Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything. Other than that, hey there fellas.
-"Blind... but perceptive nevertheless..." It was impossible, but the general feeling the knight was giving off here was a smirk.
-"I could, but cannot fight you. I want to, but will not harm you." Was the answer to Viggo's question.
-"My true form was lost in the binding, now i am stuck in this small and pathetic... empty... form. I used to have wings, horns and a tail. Now i am stuck in this suit... which isn't even as imposing as the one i had in the nether realm." It looked at the palm of his left hand while saying this, finishing off with a slight shake of the head.
-"Where is the deamonologist?" The knight yelled out. It doubted any of these two was its summoner, one being a vampire and the other being blind.
Name: Ha Nicknames/Titles: lord of the forge, master of arms, steel personified, chivalry's father. Mistakenly known as the god of honor. Domain(s): Steel, forging and crafts, weapons, armour, chivalry, walls.
Gender: Ha sees himself and holds the form of a male.
Base Appearance: static.giantbomb.com/uploads/original/.. Ha, has the appearance of a massive knight clad in black steel armour, told to be taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeeded to persuade him to show. Neither through words or martial prowess.
Other Appearances: Ha isn't known to take on any different appearances. But can change his size.
Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and contemplate upon his next wonder he will construct. When he leaves his forge, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished, at times even with death. He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and chivalry, and as such gives those who live by its codes the respect they deserve. Ha often likes to make a show out of things, making unnecessary statements and pretentious acts.
Skills: Ha as the god of chivalry holds massive skill in swordplay and strategy. He seldom needs to fight all out. He also is the god of the forge, he has all but mastered the art of forging artifacts in all of their forms. None can make artifacts greater than Ha. While Ha could create artifacts that are not necessarily forged, he finds them a bit more challenging. Making a silken weave isn't his forté but he could make it.
Powers: Ha has the ability to create simple objects of his dominions at will, weapons and armour can be created at a whim, with effort and magic he can make even larger weapons of war or fortifications of legend. He also takes little damage from heat and has limited ability to conjure and control fire. Blunt weapons seems to do little harm upon him. Ha can grasp and manipulate all sorts of magical materials, which means he can hold a portion of a years first summer wind and hammer it into a medallion and similar things. He also has knowledge of basically all magical materials, many of which he himself has created, how to obtain them and how to utilize them.
Fighting Style: Ha is a master of the blade, fighting with skillful strikes and keeping on the offense, relying on his prominent armour for defense, he fights up close only if he has to though. He usually tries to let others fight for him as he sees himself as a general and commander.
Vulnerabilities: Ha will seldom fight all out, often underestimating his opposition. Ha also has little control over the world outside his domains. He cannot shape mountains, nor conjure up tidal waves. He needs to work through artifacts to create things like this. Artifacts which need obscure materials to be really powerful.
Artifacts and creations: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, and gods either envy its power, fear it or both, although epic heroes or gods with powerful weapons might be able to parry Ember's might. Ha also wields a runic hammer of the forge, the first hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.
Ha also has a black steel armband which worked in unison with Iuppiter to create, with it Ha can to a limited degree control weather. Only small things though, like summoning clouds and making thunder strike and rain fall.
The fortress city of "Ha'zufel", it's massive bulwark of defenses has never been defeated by mortal hands. Time and time again it has stood against sieges.
The divine forge was constructed by Ha to be the ultimate workplace of a smith, armourer, even other professions. There are numerous albeit difficult or hidden ways to enter the divine forge and mortals have been known to enter and work the miracle tools. However if they disrespect his home, Ha is known to have forged misbehavers into discs of tortured souls, which he hangs in the entrance to warn visitors.
Apart from those, Ha has created thousands of artifacts, many of which is held in the armoury of the divine forge, but hundreds upon hundreds exist in the mortal world. While not mighty artifacts according to Ha, blades that strike like lightning or bows that need no arrows are mighty heirlooms of impressive families. Long forgotten artifacts can still be found in hidden places, for Ha makes them all the time. He has forgotten most, too many to remember. None can compare to what Ha calls a 'true artifact', but they can perform tasks no mortal blade can hope achieve, and many a smith could only dream to make.
