Avatar of LaLaLoki
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    1. LaLaLoki 5 yrs ago

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5 yrs ago
Current just watched someone eat a BLT with parmesan cheese. not sure if they're a genius or a demon
1 like
5 yrs ago
anybody want a peanut?
3 likes

Bio

For the lulz.

Most Recent Posts

A hulking figure emerged from the treeline, catching the nervous eyes of a few townsfolk who quickly backed away to make room for the imposing creature. Zul shifted her leather pack on her sore shoulders. The silver rings knotted into her thick, black braids clinked together as she moved. Her red eyes surveyed the sparse crowd of servants and workers who were transversing the beaten path from the manor toward the town as the work day ended. The shifting flow of individuals around her was a surprising variety of races. Even more surprising was the odd animated corpse that walked among them, seemingly ignored by those around them. Zul’s face twisted into a sneer. She was never a fan of the undead. Her hands shifted beneath her tattered red cloak to rest on the head of her axes that sat in the metal rings attached to her belt at the hips. The metal gauntlet that covered her left hand pinged sweetly against the cold steel of her weapons.

Ignoring the distasteful presence of the corpses, Zul started her trek up to the manor. Her tired legs protested the slight incline but she ignored them. The sellsword had been traveling ever since that fated night in the tavern. She had been several tankards under the table when approached by a few men who were too well dressed to be regular patrons of such a shady establishment. They sympathized with the plight of a mercenary in times of peace and offered her a way to remedy the situation. The two men quickly interjected that this job was to be discreet as possible and would require only her. Seemed fishy to her but she guessed that any plot to destroy a tentative peace between two houses and spark an all-out war would be on the dubious side of things.

She had left her company, the young mercenary band named the War Hounds, in the capable hands of her second in command. Not that there was much that needed to be managed at the moment. With the steady decline of battles between the two great houses, there were fewer and fewer contracts put out to supplement the armies on either side. Durzul had not seen a proper fight, outside of tavern brawls, in a few months now. Her hands itched to take an axe to an enemy, to feel the roar of warriors flood her ears as they charged. Hopefully, this mission would prove not only to sate her lust for adventure but also return the lands to the turmoil of war.

The wild half-orc reached the peak of her trek and stood before the open manor gates. This was where she had been instructed to meet the rest of those who would be undertaking this task. Zul had scoffed at the thought of having to work with total strangers. Her band of mercenaries was more than capable of dealing with this peace envoy and she had argued this fact to the secritive men that offered her the job. The insisted on the need for a “lighter” touch and Zul was not about to sit there and waste time trying to tell them otherwise. The idea of working with people who may, or may not, have any skill was troubling. She knew the men and women in her band of sellswords. Each worth their weight in battle and then some. She would not know these people she was supposed to travel with. Entering dangerous situations without knowing your allies was a troubling thought but Zul had to admit that the risk was somewhat exhilarating.

She stepped beyond the open gates and stood in a courtyard of sorts. The manor was massive. The grounds were dotted with smaller buildings of various purposes and even a sizeable graveyard on one end. Zul had not been given any details beyond where to arrive, when, and to bring only what she needed for the journey. At the time she had been too drunk to ask. She had gotten here, she was on time, and her pack contained the basics. The problem now was, who was she meant to speak with? As the servants and workers of the manor eased by her, Zul was able to make out the figure of a man seated far off in the graveyard. He did not seem to be in the afternoon rush of the rest but also did not seem promising for information. The mercenary shifted the pack on her shoulders once more and cut directly through the crowd. The flow of people parted for her without hesitation. She headed toward a less populated section of the grounds, coincidently in the direction of the graveyard.
Name: Durzul “Zul” The Wild
Title: None
Age: 23
Gender: Female
Species: Half-Orc, Quarter Human, Quarter Elf
Class: Barbarian

Physical Appearance
Being an amalgamation of several races, Zul certainly has an interesting appearance. Though her features are obviously dominated by her Orc blood she still has hints of Elf and Human traits that make it hard for her to pass as a pure Orc. At a towering 6’6”, she is generally taller than most human men but shorter than most full-blooded Orc. Thick muscles line her body, toned from years of harsh survival and fighting. Her skin is pale gray and crisscrossed with various scars. The most notable of these marks is a huge knotted gash that runs across her back from her upper right shoulder to her left hip.

