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    1. Klomster 11 yrs ago

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11 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

While it could be practical to have the seal mechanism explained. Part of me feels that it would be fascinating to figure out.
Scratching ones head trying to make sense of the Hakabi. And what makes them combine? Do you just put them near each other and POOF, suddently a god is standing there and the treasure hunter whom had unearthed the swords stand motionless in fear. (I just created a scenario out of the blue, since your nation don't seem to have all the swords either.)

And considering my nation.
All i know is that in the game, my guys have the most armour of all, but are expensive.
But their normal enemies range from vikings to aztecs to lizard men. And somehow the nation seems kinda balanced to me compared to the others in the game.
Sure, it's easier to get magical beings like large serpents and monstrous animals from the wild, a normal force of good quality troops fighting my guys from the front, shieldwall against shieldwall, is often won by the one who holds formation the longest, or who can power through with a flanking force or some other means of disrupting them. Like let's say cavalry.

But my dudes are powerful in combat, there is no way around it.

And @Rhymer. Easy.
https://youtu.be/Q9rN0TK_Et0?t=1m46s
Watch the entire fight :P It sadly ends when the ninja arrives :/
(BTW, anime is sengoku basara, and it's loads of fun.)
I have been thinking about it during the day, and realized that it was probably honor that was the problem.
Plus that "honorable combat" was a poor choice of words and sounds bad.

I've been considering what to change it to, and the answer is Chivalry. War has rules, and how to act. And my faction uphold those tenets.
None of my troops will commit harakiri since they failed their lord and lost their honor. They will however be punished according to the rules of war.
My god can still respect those that value honor.

Also, in the game i base it on this nation does have a lower magic resistance than regular humans. The lack of battlefield mages is also a thing.

Also, my description is heavy on the story and history versions of descriptions.
My troops are "Impervious" to attacks in the same way that 6 foot tall men with full plates and tower shields are. An arrow hitting a weak spot or a ballista bolt hitting home still has the expected effects.
Fighting "fearlessly" was a description vikings, redcoats and many other historical forces shared, doesn't mean they don't feel fear. It just means they are good drilled men, whom are not going to break easily.

Also, my character being "taller than the tallest pine in the forest", i'm gonna go with the forests of my homeland, which are rather stumped.
So he's around 5-6 metres. Still massive, but not crazy.

After all, a good sounding description is better than boring stats and rules? :P
Although i could keep that in the actual posts later....

I'll change the description. I think chivalry is rather different to honor since battlefield etiquette and honorable deeds are rather different.

Just to mention though. In historical pantheons, several gods have shared one or more dominions. Like war in norse mythology. But if we are to keep dominions to single deities, i'm fine with that.
No offense guys, but in a bit of a bind when it comes to Klomsters NS.


My NS?
Nation-Sheet?

I am new to this site and don't know the slang and different abbreviations people use here. So i'm at times a bit confused.
Having said that, i don't aim to be godmodding (unless i've missed the exact wording on this site, which might result in me doing it by accident) nor to have my faction go all conquest mode and conquer everything.
People will need to aggravate Ha very much for that to happen.

I just want to play a cool nation roleplay. And try to make a cool story.
My faction can be beat, but i expect a lot of cool descriptions, an effort from one or more other factions and a few big battles.
If i would have to go down, i demand to go in style!

And to clarify, my nation will have a lower population than the others so far. And as such cannot risk loosing their army, unless it is important. So until someone posts a nation claiming otherwise, mine will be the smallest in terms of population.
Not cripplingly small, but smaller non-the-less.

Name(s): Ha, lord of the forge, master of arms, steel personified.
Dominion(s): Steel, forging and crafts, weapons, chivalry, walls.


Appearance: Ha, has the appearance of a massive knight clad in black steel armour. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeded to pursuade him to show. Neither through words or martial prowess.

Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and let the ruling of the land be done by mortals.
But when he does exit, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished with death.
He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and chivalry, and as such gives those who live by it codes the respect they deserve.

Powers: Ha is of great stature and is taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent.
Ha has the power to create lesser objects that fall within his dominion at will, larger weapons of war can be created with some time, Ha also wields the power to forge powerful magical artifacts with enough magical resources.
These items can then be given to promising mortals to carve out their names in legends, or wielded by divine agents or even other deities.
With the right resources Ha can summon iron angels. Iron angels are the personification of the power of steel, winged divine agents clad in a sleek plate suit and armed with a short magical sword, and a grip which drains the power of sacred beings.
The angels are large and very hard to slay, and a great hero or a divine would need to intervene to stop one.
While revered, the iron angels are not sacred in Lûm.