Home: Ha lives in his divine forge, a massive foundry made of marble filled with all sorts of wondrous tools for crafting and smithing, Ha has gifted the understanding of many a tool to mortals. The foundry stands atop a fire spewing mountain within his small realm, which basically only contain the mountain with the forge and some burnt forest around the base of the mountain. It is said that every furnace is a gate to the divine forge, while this is an exaggeration Ha does have a great affinity to the forges of the mortals and usually acts from or near them.
Biography: At the first stroke of a hammer against the first anvil, Ha was born. He himself being that hammer and Ragnarok being the anvil and the material. His form gradually became that of the towering blackened steel warrior as his crafts were used more and more for war. Ha is popular with armies and generals that uphold the laws of chivalry. Knights often have Ha's blessing, albeit seldom in more than a figurative sense. More anarchistic forces tend to dislike Ha, mostly since he is always their opponent. Ha is controlled in his actions and always try to justify his acts. Ha is not shy of helping those that uphold his values. Smiths, warriors of chivalry and those who command.
Religion and culture: Ha is usually worshipped by humans. Primarily by smiths and other craftsmen, but also soldiers and kings. He is a common deity for worship but very few hold him as a primary deity. But there is no serious smith or armourer who doesn't know the name Ha, their life dependent on how well they perform in his domain. And the stories go that if you strike an anvil five times with a hammer, Ha will appear and scold you for disrespecting the tools. While this is more of a joke, Ha has stepped out of a furnace more than once.
Known relations:
Kilgarrah:Ha finds the elder dragon a bit of a nuisance, sure he is honorable. But he makes such a ruckus tromping around with his big feet. Otherwise Ha holds no particular views of him.
Nahargu’ul:Ha holds no particular enmity against the lurker in the deep. A lot because he has never actually seen him. Only heard him in the distance or seen shapes in the sees. Well, not until the end if the silence.
Nahash:Ha mistrusts Nahash, but that's probably just common sense, Nahash is known as the beguiler and she who tempts the heart after all.
Dormammus:Ha is on good footing with Dormammus, their domains at times intertwine and Ha has at times asked for guidance when creating some strange artifacts.
Iuppiter:Ha has a rather good relation with Iuppiter, as in he speaks with him from time to time without a specific reason or task in mind. Ha has worked with Iuppiter to produce some artifacts of weather and lightning. Ha claims it is to more easily obtain materials without Iuppiter's help. But he suspects Ha actually wanted them so he could appear as more impressive in front of everyone.
Ashevelen:Ha dislikes the concept of luck and misfortune, a blades tempering can be ruined because a fracture randomly appeared, thus ruining all the work put into it. All because of misfortune.
While Ha is of the school that skill can always trump misfortune, he has from time to time failed a task he made all the proper planning for. If this was because of the fabled lady luck, he knows not. But rather he cursed his inability and tried once more.
Yigzavath: On more than one occasion, a pesky fly has annoyed Ha in his work, on many occasions, disease has kept the worksmen of the world from performing their tasks. Ha finds Yigzavath disgusting, and would be happy if the abomination of a god would simply disappear.
Asivar: Where there is light, there is shadow, where there is order, there is disorder, where there is Ha, there is Asivar. In most regards the two gods are polar opposites. Unable and unwilling to understand the other, the two has fought on more than one occasion. And they will fight many times more. Ha would like to destroy the huntsman with his own hands, but every time he has tried he either could not best his opponent or the battle ended before he got a chance.
Kalla: The earth mother, the matriarch of leaves. Ha finds her joyus nature and childish demeanor an ungodly way of acting. Ha is an older deity than the earth mother, perhaps not in time, but truly in personality. The stern god of chivalry looks upon the happiness of Kalla. And remember with sadness that he had it himself long ago. He hides this by lecturing Kalla when he meets her. But avoid contact with her.
Kulorerstus: To Ha, the god of death is a strange being. And overall doesn't feel any need to spend time with him. Once Ha asked Kulorerstus to return a particularly useful warrior that death took from him during the god war. Kulorerstus declined the request.
Del Sombra: To the great armourer, Del Sombra is pointless. He cares so little of its domains. Although many of Ha's artifacts have made their ways into the tombs of the divine feline. Being a treasure to strive for or built into one of the many traps.
Thu-mmmok: Is the essence of gatekeepers, so naturally Ha has some tendencies towards the mummy of the desert since Ha is the essence of walls and therefore gates. In simple terms, Ha finds Thu-mmmok a reasonable fellow.