Zul’s face is where the most notable hints of her mixed lineage surface. She has the prominent jaw of her mother’s race but lacks the signature protruding Orcish teeth. Instead, she has tiny nubs of fangs that just barely peek up from her bottom lip. The mixture of Elf and Human in her has done much to soften her features. While still nowhere near the fairness of an Elf, Zul has a unique beauty all her own. High cheekbones, large red eyes, and slightly elongated ears all balance out her somewhat manish appearance. If she had a more feminine hairstyle she might be considered somewhat pretty. Instead, Zul wears the typical braids of an Orc warrior. Intertwined in the black twists of thick hair are various silver rings and beads.

Personality
Bloodlust is not the reason Durzul rejoices at the thought of battle. She loves the exhilaration of danger, the chaos of blades clashing like shimmering waves, the comradery one can only find between brothers and sisters in arms. Since she is not one to crave simple death and destruction, Zul doesn't pick pointless fights with just anyone. However, if challenged outright she is more than happy to oblige.

That being said, Zul's rage is a force to be reckoned with. Thanks to a lively, if not crude, sense of humor she can take most ribbing jokes without becoming angered. If one were to question her ability in battle or her dedication to her company, then one better be prepared to dodge a few axe blows as well. Her lack of patience is what causes her the most trouble. Often times the long waits between fights will leave her antsy or moody.

An oddity of her otherwise harsh personality is her love of the arts. Be it musical, spoken word, or fine craftsmanship. Zul's bard father left his mark on her and she continues to admire those with the gift of gab. Something she does not possess. In diplomatic moments, Zul tends to keep silent and listen. Her bluntness is not always appreciated when there is a need for tactful words. This brooding quiet gives her an air of mystery to some but she sees it as knowing her place. She's a warrior, not a diplomat.


Motivation
Know what’s bad business for sellswords? Peace treaties. Zul enjoyed her time when the Farhelgur and Eshhire were at each other's throats and once talks of peace started she lamented over her loss of sport. She was approached about a certain mission to circumvent this treaty and immediately signed up. However, she doesn’t understand why they don’t just lop off the envoys' heads and be done with it.

History
There once was a very, very brave bard. He was traveling the land and got himself caught in a blizzard, nearly freezing to death. He was rescued by Urzul, a banished Orc woman who had made her home in the wild north. The two spent a long winter snowed in Urzul’s tiny cabin.

By the time spring had melted the last of the stubborn snow, Durzul was born. For years it was just the three of them in their mountain home. Though looking back on memories, Durzul believes her father stayed more out of fear of her mother than love. He always did dote upon Durzul and taught her to appreciate the music and beauty of the world around her. His gift of storytelling was her only eye to the world beyond their remote cabin.

Durzul’s mother refused to let her daughter become soft with music and stories. In true Orcish fashion, Zul went through relentless training from a young age. Her mother often saying that she had to make up for her weak blood. It was around her tenth birthday that her father disappeared, after arguing with Urzul over the recently broken bones of their only child. Whether he finally escaped or Urzul killed him is still a mystery.

The harsh instruction of Durzul continued for some years. Finally, she had enough. She yearned to see the land beyond the snowy forests. One morning she confronted her mother with her plans to leave and was immediately struck to the ground. The two struggled for what seemed like hours. As things seemed to be going poorly for Durzul, her mother spat at her and remarked that she was as weak as her father. A sudden, blinding rage engulfed Durzul and she renewed the battle with her mother. Finally, she slammed the blade of a woodcutting axe deep into her mother's chest. The battle was over.

After giving her mother a proper burial and taking what supplies she could, Durzul set out to make her mark on the world.

It wasn’t long before she got herself tangled up in a bit of a mess. Drunk and naive to the ways of the world, Durzul ended up shanghaied into serving in the military. While her success in battle and popularity with her comrades were obvious, she often challenged the authority of those over her. Superiors said that if they could simply remove her personality then they would have the perfect soldier. After nearly shattering the humerus of an officer, Zul was dishonorably discharged from service. She would have been arrested and charged had she not taken out a good number of men before making a hasty escape.

