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Oracle



The Oracle stands at 5'11" and weighs 140lbs. He is lanky underneath extravagant and royal robes, but he wears a dull expression that overpowers his attire.

Age
18

Sex
Male

Supernatural Abilities
Spellcasting
Even at such a young age, the Oracle is a conduit of incredible arcane and divine power, just as the Oracle before him. With almost uncontrolled potency, the Oracle's reserves of mana surge through him to weave spells that are rivaled only by the dark lords of the cursed wastelands between kingdoms. Because of his connection to all of the gods, the Oracle is naturally proficient with all schools of magic.

Personality
True Neutral
Spending his entire life holed up in the royal palace has left the Oracle as a dull shell of the man he could have been. He comes off as apathetic to the ethics and morals of others, and will insist that he is the Oracle and only the Oracle. He even claims to have forgotten the name granted to him at birth.

Biography / History
Over one thousand years ago, the first Oracle was born into the world. She wore on her right palm a holy symbol burned into her soul, an anchor that tethered her to the Guardians and their power, and she used this arcane and divine might to perform the Ritual of the Keepers to declare Aether as the second Keeper of Time. In a dire effort to maintain Aether's seal on Celestia, the Oracle gave her own life, diffusing her power into the Dark Star, sealing Celestia away for good.

Only eighteen years ago, a boy was born with the Emblem of the Oracle in his palm. He was stolen away from his parents and taken to the royal palace of Alexandria to await the day of the Ritual in safety. He was pampered without question throughout his childhood, and has developed little in self-sufficiency or motivation to accomplish anything other than his goal as the Oracle.

But now the time has come to make pilgrimage, a troop of adventures assemble at his side, ready to guide him through the darkness.
@Tyrant from the West
It seems cool in my opinion, but you'll have to wait for MercuryHg34 to get home from work so he can look it over.
>feelings
>necromancy
Sir, there seems to be an error in your question, hahah.
Mana is expended when spells are cast, similarly to using your stamina or endurance to sprint. If you run too much or really fast, you're going to tire out quickly. Think of magic as the same. You'll become tired from abusive spellcasting in much the same way as fighting or doing other physically extreme activities, and you'll feel fine after resting just like anyone else. People with more mana will obviously be able to handle more use of magic.

This won't be a quantifiable mechanic in the roleplay, but really acting the condition of your character is encouraged.

Because of the wild and powerful nature of mana, spellcasting would be on average more strenuous than traditional martial fighting, but in exchange, magic is as versatile as your imagination.
Co-Gm checking in.
@MissCapnCrunch@Diao
Well I'll leave the romance up to all of you love birds hahahah but yes, let's look into a post-apocalyptic. Do we want magic too?
@Diao
Yeah if you guys can reach an agreement on a setting then I'll put an OOC together.
Yeah I'll play, does someone in particular want to GM? If not, I'll do it.
Kirin Raeburn

"Tradition and honor create order. I intend to uphold them all."



Kirin's average height of 4'04" is severely countered by his extreme weight of almost 600lbs. Upon closer inspection, it is revealed that his muscular and hardy structure is actually made of stone. His paler skin is like concrete, and his auburn hair fades into earthly grays. When standing still, many overlook him as a statue.

Creature Type
Humanoid (dwarf)

Genre
Fantasy (paladin)

Age
115 (middle aged)

Sex
Male

Ability Scores (Total +9)
Strength +2
Dexterity -2
Constitution +4
Intelligence ±0
Wisdom +4
Charisma +1

Standard Skills / Abilities
Kirin is profound in melee combat. He is so proficient in the art of two-handed weapons, that he trains legions of dwarven warriors. His defensive style acts as a wall for his enemies to break themselves upon, but his powerful retaliations can shatter even the hardest stone or metal. Outside of battle, Kirin's experience leading troops has trained him in the ways of diplomacy and leadership. In his spare time, he practices minor stone masonry, often crafting little figurines for religious purposes, but commonly gifts them to those he meets in his travels.

Supernatural Abilities
Stone Lord
Kirin is a devout paladin of the earth, and has adapted the dwarven way of holy justice known as the Path of the Stone Lord. In exchange for the typical spellcasting that is common for the sacred knights, Kirin gains powerful abilities based on the earth and stone he worships. His body becomes stone, increasing resilience against melee attacks. He can unleash waves of earthly energies to heal those with strong ties to the earth (such as elementals), and can focus his power to bypass stone and metal with a melee attack.
Earth Servant
Kirin can call upon to earth to summon an elemental of earth to fight by his side. This elemental remains summoned for as long as it wishes or until dismissed by Kirin or slain. It is imbued with holy power, and can be considered "good," "holy" and similar traits as needed by the roleplay.

Personality
Lawful Good
Kirin is a man of justice, tradition and valor. He actively seeks out evil with the intent to destroy it. While his appearance and rank would depict him as stoic and job-oriented, Kirin is actually very compassionate about his friends and allies, willing to throw himself in any harm's way to protect those close to him. Both in and out of battle, he values honor and fairness. He often allows enemies or the accused to fight or speak for themselves. Even potently evil creatures are shown respect, but Kirin stresses the difference between respect and agreement. However, he can sometimes fall short when he restricts the ability of his allies or himself because the actions taken are unethical. He can come off as closeminded at his worst.

Equipment
Over his officer's uniform, Kirin wears heavy plate armor for maximum protection, and sports a greatsword and longhammer. He carries typical adventuring gear on him at all times, but also keeps on him small stones and a chisel to sculpt with.

Biography / History
Kirin was born into a typical dwarven family of Ifile'dun. His parents, while devout to the gods of earth, named Kirin after an ancient god of thunder, so that he may live his life his own way instead of being raised under indoctrination. Oddly enough, he decided to not only follow the dwarven tradition, but to champion it. Kirin trained as much as he could in his childhood, and in adulthood joined the army as a holy knight in the name of his god. To this day, Kirin continues to hone his discipline and path, to become one with the earth he so devoutly worships.
Yeah it's probably not gunna work out for me. I've got two jobs and college starting up this month so I'll only be on once in a while to work on my CS archive a bit.
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