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I have a calculator spread sheet in private that I can copy-paste your unit's information into premade charts that will crunch the numbers for me, and even display the results the way they're shown in FE6, 7 and 8.
Also why do people not use Attack? Idk about you but I like to see how a battle's going to go before I send my units to get themselves killed.
Here's what a single-letter/number grid marker looks like on 16x16 resolution, zoomed in to 800% (the zoom I use to detail such small sprites)


Here's that same A at the normal zoom level.


Here's what a souble letter/number grid marker looks like at 800%


And at normal zoom level


They need to be originally made at this resolution so that they can be used on the tile program without problems. Making them afterwards and putting them next to the stretched image-host pictures would be a "rinse and repeat" that I don't want to add to the already complicated routine. Making them like this allows the tile maker to see them as a natural part of the map, and will line them up perfectly against the maps as well. So if you're ok with how this looks, I'll implement it into the games, and I'll try to make it look better over time, like trying to get the FE7 font on them and such.
Well the X axis would be letters

Also the images you see on the battles are stretched by the tile-program that I use to layer units onto the battlefield. The actual components of the sprites are in a much smaller resolution.
I think you're overestimating how big the resolution is. In a little while I can get on my computer and I'll show you.
Yes they would. Which means they would be subject to the same resolution as the board itself, which is 16x16 pixels per tile.
Freeshooter92 said
I could probably make sprites, and you could use numbers as opposed to letters. (12,25) for instance. I just can't think of things without fixed destinations for whatever reason.


The problem isn't making them, the problem is that the larger numbers and such won't fit within 16x16. Even one letter won't look good on that small resolution. I will try and I'll show you what it looks like. I even have the font of letters and numbers that are used in the GBA games so I'll try to make a set with those as well.
That's what I was saying, have both systems available and let players use either at will. I'd have to come up with letter and number sprites to put on the map though. Which actually seems impossible since each sprite is 16x16 pixels, and each map is well over 9x26 tiles in size. I would need to squeeze double digits or double letters (such as coordinate AA12) into both axis, and I wouldn't be surprised if I needed to use 3digit numbers and letters as well. It simply won't fit in a 16x16 sprite size.

And there's no way I'm going through literally every single sprite I have and increasing the resolution at all. First of all it would look terrible, and secondly it would be way to much work after I've made the game for 16x16 (which is what the GBA games are played in anyway).

That's pretty much why I've elected to use displacement in X/Y instead of chess-like coordinates. It's not possible, and forcing it would ruin the game.
If you ever took highschool math then you should be fine. +X is to the right and -X is leftward. Think of it like reading. We read to in a rightward direction, moving this way is going "forward" which is a positive change.
Mercury you messed up in the message log 1. The 7th dimension is not a line between different states of our same universe. It is a line between two different versions of the Universe, that had different origins.

All possible combinations of all possible timelines in stacks and folds of the Universe we currently exist in (with the origin of the Big Bang) is a 6th dimensional point. Your explanations states that the other point that a 7th dimensional line would connect this 6D point to also had the same origin. In reality the line I just described is simply a 5D branch within the 6D point.

A 7D line would connect our 6D point to our universe, yes. BUT the version of our universe that this 7D line connects our 6D point to is a 6D point that had a different origin than the Big Bang. As far as we know, only imagination can determine what that alternate origin is, and it wouldn't be surprising if that other 6D point had completely different laws of physics.

Therefore, an 8D branch would be a third 6D point that is different from both our 6D point and the 6D point we just drew a line to, and this 3rd point exists on a line that touches either of the two 6D point we first experimented with, but at an angle that is not parallel to the first 7D line we drew.

And as you could predict, 9D is the folding and stacking of these branches, the same way 6D compresses the branches of 5D, and the same way 3D compresses the branches of 2D.

In reality, each "6D point" I've referred to, while they ARE what I've described them to be, they are treated as points in the 7D whenever you draw a line in the 7D. An entire Universe's folds and stacks of 5D branches (which we refer to as the 6D) is seen by a 7D creature as only a single point.

In this way, the total combination of all possible folds and stacks of the 8D branch system (which we refer to as 9D) is seen by a 10D creature as a single point. The difference is that we've run out of things to draw lines to.

Just like how 1D treats 0D as a single point, 4D sees 3D as a point, and 7D sees 6D as a point, 10D sees 9D as a point, but 10D is also a point within itself. 10D is simply what 9D looks like as a point, so in a way, 10D is really the same thing as all of 9D, just looked at in a different way.

The real reason we can't draw any more lines is because the entirety of 9D accounts for every origin of the Universe and every connection between all of them. One could try to argue that a line in the 10D would actually be a connection between all combinations of all origins of OUR universe connected to all combinations of all origins of a COMPLETELY DIFFERENT universe. At first this seems legit; we've considered everything possible about us but what about someone else?

The truth is that if we consider all combinations of all origins of OUR universe, then there ISN'T any other Universes. The term "Universe" literally means everything ever. The "different" Universes one would want to account for then would already be accounted for back in 7D and 8D. Each one of those different origin Universes ARE the different Universes that exist, period. They don't exist next to us, we can't fly there in a space ship. But they exist in the same way you would think other timelines exist. The Universe is the only encompassment of anything that can exist. We can't have multiple Universes existing in the same 10D, otherwise neither of them would be "universes" by definition.

So yeah. Merc, fix your shit.
Freeshooter92 said
(Note: You know, maybe a grid might be better than the current co-ordinates? Like 'Eve to D12' or something. Just a thought).


Fs92 I thought about that, but I thought that movement in relation to the units themselves would be easier for people as opposed to having to line up coordinates every time. If you want I can try to put coordinates in and people can use whichever system they're more comfortable with.

What does everyone else think?
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