Iconic stuff should probably say, such as Mario's jumping ability.
So I just need to ask, what's the point of making it a crossover when you take away character abilities and knowledge of origin? And it's all centered on a modern Earth with no explanation for how the actual crossover aspect works too. Wouldn't it be better to just have your own multiverse such as Michael Moorcock's works, RIFTS or similar settings?