Current
So I guess I should've watched Firefly ages ago, huh?
4
likes
7 yrs ago
Bleed over my grave, and plunge in the stake. Don't give me a break, when you're on the take.
7 yrs ago
Expanding Horizons Players! Join up with The Reapers of Castletain if you're looking for a group to join!
7 yrs ago
Swearing in other languages besides the mother tongue is ceaselessly amusing.
7 yrs ago
The Second Labour awaits, and I am ready to pursue it. FEAR NOT FELLOW GUILDMEMBERS, I SHALL BRING YOU GLORY ON THAT DAY!
Bio
I like language.
Speak to me.
And I'll tell you more.
Pierdolony = Fucking
Chuj = Dick
Pizda = C*nt
Gówno = Shit
Dupa = Ass
Pieprzyć mnie = Fuck me
Skurwielu = Motherfucker
Grozny = Dangerous
Głupi = Stupid
Dobra, chodźmy. = Okay, let's go.
Dziewczęta luźno mówione = Loose-tongued whores
"Where'd you get all this?"
"Pierdolony Google Translate!"
Allows the re-ignition of a Soul Lantern at the expense of another, or alternatively, lights a path from the severed soul to their lantern, aiding them in their resurrection.
Requirements: 1 pouch / 1/2 pouch, applied to the corpse in question as well as the living sacrifice, taking 1 hour to prepare. Requires the surface area of the target corpse to be at least 20% intact.
A ritual to repair broken equipment, items, and other gear. Can also create entirely new gear, as per a schematic or blueprint. Requires "feeding" of ability magic energy to function.
Requirements: 1/2 pouch, applied to level, static surface, takes 30 minutes to prepare. Requires 4 square metres.
Area of effect raises ten-feet tall walls of blue flame in a design designated by the ritualmaster. Only effective barrier is the flames themselves, and they do not require the traditional necessities for flame, fuel, oxygen etc. Can be used underwater, in high-oxygen environments. The flames cannot start new fires, though they will burn like regular flames if they come into contact with something directly.
Requirements: 1/4 pouch, applied to any surface (must match the surface of the target area), takes 10 to 20 minutes to prepare. Requires half of a square metre.
A ritual which summons a being that reaps the target designated by the ritual. A summoning spell, woe be to those who err when attempting the cast this ritual. The smallest of mistakes can spell utter disaster.
Requirements: 1/100 to 1 pouch, applied to any surface, takes 15 minutes to prepare. Requires 1 square metre.
A ritual that employs and activates all the rest of Broggan's rituals simultaneously. Devilishly difficult to prepare, requiring days to properly organize, it is nevertheless, a potential game-changer when used properly.
Requirements: 6 pouches, applied to ritualmaster, takes at least 72 hours to prepare assuming presence of all necessary components. Requires 90% of the ritualmaster's body.
It's a bold offer, but it's not House Vyapult's land to give away. House Echo are the people to talk to for that; I'd be happy to send an emissary down to them to convey your offer, but I suspect they are more than happy with the current ongoing deal between our Houses.
Just the same, I'm certain you have something worthwhile which could be exchanged for lumber of the utmost quality shipped speedily your way.
@ClocktowerEchos I'm imagining the realm of Drevilna-under-Vyapult being located principally in the Frostmark, as it kind of describes the rivers bordering the land very nicely indeed. Though, if I may, I would like to request a greater number of trees in at least the Southern portion of it, since to date a decent amount of the realm's infrastructure is designed around this idea.
On the contrary! House Zielennemer would happily broker a deal to have lumber shipped up to Drevilna-under-Vyapult at a premium rate! All you need to do is put those famous silver mines of yours, or rather the mountains under which they lie, down as collateral for your account. I'm sure that the Vyapults will be more than able to manage our highly reasonable interest rates, especially considering the harsh series of winters you've had!
Titles: High Magistrate of the United Creditors Guild of Lagebanken, and Lord Duke of the House Zielennemer, nicknamed "The Bear"
Description: A patriarchal figure in his forties, stout in stature and homely by most standards. He wears a bushy beard that seems to swallow the rest of his face, though his bulbous nose and sharp hazel eyes stand out, giving him a bear-like presence. Dresses almost exclusively in black and silver-hemmed tunics of a minimalist style, but with an admitted fondness for silver jewellery which ranges from bracelets, to necklaces, earrings, and cufflinks.
