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Growth rates added and color-codded for easy reading.
L,E?L
lel
As you fall into slumber, you slip into a strangely lucid dream. The black veil of rest opens to reveal a dark cave. You check behind you to see there is no opening to the outside, the short but wide dome-like room is sealed on all sides by smooth marble stone. The only light source is a dying fire that sits in the center of the cave, casting your eerily long shadow against the wall you just inspected. As you turn back to the core of the room, you notice two things that weren't present before. The first is that the room is filled with ghostly-white figures, spirits, you assume. They silently roam the room, leaving a faint fog-like trail that quickly dissipates. The second, is nine obelisks, arranged in a circular pattern around the fire. You cautiously make your way past the spirits and inspect the statues. As you read the lines upon each one, you realize the insight that each one holds: the paths of nine different gods. Each one has a very powerful but distinct aura emanating from it, and after reading them all, your purpose becomes clear...

Each god asks for the faith of disciples to carry out their bidding on Earth. Accepting the path of a god will grant you divine powers that will aid you in your quests. But choose wisely, because there is no turning back, and you might find that the choices others have made might not agree with yours...

Will you accept a blessing of a god? Will you pave the way for their ideals, even when the disciples of others stand in your way? Or will you turn you back on the nine statues, and become Marked...
Hi Sunshine lol.

Yeah Merc you know I'll come back to this.
are you viewing the spreadsheet right now?

if you are, you can click the little word bubble next to where is lists other people viewing the sheet (near the top right) and we can chat about this in real-time. send a hello on that chat if you would
The problem with that is I'm not fond of making classes lose weapon types upon promotion. And I'm not sure how I'd feel about giving Anima to Summoner.
Freeshooter92 said
But all I have is wyvern rider...


I did lift some restrictions on gender earlier on in the projest, the gender locked classes are as follows:

Male Only:
Barbarian
Wizard
Priest
Berserker
Warlock
War Priest

Female Only:
Pegasus Knight
Cleric
Troubador
Falco Knight
Draco Knight
War Cleric
Valkyrie

Women CAN be Fighter > Hero/Warrior and can also be Monk > Sage/Bishop/Holy Knight in this roleplay. The trade off is that Men (and women) can now be Dark Fliers, and the Dark Flier uses Axe/Dark instead of Lance/Anima.
I took out all the breaker skills. And you'll get more skills than that. Trust me, wait until the sheet is done.
While there are a lot of reclass options for some lord options, remember that Internal Level will make it near impossible to progress after only doing a few of them. Every base and advanced class has diverse enough skills and growths to make weapon type overlaps not an issue, although I'll probably remove swords from the General class, that was actually a typo on my sheet.

Also gender restriction upon certain classes was a part of build-planning in core games, so of course I would leave it. My take on the classes, including revived classes and original classes have been balanced compared to core games; archery isn't under powered and paladins arent overpowered, to state the least. Once I finish the Classes page on the sheet, I'll hear your counsel, and I'm sure the others would like to have their say before I start making changes.

Once the game gets under-way, I'll be recording everything and making more balancing and other changes as we play.
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