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User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?

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Our story starts in New York City, in the year 1942. Bing Crosby's "White Christmas" has topped the charts for three months following its December release, repeated showings of "Casablanca" are practically painted onto the projection screens of cinemas, and "Fantasia" has solidified Mickey Mouse as America's favorite rodent. For the past year, Italian-Americans have been shipped back to their mother country with rifles and bayonets, where they are either killed or return home injured and scarred, facing the same discrimination as before their deployment. Now, more than ever, there is a cultural divide between Italians and Americans. Us and Them. The federal government protects Americans, but there is no such group to protect the dagos. There is only a group so secretive, it is known to Italians simply as "Our Thing" with a wink and nod. To the rest of the world, this organization is known by a much more black-and-white term: The Sicilian Mafia.

As you have pieced together, this is a mafia roleplay. Tommy guns, fedoras, the whole shebang. Though what a "Mafia Story" implies is only a group of tropes ripped from the Sopranos and Corleones, I'd like to immediately specify how original I'd like this to be, before I get even five sentences into this OOC synopsis, and that's very original. The unavoidable themes to make this a mafia story (Italian Crime Families, Intricate Murders, Codes of Honor, etc.) have been used many different times in many different stories. Because we'll be using them as well, as you read past this point, let's all collectively agree to not hit the groan-inducing tropes used in this genre: Nobody will be described as "Sleeping with the fishes", nobody will extort shopkeepers with a bat, and so help me God, nobody better get gunned down eating spaghetti. We have a huge amount of creative freedom with this not being a literal Godfather roleplay, so let's write like it.

Additionally, right off the bat, I'd also like to specify the kind of character that is not acceptable, because Mafia/Military/Zombie RPs usually get three or four of him. He's the lone wolf with dead (or otherwise disposed by distance/lack of plot importance) family, somewhere in his 20's to 30's, with combative experience from Prison/War/The Streets®, roguish good looks undercut by a facial scar, a signature (usually melee) weapon, and an easy to pronounce, deeply meaningful name. I get that we're all hobby writers and the easiest characters to write are strong, silent protagonists, but that gets boring. You get five scowling enforcers, everybody realizes their characters are all the same dude in a suit, people start dropping out, and it gets boring. Don't make a caricature, make a character. For an example of a tough, yet humanized, non-caricatural mobster, look no further than The Godfather's Luca Brasi -- Introduced as "The dumb strong guy" by way of reciting his lines like a yokel, we later find out that his low intelligence and loyalty to the Don stem from Vito finding and resuscitating him from a failed suicide-by-overdose after he killed his newborn son for being half-Irish. Just like that, Luca goes from caricature to character. The same humanizing elements should be found in yours. Capisce?


Aside from the emphasis on originality and character development, the last note I'd like to make here is the unnecessary RP structure I'm throwing in for little to no reason. You ready? Alright. The RP will center around two rival families (Or at least, two controlled by players out of several NPC families) and characters will be in either family. The ultimate goal of this RP is to defeat, take over, or otherwise destroy the opposing family. We will need a lot of characters for this, and since I have very high standards for admittance, I recommend everyone play a few characters and we randomly switch POVs ASOIAF style. The CS's will be short to make this bearable.




So, here's an interest check. I'll have concrete stuff within a week, just setting this out there to see if anyone's interested and to answer any questions. This is going in the Advanced and Nations interest checks because there's a decent amount of character vs. character scheming, firstly, and I'm also hedging my bets on having buds in the NRP section, so whatever. Now open for comments/questions/concerns/Mr Allen J hatemail!





Our story starts in New York City, in the year 1942. Bing Crosby's "White Christmas" has topped the charts for three months following its December release, repeated showings of "Casablanca" are practically painted onto the projection screens of cinemas, and "Fantasia" has solidified Mickey Mouse as America's favorite rodent. For the past year, Italian-Americans have been shipped back to their mother country with rifles and bayonets, where they are either killed or return home injured and scarred, facing the same discrimination as before their deployment. Now, more than ever, there is a cultural divide between Italians and Americans. Us and Them. The federal government protects Americans, but there is no such group to protect the dagos. There is only a group so secretive, it is known to Italians simply as "Our Thing" with a wink and nod. To the rest of the world, this organization is known by a much more black-and-white term: The Sicilian Mafia.

As you have pieced together, this is a mafia roleplay. Tommy guns, fedoras, the whole shebang. Though what a "Mafia Story" implies is only a group of tropes ripped from the Sopranos and Corleones, I'd like to immediately specify how original I'd like this to be, before I get even five sentences into this OOC synopsis, and that's very original. The unavoidable themes to make this a mafia story (Italian Crime Families, Intricate Murders, Codes of Honor, etc.) have been used many different times in many different stories. Because we'll be using them as well, as you read past this point, let's all collectively agree to not hit the groan-inducing tropes used in this genre: Nobody will be described as "Sleeping with the fishes", nobody will extort shopkeepers with a bat, and so help me God, nobody better get gunned down eating spaghetti. We have a huge amount of creative freedom with this not being a literal Godfather roleplay, so let's write like it.

