Chill your beans, you've only been on the site three days.
K A S S A R O C K | 30 | M | GMT |
| Greetings friends, partners, enemies, acquaintances, and strangers. I am Kassarock, or just Kass if you prefer, welcome to my profile. Anyway, I am a 30 year old male roleplayer from the UK and a long time user of the site, although I have come and gone a fair bit over my time here. I used to be more active on the old site, and I still am relatively active in the off topic sections today, as well as in the guild's discord. So you might see me around. I generally consider myself to be an advanced writer, I pretty much always write multiple paragraphs, and will drop walls of text if the mood takes me. My grammar is okay, but not formally perfect, so I do not expect that from my partners either. I normally like quite dark and dramatic themes in terms of content in my roleplays, regardless of genre. Unless I have got an interest check up, or have messaged you, I am not usually looking for new partners to write with. I think that covers just about everything. Message me if you want to know more. | Original Join Date: 07/04/2009 Advanced, Casual, 1x1, Nation, Tabletop Historical, Fantasy, Sci-fi, Romance, Drama Writer, Archaeologist, Cymro .............................................................................................................. |
Kassarock's character makes me feel like such a noob at writing, I realize 'comparison is the theft of joy' but *wipes brow* let's hope I can measure up
Regardless, thank you Kassarock for your CS, it's given me a few ideas as to how to improve my own
C H A R A C T E R I N F O R M A T I O N Name - Urkhash Skullsplitter, goes by Ash. Gender - Male. Race - Half-Orc. Age - 19, born 1476 DR. Height - Short for a Half-Orc, an inch under six feet. Class - Valor Bard. Alignment - Neutral Good. Birth Place - Triboar, Savage Frontier, Northwest Faerun. Languages - Common, Orc, Dwarvish. ____________________________________________________ S K I L L S & A B I L I T I E S Martial While not quite a frontline fighter, Ash can more than hold his own in melee combat. He is relatively proficient in the use of most types weaponry and armour, although he favours the longsword and medium armour. The increased strength and hardiness his orcish blood grants him makes him a tougher opponent than his young age and skill level might suggest. Magical Ash is a magic user, specialising in healing magic and abilities which enhance and inspire others. However, most of these abilities are innate rather than learned, and hence he has a poor theoretical understanding of the arcane arts. In addition, sometimes his control over his magic isn't the best, and it can lash out in surprisingly destructive forms when he is angry, afraid or upset. Miscellaneous Being a bard, Ash is a skilled musician, his preferred instrument being the lute. Despite having some residual shyness and nerves, he is an adequate performer, and his earnest and slightly naive personality makes him hard to say no to. He knows something of surviving the wilds from his time on the roads and in the mountains, but is by no means an expert. ____________________________________________________ S P E L L S Cantrips Blade Ward, True Strike, Thunderclap. First Level Cure Wounds, Healing Word, Heroism, Thunderwave. Second Level Aid, Calm Emotions, Shatter. Third Level Mass Healing Word. ____________________________________________________ E Q U I P M E N T Weapons An ugly looking utilitarian longsword of orcish design with a nicked blade. A plain but finely made elvish dagger. A leather sling, and a pocket full of stones Armour A strange mixture of a Dwarven chain shirt of black iron with hide bracers, furred mittens, and boots with fur wrapping. Miscellaneous Items A hooded fur lined travelling cloak. A battered troubadour's lute. A grey woollen scarf. A hide pack containing several days rations. A waterskin. A flint and steel. A bedroll. A spare set of clothing. A coin purse, containing mostly silver and copper pieces. A golden locket, worn around the neck, and under his clothes. ____________________________________________________ | A P P E A R A N C E Half-Orcs have a reputation in the more civilised lands of Faerun as being giant intimidating barbarians, bigger, stronger, and meaner than the vast majority of their human counterparts. Capable of killing their enemies with a single blow and lifting what it would take four lesser men to carry. This is not the case with Ash. Despite his fearsome name of Urktash Skullsplitter, Ash stands at just under six feet tall and is only slightly more bulky than a well developed human. He's still muscular, but, not that strong. Not the whole, lifting trees, throwing boulders, wrestling giants strong that most people think of when they see an Half-Orc adventurer. There's an undeniable level of extra humanness about his features as well. Sure, he might have the grey-green skin that people associate with the rest of his kind, but Ash lacks the porcine or upturned nose that his kin often bear. His brow os light and raised, not the low furrowed masses one normally sees on a Half-Orc. He has a few scars, though none are particularly impressive or noteworthy. And most glaring of all perhaps, were his tusks. Ash's tusks were tiny, diminutive, little things, barely even sharp. Certainly no good for goring people, crushing bones, or splitting skulls. In truth, Ash might be one of the least intimidating Half-Orcs most people will have ever laid eyes upon. He compensates for it perhaps with how he dresses, the blackened armour that he