Erisbili: Is another deity that Ha finds little reasoning for. Insanity is not a good trait, so why should it be allowed to exist? While the forge god isn't going to do anything in that regard, he'd be happy if all these pointless gods just went away.
Tales:
At the twelfth siege Ha'zufel, when the besieging force of western barbarians were about to break through the first of the cities four walls, Ha stepped out from the cities largest foundry and walked to the fallen flank. He uttered the words. -"So, the times have changed." And struck the frontline of the enemy force with Ha'mmer with such force, the barbarian horde was defeated and from the ground the cities now outermost fifth wall arose from the ground.
The proud goddess of fields one day showed Ha a beautiful being made from gemstone. Intrigued by its existence, he paid great heed to the following events. This was before he became the black steel knight, and before the events of the God war.
Back then, Ha was a much more timid god, when the other gods destroyed her beloved creations, Ha made sure to hide one before it was destroyed, a prisoner of his. He studies it to understand what sort of magic it entails. Ha made sure to sweep up as many of the broken shards as well. With them he has made fantastical artifacts of all sorts. Ranging from a simple brooch to an all gemstone sword. All with magical properties. The supply is ever diminishing, gradually using less and lately Ha has basically stopped using them altogether. Saving them for some fantastical creation yet to be imagined.
-"And remember students, don't ruin the anvils. If you strike five nicks into it in the same day, Ha will come and strike five nicks in you with his ha'mmer."
The first duel of the god war. After hours of being unable to best the other, it became that Ha had the upper hand on his opponent, Asivar lay bare at his feet and he needed only go forth and end his treason with a single strike of Ember. But curse that ground, Ha slipped and thus, the huntsman got away to fight another day. Ha will never forget that first fateful battle, and never the last.
The first battle of crossing steel. Ha had been triumphant for several months. His mortal armies, equipped with artifacts he made from simple materials now lead him to victory against the enemy of chivalry and the lord of bloodshed. His foolish brother would soon learn, that honor and respect are the only ways of the battlefield. His own warlords and commanders knew this in their hearts and soon the warlords of Asivar would know as well.
Over the fields he saw them coming, the horde of frothing rage. But this time they were different, this time they wore weapons he recognized, the weapons once bestowed upon Ha's servants, given to ward off the unthinking horde, now corrupted into defiled versions of their former glory. With a roar Ha showed his hatred and anguish, had Asivar no respect? No sense of what is right? With that the rows of arrayed pikemen clashed with the horde of undisciplined barbarians, no battle before it had ever been as bloody, and few following would ever be.
After the god war, artifacts were strewn across the mortal realm like the first snow in a cold autumn day. Many lost to time buried in dirt, others given to the honored dead to adorn their tombs, some handed down as legendary family heirlooms. Fact is that artifacts exist everywhere, for Ha makes them all the time. An artifact he finds simple, mortals will kill for to obtain for it power and beauty.
His size is that of a tall man when he is in his foundry. 1,95 meters. When he treads the mortal realm, he likes to appear larger. Although seldom as massive as some of his equals, he could appear that large but usually prefer not to. His equipment appear as the same scale as Ha himself and therefore also shifts in size.
Ha-mmer and Ember was forged by Ha. Ha-mmer is a one-handed hammer, it is beautifully decorated with flowing design.
You may (and i guess should) read the secret stuff. Unless you think it fits not to. This section is for things that the other gods don't know exist, or don't know how to get to. So this information is sensitive to metagaming. But feel free to read as long as you keep the stuff hidden unless your character for some in game reason finds out about these things. Enjoy.
Ha collects forging artifacts. He has a second, really small dimension which holds these items. A tiny little forge in a hut with a pit kiln. The hut has no outside and is dimly lit by the fire in the kiln and in the firebed. He has searched far and wide trying to find as many ancient items as possible, the first anvil, the first mortal hammer, the first whetstone. Etcetera.
This smaller portable dimension can be entered from his divine forge or from the place Ha thinks is the site of the first forge. Regardless if this is true, there is a gate to that place in a long forgotten and ruined settlement next to a mountain. The entire place is really shoddy looking, filled with very rusty tools and broken equipment. A few items are placed in a manner which resembles a blacksmith's workstation. Most of these tools are very damaged and rusted. But they are very ancient.
