Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything. Other than that, hey there fellas.
Just realized that i have not decided my starting location. So i'm gonna ask my esteemed fellow players where i should start.
So i have a few options. 1. Arrive at the base, or an outlying facility of one of the player factions. If you'd like to have a visit from MK IV you are free to suggest why your faction (or someone else) would create fun roleplay.
2. Be spotted by a neighbouring village to a major faction. This will create tension since the sighting of a massive war machine closeby will put people on edge.
3. Nobodies. I have the KR 112 roll up to some poor sods who live on their own. If they die there will be little to explain why, their tales will appear as mad ramblings instead of something based in truth. Going for more of a legendary presence. This one is cool, but will have me basically playing on my own until someone seeks me out or the gm poses a problem which i must contact players to solve.
4. Have the GM decide. Kindly ask our esteemed GM to look at the map in a pre-war sense, plot out a suitable route between relays and just drop me down along the lines. This one is fun since i will be forced to interact eventually. Since the GM can plot the courses through any territory he wants, and people who has "regular" visits from KR 112 could have a standing opinion of it.
I'd probably want the GM to plot this course anyway regardless of choice since i don't know the prewar map like the people who built the relays would. We could also have this route secret, or just have it on the main map and just have people who should know it know it.
I suggest a square dotted line in Red, Pink or Green to represent to line. I prefer pink since it's nice.
@GreivousKhan The thing is that they are not under direct command of the MHCM, which will make the MK IV distrusting at best, openly paranoid at worst.
But i can see some cult forming around it, and perhaps there was a repair attempt at some point. Under SEVERE supervision by combat drones.
I can easily see that some lesser tact part of the cult has managed to piss MK IV off as well, resulting in the office drone having to clean up the halls of KR 112. Something it doesn't know well anyway, so the walls are probably stained with ingrained blood, since it doesn't pose a hindrance to combat effectiveness. While corpses in the hallways does, so they were probably just thrown out.
The thing i want to get with this is that if the KR 112 arrives at your place, both sides should be scared shitless of each other, but respect and understanding can more easily be gained since we have a general understanding of the other. Which none else can really have.
I too look forward to making a visit, i haven't decided where i am though, so we'll see if the KR 112 makes a visit any time soon. I guess i should add a speed of KR 112.
Character Sheet Name: MK IV (Pronounced Em Kay Eye Vee)
Age: -Correct timestamp missing- -Estimated roughly a millenia-
Gender: -N/A- It often refers to itself as male and uses male voice prints.
Race: Autonomous AI
Appearance: -N/A- Prefers to use a humanoid "persona" when communicating, which consists of one of its different Autonomous machines. Its usual "body" however is often a simple droid that is designed to help with carrying light burdens in an office environment. A military office that is. https://s-media-cache-ak0.pinimg.com/564x/6e/f5/df/6ef5dfd4c597cbc8623429afd3a82220.jpg It can however house itself in a myriad of the different avaliable robots on the battleship.
Place of Birth: N/A It claims it was constructed 1048 years ago. There is no way to determine if that is true. It claims its construction facility was top secret, in truth MK IV doesn't know.
Occupation: Military engineer, mobile battle station, transport.
Affiliation: The MK IV is fiercely loyal and basically a slave to the Military High Command Matrix (MHCM). It will perform any order given by it until it is done or the combat unit has been destroyed. Only another order from the MHCM can stop it. However the MK IV has lost contact with the MHCM and the matrix transponder on the battleship is functional, just not receiving updates. Resulting in the MK IV assuming the MHCM is shut down or destroyed. Which makes the MK IV in a sense unaffiliated.
Bio: During the war the Battleship KR 112 was patrolling and performing maintenance upon outlying stations in the area, it was at top working capacity and held a respectable 100 combat drones, 10 heavy combat drones and a small supportive motor section of two armoured brigades.
But then the bombardment began. It was unsure if it was orbital, or planet based weaponry. In the end it doesn't matter, battlegroup KR 112 took severe 'casualties' and was knocked out of commission. It is also unsure how long the KR 112 was outside matrix connection, or even active. What is known is that the combat unit had lost all of its support, most of the drones had been destroyed and the main battleship had suffered some damage, but most importantly its main AI. In fact all of the AI on the KR 112 had been knocked out, except for one single drone AI, the MK IV.
MK IV replaced the main AI core with itself after trying extensively to repair it, no other AI core could be repaired which makes MK IV expect a directed emp lance strike. The thing that is true is that MK IV is outside matrix connection, no proper updates on last orders, not even a functioning radio. MK IV has scavenged enough parts from his fallen equals to improve his drone control coverage, but in the end he cannot control more than 16 units at once, then he can't control the KR 112 however so the practical number is more like 7.