With her taste for war ignited, Zul started her own mercenary group. The War Hounds were very successful in their start but just as things were going well, disaster struck. Peace talks began between the Farhelgur and Eshhire leaving the future of the conflict uncertain.

Equipment
Thick leather armor
Dual wield war axes
Short bow with 10 Arrows
Metal gauntlet covering left forearm and hand.
Travel pack with survival gear and minor healing items.
Flask of rotgut rum.
A miniature kalimba, a gift from her father

Strengths
Physical Strength
Battle Prowess
Menacing Appearance
Survival
Rage
Darkvision

Weaknesses
No magical abilities
Prone to anger
Low stealth
No negotiations
Criminal past

Relationship
Former service buddies and members of The War Hounds. No living family that she knows of.

Note: I've never played D&D (always wanted to) so I had to do a lot of research for this. If I need to fix something let me know!
Name: Durzul “Zul” The Wild
Title: None
Age: 23
Gender: Female
Species: Half-Orc, Quarter Human, Quarter Elf
Class: Barbarian

Physical Appearance
Being an amalgamation of several races, Zul certainly has an interesting appearance. Though her features are obviously dominated by her Orc blood she still has hints of Elf and Human traits that make it hard for her to pass as a pure Orc. At a towering 6’6”, she is generally taller than most human men but shorter than most full-blooded Orc. Thick muscles line her body, toned from years of harsh survival and fighting. Her skin is pale gray and crisscrossed with various scars. The most notable of these marks is a huge knotted gash that runs across her back from her upper right shoulder to her left hip.

Zul’s face is where the most notable hints of her mixed lineage surface. She has the prominent jaw of her mother’s race but lacks the signature protruding Orcish teeth. Instead, she has tiny nubs of fangs that just barely peek up from her bottom lip. The mixture of Elf and Human in her has done much to soften her features. While still nowhere near the fairness of an Elf, Zul has a unique beauty all her own. High cheekbones, large red eyes, and slightly elongated ears all balance out her somewhat manish appearance. If she had a more feminine hairstyle she might be considered somewhat pretty. Instead, Zul wears the typical braids of an Orc warrior. Intertwined in the black twists of thick hair are various silver rings and beads.

Personality
Bloodlust is not the reason Durzul rejoices at the thought of battle. She loves the exhilaration of danger, the chaos of blades clashing like shimmering waves, the comradery one can only find between brothers and sisters in arms. Since she is not one to crave simple death and destruction, Zul doesn't pick pointless fights with just anyone. However, if challenged outright she is more than happy to oblige.

That being said, Zul's rage is a force to be reckoned with. Thanks to a lively, if not crude, sense of humor she can take most ribbing jokes without becoming angered. If one were to question her ability in battle or her dedication to her company, then one better be prepared to dodge a few axe blows as well. Her lack of patience is what causes her the most trouble. Often times the long waits between fights will leave her antsy or moody.

An oddity of her otherwise harsh personality is her love of the arts. Be it musical, spoken word, or fine craftsmanship. Zul's bard father left his mark on her and she continues to admire those with the gift of gab. Something she does not possess. In diplomatic moments, Zul tends to keep silent and listen. Her bluntness is not always appreciated when there is a need for tactful words. This brooding quiet gives her an air of mystery to some but she sees it as knowing her place. She's a warrior, not a diplomat.


Motivation
Know what’s bad business for sellswords? Peace treaties. Zul enjoyed her time when the Farhelgur and Eshhire were at each other's throats and once talks of peace started she lamented over her loss of sport. She was approached about a certain mission to circumvent this treaty and immediately signed up. However, she doesn’t understand why they don’t just lop off the envoys' heads and be done with it.

History
There once was a very, very brave bard. He was traveling the land and got himself caught in a blizzard, nearly freezing to death. He was rescued by Urzul, a banished Orc woman who had made her home in the wild north. The two spent a long winter snowed in Urzul’s tiny cabin.