Magic Items: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, although epic heroes with powerful weapons might be able to parry Ember's might.
Ha also wields a runic hammer of the forge, by some told to be the first hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.

Mortality: Ha as a god will die if his dominion dies, his form can be slain however with great difficulty, if slain his form will dissipate, and so will his artifacts, but Ha has hidden his viscera outside his body, should he be slain he will in time reform by his viscera, clad in his harness, armed with his blade and hammer. If the viscera is destroyed, Ha will be as well.
Ha's viscera is at all times guarded by two iron angels, within an unnamed mountain behind gates and walls of black steel.

Nation: Lûm, the iron forest.

Terrain: Lûm is a harsh land, the iron forest is a literal description of the realm, the trees hold no leaves and the entire land is covered in the ashes of forging. It resembles a dark dead forest from the outside.
Living in Lûm is harsh, but far from impossible. The iron woods look dead but are alive, and crops is grown in specially prepared land. While normal crops cannot live in Lûm, so cannot many animals, the land holds many living things outsiders would probably never consider as food or animals.

Wildlife: Lûm is the home to large bears, and massive moose, whom looms the woods and feeds upon its hidden life. Small animals resembling rocks are plentiful, a hardened shell protecting them from harm.
Black ravens live in Lûm as well, what they live of is a mystery. Some even say they are undead monsters or spirits, or simply immortal.
To oversee the expanses of forests and mountains, the ranger corps oversee the woods. http://www.conceptart.org/forums/attachment.php?attachmentid=45388&stc=1&d=1162755275
Their mounts taken from their mothers at a young age, this is the only way to train these animals and to try with a wild specimen, is basically suicide for common men.

Species: The people of Lûm are humans of large and stocky build and pale skin. While the difference between a denizen of Lûm and another place would be instantly visible, they are still humans.

Culture: In Lûm, no life is sacred, but steel is!
The pursuit of perfection and strength is prevalent in the Lûm society, and to fail at a task is to fail oneself. But it is of little matter. Lûmians are of flesh, and flesh is fallible. Only steel is infallible.

The priesthood consists of skilled master smiths, whom is held revered for their ability to shape metal and forge steel. But not even they are sacred in Lûm. The master smiths are the only ones who can and are allowed to practice magic. And their power is too slight to be of use outside magical forging.
The master smiths are resourceful, and have the ability to, with difficulty forge lesser magical artifacts. Where they excel however is in the production of black steel!

Black steel is an alloy of metal and magic, which makes the metal much stronger than regular steel. Black steel suits of plate is regularly produced, and large contingents of the army wears one in battle.
To wear black steel is a great honor for Lûmians, and fight fearlessly when clad in such.

Despite the strengths of Lûm, they are not a numerous people. There will never be a battle where the forces of Lûm are not outnumbered. And if that is not the case, woe betide their foe. For they are lost.

Worth of note that women in Lûm are not allowed in the army, they are however allowed to become master smiths, if able to uphold its merits of course.
Lûm is a highly meritocratic society.

Lûm dampens the natural magic of the land, it is believed it travels into the ground to form more minerals and ores. This results in mages entering Lûm have greater difficulty casting magic.

Military: Lûm has some of the best, if not the best troops one can imagine, for humans that is.
Large strong men clad in steel and wielding a mace with a basket hilt, with an retractable spike on its head which can be deployed for piercing attacks, and a massive steel tower shield with a boss of black steel, the regular infantry forms a wall impervious to most attacks their armour is focused on the right side of their bodies, since the shield is so formidable.
Supporting the line, is light artillery, whom launches rock and iron balls by light ballistae upon wheels. The weakness of the artillery personnel is noted however, and they are clad in steel cuirasses and helms.

The elite of Lûm form the military order known as the guardians. They are clad in exquisite suits of black steel plate, and wield black steel halberds that magically tires sacred foes whom oppose them.
Since only steel is sacred, the thought of holy men and troops are abhorrent to Lûmians, therefore the guardians are tasked with the destruction of heresies as such.
Guardians are masters of defense, but will be no easy foe when attacking.