Additionally, right off the bat, I'd also like to specify the kind of character that is not acceptable, because Mafia/Military/Zombie RPs usually get three or four of him. He's the lone wolf with dead (or otherwise disposed by distance/lack of plot importance) family, somewhere in his 20's to 30's, with combative experience from Prison/War/The Streets®, roguish good looks undercut by a facial scar, a signature (usually melee) weapon, and an easy to pronounce, deeply meaningful name. I get that we're all hobby writers and the easiest characters to write are strong, silent protagonists, but that gets boring. You get five scowling enforcers, everybody realizes their characters are all the same dude in a suit, people start dropping out, and it gets boring. Don't make a caricature, make a character. For an example of a tough, yet humanized, non-caricatural mobster, look no further than The Godfather's Luca Brasi -- Introduced as "The dumb strong guy" by way of reciting his lines like a yokel, we later find out that his low intelligence and loyalty to the Don stem from Vito finding and resuscitating him from a failed suicide-by-overdose after he killed his newborn son for being half-Irish. Just like that, Luca goes from caricature to character. The same humanizing elements should be found in yours. Capisce?


Aside from the emphasis on originality and character development, the last note I'd like to make here is the unnecessary RP structure I'm throwing in for little to no reason. You ready? Alright. The RP will center around two rival families (Or at least, two controlled by players out of several NPC families) and characters will be in either family. The ultimate goal of this RP is to defeat, take over, or otherwise destroy the opposing family. We will need a lot of characters for this, and since I have very high standards for admittance, I recommend everyone play a few characters and we randomly switch POVs ASOIAF style. The CS's will be short to make this bearable.




So, here's an interest check. I'll have concrete stuff within a week, just setting this out there to see if anyone's interested and to answer any questions. This is going in the Advanced and Nations interest checks because there's a decent amount of character vs. character scheming, firstly, and I'm also hedging my bets on having buds in the NRP section, so whatever. Now open for comments/questions/concerns/Mr Allen J hatemail!





Our story starts in New York City, in the year 1942. Bing Crosby's "White Christmas" has topped the charts for three months following its December release, repeated showings of "Casablanca" are practically painted onto the projection screens of cinemas, and "Fantasia" has solidified Mickey Mouse as America's favorite rodent. For the past year, Italian-Americans have been shipped back to their mother country with rifles and bayonets, where they are either killed or return home injured and scarred, facing the same discrimination as before their deployment. Now, more than ever, there is a cultural divide between Italians and Americans. Us and Them. The federal government protects Americans, but there is no such group to protect the dagos. There is only a group so secretive, it is known to Italians simply as "Our Thing" with a wink and nod. To the rest of the world, this organization is known by a much more black-and-white term: The Sicilian Mafia.

As you have pieced together, this is a mafia roleplay. Tommy guns, fedoras, the whole shebang. Though what a "Mafia Story" implies is only a group of tropes ripped from the Sopranos and Corleones, I'd like to immediately specify how original I'd like this to be, before I get even five sentences into this OOC synopsis, and that's very original. The unavoidable themes to make this a mafia story (Italian Crime Families, Intricate Murders, Codes of Honor, etc.) have been used many different times in many different stories. Because we'll be using them as well, as you read past this point, let's all collectively agree to not hit the groan-inducing tropes used in this genre: Nobody will be described as "Sleeping with the fishes", nobody will extort shopkeepers with a bat, and so help me God, nobody better get gunned down eating spaghetti. We have a huge amount of creative freedom with this not being a literal Godfather roleplay, so let's write like it.

Additionally, right off the bat, I'd also like to specify the kind of character that is not acceptable, because Mafia/Military/Zombie RPs usually get three or four of him. He's the lone wolf with dead (or otherwise disposed by distance/lack of plot importance) family, somewhere in his 20's to 30's, with combative experience from Prison/War/The Streets®, roguish good looks undercut by a facial scar, a signature (usually melee) weapon, and an easy to pronounce, deeply meaningful name. I get that we're all hobby writers and the easiest characters to write are strong, silent protagonists, but that gets boring. You get five scowling enforcers, everybody realizes their characters are all the same dude in a suit, people start dropping out, and it gets boring. Don't make a caricature, make a character. For an example of a tough, yet humanized, non-caricatural mobster, look no further than The Godfather's Luca Brasi -- Introduced as "The dumb strong guy" by way of reciting his lines like a yokel, we later find out that his low intelligence and loyalty to the Don stem from Vito finding and resuscitating him from a failed suicide-by-overdose after he killed his newborn son for being half-Irish. Just like that, Luca goes from caricature to character. The same humanizing elements should be found in yours. Capisce?


