Avatar of Liotrent
  • Last Seen: 11 days ago
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    1. Liotrent 10 yrs ago
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Recent Statuses

2 yrs ago
Current It has been 2 years since I focused on my finals, I have now returned.
3 likes
4 yrs ago
Busy with college finals. :b
4 yrs ago
What am I doing to my life.
1 like
5 yrs ago
Shameless advertising of a roleplay: roleplayerguild.com/topics/…
1 like
5 yrs ago
Just to change up my status. I'm doing better than I did a year ago. Hopefully everyone else is doing okay.
7 likes

Bio




I'm a space cat.

Most Recent Posts

I think it is real easy to just say, "I have 500 soldiers in my unit." But having been there and done that I know the numbers rarely come out that pretty. I think Lio's intent is to set 500 as a max. With that in mind, I made dice rolls to determine the numbers in my unit. I am content with how things turned out.

Title: The Nymerean High Guard

Heavy Infantry 180
Mail Infantry 136
Rangers 52
Battle Mages 34
Total: 402

Organization:
2x Heavy Infantry Companies of 90
2x Mail clad infantry companies of 68
1x Ranger Company of 52
1x Battle Mage Battery of 34

I don't mind taking a hit, in fact, taking a loss is better writing than winning all the damn time. OP units in RPs like this are boring.


This is fine. This makes sense if your nation is one of the few that had to make a fighting retreat. I am okay with units that are fresh and well equipped but you'd have to make a good reason for me to accept that.
Bump!
I'll start making an OOC because honestly, I don't need many to start and we can get the ball rolling fairly quickly. I've also made it so that people can come and go as they please so it's fairly easy for me to introduce new people every now and then as well as make up explanations as to why they become absent in a few events with how I've structured things.
Are you still accepting people?

Are the Solaris and Lunaris the name of the elven races or are we free to play around with it as well and it merely how they are named by those of other races?
Are we free to fiddle around with it as well or are we to adhere to the DND idea of High Elves and Dark Elves?

Are all the races separate or are there places where they live together?

And how much time has passed since the first sightings of the dark forces?


Answers in order:

1. Definitely

2. Solaris and Lunaris elves are what they are named. You are free to fiddle as to what they name themselves as a nation of people.

3. The Solaris and Lunaris are somewhat different to DND elves in the sense that they don't really harbor anything against each-other culturally. They understand that they are two sides of the same coin. One worships the light of the sun and all it bestows, the other worships the moon and the peaceful respite of the night. Respectively, they both gain power during a certain time of day.

4. There are plenty of places where they live with each other. A nation I plan on inhabiting the south west island is actually one of these places. This nation will serve as the coalition's hub.

5. It has been at least a year and a half. The dark forces covered kilometers tirelessly. There's a sense of urgency as once they reach the coastlines, there's no telling what will happen. The champions and their regiments are to spearhead the reclamation of their lands as the army regulars follow a little behind them to maintain a baggage train.
@LiotrentDo you have an age range for the various races? Aren't most of the fantasy races somewhere close to a thousand years or 500 to a thousand years?


Elves live up to 1000

Dwarves and Beast-kin live up to 500

Half-Elves and Orcs live up to 200
Thanks! I didn't know whether I should post it up here!
Glad that this is still within your interest! I was half expecting you two not to like this one cause it wasn’t what I had promised in my other Interest Check. Thanks for checking it out and giving it a chance!
Important Update: I started another interest check. This is the one I’ll be most likely focusing on for now. For anyone who wants to check it out, here’s the link: roleplayerguild.com/topics/186734-bli…

Sorry if this isn’t the RP you were hoping for. But I hope you can all find something that’ll pique your interests! Best of luck fellow players!
Option 2 is my preferred option, but with a serious modification…

<Snipped quote by Liotrent> This sort of piques my fancy. How about soldiers with enhanced prosthetics? Instead of super powers of some sort like Captain America, how about guys who have been in combat one too many times and are now beneficiaries of science / technology and equipped like Cyborgs; human brains/bodies with some high speed limbs, eyes and/or ears?


I honestly wouldn't mind this. It reminds me of a character I really liked. Fenix from starcraft, he died and was put into the cold shell of a dragoon so that he may continue to earn glory in battle.


"The Gods fell silent in the face of this horror..."