Only the most elite of Lûm may rise to the stature and skill, but also intellect to call himself a Lord guardian.
Clad in a billowing red and black cape The lord guardians lead the forces of Lûm in battle, and are the only ones allowed to hold titles and land.
Lord guardians suit of plate is enchanted, so that it tires magical beings opposing the wearer.

While regular commanders also exist, they can never hope to impress a guardian, unless he becomes one himself.

Capital: Fortress city of Lûm. A massive bastion of charred stone, its walls have never been breached.
Inside is the foundry of crafts, where the master smiths reside.
Inside a mountain within the city,Ha has built his massive forge, which billows smoke and fire.

Country: The land of Lûm is divided into smaller petty kingdoms ruled by a Despot, but all recognize the rule of Lûm and Ha. And follows their tenets... so far.

Important Individuals:
Grand master Anselm, of the lord guardians. Lord of Lûm. Official ruler of the entire kingdom of Lûm. Prophet of Ha.

Grand master smith Hakon. Official master of all master smiths.

-------------
Notes: If the need arise the petty kingdoms will be named. But initially their names are not important for the story.
-------------
While i was interested, i have decided that my faction might not be suited for this RP.

Therefore i thank you for your time. But i will join another NRP instead.

I will follow the story though. ;)
Ah screw it, i'm in!

Now just to get some ideas and write up a god!
I'm gonna steal a nation from dominions, which i think will fit well. I'll change it a bit though.
-----------------------------------------


Name(s): Ha, lord of the forge, master of arms, steel personified.
Dominion(s): Steel, forging and crafts, weapons, honorable combat, walls.


Appearance: Ha, has the appearance of a massive knight clad in black steel armour. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeded to pursuade him. Neither through words or martial prowess.

Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and let the ruling of the land be done by mortals.
But when he does exit, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished with death.
He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and gives those who live by it the respect they deserve.

Powers: Ha is of great stature and is taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent.
Ha has the power to create lesser objects that fall within his dominion at will, larger weapons of war can be created with some time, Ha also wields the power to forge powerful magical artifacts with enough magical resources.
These items can then be given to promising mortals to carve out their names in legends, or wielded by divine agents or even other deities.
With the right resources Ha can summon iron angels. Iron angels are the personification of the power of steel, winged divine agents clad in a sleek plate suit and armed with a short magical sword, and a grip which drains the power of sacred beings.
The angels are large and very hard to slay, and a great hero or a divine would need to intervene to stop one.
While revered, the iron angels are not sacred in Lûm.

Magic Items: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, although epic heroes with powerful weapons might be able to parry Ember's might.
Ha also wields a runic hammer of the forge, by some told to be the first hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.

Mortality: Ha as a god will die if his dominion dies, his form can be slain however with great difficulty, if slain his form will dissipate, and so will his artifacts, but Ha has hidden his viscera outside his body, should he be slain he will in time reform by his viscera, clad in his harness, armed with his blade and hammer. If the viscera is destroyed, Ha will be as well.
Ha's viscera is at all times guarded by two iron angels, within an unnamed mountain behind gates and walls of black steel.

Nation: Lûm, the iron forest.

Terrain: Lûm is a harsh land, the iron forest is a literal description of the realm, the trees hold no leaves and the entire land is covered in the ashes of forging. It resembles a dark dead forest from the outside.
Living in Lûm is harsh, but far from impossible. The iron woods look dead but are alive, and crops is grown in specially prepared land. While normal crops cannot live in Lûm, so cannot many animals, the land holds many living things outsiders would probably never consider as food or animals.

Wildlife: Lûm is the home to large bears, and massive moose, whom looms the woods and feeds upon its hidden life. Small animals resembling rocks are plentiful, a hardened shell protecting them from harm.
Black ravens live in Lûm as well, what they live of is a mystery. Some even say they are undead monsters or spirits, or simply immortal.

Species: The people of Lûm are humans of large and stocky build and pale skin. While the difference between a denizen of Lûm and another place would be instantly visible, they are still humans.

Culture: In Lûm, no life is sacred, but steel is!
The pursuit of perfection and strength is prevalent in the Lûm society, and to fail at a task is to fail oneself. But it is of little matter. Lûmians are of flesh, and flesh is fallible. Only steel is infallible.

The priesthood consists of skilled master smiths, whom is held revered for their ability to shape metal and forge steel. But not even they are sacred in Lûm. The master smiths are the only ones who can and are allowed to practice magic. And their power is too slight to be of use outside magical forging.
The master smiths are resourceful, and have the ability to, with difficulty forge lesser magical artifacts. Where they excel however is in the production of black steel!