Aside from the emphasis on originality and character development, the last note I'd like to make here is the unnecessary RP structure I'm throwing in for little to no reason. You ready? Alright. The RP will center around two rival families (Or at least, two controlled by players out of several NPC families) and characters will be in either family. The ultimate goal of this RP is to defeat, take over, or otherwise destroy the opposing family. We will need a lot of characters for this, and since I have very high standards for admittance, I recommend everyone play a few characters and we randomly switch POVs ASOIAF style. The CS's will be short to make this bearable.




So, here's an interest check. I'll have concrete stuff within a week, just setting this out there to see if anyone's interested and to answer any questions. This is going in the Advanced and Nations interest checks because there's a decent amount of character vs. character scheming, firstly, and I'm also hedging my bets on having buds in the NRP section, so whatever. Now open for comments/questions/concerns/Mr Allen J hatemail!





Our story starts in New York City, in the year 1942. Bing Crosby's "White Christmas" has topped the charts for three months following its December release, repeated showings of "Casablanca" are practically painted onto the projection screens of cinemas, and "Fantasia" has solidified Mickey Mouse as America's favorite rodent. For the past year, Italian-Americans have been shipped back to their mother country with rifles and bayonets, where they are either killed or return home injured and scarred, facing the same discrimination as before their deployment. Now, more than ever, there is a cultural divide between Italians and Americans. Us and Them. The federal government protects Americans, but there is no such group to protect the dagos. There is only a group so secretive, it is known to Italians simply as "Our Thing" with a wink and nod. To the rest of the world, this organization is known by a much more black-and-white term: The Sicilian Mafia.

As you have pieced together, this is a mafia roleplay. Tommy guns, fedoras, the whole shebang. Though what a "Mafia Story" implies is only a group of tropes ripped from the Sopranos and Corleones, I'd like to immediately specify how original I'd like this to be, before I get even five sentences into this OOC synopsis, and that's very original. The unavoidable themes to make this a mafia story (Italian Crime Families, Intricate Murders, Codes of Honor, etc.) have been used many different times in many different stories. Because we'll be using them as well, as you read past this point, let's all collectively agree to not hit the groan-inducing tropes used in this genre: Nobody will be described as "Sleeping with the fishes", nobody will extort shopkeepers with a bat, and so help me God, nobody better get gunned down eating spaghetti. We have a huge amount of creative freedom with this not being a literal Godfather roleplay, so let's write like it.

Additionally, right off the bat, I'd also like to specify the kind of character that is not acceptable, because Mafia/Military/Zombie RPs usually get three or four of him. He's the lone wolf with dead (or otherwise disposed by distance/lack of plot importance) parents, somewhere in his 20's to 30's, with combative experience from Prison/War/The Streets®, roguish good looks undercut by a facial scar, a signature (usually melee) weapon, and an easy to pronounce, deeply meaningful name. I get that we're all hobby writers and the easiest characters to write are strong, silent protagonists, but that gets boring. You get five scowling enforcers, everybody realizes their characters are all the same dude in a suit, people start dropping out, and it gets boring. Don't make a caricature, make a character. For an example of a tough, yet humanized, non-caricatural mobster, look no further than The Godfather's Luca Brasi -- Introduced as "The dumb strong guy" by way of reciting his lines like a yokel, we later find out that his low intelligence and loyalty to the Don stem from Vito finding and resuscitating him from a failed suicide-by-overdose after he killed his newborn son for being half-Irish. Just like that, Luca goes from caricature to character. The same humanizing elements should be found in yours. Capisce?







"Funny thing about living to kill. You spend so much time killin', it don't scare you to die.”

NAME


Ezekiel Otis Fleming

ALIAS


• Zombie Zeke

GENDER


Male

SKILLS


Buried on Sunday, Back by Monday
The "talent" that allowed Zeke to join the Unlucky Thirteen is the mixture of luck, constitution, and dead nerve endings that have allowed him to skirt past death on several occasions. He has been set on fire, thrown off a train, buried alive, blasted nearly clean through with buckshot, and stabbed more times than he can remember, with only an ugly mug and a bad limp to show for it. For this reason, he's the assassin of choice for targets who have killed previous would-be hitmen, or are otherwise more combatively skilled than the everyday revenge killings assassins are sought for. As a testament to this, he keeps the badges of three lawmen he's killed in his left breast pocket, which double both as a trophy and a protective measure from shots to the heart.