Claimant: While the UCGL actually holds accounts under both claimants, behind closed doors Reiner is backing Anyamara, because he understands that any formidable shake-up of the status quo puts his business at risk. The debts he is owed from several of the most powerful houses would not be able to be paid if they were dissolved in a revolution, violent or otherwise. In private, he does wonder at the economic implications of the Great Houses losing power to the middle classes, and if his House alone might be able to eke out a successful tranche in a new dynasty. In summary, a casual observer would think that the Zielennemers are neutral in the power struggle, but insiders know his allegiances lie with Anyamara. Unbeknownst to any but himself, Reiner remains unsure that his position is the right one.
House Info: House Zielennemer’s coat of arms appears as follows; A sable field argent pale. Charged with proper bear rampant dexter, and sinister or skull. Three vert stars charged on the pale. Their house motto is “All Debts Must Be Paid.”
Reputation: Known to be a shrewd man of financial cunning, never letting a red cent slip out from under his fingers, a miser with most but generous to his friends. Cut-throat to those who cross him, though it is generally understood that he never wields the cutting implement himself. Startlingly well-connected through his various investments and without a doubt the architect of far too much human misery, not that the gentry, good and great, would care about that sort of thing.
Ambitions: Control over Adanion’s Royal Treasury and eventual acquisition of monetary authority throughout the realm. Reiner looks to a future where his family controls the kingdom not through steel, but silver, and he is very willing to play the long game to achieve a subtle but infinitely profitable grasp on the strings of power.
Aptitudes: An accomplished mathematician, able to calculate complex sums on the spot, and keep track of tallies up to and including his bank’s ledgers mentally. While his rough appearance and imposing physicality are intimidating, he is not an exceptional martial artist, relying exclusively on his ability to manipulate others to defend him. Second only to his skill with numbers, Reiner has extensive competence and experience in the field of diplomacy, or as it’s more properly known, wholesale corruption. Be it bribes, blackmail, or outright piracy, no scheme to make a profit is beneath the Bear.
Vulnerabilities: Reiner treats people like figures on a page, to be moved as he so chooses, and he expects that every person’s greed is as all-consuming as his own. Acts of charity, self-sabotage, or goodhearted well wishes all come across as false-faced, unexpected, or simply inscrutable to the man. He is also a chronic smoker, and this vice has impacted his health, though he would be the last person to let this be apparent. He holds little interest in physical intimacy, and it is a closely guarded secret that all three of his children were begotten by house servants, quietly executed in the hours after each child’s birth. This distaste for intimacy is such that he abhors being touched, even by his wife and servants. This revulsion has led him to attend to his own affairs when he rises from and returns to bed.
Additional Info: Originally from the Wildwood, the Zielennemers came to the Crownmark in slave carts, a past they would quickly seek to destroy, and which at present is anything but common knowledge. Over the course of generations, the family toiled their way out of indentured servitude to become free serfs. As the Royal Treasury began sponsoring various independent banks in order to shore up the realm’s tax bases, one Zielennemer, Reiner’s great-grandfather had the fortune of working under one such bank. Studious years of work coupled with a rumoured special relationship with the Head Banker led Willem Zielennemer to become his successor. As Head of the Bruinor Bank, he then spear-headed an ambitious move to confederate the various independent banks, each headquartered in a different region, and this organization grew into what is known today as the United Creditors Guild of Lagebanken.
Domain Info: The United Creditors Guild of Lagebanken, with branches in the Mistlands, Frostmark, Westmarch, Crownmark, Arbormark, the Stormlands, and Wildwood.
Domain Name: The United Creditors Guild of Lagebanken, informally referred to as “The Silvermark”
Domain Summary: Adanion’s entire breadth could be considered part of the Guild’s domain, as far as good silver is traded, there will be an interested party connected to the Guild. However, it is generally held that the major spheres of influence of the Silvermark comprise the major cities where its branches are located, with the most influential of these being the Central Branch Bank located in Adanion’s capital. The lesser parts of the Silvermark are the trade caravans which stretch throughout Adanion between these nodes at large cities, paid for by the Guild. House Zielennemer itself also has numerous holdings in various assets across Adanion, such as privately owned mines, fisheries, and lumberyards.
