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xD
I already doooo Dx
Alright. Either way I still wanna play this.
I have too much free time on my hands, so I might be a problem in that aspect xD
Well team size is completley subjective, you can change it between fights as much as you want. It's just that in all fairness, you have to work and earn your way up to a large party of well-built units. You'll start with a custom Lord character of your own creation, and I'll see about letting players start with different combinations of extra units, since FE games almost never start the player with only 1 unit. Otherwise you'll be able to win gold by playing and can use the gold to buy more units.
Sunshine said
It doesn't become trivial. It would only be trivial if this was a PvP RP.


Fair enough, although I was hoping for a good amount of pvp.
I've finished preparing all the necessary information to display how the game will work. I haven't finished making the shop yet, so unless people want to duel with their Lord units only, there isn't a way to buy more units for your team yet. But otherwise I think it's enough to at least read and decide if you can handle it. Wondering if I should post it here or make an OOC.
Well I can't imagine it being too far off from the x-amount of us trying to kill eachother by using future-seeing diaries. The story isn't the problem, the problem is trying to come up with a way to project the future entries without breaking the game and/or making it trivial/boring.
So either way it's pointless because with one way we already know things are going to happen before they're predicted because they're reactionary, or everyone knows what the prediction is because its posted publicly and the game becomes trivial.
It's not that the players need to magically line up with the GM's predictions, its the other way around. When the GM sees that a player is set on doing something, that creates a projectable outcome that the GM can form into an entry.
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