This is Ha's true sanctum, should anyone tamper with this sacred place, he will be very, VERY angry.
The huntsman and the craftsman, brothers and best friends. One hunted and the other made arms to help and made the kills into trophies, meals and new weapons. The two were inseparable best friends, they were never seen apart. But time went on and the craftsman became the smith, and the chivalrous one.
The god war destroyed an aeon long friendship, Ha hates his forlorn brother as much as he hates him. But in the end, when he had the chance to strike down Asivar. He couldn't, he feigned a slip and let his brother go. Ha would never admit it, but he's far too sentimental and fond of the past to be able to kill his brother. As much as he hates this fact, it is a fact.
The last crystal being is held within the true forge. Several times gods have searched the divine forge to find the abomination, but never found it.
That is because it is not within the divine forge, it is hidden behind a mystical wall of the first forge. The tiny pit kiln has the key on its backside, so it is not visible when walking in. If one could enter, and knew where to look the key is easy to take. The key opens the way to the last crystaline. Sitting ever imprisoned in a room made from enchanted stone. Unbreakable to all but the most potent artifacts. Here it sits and awaits its doom, fearing the Ha'mmer of the forge lord.
To Erisbili's delight, Ha is slipping more and more into a frantic obsession with chivalry and his crafts.
Name: Ha Nicknames/Titles: lord of the forge, master of arms, steel personified, chivalry's father. Domain(s): Steel, forging and crafts, weapons, chivalry, walls.
Gender: Ha sees himself and holds the form of a male.
Base Appearance: static.giantbomb.com/uploads/original/.. Ha, has the appearance of a massive knight clad in black steel armour, told to be taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeeded to persuade him to show. Neither through words or martial prowess.
Other Appearances: Ha isn't known to take on any different appearances. But can change his size.
Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and contemplate upon his next wonder he will construct. When he leaves his forge, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished, at times even with death. He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and chivalry, and as such gives those who live by its codes the respect they deserve. Ha often likes to make a show out of things, making unnecessary statements and pretentious acts.
Skills: Ha as the god of chivalry holds massive skill in swordplay and strategy. He seldom needs to fight all out. He also is the god of the forge, he has all but mastered the art of forging artifacts in all of their forms. None can make artifacts greater than Ha. While Ha could create artifacts that are not necessarily forged, he finds them a bit more challenging. Making a silken weave isn't his forté but he could make it.
Powers: Ha has the ability to create simple objects of his dominions at will, weapons and armour can be created at a whim, with effort and magic he can make even larger weapons of war or fortifications of legend. He also takes little damage from heat and has limited ability to conjure and control fire. Blunt weapons seems to do little harm upon him. Ha can grasp and manipulate all sorts of magical materials, which means he can hold a portion of a years first summer wind and hammer it into a medallion and similar things. He also has knowledge of basically all magical materials, many of which he himself has created, how to obtain them and how to utilize them.
Fighting Style: Ha is a master of the blade, fighting with skillful strikes and keeping on the offense, relying on his prominent armour for defense, he fights up close only if he has to though. He usually tries to let others fight for him as he sees himself as a general and commander.
Vulnerabilities: Ha will seldom fight all out, often underestimating his opposition. Ha also has little control over the world outside his domains. He cannot shape mountains, nor conjure up tidal waves. He needs to work through artifacts to create things like this. Artifacts which need obscure materials to be really powerful.
Artifacts and creations: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, and gods either envy its power, fear it or both, although epic heroes or gods with powerful weapons might be able to parry Ember's might. Ha also wields a runic hammer of the forge, the first hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.
The fortress city of "Ha'zufel", it's massive bulwark of defenses has never been defeated by mortal hands. Time and time again it has stood against sieges.
The divine forge was constructed by Ha to be the ultimate workplace of a smith, armourer, even other professions. There are numerous albeit difficult or hidden ways to enter the divine forge and mortals have been known to enter and work the miracle tools. However if they disrespect his home, Ha is known to have forged misbehavers into discs of tortured souls, which he hangs in the entrance to warn visitors.
Home: Ha lives in his divine forge, a massive foundry made of marble filled with all sorts of wondrous tools for crafting and smithing, Ha has gifted the understanding of many a tool to mortals. The foundry stands atop a fire spewing mountain within his small realm, which basically only contain the mountain with the forge and some burnt forest around the base of the mountain. It is said that every furnace is a gate to the divine forge, while this is an exaggeration Ha does have a great affinity to the forges of the mortals and usually acts from or near them.
