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Freeshooter92 said
Same. Although I have the craziest forged weapon. It's a goddamn modded Hector's axe that basically one shots everything when combined with my avatar's capped strength in the warrior class.


I use a forged Aversa's Night to nosTank like a boss. my skill set is Armsthrift, Pavise, Aegis, Sol and Tomefaire. that avatar cant die, in fact he ends every engagement with full health
Yeah Armsthrift is an awesome skill. In FE13 my avatar has it and with a luck stat of 49 he has 2% chance to consume weapon durability on it.
K
All 2 of us
There are no late comers, only more players!
PlatinumSkink said
... Naiyo... missed an 88% chance to hit... Oy! Don't miss when I was planning on giving the experience to Takaho...! The math worked out so perfectly...! ... XD Suppose I can't really complain since I dodged that javelin... XD


She rolled a 98 lol.
Hahaha ok then. Also it was to deter people from boosting by turn count.
MercuryHg34 said
Like time, however, the Universe is capable of reaching a different outcome than another despite having the same beginning. The eighth dimension represents all of the possible outcomes of any particular Universe. The ninth dimension in turn is all possible outcomes of all possible Universes.


No, "all possible outcomes of any particular universe" is 6D.

Light said
Therefore, an 8D branch would be a third 6D point that is different from both our 6D point and the 6D point we just drew a line to, and this 3rd point exists on a line that touches either of the two 6D point we first experimented with, but at an angle that is not parallel to the first 7D line we drew.
Olstead vs PlatinumSkink
Rout the Enemy on Crypt


Freeshooter92 and MercuryHg34 vs Risen Army
Risen on Temple
Risen Army
Also everyone (particularly for Merc and Fs92 at the moment), I needed to tweak the PExp formula again because previously it was more based on passing turns than actual combat performance. While this does mean you both earned less than stated before (3075 instead of 3400 for Merc, and 683 instead of 900 for Fs92), this deduction is only because of Fs92's forfeit combined with a very small amount of kills on both sides. Under a normal combat scenario, the awarded PExp will be much more fair.

The change I made was reducing the exp value of each passing turn, and increased the exp values of each type of kill (base, advanced, other, base lord and advanced lord) significantly. This is because generally the passing turn count will be higher than a player's kill count, so in the long run, you will all actually earn MORE than you would have previously.
I've also added monetary awarding. Merc you earned 1464 gold, and Fs92 you earned 325.
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