By the time spring had melted the last of the stubborn snow, Durzul was born. For years it was just the three of them in their mountain home. Though looking back on memories, Durzul believes her father stayed more out of fear of her mother than love. He always did dote upon Durzul and taught her to appreciate the music and beauty of the world around her. His gift of storytelling was her only eye to the world beyond their remote cabin.

Durzul’s mother refused to let her daughter become soft with music and stories. In true Orcish fashion, Zul went through relentless training from a young age. Her mother often saying that she had to make up for her weak blood. It was around her tenth birthday that her father disappeared, after arguing with Urzul over the recently broken bones of their only child. Whether he finally escaped or Urzul killed him is still a mystery.

The harsh instruction of Durzul continued for some years. Finally, she had enough. She yearned to see the land beyond the snowy forests. One morning she confronted her mother with her plans to leave and was immediately struck to the ground. The two struggled for what seemed like hours. As things seemed to be going poorly for Durzul, her mother spat at her and remarked that she was as weak as her father. A sudden, blinding rage engulfed Durzul and she renewed the battle with her mother. Finally, she slammed the blade of a woodcutting axe deep into her mother's chest. The battle was over.

After giving her mother a proper burial and taking what supplies she could, Durzul set out to make her mark on the world.

It wasn’t long before she got herself tangled up in a bit of a mess. Drunk and naive to the ways of the world, Durzul ended up shanghaied into serving in the military. While her success in battle and popularity with her comrades were obvious, she often challenged the authority of those over her. Superiors said that if they could simply remove her personality then they would have the perfect soldier. After nearly shattering the humerus of an officer, Zul was dishonorably discharged from service. She would have been arrested and charged had she not taken out a good number of men before making a hasty escape.

With her taste for war ignited, Zul started her own mercenary group. The War Hounds were very successful in their start but just as things were going well, disaster struck. Peace talks began between the Farhelgur and Eshhire leaving the future of the conflict uncertain.

Equipment
Thick leather armor
Dual wield war axes
Short bow with 10 Arrows
Metal gauntlet covering left forearm and hand.
Travel pack with survival gear and minor healing items.
Flask of rotgut rum.
A miniature kalimba, a gift from her father

Strengths
Physical Strength
Battle Prowess
Menacing Appearance
Survival
Rage
Darkvision

Weaknesses
No magical abilities
Prone to anger
Low stealth
No negotiations
Criminal past

Relationship
Former service buddies and members of The War Hounds. No living family that she knows of.

Note: I've never played D&D (always wanted to) so I had to do a lot of research for this. If I need to fix something let me know!
@officaz You may have posted in the wrong place hun
@Hellion Your secret's safe with me. Lol

@illuminaughti Possibly? How do you feel about wine and sour candy?
bare bones -------↘
who i am, what i play, what i want

Female in reality but willing to play any gender. I'm over 18 and I want the people I play with to be as well unless the rp is going to restricted to PG-13. I can play some eu main characters (mainly villains) or fill roles if they're needed but I like to put my own spin on non-eu randoms. If you want an OcxMain then you must be willing to double for my OCxMain. I love book, video game, and comic EU so if you're looking for something just message me! If you're more down the fantasy, horror, sci-fi route then that's right up my alley. I LOVE dark fantasy roleplays. Werewolves, vampires, fae, oh my.

i enjoy ---↘
i like these things plus more

my rp partner to be 18+ irl, required for mature rp

onexone
small group
fantasy - medieval settings are the best but enjoy others.
horror - not random slash and stab
sci-fi - aliens/augmented humans/ but open to AI run worlds
established universe/alt established universe
DARK THEMES [violence, traumatic experience, etc]
18+ rp [story driven smuttiness]
detailed plots
original stories

established loves ---↘
short list of established universes i play, open to more just ask