Biography: At the first stroke of a hammer against the first anvil, Ha was born. He himself being that hammer and Ragnarok being the anvil and the material. His form gradually became that of the towering blackened steel warrior as his crafts were used more and more for war. Ha is popular with armies and generals that uphold the laws of chivalry. Knights often have Ha's blessing, albeit seldom in more than a figurative sense. More anarchistic forces tend to dislike Ha, mostly since he is always their opponent. Ha is controlled in his actions and always try to justify his acts. Ha is not shy of helping those that uphold his values. Smiths, warriors of chivalry and those who command.
Religion and culture: Ha is usually worshipped by humans. Primarily by smiths and other craftsmen, but also soldiers and kings. He is a common deity for worship but very few hold him as a primary deity. But there is no serious smith or armourer who doesn't know the name Ha, their life dependent on how well they perform in his domain. And the stories go that if you strike an anvil five times with a hammer, Ha will appear and scold you for disrespecting the tools. While this is more of a joke, Ha has stepped out of a furnace more than once.
Known relations:
Kilgarrah:Ha finds the elder dragon a bit of a nuisance, sure he is honorable. But he makes such a ruckus tromping around with his big feet. Otherwise Ha holds no particular views of him.
Nahargu’ul:Ha holds no particular enmity against the lurker in the deep. A lot because he has never actually seen him. Only heard him in the distance or seen shapes in the sees.
Nahash:Ha mistrusts Nahash, but that's probably just common sense, Nahash is known as the beguiler and she who tempts the heart after all.
Dormammus:Ha is on good footing with Dormammus, their domains at times intertwine and Ha has at times asked for guidance when creating some strange artifacts.
Iuppiter:Ha has a rather good relation with Iuppiter, as in he speaks with him from time to time without a specific reason or task in mind. Ha has worked with Iuppiter to produce some artifacts of weather and lightning. Ha claims it is to more easily obtain materials without Iuppiter's help. But he suspects Ha actually wanted them so he could appear as more impressive in front of everyone.
Tales: At the twelfth siege Ha'zufel, when the besieging force of western barbarians were about to break through the first of the cities four walls, Ha stepped out from the cities largest foundry and walked to the fallen flank. He uttered the words. -"So, the times have changed." And struck the frontline of the enemy force with Ha'mmer with such force, it was defeated and from the ground the cities now outermost fifth wall arose from the ground.
-"And remember students, don't ruin the anvils. If you strike five nicks into it in the same day, Ha will come and strike five nicks in you with his hammer."
His size is that of a tall man when he is in his foundry. 1,95 meters. When he treads the mortal realm, he likes to appear larger. Although seldom as massive as some of his equals, he could appear that large but usually prefer not to. His equipment appear as the same scale as Ha himself and therefore also shifts in size.
Ha-mmer and Ember was forged by Ha. Ha-mmer is a one-handed hammer, it is beautifully decorated with flowing design. While it is told it could shake mountains it could not really do that. It's supposed to lessen the magical resources needed and doesn't hold earth shaking powers. It's probably one of Ha's shows that have given birth to this misconception.
Ha collects forging artifacts. He has a second, really small dimension which holds these items. A tiny little forge in a hut with a pit kiln. The hut has no outside and is dimly lit by the fire in the kiln and in the firebed. He has searched far and wide trying to find as many ancient items as possible, the first anvil, the first mortal hammer, the first whetstone. Etcetera.
This smaller portable dimension can be entered from his divine forge or from the place Ha thinks is the site of the first forge. Regardless if this is true, there is a gate to that place in a long forgotten and ruined settlement next to a mountain. The entire place is really shoddy looking, filled with very rusty tools and broken equipment. A few items are placed in a manner which resembles a blacksmith's workstation. Most of these tools are very damaged and rusted. But they are very ancient.
This is Ha's true sanctum, should anyone tamper with this sacred place, he will be very, VERY angry.
Well since you have it up here might as well review for if in case you do want to be involved here.
First off, it is a bit strange that they are both similar at least in knighthood wise. However I could probably let this side, as Your god essentially fostered the concept of chivalry while Kilgarrah merely adopted it. Similar, but no the same. Usually Kilgarrah's knights revolve around dragon slaying more specifically then just general warriors.