Black steel is an alloy of metal and magic, which makes the metal much stronger than regular steel. Black steel suits of plate is regularly produced, and the entire army wears one in battle.
To wear black steel is a great honor for Lûmians, and fight fearlessly when clad in such.

Despite the strengths of Lûm, they are not a numerous people. There will never be a battle where the forces of Lûm are not outnumbered. And if that is not the case, woe betide their foe. For they are lost.

Worth of note that women in Lûm are not allowed in the army, they are however allowed to become master smiths, if able to uphold its merits of course.
Lûm is a highly meritocratic society.

Lûm dampens the natural magic of the land, it is believed it travels into the ground to form more minerals and ores. This results in mages entering Lûm have greater difficulty casting magic.

Military: Lûm has some of the best, if not the best troops one can imagine, for humans that is.
Large strong men clad in black steel and wielding a mace and a massive tower shield, the regular infantry forms a wall impervious to most attacks.
Supporting the line, is light artillery, whom launches rock and iron balls by light ballistae upon wheels. The weakness of the artillery personnel is noted however, and they are clad in steel cuirasses and helms. But bear no black steel.

The elite of Lûm form the military order known as the guardians. They are clad in exquisite suits of black steel plate, and wield black steel halberds that magically tires sacred foes whom oppose them.
Since only steel is sacred, the thought of holy men and troops are abhorrent to Lûmians, therefore the guardians are tasked with the destruction of heresies as such.
Guardians are masters of defense, but will be no easy foe when attacking.

Only the most elite of Lûm may rise to the stature and skill, but also intellect to call himself a Lord guardian.
Clad in a billowing red and black cape The lord guardians lead the forces of Lûm in battle, and are the only ones allowed to hold titles and land.
Lord guardians suit of plate is enchanted, so that it tires magical beings opposing the wearer.

While regular commanders also exist, they can never hope to impress a guardian, unless he becomes one himself.

Capital: Fortress city of Lûm. A massive bastion of charred stone, its walls have never been breached.
Inside is the foundry of crafts, where the master smiths reside.
Inside a mountain within the city,Ha has built his massive forge, which billows smoke and fire.

Important Individuals:
Grand master Anselm, of the lord guardians. Lord of Lûm. Official ruler of the entire kingdom of Lûm. Prophet of Ha.

Grand master smith Hakon. Official master of all master smiths.

-------------
Notes: This here blacksteel can be constructed by any skilled smith mage. With difficulty though. Black steel is better than regular steel, but not indestructible. In the game i base this nation on, a black steel full plate has armour value 24, while a regular one has 20.
Better, but not indestructible.

The land of Lûm is divided into smaller petty kingdoms, but all recognize the rule of Lûm and Ha. And follows its tenets... so far.
The petty kingdoms is of too little note to mention here.
-------------

That's my nation. Awaiting confirmation by our esteemed GM.
Yah, too bad about the lack of interest so far.

I'm not receiving any response on my app for the other from the gm though.... :/
Let's hope this gets going, and that i get a response soon.
Gotta say this looks interesting.

Reminds me A LOT of the game series Dominions, and more specifically dominions 4. Where you as a demigod try to claim the world and become a true god.

See any resemblance? :P
It's a game i enjoy immensely, and would love to try an RP version of.

The god idea i had is a wargod, god of the structured conflict, honor and crafts for war.
His form would be a massive knight, armed with a great sword ever hot and which bursts into flame when struck.

Problem is that i was trying to join another RP here on the site, which is also a nation RP. :/
Which puts me in the position that i don't think i could or want to join two Rp's, especially two nation Rp's. Which do require quite some effort to truly get into.

I will see if my entry is accepted in the other, but if it's not i'll join right in here :)
While i didn't plan anything like that, your argument makes a valid point and i should perhaps change my plan. :P

(Sarcasm if not obvious, also, hilarious post.)
@Kimiyosis
Eh..no...I don't even ahve a planet!


Ok, most of the others :/

@ClocktowerEchos
I might be (if my faction is accepted), since i plan on making an dynamic entry.

Although, so far considering my faction background, personality and tech. Kimiyosis faction makes the most sense because of their cool background.

And don't worry, it's just an entry. It will give no benefits for me.
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