wears across his chest, the crude and heavy longsword that hangs at his side. The traditional orcish nose ring that he wears through his septum and way he shaves the sides of his head. All of these things seem to enhance the 'orcish-ness' of his appearance. And yet... If you were to catch Ash while he was playing in a tavern, or relaxing in private, you would find that he prefers the soft and brightly coloured wools of the pleasant green lands found further south down on the Sword Coast, cut in the styles popular in Waterdeep and its environs. ____________________________________________________ P E R S O N A L I T Y People are most often a product of their upbringing and their environment, for better or for worse. Most commonly, people conform to the environment they were raised in, being shaped and moulded by it into the forms that it encourages. Even when someone rebels against how they were raised, or defies their heritage, they are still influenced by these experiences, just in the opposite direction. What then if someone is the product of two different contradictory heritages, environments, and upbringings? What contradictory feelings for conform and rebelling would take seed in their heart? How would they understand their place in the world? These are the questions that trouble Ash Skullsplitter most of all. Ash is a Half-Orc, he has one foot in the civilised world, and one foot in the savage world of the wilds. To some this might seem an advantage, a skill that allows them to move fluidly between different worlds. But it does not feel that way to Ash, instead of belonging to two different worlds, Ash feels like he has no real place in either. Too weak and soft for the harsh trials of Orcish culture, too ugly and savage for the gentle civilised folk of the green lands. He never knows quite how to behave around people, whether they expect him to be a brute or a boy. At heart he's inclined to kindness and gentleness, but time in Orcish society, and the unfriendliness he has received at the hands of humans makes him much of reserved and guarded. There's a shyness about him, a reluctance to expose himself. But when he does open up, there's wellspring of sweetness and child like naivety that flows from deep inside of him. There's an earnestness about him as well. Beside being a troubadour minstrel, he doesn't have much of the sly guile and glibness associated with the profession. In fact Ash is a terrible liar, having a tell tale stammer and blush when caught trying to conceal something. He's not a complete paragon of virtue however, there is a darker side to Ash, a mix of confused residual emotions about his family, his life, and his place in world. There's anger there too, and a young, confused, angry boy with the power to wield magic can be dangerous thing indeed. But above all else Ash is looking for the place that he belongs, where he can be loved and accepted, without fear of repercussion. ____________________________________________________ H I S T O R Y Ash was born in the town of Triboar, where the Long Road that runs between Waterdeep and Mirabar meets the Evermoor way that leads to Yartar and onto Silverymoon, in the year of 1476 DR. It was a trading town, busy and bustling with caravans and merchants. It wasn't a great city like Waterdeep or Baldur's Gate, but it wasn't some wild far flung outpost on the edge of the world. It was settled, it was civilised. His father worked there as a guard for the caravans heading north. That's how Ash's parents had first met, the gentle beauty from Waterdeep being swept off her feet by the ruggedly handsome Half-Orc who had been escorting her carriage. They had eloped years previously, when it had become clear her father would have never consented to such a match, and they had settled in Triboar to raise their son. It was somewhere that his father could easily get work, and was far enough away from Waterdeep for them to live in relative anonymity. His father had been a fierce and proud Half-Orc who had been raised in the far north, in the Orcish Kingdom of Many Arrows. He had insisted on a traditional name for his son, hence Urtkash Skullsplitter, his mother however made sure that her husband picked a name that could easily be shortened into something less... well... Orcish, and so that's how Ash got his nickname. |
C H A R A C T E R I N F O R M A T I O N Name - Serjo Redoran Velyn Virith. Gender - Male. Race - Dunmer. Age - 39, born 3rd of Sun's Dawn, 3E412. Height - Average, a few inches under six feet. Class - Spellsword. Faction - House Redoran & Buoyant Armigers (former). Birth Sign - The Lady. Birth Place - Ald Veloth, Vvardenfell, Morrowind. ____________________________________________________ A T T R I B U T E S & S K I L L S Major - Agility. Minor - Personality. Expert - Short Blade. Adept - Speech, Acrobatics, Light Armour. Apprentice - Stealth, Destruction, Alteration. ____________________________________________________ S P E L L S Alteration The Armiger's Path - Water Walking. Vivec's Kiss - Water Breathing. St. Seryn's Blessing - Feather. Shield of the Faithful - Increases Armour Rating. Destruction Purifying Flame - Produces a gout of Flame. Spirit Knife - Damages Health on Touch. Black Hand - Lingering Poison Damage on Touch. ____________________________________________________ E Q U I P M E N T Weapons Twinned Steel Wakizashi and Tanto, worn through a sash at the waist. Armour Full set of Light Chitin Armour, made in the Dumeri style, much patched and repaired. Miscellaneous Items Red Travelling Cloak. Ragged Dumeri Robes. Resin Goggles, for Ash storms. Coin