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Sounds good.

Olstead (Purple) vs PlatinumSkink (Blue)
Rout the Enemy on Crypt
Army Size: 5/player

Initiative Rolls (1d100):
Olstead - 99
PlatinumSkink - 82

inb4 lucky purple, Freeshooter

I'll set it all up tomorrow.
Bump
Freeshooter92 said
But there was no skill that completely rendered another worthless, they all stacked.

Acrobat and Mountaineer have some overlap in application, yes. But the most major components of what make them a good skill are not within the overlap. Acrobat can't cross Peaks, and Mountaineer only reduces mobility cost for one tile type.

This would be equivalent to arguing that all skills that give Hit bonuses are useless because of the skill Hawkeye.

PlatinumSkink said
That game should be confirmed.

Waiting on Olstead
Also I'm inferring to set up the following match:

Olstead (Purple) vs PlatinumSkink (Blue)
Rout the Enemy on Crypt
Army Size: 5/player

Will roll for turn initiative (and stop Asura & Olstead vs Risen) if confirmed.
Acrobat doesn't allow the crossing of Peak tiles.
PlatinumSkink said
Also, for the GM, two things... Is the Weapon Proficiency Increase thing on my E-rank guys supposed to be 0/50? I just noticed a clear difference between that on my sheet and all those others other than Light's, which also show 0/50 on the E-ranks. Secondly, my convoy seems to state that I have 820 gold left. My calculations in excel differ, my remaining gold should be 280, or I wouldn't have skipped a single character's vulnerary. ... Did you miss-press the order of the numbers there?

Pretty sure I did it right. I'll recalculate anyway. Stand by.

PlatinumSkink said
Hm... No Rescue option in the move-list, huh? Suppose pairing is similar. I suppose in that system Rescue would make another unit become the unit's own secondary unit... or something... Ha...

Pair is the new rescue. Having both would take away from the careful planning and strategy that makes this Fire Emblem.

PlatinumSkink said
I see that you changed the thieves first skill into something that no longer allows them to steal, huh. ... But since you didn't change the name on the skill in my document, does that mean Yukiha can still steal with Sleigh of Hand? XD

Letting players steal items from eachother isn't at all fair. Still need to update that on army sheets, thanks for reminding me.

PlatinumSkink said
Um. Is it supposed to be spelled "AEther"? Shouldn't it be "Aether", or should there be two capital letters for some reason? And, uh, I think "among" is spelled incorrectly in the description for Mana Burst... it says "amoung"... Or should I keep small errors that I find like that to myself?

The name of the skill comes from the medieval term æther (or ether) which was thought to be the "stuff" celestial bodies are made of. The skill itself is also a combination of Sol (the sun) and Luna (the moon) which in some cultures were revered as gods. With the capitalization of "æ" being "Æ," it made sense to retain the spelling of the skill while accenting it's heritage. It's purely an aesthetic choice to spell it as "AEther" instead of "Aether" and is intentional.

PlatinumSkink said
Um, Light? Could you, like, put this link in my document somewhere so it will be easier to find the appearances, personalities and bios I've written about my characters in that one particular post? "http://www.roleplayerguild.com/topics/7697/posts/ooc?page=15#post-397880". I can update it later with more characters I buy to ensure more than one link will never be necessary. Or something. Could you? Perhaps up there on top, to the right of my weapon/asset/flaws things, just "Link to bios:" and then that link? Could you?

Can't you bookmark the permalink?
At an internal level of 1, the avatar earned a total of 30exp from hitting and killing a level 1 base class enemy, the avatar was damaged during engagement.

So far this means that the following exp gains happened:

Engage: +10
Kill: +20
Dodge/Block: +0

or

Engage: +15
Kill: +20
Damaged: -5

Either one is plausible because we don't know for sure how the difference of 5 comes into play relative to the unit being hurt or not.
So far it seems like 10exp is the base for engagement, and you gain an additional +5 for not getting hurt yourself, or the base is 15 and you lose 5 for getting hit. And the whole net gain is diminished by internal level. I would need much much more testing to determine exactly what rate ILv lowers this, so instead I'll come up with a slope of my own.

PlatinumSkink said
I'm not sure how you're usually playing, but I am pretty used to getting exp from hitting enemies, so... yeah... haha... Maybe it is just because I play on Normal all the time... ... ... I just felt like mentioning.

On Normal, the ILv cap is 20. This makes the minimum Exp income possible higher than that of Hard mode. On Lunatic the ILv cap is 50, making the lowest possible Exp gain smaller than Hard mode.

On Hard mode, the lowest possible Exp gain from an engagement where the unit kills the enemy is a net earn of 8exp.
I'll run tests for it in Awakening.

Edit2: Test conclusions,

At an Internal level of 30 (the ILv cap on Hard mode), units will earn 1 exp from hitting but not killing an enemy. This does not depend on how much damage is dealt, and the unit's internal level is too high to determine if the enemy's class/level matters.

At an internal level of 1 (the minimum on all difficulties), the avatar earned 15 exp from hitting but not killing a level 1 base class enemy, and was not damaged by the enemy during engagement.

At an Internal level of 1, the avatar earned 10 exp from hitting but not killing a level 1 base class enemy, and was damaged by the enemy during the engagement.
I suppose some revisions should be made to the exp formulas then. I'll work on it in a little bit.
Also Destero, since it seems Asura has vanished, I'll give you two options:

-You can continue your Horde match as it stands currently without Asura, your Lord will be the only allied force on the map.

or

-You can drop out as well and play something else with someone else. Your stats and item uses will be restored, but any exp you gained during the match will be removed.
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