WANTED
Zeke isn't just some cutthroat you find in the dark corner of a saloon to be paid off with a sack of silver dollars. He's Zombie Zeke of the Unlucky Thirteen. He's the caliber of assassin you pay with a briefcase full of bills to eliminate a rival oil prospector. Or at least, he used to be. Now he's just some guy with a skin condition trying to lay low. Though these are things he's trying to hide, his name, face, and the respect (Or bullets) they all bring are known to criminals, lawmen, and any who have heard of the Unlucky Thirteen, which is quite a many people. In the right places, Zeke is one of the few people who has a chance to get out of a hairy situation with "Do you know who I am?". Or accidentally run into them.

PERSONALITY


Zeke is a man of few words, and most of them are mean. An "Old-fashioned man" through and through, Zeke carries himself with a weight commanding respect, though he tries to maintain a level of politeness with women, children, and the elderly. For a paid murderer, Zeke is surprisingly reasonable and well-mannered, for all of his curmudgeonly ways. To maintain a relatively low profile, he avoids killing people outside of his job, which he also maintains is a better way to live. Aside from his gruff, rotting exterior, there is something of a softness to the nostalgia he views his times with the Unlucky Thirteen, who were his family for a number of years. His best stories all seem to concern contract killings with the group.

For the past few months, Zeke has not been himself; He is hiding out more, and is increasingly stressed and paranoid. Word of his crime is slowly spreading, as well as the public knowledge of the bounty placed on him by the newly-rebranded Dirty Dozen. Though he's normally self-loving enough to spend a few silvers on a nice hotel room/prostitute combo, he's been spending more and more days hiding under bridges and empty boxcars. The Ezekiel Fleming who walks today -- not the Zombie Zeke of legend -- is in dire need of a hot bath and a full meal, and is growing more desperate out of want for either.

HISTORY


Zeke's story starts with his birth in the irradiated remains of Hollywood, California, a smoldering town of mutants and rubble that once housed the most well-known oldworld media. Zeke would tell you this makes him "sort of like" a talkie star or folk hero. He has divulged little information about his childhood, though he assures most inquiring parties that it was fairly wretched. Due to the chemically tainted soil and water of his hometown, Zeke's late childhood included the development of a gangrenous skin condition on his face, arms, legs, chest, and back -- His sores having now spread to patches that are essentially rotting away, leading to visible bones on parts of his body. Coupled with his seeming imperviousness to death, he was known in most of the West coast as "Zombie Zeke" by his twenties, known for little other than his face and willingness to perform "jobs", such as intimidation and horse theft for local thieves.

A decade later, he had been paid to settle the debts of enough unruly mutants by way of a gun or blade to make his living solely from murder, which would remain his lifelong profession. From there, it was not long until he would stumble into a Freetown saloon called "The Snakeboot Inn". At Snakeboot some twenty years ago, he and another dozen bounty hunters, mercenaries, and hitmen formed "The Unlucky Thirteen", an assassin's company made up of "A Baker's Dozen Batch of Get-The-Job-Done", as their calling card billed. Vowing to keep the rules simple -- No women, no children -- the group's extensive individual talents allowed them to accrue enough wealth to maintain fear, respect, and territory in parts of the Freetowns and Brighton, eventually purchasing a large compound base in Brighton itself. This group was the closest Zeke has said he has felt to having a family,
which is a fair point for a man raised by half-melted cannibals. However, this all changed two months ago to the day, now that he has reached a ripe old fourty-four.

There is little public knowledge of the incident itself, though only two things are publically known; Zeke was hired to kill George Tavish II, and that Zeke killed both George Tavish II and the young Sophia Tavish. Having violated both of his group's "No women, No children" rules, the group has publically disavowed themselves of him and has sworn to hunt him down and clean their reputation's sole stain. He has lived as a drifter since then, hiding from place to place in the night where he is known, and renting beds where he is not.

INVENTORY


Six-Shooter Pistol
Zeke's pistol is an old-fashioned six round model, with enough stopping power to fell a horse. He calls it his "Hand cannon". He's not an exceptional shot, though he compensates by shooting people in close quarters.

Needle and Thread
Part of Zeke's survivability is his constitution, and part of it is his wisdom to dig bullets out of himself and stitch up holes.

REASON FOR VISITING


Retrieving stolen goods from a local bandit.

RELATIONS


Definitely interested, though I've got a few questions for different characters in mind.

1) With no machines to press thousands of pills a day, how far back has medicine gone? Is there still surgery? Are medical textbooks/unexpired medicine still used? Is losing a limb a death sentence or a segue into a cool Furiosa arm?

2) Do inner cities use old world drugs and alcohol, or is everyone shooting up newfangled apocalypse juice?

3) How mutated/different are the flora and fauna? Are we just dealing with hardy desert descendants or did mutation make things all alien?

4) How much of a common law is there?
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