As for the sheet itself
Looks very good, it follows its own format so I can tell that this seems to be from a different rp, especially from the biography. Not sure if you want to keep or change it, I'm ok with Gods being born in the world as a sort of younger generation, and his origin is pretty sound and flavorful despite being little, but my problem is with the specifics of it, what was the fall of Jeno? I assume this was from another rp, I'm ok if you wish to bring some of that over, but I'd need some details in the sheet or otherwise make a new biography. Or you can make him as old as the other Gods here, either way.
Overall its pretty good, if you do decide to join though let me know and we can work something out between our two characters so their domains don't overlap as much.
Yeh, the fall of Jeno was for the other rp, that's not being used. I'm also going to change other things, like the age (a restriction in the other rp when the gods are younger than humans) or the fact that he's not actually as tall as the tallest pine in the forest, which he can be in this rp. Since some others are as big as frikkin mountains (for example your char @dragonmancer)
I realized the fix for the knighthood thing. Mine is the god of Chivalry, the rules of war. As in the art of structured warfare and military honor (to an extent) basically warfare with rules. Which means that another war god with the focus on anarchy and chaos works great with mine. Making them opposites of the same. But it solves the problem with knights, since my god technically isn't the god of knights, but of chivalry.
But basically what i gather from this is that you think i should join as long as i tweak the sheet? I'll do that then, and decide what to do based on the response of the tweaked sheet.
Hmm, i have for some time wanted to join a god rp. Although the ones i've tried so far has all died.
For the previous ones i planned on being a warrior forge god, but i still hold some hope for one of the old RP's to return so i'll probably not be that deity. Although i'd really want to play that deity.
Thing is the dominion of 'knights' is already taken, so being a god of chivalry gets a bit weird there.
So i should do one of three options. Play the forge god. Screw the other rp which might never even come to be. Play some other god. A fire god? A god of giving random people practical advice? Walking around trolling them. Skip this rp, in a few RP's already, although one is low maintenance and another is probably dead.
I'll put in a sheet for my deity. This however doesn't mean i'm joining. Only that i think about joining and would like an opinion. (Also, the sheet is for that old RP, ignore things that don't fit in.)
Name: Ha Nicknames/Titles: lord of the forge, master of arms, steel personified, chivalry's father.
Gender: Ha sees himself and holds the form of a male.
Age: About 11'500 years old.
Base Appearance: static.giantbomb.com/uploads/original/.. Ha, has the appearance of a massive knight clad in black steel armour, told to be taller than the tallest pine in the forest, he wields great strength in combat, but is also intelligent. Armed with a massive sword which never cooled after its forging, and never will. How Ha looks beneath his harness is unknown and non who have tried have ever succeeded to persuade him to show. Neither through words or martial prowess.
Other Appearances: Ha isn't known to take on any different appearances. But can change his size.
Personality: Ha is a stout individual, that values his solitude, he often resides within his forge and contemplate upon his next wonder he will construct. When he leaves his forge, he commands without doubt and demands the very best of each of his subjects. Failure is frowned upon and to fail Ha himself is often punished, at times even with death. He is contemplative and resourceful in nature, never rushing into a situation. Ha values honor and chivalry, and as such gives those who live by its codes the respect they deserve. Ha finds the mortals recent lack of faith an afront to deities. They would be nothing without the careful guidance of gods and they should be more thankful. Ha finds Jeno's treachery unexpected and completely abhorrent. Treason goes against Ha's moral centre and as such he thinks Jeno's fate was well deserved. Ha often likes to make a show out of things, making unnecessary statements and pretentious acts.
Skills: Ha as the god of chivalry holds massive skill in swordplay and strategy. He seldom needs to fight all out. He also is the god of the forge, he has all but mastered the art of forging artifacts in all of their forms. None can make artifacts greater than Ha it is told. While Ha could create artifacts that are not necessarily forged, he finds them a bit more challenging. Making a silken weave isn't his forté but he could make it.
Preferred Field of Magic: Ha focuses on any magic which makes him more proficient at artifact forging. So while he has great knowledge in arcane magics within the areas of fire, earth, wind and raw energy and how it can be infused in objects, Ha mainly uses divine magic.