The Arcana from Nyx Hydra [please]
Dinotopia
Sword of Truth
Fallout
Elder Scrolls
God of War
Call of Cthulhu [videogame]
Dragon Age
Fable
Underworld
Overlord [videogame]
Fruits Basket
DC
Marvel
Inuyasha
DBZ
Game of Thrones [Book universe, screw DD]
Mythological Gods [Greek, Norse, Egyptian, NOT Percy Jackson]

my universe ---↘
ideas i've had

Skyrim
- Muses arrive at an uncharted island dominated by a labyrinth. Each has been forced into service by a dark mage to retrieve an object of great power so that this mage may bring about the end of the world as they know it. [None of them know the true reason, each fed different reasons] They go through the trials, learning more about themselves and each other in order to reach their goal. But will they complete their quest? [Adventure, struggle, possible romance, best with clashing personalities, full oc]

The Arcana
- Two thieves arrive in Vesuvia on a mission life or death. They need to steal Count Lucio's magical prosthetic or face the wrath of their Prakarian guild for their crimes against the family. [Doubles for your MCxOC and my MCxOC, I'm open to play whatever MC you want. I'll also play my precious goat boi, Lucio]

Werewolf/Vampire
- Decades passed in the blink of an eye. The once newly, forcefully, turned fledgling has managed to survive despite the odds. They wandered alone, developing their strength and skill for the day they can repay the one that cursed them to be damned. When they finally meet, all is not what it seemed. [vague, possible romance]

- A hunter turned suddenly. They struggle with their new blood but revel in their new power. The monster hunter gives in to their wicked desires and with their knowledge and training, they decimate the land. The hunter's apprentice and a beast they used to hunt are the only hopes to stop this new monster.

Fae
- A child is taken from their home and raised in the Seelie court under the impression that they are a type of fae. It takes a bold Unseelie to burst their bubble and tell them they're half-mortal. Turns out that their mortal bloodline is royalty. The same royal family that has declared war on the fae and all their like. Will this mortal try to unite the kingdom, denounce their fae captors, or join the fair folk against the mortal threat? [I like to play fae]

- [onexone] A human finds out the true name of a powerful fae from a mostly illegible book. The being, angry and surprised to have been summoned years after the supposed mortal apocalypse, now has to deal with the puny human and what they wish of them. [modern-ish setting]

Dragon Age
- A mage and a pirate are thrown into prison. Who gets out first? [Adventure, vague, start of long-term?]

Fruits Basket
- [only group] The Sohma family are suddenly confronted by the XXX family, cursed by the western zodiac. The Leo, the American family's leader is searching for some of the, supposedly misguided, zodiac that got it into their minds that maybe the extinction of both families would end the curse for good. Will the members side with a cursed life or an absolving death? [possible for past era, open to full oc]
Thanks! Happy to be here. <3
Hi, hey, holla!

I'm La, LaLa, Loki, or any variation you deem fit.

I've been roleplaying for years but took a very, very, VERY long hiatus some years ago. I recently got the itch and have been prowling for a new place to put down roots. After finding my old haunts lacking in stimulation I decided to try out the RPGuild.

Into fantasy, horror, sci-fi, and some established universes (think DC, Marvel, HP, Fruits Basket, GoT, The Arcana, really a mess of stuff so just ask me). I love trying out original ideas of others and throwing my own out sometimes. Willing to play different genders, plot canons, and fill roles if needed. If playing an EU and you want an OCxMain, I'm going to ask tit-for-tat. You double, I'll double.

Being over the age of 18, I like my rp partner to be the same and to be alright with somewhat mature content. Perhaps even very mature content depending on the genre and storyline. I'm partial to onexone roleplays, maybe with multiple characters played, or small groups.

Quality over quantity is my motto. Anyone can write seven pages of fluff but only half a paragraph will be worth anything story-wise. I'll match my partners in length but if we spend hours upon hours writing and barely get beyond an intro then we haven't really progressed. At that point, it's just a cock measuring contest. Details are important but over-saturation is a killer.

In my real life, I fix things for a living and won't be posting during work hours EST. I can chat OOC during work and probably will sporadically. As far a hobbies go, I read an ungodly amount. When I can't read I listen to story podcasts/youtube vids (mainly horror). I love B-horror because it's so bad it's hilarious.

Anyway, nice to meet ya'll!!
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