Other: The MK IV is a lost piece of wargear. It tries to perform its old duties without any real chance of ever finishing them. The AI has little clue of what it is actually doing, it is lost without proper programming nor resources to act as a battleship commander. In truth, it is confused and what would resemble scared for an AI. It is just a combat drone AI with a battleship trying to perform its old duties, without a command structure and without proper maintenance the last 1000 years, too much time active has left the AI more or less a scared human child.
Faction Name: KR 112 (Pronounced Kay Ar one twelve)
Faction Type: Roaming land battleship, Nabushan defence army engineer corp.
Capital: The only working Nabushan facility MK IV has found is the KR 112 mobile battleship/fortress. It can move at roughly 70mk/h on good flat ground.
Holdings: N/A
Flag/Banner: Has KR 112 written on all its units in prominent white paint.
Leader: MK IV
Persons of Importance: MK IV
Racial Demographics and Population: 100% Autonomous AI, not counting local fauna. If counting fauna roughly. 77% mixture of different insectoid species. 18% mixture of rodents. 4% other creatures. 1% (rounded up) Autonomous AI's
Culture and Religion: Nabushan defence army.
History: The KR 112 is assumed to have participated in dozens of military engagements. It is a super heavy defence unit. However any data pertaining to its history before MK IV took over was lost with the destruction of the original AI controller.
MK IV has roamed the wasteland and performed what it believes the MHCM would have ordered it to do if there was no base to return to for repairs. It performs routine maintenance on a few relays for the MHCM and a single armoury. It holds mostly simple small arms for mortal troops. (IE super high tech sci-fi weapons for infantry.) The MK IV will never let anyone get hold of or give away MHCM property and will thus defend it to the end. Many of the sites have matrix uplink with the KR 112 so MK IV will know if they are under attack.
Military: The KR 112 was a singular mobile battle station supported with a vehicle section. Its weaponry focuses mainly on light AA weapons but it has a pair of heavy tri-barrel laser ship weapons. The KR 112 is constructed to resist the effects of ship based weapons for up to 16 minutes depending on the size of the weapons. Do note that this means that barely anything other than itself, or some unearthed ship based weaponry has any real hope of hurting the KR 112. It is however more vulnerable from the inside.
The KR 112 has: 2x Primary turrets with 3 heavy lance cannons in each. 8x Secondary turrets with quad light lascannons, for rapid fire against incoming aircraft. 8x Tertiary twin laser machine guns for defense against assaults from enemy infantry.
Its primary function though, was to act as a transport for the combat drones, each controlled by an AI controller. 12x General purpose frames. https://s-media-cache-ak0.pinimg.com/564x/f0/b4/42/f0b442ef57a332128a3dc923f6fc6d2e.jpg Light weapon mounts and light armour... in the KR 112 way of thinking. Simple weapons have little chance of getting through its armour, support weapons can take them down with time while proper anti-tank weapons will usually take them out. Each frame usually hold a heavy laser, usually firing continuous beams comparably in strength to a 7'62 machine gun. One has a heavy charge laser designed to take out enemy war vehicles.
1x Assault frame. http://eskipaper.com/images/war-robot-1.jpg The Assault frame has a laser cannon, designed to take out enemy tanks with relative ease, it also has a missile launch system, but the KR 112 has run out of missiles a long time ago. I also has two very rapid firing light lasers for close defence against infantry. The Assault frame can shrug off light anti-tank weapons but will be taken out by heavier weapons since it is designed for mobility and strength rather than durability. It has arms to perform military engineering duties and repairs.
Other: The KR 112 is without a doubt the collectively most powerful military on this world. If there were others their matrix would connect with the KR 112 and they would link up. However, the drones and the KR 112 cannot fight as a unit, since the MK IV is far too weak to support simultaneous control of all units. It was constructed to control a single General purpose frame with superior ease with processing left over for problem solving. The MK IV has done its best to improve its processing, but in the end cannot hold everything at optimum combat performance at the same time.
Total processing: 20 Full combat for KR 112: 18 Assault frame: 8 General purpose frame: 3 Office drone: 2
All things can be run at half power (rounded up) for more units running simultaneously. However the unit suffers a severe loss in combat effectiveness and will appear as dumb brutes compared to if run at full processing. Further sacrifices can be made, but the drone will more and more cease to function. It is not advised to drop processing to half, further than that is desperation.
A drone can be run at double processing to improve its combat effectiveness. It will then act as a very well trained elite.
Map:
Armoury is the site for the pre-war infantry weapons storage facility, it also functions as a makeshift base for KR 112, however it does not hold the proper facilities to function as a real service area, it's better than nothing.
Every site with a letter is a main matrix relay that the KR 112 patrols regularly, there is a "road" between those points since the KR 112 travels regularly between those points, however the only areas it is noticeable is in the eastern mountain range since there is not sand desert there. But rather fertile soil.