purse, with only a few septims. Paper Lantern. Jar of Sujamma, a potent liquor of Morrowind. Dunmeri Lute, similar to a Shamisen. Skooma Pipe. Three Vials of Skooma. Books and Scrolls, the teachings and poetry of Vivec. Carved Guar Tooth Amulet, containing Ancestral Ashes. ____________________________________________________ | A P P E A R A N C E Velyn Virith is a male Dunmer. The Dunmer age slower than their human counterparts after they reach physical maturity, and hence many still bear a touch of boyish youth, despite having seen three decades or more. With velyn however, several hard years of lean living have taken their toll. The flower of his youth is in its final and failing bloom. He is of an average height, but slender and long limbed, with the lithe musculature of a dancer or acrobat. The comparison is even more apt when you see him in move, his steps are light and quick, his motions fluid and graceful... at least they are when he is sober. His face is handsome, the features sharp and angular like many of his kind, but not to the point of harshness. The skin is ashen grey, the narrow eyes blood red, between them sits a high aquiline nose that leads to a lightly arched brow. There's something sad about those eyes, when caught unguarded, the look in them verges between desperate hunger and utter despondency. But there's another look they take on too, with increasing regularity these days, the glazed half aware stare of an addict. Ceremonial Dunmer tattoos mark his face and body. A scarab sigil of the House Redoran sits on his throat and neck, cupping the edge of his stubbled jaw, its inky forelegs peaking out onto the point of his chin. A pattern of waves adorns his left cheek, marking him as one of the Buoyant Armigers, before it curves up from the side of his neck to caress the side of his high wide cheekbone. He wears the Hand of the ALMSIVI Tribunal over his heart, and a depiction of a seated figure, flames about their head, on his back. When they cast him out from the Temple, he cut his hair free of the topknot its warriors wear. The shorn locks have grown since then and they now hang around his face once more in loose black strands. Through the dark hairs you can make out his pointed ears, from which dangle a few golden rings, several empty holes indicate they were once adorned with many more than are currently on display. Velyn has few clothes, that which he does own are of fine quality, rich in colour, but poorly maintained and cared for, near threadbare in places, amateurly patched and repaired in others. Around his slender neck hangs a carved pendant or amulet, a hollowed out Guar tooth sealed with resin, containing a fragment of the ashes from the funerary pits of his family's ancestral tomb. ____________________________________________________ P E R S O N A L I T Y What is remains when a person has nothing left to believe in? One of the many answers to that question, is Velyn Virith. Like a ship thrown against the rocks, or a tower built on unstable foundations, he finds himself tumbling down and shattered into a thousand pieces. All that he thought he knew and loved is gone, and in its absence nothing makes sense to him anymore. From the swirling chaos of his doubt and despair, pieces of who Velyn Virith once was sometimes emerge. He is still exceptionally courteous in his speech, stringing words together like poet, in either Imperial Common or his native Dumeris. He writes little, but some nights he still plays the lute he brought with him when he left Morrowind. In the darkness, he sings to the slow sad music, keening ballads that echo with wails of lost lovers and sundered hearts. When he fights he is reckless, fighting with no shield, and with his head bare. He often allows his opponents to strike the first blow, a long standing tradition of the honour duels of the Dunmer people, especially of the Redorans. While perhaps a noble sentiment in the honour bound house Velyn hails from, on the battlefield it is a foolhardy tactic, one that will likely end up getting him killed one day. He does not seem to care. He still says that he wishes to fight for what is good and noble, that he cares about protecting the common people, and living up to the ideals of his faith. But there is no passion to those words, they are learned by rote. To Velyn, gallantry is a routine, he does it because he does not know what else to do. Velyn is not unfriendly, but neither does he pursue any form of closeness to the other misfits and outcasts he finds himself associated with in Anvil. If approached at one of the squalid dives he most often frequents, he is companionable enough, if not for the somewhat bitter edge to what passes as his humour. He still laughs at lot, frequently at himself, but not in a pleasant way. There's something harsh about it, as if he considers himself the butt of some great and terrible joke. He drinks too much, but no avail. The only time his spirits truly seem to lift is when the sweet smelling smoke of Skooma lingers on his threadbare clothes. Those nights he does not play or sing, he prefers to lie insensate, and dream of times long gone. In truth the emotion he most commonly seems to elicit in others is a mixture of pity and disgust. Pity because who does not know the feelings of loss and heartbreak. Disgust because Velyn seems to have given himself over to wallowing in such feelings. All of his pain, all of his loss, his doubt, his yearning, his love, and his grief can be found in one word, one name, one letter written in uncertainty. Vivec. ____________________________________________________ |