Major Holdings: The Silvermark’s reaches extend from the lowest marsh to the highest peak, but it is at its core, an urban realm. The major holdings are; Bruinor Bank in Capital City, Blitzschein Bank in Steinbach, Nevezeniya Bank in Silver City, Cufarinundat Bank in Julechton and … (waiting for other major cities to be named)
Reputation: The domain is known for its overwhelming wealth, second only to House Loyce and the Royal Treasury proper, and there are even rumours that that claim has its detractors. The personal estates of House Zielennemer and its confederated Houses comprise a miniscule physical territory, so it is also known as the smallest part of the realm. Despite this, the people who live under the Silvermark are known to be exceptionally loyal, brilliant, and ruthless in their exacting of unpaid debts. In many ways, the long shadow of the Silvermark touches every other part of Adanion, but whether that shadow is a shelter or a hidden blade depends on one thing; whether you have silver.
Wealth: The enormous wealth of the Silvermark comes from the United Creditors Guild, consisting of every major bank in Adanion, all of which are tasked with tax collection, money-lending, and sponsoring both military and commercial enterprises. Wherever the Silvermark’s coinage is spent, every effort is made to recover it, with interest. Only recently in the wake of the Mad King’s sudden passing has the Silvermark endeavoured to extend its influence beyond the strictly monetary, beginning to buy up private resources and the equipment needed to extract it.
Strength: While the Silvermark is in a prime position to afford as many mercenary companies as it could ever need, Reiner forbids the use of such forces. Instead, the military strength of Zielennemer is comprised of their tax-collectors, a force of private soldiers trained to the elite standards of the Royal Guard. Indeed, many Royal Guards retire into the Silvermark’s service, and serve as the training instructors for fresh recruits into the Tax Collection Division, or “Silverhawks” as they’re sometimes known, an emblem adopted by the very first cohort. Despite the quality of the troops, as Reiner is wont to say, “if you need to send more than one taxman, you’ve got a rebellion on your hands.” Consequently, the Silvermark’s forces are the smallest in Adanion, of an even number with the most elite forces in House Loyce. It is also heavily rumoured that a close group of Silverhawks, the oldest and hardest, serve the direct will of Reiner Van Zielennemer himself. Such rumours are wholly unsubstantiated, and yet the common folk still chatter about figures moving in the shadows, sporting green stars on their pauldrons, making people disappear into the night.
I'll be opting to place my Great House principally in the Crownmark, with scattered holdings throughout the realm, though no "Real" regional title. If that's acceptable, anyway. It'll make sense when I show you my sheets. Still working on them currently.
I like language.
Speak to me.
And I'll tell you more.
[hider=Polish Cuss and Non-Cuss Key:]
[i]Pierdolony = Fucking
Chuj = Dick
Pizda = C*nt
Gówno = Shit
Dupa = Ass
Pieprzyć mnie = Fuck me
Skurwielu = Motherfucker
Grozny = Dangerous
Głupi = Stupid
Dobra, chodźmy. = Okay, let's go.
Dziewczęta luźno mówione = Loose-tongued whores[/i]
"Where'd you get all this?"
"Pierdolony Google Translate!"
[/hider]
[hider=Azalore RP Extra Rituals][hider=Midgard Spark -] Allows the re-ignition of a Soul Lantern at the expense of another, or alternatively, lights a path from the severed soul to their lantern, aiding them in their resurrection.
Requirements: 1 pouch / 1/2 pouch, applied to the corpse in question as well as the living sacrifice, taking 1 hour to prepare. Requires the surface area of the target corpse to be at least 20% intact.[/hider]
[hider=Forge of Svartalfheim -] A ritual to repair broken equipment, items, and other gear. Can also create entirely new gear, as per a schematic or blueprint. Requires "feeding" of ability magic energy to function.
Requirements: 1/2 pouch, applied to level, static surface, takes 30 minutes to prepare. Requires 4 square metres.[/hider]
[hider=Flames of Muspelheim -] Area of effect raises ten-feet tall walls of blue flame in a design designated by the ritualmaster. Only effective barrier is the flames themselves, and they do not require the traditional necessities for flame, fuel, oxygen etc. Can be used underwater, in high-oxygen environments. The flames cannot start new fires, though they will burn like regular flames if they come into contact with something directly.