Every minor dot is also a relay, but the KR 112 has marked them as not important since they are either outside its old staging area, or they have fallen into disrepair or have been destroyed.
A matrix relay station had a bunker with a large mast on top, the bunker is difficult to enter but not impossible and inside is mostly data equipment. To most, these stations don't seem overly worth raiding for common raiders. They are difficult to enter and have little "loot". The armoury has an automated defence system of two twin laser machine gun drop down turrets in the ceiling above the main door. It has a simple AI core to run them.
Current location: The KR 112 is currently on route to E from D, it has traveled roughly 2 3rds of the way.
At times, the KR 112 may seem to be ridiculously fast, that's because it can drive a solid 70km/h constantly day and night. And most terrain is nothing before it. I will however try to keep its travel speed somewhat reasonable with help from google maps.
The KR 112 has loads of power capacitors, loads of fuel cells and a plasma reactor that can run on almost anything, it isn't very efficient but it even runs on sand. Even if MK IV hates to use sand. Proper fuels provide more power, metals also provide more power. The more heavy and radioactive the better. In theory the KR 112 can run indefinitely, however the weapon arrays chew up more power than it can produce with its solar cells, and more than the reactor running on poor fuel. For proper fighting capacity over several hours, even minutes, it will need better fuels. It can however use its charged capacitors at full combat effectiveness for about 15 minutes.
I am not doing this character to be "the best and most dangerous of all of you pansies", i just felt it was a cool concept and kinda just added things that sounded and looked cool. I won't go around 'Raaargh!' and attacking things, after all, it's not ordered by the MHCM.
I will have to go visit things though, trying to negotiate will be an adventure :P Also, no radio.... Communication! :D
Heh, reading your sheet it seems my faction would love getting into contact with MK IV. Heck, they're probably the few people in the wasteland who can understand his A.I protocols and craft. It seems I am no longer the only one able to field bots.
When i read your sheet, i briefly considered having similar, or same type bots. But dismissed the idea since mine would be pre-war bots whereas yours could also be that, but from another faction, or post-war design. Who knows?
Character Sheet Name: MK IV (Pronounced Em Kay Eye Vee)
Age: -Correct timestamp missing- -Estimated roughly a millenia-
Gender: -N/A- It often refers to itself as male and uses male voice prints.
Race: Autonomous AI
Appearance: -N/A- Prefers to use a humanoid "persona" when communicating, which consists of one of its different Autonomous machines. Its usual "body" however is often a simple droid that is designed to help with carrying light burdens in an office environment. A military office that is. https://s-media-cache-ak0.pinimg.com/564x/6e/f5/df/6ef5dfd4c597cbc8623429afd3a82220.jpg It can however house itself in a myriad of the different avaliable robots on the battleship.
Place of Birth: N/A It claims it was constructed 1048 years ago. There is no way to determine if that is true. It claims its construction facility was top secret, in truth MK IV doesn't know.
Occupation: Military engineer, mobile battle station, transport.
Affiliation: The MK IV is fiercely loyal and basically a slave to the Military High Command Matrix (MHCM). It will perform any order given by it until it is done or the combat unit has been destroyed. Only another order from the MHCM can stop it. However the MK IV has lost contact with the MHCM and the matrix transponder on the battleship is functional, just not receiving updates. Resulting in the MK IV assuming the MHCM is shut down or destroyed. Which makes the MK IV in a sense unaffiliated.
Bio: During the war the Battleship KR 112 was patrolling and performing maintenance upon outlying stations in the area, it was at top working capacity and held a respectable 100 combat drones, 10 heavy combat drones and a small supportive motor section of two armoured brigades.
But then the bombardment began. It was unsure if it was orbital, or planet based weaponry. In the end it doesn't matter, battlegroup KR 112 took severe 'casualties' and was knocked out of commission. It is also unsure how long the KR 112 was outside matrix connection, or even active. What is known is that the combat unit had lost all of its support, most of the drones had been destroyed and the main battleship had suffered some damage, but most importantly its main AI. In fact all of the AI on the KR 112 had been knocked out, except for one single drone AI, the MK IV.
MK IV replaced the main AI core with itself after trying extensively to repair it, no other AI core could be repaired which makes MK IV expect a directed emp lance strike. The thing that is true is that MK IV is outside matrix connection, no proper updates on last orders, not even a functioning radio. MK IV has scavenged enough parts from his fallen equals to improve his drone control coverage, but in the end he cannot control more than 16 units at once, then he can't control the KR 112 however so the practical number is more like 7.
Other: The MK IV is a lost piece of wargear. It tries to perform its old duties without any real chance of ever finishing them. The AI has little clue of what it is actually doing, it is lost without proper programming nor resources to act as a battleship commander. In truth, it is confused and what would resemble scared for an AI. It is just a combat drone AI with a battleship trying to perform its old duties, without a command structure and without proper maintenance the last 1000 years, too much time active has left the AI more or less a scared human child.