BLIGHTED ETHERIA


The world of Etheria was once filled with many people. It was a world of dwarves, elves, orcs, beast-kin, and men. It was only natural that the people of Etheria would proudly go to war for many different reasons. Perhaps they would go to war for a difference in belief, simple glory, or even something as petty as race. The people of Etheria would ebb and flow between periods of peace and war as all people do.

War would be waged by steel and magic. The humble warrior were many times assisted by mages or were adept at magic use themselves. Some of these warriors might become champions and heroes after distinguishing themselves on the fields of battle. Each nation may have many of these champions or perhaps just the one. Whatever the case, the nations of Etheria chose to settle disputes through these champions rather than with their armies. This practice was common, but soured agreements and sore losers always ensured that all out war and armies had their place.

However, this way of life would be disrupted by a force foreign from this world. A darkness rose from the north and swept its way to the southern reaches. The lands died to its touch and a cold chill persists wherever it marches. The legion of monsters assisted by enslaved Etherian peoples, their minds lost to the great evil. One by one the nations of the north fell and many who are escape become refugees.

The nations have fought with their armies independently. However, without a united front, these once stalwart and victorious nations tasted defeat after defeat. To make things worse, the nations of Etheria continued in their pointless struggles against each other. It wasn't until several nations of the north were lost and the darkness marched through the southern reaches that these nations realized that a united front was perhaps their best chance.

The nations of Etheria then decided to form a mighty host. A champion and a regiment of chosen men from each nation. Their final stand against the darkness. They fight to free their people and to cleanse their world of this foreign invader.



"... A champion and a regiment from each nation. A small price for our last hope."


The Roleplay


ABOUT:

This role-play involves the players taking control of a champion from their nation and leading their regiment into battle against a foreign threat to this world. To those who know the anime trope of "the demon lord", that's basically this.

Players will be allowed to determine what kind of country they're from. How they reacted to the darkness marching through their land and enslaving their people. What kind of champion they have, and what regiment they'll bring.

SETTING:

Etheria is a fantasy world with magic, swords, shields, and bows & arrows. The pictures provided should give a rough idea of what equivalents you should try and set. However, as this is a fantasy world, that is more of a soft rule. Which means, as long as it's something you'd see in a medieval setting its fair game.

RACES:

Humans: Your vanilla human. They're not bad at magic, but not great either.

Half-Elves: A result of humans and elves. They're more nimble than their Human counter parts and are stronger too.

Dwarves: Short and stubborn - your regular dwarf. Masters of the forge, always have the best equipment, masters of earthen and fire magic,

Elves: Tall, pointy-eared, and light footed. The elf. They come in two flavors: the fair skinned Solaris Elves and the dark skinned Lunaris Elves. Solaris elves excel in magic of the sun, light, and fire. Lunaris elves excel in the magic of moon, shadows, and water.

Orcs: Green, tusked, and muscular. The orcish race rival the dwarves in physical strength. They are tribal and shamanistic, thus excelling in wind and spiritual magic. This presents itself as an aura that visibly flows out of a fighter that increases strength and resilience.

Beast-kin: Varried. There are many types of beast-kin. Werewolves, lamias, minotaurs, and more. They practice spiritual magic and are the most diverse in physical distinction of all races.

MAGIC:
  • Elemental Magic - The ability to command and conjure: Fire, Water, Earth, Wind, Ice, Lightning.
  • Spiritual Magic - Focuses on the self and nature. Influences growth in both strength and resilience.
  • Light & Shadow - Channels the power of the sun and moon. Either harnessing the power of light or the veils of shadow.


THE WORLD:

This is for the reference of all players who wish to see a map when trying to visualize their nation. To give a general idea, the darkness moved in a general direction from North-West to South-East. Keep this in mind when trying to make your nation and backstory.




FOR THOSE INTERESTED



HOUSE RULES:
  • BE NICE - This is a must. If you have a problem, please resolve it outside of the RP or have me mitigate. I'm open for it.
  • ASK BEFORE ACT - Before you act, ask first whether it will negatively impact the other players. If so, ask before acting so that everyone's prepared.
  • DON'T BE OP - Making super powerful characters, writing impossible scenarios, metagaming, etc. You know what this means, don't do it. It ruins everyone else's fun.
  • HAVE FUN - After all these three rules, remember that at the end of the day that this is a game that we all have agreed to play together. Follow the rules and have some fun with what you can do.


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