Requirements: 1/4 pouch, applied to any surface (must match the surface of the target area), takes 10 to 20 minutes to prepare. Requires half of a square metre.[/hider]
[hider=Call of Helheim -] A ritual which summons a being that reaps the target designated by the ritual. A summoning spell, woe be to those who err when attempting the cast this ritual. The smallest of mistakes can spell utter disaster.
Requirements: 1/100 to 1 pouch, applied to any surface, takes 15 minutes to prepare. Requires 1 square metre.[/hider]
[hider=Ragnarok -] A ritual that employs and activates all the rest of Broggan's rituals simultaneously. Devilishly difficult to prepare, requiring days to properly organize, it is nevertheless, a potential game-changer when used properly.
Requirements: 6 pouches, applied to ritualmaster, takes at least 72 hours to prepare assuming presence of all necessary components. Requires 90% of the ritualmaster's body.[/hider]
[/hider]
<div style="white-space:pre-wrap;">I like language.<br><br>Speak to me.<br><br>And I'll tell you more.<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Polish Cuss and Non-Cuss Key:">Polish Cuss and Non-Cuss Key: [+]</button></div><div class="hider-body" style="display: none"><span class="bb-i">Pierdolony = Fucking<br><br>Chuj = Dick<br><br>Pizda = C*nt <br><br>Gówno = Shit<br><br>Dupa = Ass<br><br>Pieprzyć mnie = Fuck me<br><br>Skurwielu = Motherfucker<br><br>Grozny = Dangerous<br><br>Głupi = Stupid<br><br>Dobra, chodźmy. = Okay, let's go.<br><br>Dziewczęta luźno mówione = Loose-tongued whores</span><br><br>"Where'd you get all this?"<br><br>"Pierdolony Google Translate!"</div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Azalore RP Extra Rituals">Azalore RP Extra Rituals [+]</button></div><div class="hider-body" style="display: none"><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Midgard Spark -">Midgard Spark - [+]</button></div><div class="hider-body" style="display: none">Allows the re-ignition of a Soul Lantern at the expense of another, or alternatively, lights a path from the severed soul to their lantern, aiding them in their resurrection.<br><br>Requirements: 1 pouch / 1/2 pouch, applied to the corpse in question as well as the living sacrifice, taking 1 hour to prepare. Requires the surface area of the target corpse to be at least 20% intact.</div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Forge of Svartalfheim -">Forge of Svartalfheim - [+]</button></div><div class="hider-body" style="display: none">A ritual to repair broken equipment, items, and other gear. Can also create entirely new gear, as per a schematic or blueprint. Requires "feeding" of ability magic energy to function.<br><br>Requirements: 1/2 pouch, applied to level, static surface, takes 30 minutes to prepare. Requires 4 square metres.</div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Flames of Muspelheim -">Flames of Muspelheim - [+]</button></div><div class="hider-body" style="display: none">Area of effect raises ten-feet tall walls of blue flame in a design designated by the ritualmaster. Only effective barrier is the flames themselves, and they do not require the traditional necessities for flame, fuel, oxygen etc. Can be used underwater, in high-oxygen environments. The flames cannot start new fires, though they will burn like regular flames if they come into contact with something directly.<br><br>Requirements: 1/4 pouch, applied to any surface (must match the surface of the target area), takes 10 to 20 minutes to prepare. Requires half of a square metre.</div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Call of Helheim -">Call of Helheim - [+]</button></div><div class="hider-body" style="display: none">A ritual which summons a being that reaps the target designated by the ritual. A summoning spell, woe be to those who err when attempting the cast this ritual. The smallest of mistakes can spell utter disaster.<br><br>Requirements: 1/100 to 1 pouch, applied to any surface, takes 15 minutes to prepare. Requires 1 square metre.</div></div><br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Ragnarok -">Ragnarok - [+]</button></div><div class="hider-body" style="display: none">A ritual that employs and activates all the rest of Broggan's rituals simultaneously. Devilishly difficult to prepare, requiring days to properly organize, it is nevertheless, a potential game-changer when used properly.<br><br>Requirements: 6 pouches, applied to ritualmaster, takes at least 72 hours to prepare assuming presence of all necessary components. Requires 90% of the ritualmaster's body.</div></div></div></div></div>