Faction Name: KR 112 (Pronounced Kay Ar one twelve)
Faction Type: Roaming land battleship, Nabushan defence army engineer corp.
Capital: The only working Nabushan facility MK IV has found is the KR 112 mobile battleship/fortress.
Holdings: N/A
Flag/Banner: Has KR 112 written on all its units in prominent white paint.
Leader: MK IV
Persons of Importance: MK IV
Racial Demographics and Population: 100% Autonomous AI, not counting local fauna. If counting fauna roughly. 77% mixture of different insectoid species. 18% mixture of rodents. 4% other creatures. 1% (rounded up) Autonomous AI's
Culture and Religion: Nabushan defence army.
History: The KR 112 is assumed to have participated in dozens of military engagements. It is a super heavy defence unit. However any data pertaining to its history before MK IV took over was lost with the destruction of the original AI controller.
MK IV has roamed the wasteland and performed what it believes the MHCM would have ordered it to do if there was no base to return to for repairs. It performs routine maintenance on a few relays for the MHCM and a single armoury. It holds mostly simple small arms for mortal troops. (IE super high tech sci-fi weapons for infantry.) The MK IV will never let anyone get hold of or give away MHCM property and will thus defend it to the end. Many of the sites have matrix uplink with the KR 112 so MK IV will know if they are under attack.
Military: The KR 112 was a singular mobile battle station supported with a vehicle section. Its weaponry focuses mainly on light AA weapons but it has a pair of heavy tri-barrel laser ship weapons. The KR 112 is constructed to resist the effects of ship based weapons for up to 16 minutes depending on the size of the weapons. Do note that this means that barely anything other than itself, or some unearthed ship based weaponry has any real hope of hurting the KR 112. It is however more vulnerable from the inside.
The KR 112 has: 2x Primary turrets with 3 heavy lance cannons in each. 8x Secondary turrets with quad light lascannons, for rapid fire against incoming aircraft. 8x Tertiary twin laser machine guns for defense against assaults from enemy infantry.
Its primary function though, was to act as a transport for the combat drones, each controlled by an AI controller. 12x General purpose frames. https://s-media-cache-ak0.pinimg.com/564x/f0/b4/42/f0b442ef57a332128a3dc923f6fc6d2e.jpg Light weapon mounts and light armour... in the KR 112 way of thinking. Simple weapons have little chance of getting through its armour, support weapons can take them down with time while proper anti-tank weapons will usually take them out. Each frame usually hold a heavy laser, usually firing continuous beams comparably in strength to a 7'62 machine gun. One has a heavy charge laser designed to take out enemy war vehicles.
1x Assault frame. http://eskipaper.com/images/war-robot-1.jpg The Assault frame has a laser cannon, designed to take out enemy tanks with relative ease, it also has a missile launch system, but the KR 112 has run out of missiles a long time ago. I also has two very rapid firing light lasers for close defence against infantry. The Assault frame can shrug off light anti-tank weapons but will be taken out by heavier weapons since it is designed for mobility and strength rather than durability. It has arms to perform military engineering duties and repairs.
Other: The KR 112 is without a doubt the collectively most powerful military on this world. If there were others their matrix would connect with the KR 112 and they would link up. However, the drones and the KR 112 cannot fight as a unit, since the MK IV is far too weak to support simultaneous control of all units. It was constructed to control a single General purpose frame with superior ease with processing left over for problem solving. The MK IV has done its best to improve its processing, but in the end cannot hold everything at optimum combat performance at the same time.
Total processing: 20 Full combat for KR 112: 18 Assault frame: 8 General purpose frame: 3 Office drone: 2
All things can be run at half power (rounded up) for more units running simultaneously. However the unit suffers a severe loss in combat effectiveness and will appear as dumb brutes compared to if run at full processing. Further sacrifices can be made, but the drone will more and more cease to function. It is not advised to drop processing to half, further than that is desperation.
A drone can be run at double processing to improve its combat effectiveness. It will then act as a very well trained elite.
I am not doing this character to be "the best and most dangerous of all of you pansies", i just felt it was a cool concept and kinda just added things that sounded and looked cool. I won't go around 'Raaargh!' and attacking things, after all, it's not ordered by the MHCM.
I will have to go visit things though, trying to negotiate will be an adventure :P Also, no radio.... Communication! :D
There's a reason Claus is getting out of there ASAP :P
I'm gonna have to make a follow up post, but first someone else should post. I guess i should weave it into my next collab, which i think needs to be with Andrew.
Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.
<div style="white-space:pre-wrap;">Known primarily as Klomster, both on the net and on real life.<br><br>I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.<br><br>From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)<br><br>I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.<br>Other than that, hey there fellas.</div>