Spells/Abilities: Ha has the ability to create simple objects of war at will, weapons and armour can be created at a whim, with effort and magic he can make even larger weapons of war or fortifications of legend. He also takes little damage from heat, and blunt weapons seems to do little harm upon him.
Fighting Style: Ha is a master of the blade, fighting with skillful strikes and keeping on the offense, relying on his prominent armour for defense, he fights up close only if he has to though. He usually tries to let others fight for him as he sees himself as a general and commander.
Artifacts: Ha wields the sword "Ember" when it strikes home the blade bursts into flame making it cut through armour like cloth and bathing the struck in flames. Normal mortals cannot hope to survive its strike, although epic heroes with powerful weapons might be able to parry Ember's might. Ha also wields a runic hammer of the forge, by some told to be the greatest hammer, and named after Ha himself ,Ha-mmer. With its might, less magical resources is needed when forging magical artifacts. And its strike can shake mountains, but is unwieldy in combat.
Pocket Dimensions and Home: Ha lives in his divine forge, a massive foundry made of marble filled with all sorts of wondrous tools for crafting and smithing, Ha has gifted the understanding of many a tool to mortals. The foundry stands atop a fire spewing mountain within his small realm, which basically only contain the mountain with the forge and some burnt forest around the base of the mountain. It is said that every furnace is a gate to the divine forge, while this is an exaggeration Ha does have a great affinity to the forges of the mortals and usually acts from or near them.
Biography: At the first stroke of a hammer against the first anvil, Ha was born. Is how his followers describe him. His form gradually became that of the towering blackened steel warrior as his crafts were used more and more for war. Ha is popular with armies and generals that uphold the laws of chivalry. Knights often have Ha's blessing, albeit seldom in more than a figurative sense. More anarchistic forces tend to dislike Ha, mostly since he is always their opponent. After the fall of Jeno, Ha's image was torn between the factions of mortals. Many feared the wrothful hand of the lord of crafts, some claimed him making artifacts for Jeno, something that when Ha heard of, he himself personally smote them for doubting his honor. Acts that have had a myriad of effects upon the mortals view of Ha. But above all it reinforced the view of Ha as a wrothful and vengeful deity, someone that was quick to strike where he saw wrong. However Ha isn't nearly as wrothful as mortals think him to be, he is far more controlled in his actions and always try to justify his acts. Ha is not shy of helping those that uphold his values. Smiths, warriors of chivalry and those who command.
Ha is usually worshipped by humans.
Known relations: x
Dominion(s): Steel, forging and crafts, weapons, chivalry, walls.
His size is that of a tall man when he is in his foundry. 1,95 meters. When he treads the mortal realm, he likes to appear larger. He can at most be 4,5 meters tall, unless he uses divine magic to alter this. Which he doesn't do normally. His equipment appear as the same scale as Ha himself and therefore also shifts in size.
Ha-mmer and Ember was forged by Ha. Most legends about them are simply misconceptions. Ha-mmer is a one-handed hammer, it is beautifully decorated with flowing design. While it is told it could shake mountains it could not really do that. It's supposed to lessen the magical resources needed and doesn't hold earth shaking powers. It's probably one of Ha's shows that have given birth to this misconception.
Ha is great at making artifacts, other deities often ask him for guidance when forging themselves. But as with any deity the stronger the deity, the stronger the artifact. It also matters how much magical resources and its rarity in their forging.
Ha collects forging artifacts. He has a second, really small dimension which holds these items. A tiny little forge in a hut with a pit kiln. The hut has no outside and is dimly lit by the fire in the kiln and in the firebed. He has searched far and wide trying to find as many ancient items as possible, the first anvil, the first hammer, the first whetstone. Etcetera. He has a few very very old items, it is probable that none of them is the actual first of its kind. But Ha holds great value in them and revere them as the true essence of himself. Without them he wouldn't be.
This smaller portable dimension can be entered from his divine forge or from the place Ha thinks is the site of the first forge. Regardless if this is true, there is a gate to that place in a long forgotten and ruined settlement next to a mountain. The entire place is really shoddy looking, filled with very rusty tools and broken equipment. A few items are placed in a manner which resembles a blacksmith's workstation. Most of these tools are very damaged though. But they are very ancient.
This is Ha's true sanctum, should anyone tamper with this sacred place, he will be very, VERY angry.
Appearance: Krobb is a troll, trolls are big and not overly pretty fellows. Krobb is an unusually good looking troll with his bright blue eyes, flowing blonde mohawk and fair skin (for a troll). He is about 2,5 metres tall (3 if straightening up) and carry some sort of armour with his pretty guard star.
Age: Ummm, he is kinda young.... for a troll....
Former Proffesion: Before joining the guard Krobb followed the footsteps of his father and worked on becoming a freelancing bridge toll manager. (Extra fee for goats.)
Skills: VERY robust: Krobb, being a troll is very robust. Troll skin is monstrously thick and resists most acids to most weapon attacks with ease. Krobb is also very very strong, able to lift cows with just a bit of effort.
Troll appetite: Trolls can eat anything, and do. Rocks, wood, meat, that strange bottle (crunchy), you name it. Trolls merrily eat things that would kill other beings without any problems. They can go long periods of time without food, but they will complain.
Thick: It's not just the trolls skin that is thick, his brain is as well. Krobb is a very knowledgeable and intelligent troll, which on average puts him on being more clever than a chair... most of the time. At times he has shown great cleverness, outwitting smart animals like cows and chickens. This makes him very proud.
Scary: Trolls are not normally city living fellas, in fact they are seen as dangerous monsters by most. While this is true with most trolls, Krobb unlike his brethren is not a monstrous brute. So while being rather nice, many people fear Krobb, either because of his visage or his massive muscles and weapon.
Personality: Kind gentle giant, means no harm and enjoys life. Has a really easy time making friends with small birds.
History: Being such a pretty troll meant he was seen as some sort of abomination among his kin, while not ostracized, he was shunned. Sad and lonely he left the marshy forest of his former home and went to search for a new life. He brought his nice club and the clothes he had made with his own hands.
He never found any bridges that needed a freelancing toll manager, most were already occupied and the ones that didn't were not very nice bridges, either far too big or too small. Toll management is important business, and knowing your own skill is as important.
Saddened by the lack of need of his family business, he went on. He found himself entering some sort of city, he had heard about cities before and this made him very excited. So he entered. He didn't really understand the need to scream and run away or to poke him with metal tipped sticks that some were doing, but he assumed that was normal for city people. So stressed they were, not able to calm down.
He really enjoyed the market, lots of food which he ate and interesting things, some of which he ate. He didn't understand the need to jump out of sight as soon as they saw him though, and some of the others were actually becoming annoying with the pointy sticks, even though some of them were getting tired. It was about there a man walked up to Krobb and explained in forest speak that he had broken the law. But Krobb didn't remember breaking anything and was confused. With great effort the man managed to explain the concept of laws, to some extent, and that Krobb had to follow him to the prison for being a criminal.
Krobb was sad at this point, disappointed that he was a criminal, and that he hadn't managed to make anything better of his life than being a simple criminal. What would his mother think of this? He spent many days in the cell, tearfully eating the stones from the walls and the metal bar door. With only the single man able to speak to him. The man told him his name was 'Remik Tollb', a druid. That was brought in when the guard couldn't stop Krobb's "rampage" through the streets. Krobb expressed his feelings for Remik which felt sorry for the poor being and promised to teach Krobb the common language here in exchange of being a good citizen. Krobb was overjoyed and gladly accepted, and explained he wanted to help people, and make sure there were no people doing bad things.
Krobb lived with Remik for some time after the druid adopted him, and actually inherited his few possessions when he died. This of course saddened Krobb and he vowed to do good within the guard which Remik had managed to arrange a workplace at. Sure, it was one of the worst districts, but Krobb didn't know that. As proof he was a member of the prominent city guard, he was given a gold star (made from brass, and not at all the only way the guard could without spending a fortune on cloth show people Krobb was in fact a guard.)
So for the last few years Krobb has assisted the city guard on 11th "Chopping street" (which only at times was misinterpreted.) But was to be transferred to 22nd "Cleaver street". And of course no one told the Cleaver street guards this fact.
I take that as an approval @Hellis :D (Even if you mispelled his name :P)
I'll add him to characters. Should i just add him wandering and milling about or should one of the officers run into him? Just give me a heads up on how he should enter the story.
Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.
<div style="white-space:pre-wrap;">Known primarily as Klomster, both on the net and on real life.<br><br>I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.<br><br>From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)<br><br>I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.<br>Other than that, hey there fellas.</div>